YMMV / Crisis Core

  • Awesome Music:
    • "Why?" is a J-pop theme, which plays during the game's ending and segues into the end credits. It's easily the standout among the soundtrack, as the vocals (by Ayaka) are awesome and doubles as a Tear Jerkernote .
    • Most of the game's soundtrack accounts to this, such as some of the remixes of music from FFVII such as "On The Verge of the Assault" which is a remix of Those Who Fight. An epic version is part of the ending credits music.
    • Also, "The Price of Freedom". Whilst this pops up in one or two cutscenes, this music finds its place in the background of Zack's final battle.
    • Genesis's boss tunes are quite appropriate for the battles, despite all the heavy metal, or rather, because of it for some.
  • Character Rerailment: Cloud and Aerith after being Flanderized into Emo and Incorruptible Pure Pureness in later installments. Cloud is a lot more cheerful and Nice Guy and Aerith gains her streetwise, flirty, mischievous demeanor back.
  • Creator's Pet: Genesis Rhapsodos. Designed by Tetsuya Nomura as a tribute to Gackt, and talked up by other characters as one of the greatest SOLDIERs ever, fans hate him for his selfish and petty behavior, his constant LOVELESS rantings, and being retconned into the backstory of the VII world. His inclusion in the iconic Nibelheim Incident to help motivate Sephiroth's Start of Darkness is particularly loathed.
  • Demonic Spiders: Take your pick: Wasps that are highly defensive against weapon damage and have insta-death abilities, those blobs that are highly resistant to all damage and are capable of casting spells in the max damage range, or... just see the damn article already. This game has a lot.
  • 8.8: X-Play's 2/5 stood out like a sore thumb compared to the rest of the positive reviews. They then did a mock review where they gave it a 6/5 as a insult people who bashed them for the bad review.
  • Ensemble Darkhorse: Director Lazard, Cissnei, and even Kunzel all have their fan followings.
  • Foe Yay: The rivalry between Genesis and Sephiroth can be considered this if the Shipping Goggles are on tight enough.
  • Game Breaker:
    • The Costly Punch; do 9999 damage each hit regardless of stats or level for the cost of just a few HP! Made worse if you equip the accessory that ups the damage limit to 99999.
    • With enough time spent using Materia Fusion (expedited significantly if you know what you're doing), you can get Zack's stats to absolute perfect levels, and with the right equipment, make consistently perfect use of them.
    • Vital Slash, a materia that allows you to do a critical attack that is much more powerful than a normal critical attack. Level it up and it does 9,999 damage pretty much every time, with just a couple seconds' delay. Equip an item or materia that gives Endure, and you can basically just brush off most attacks and smash tougher enemies' faces into the floor in about a second and a half. And if you equip the aforementioned accessory to raise the damage limit...
  • Harsher in Hindsight: "I won't forget." Considering what happens next...
  • Hilarious in Hindsight: The significance the three characters who wield it put in the Buster Sword can be this if one remembers how in the original game the first thing you did when you came to a weapons shop was to ditch it and buy a better one.
  • Ho Yay: Various combinations with Zack, Sephiroth, and/or Angeal.
  • Narm: The Climax Boss fight with Hollander quickly becomes silly when you behold his cinematic attack — he reaches into his satchel, pulls out a giant missile bigger than him that he has trouble holding, and throws it at Zack. Not that it wasn't already.
    • The death scene at the end can also qualify. Here, we go from a silent, sudden death to a heroic passing-of-the-torch speech that seems to drag on forever, then a j-pop song plays as Angeal appears to take him off to heaven... in a game-verse where heaven does not exist. Huh.
      • That's generally interpreted as Zack returning to the Lifestream.
  • Never Live It Down: The fans will never forget "Zack the puppy".
  • Paranoia Fuel: The "find the Wutai spies" sidequest that happens midway through the game. The last spy is even (improbably) disguised as a kid!
  • Player Punch: Zack's death. It says a lot about the standard of the writing for the character that something that was briefly shown in Final Fantasy VII & Advent Children can still count as this. Made even worse by the unwinnable battle that you're forced to play through, especially if you don't know that the DMW will do what it does.
  • Relationship Writing Fumble: Being the game that was supposed to explain Zack Fair's origins, it was meant to also finally reveal the love story between Zack and Aerith. And yet, Zack arguably gets more potential development with Cissnei. Many fans also feel the game could easily have gone more in-depth on Zack and Cloud's time as friends in Shinra.
  • The Scrappy:
    • Genesis, largely for the fact he spends a lot of the time he's on-screen reciting bad poetry. There is also the small problem of him being a self-centered asshole, who directly and indirectly causes every tragedy that happened in the game (And several in Final Fantasy VII to boot), in an attempt to remove an ailment which was his own fault to begin with, while the plot attempts to treat him as The Woobie.
    • Angeal gets this in some circles for the Drinking Game focused on him constantly using the words "honor" and "dreams" in pretty much every other line of dialogue he has. Even Sephiroth mocks him for it at one point.
    • And no one, even in-universe, likes Dr. Hollander.
  • Scrappy Mechanic:
    • The impossible to dodge cutscene attacks that bosses are fond of using, especially in Hard mode. The most flagrant Hard Mode example being in mission 5-1-2 (a fight with Bahamut) where Megaflare (the cutscene attack) will kill you in one hit if you take the mission shortly after gaining access to it, in spite of the game calling its difficulty "Normal". Yes, a mission that's impossible without specifically preparing for the inevitable one hit kill by an undodgable attack is just normal....
    • The DMW system randomizes when Zack levels up, when his Materia levels up (as well as which ones level up, and how much), when he can perform Limit Breaks, and randomly heals him or gives him temporary stat buffs. While leveling up isn't entirely randomnote , the ability to level up Materia and execute Limit Breaks relying on random chance is ridiculous.
    • All encounters are on fixed places, even if you cannot SEE them. This means you can accidentally re-enter a "conflict" as soon as you have "resolved" another, simply because you took one step in the wrong direction. It is possible to avoid MOST fixed encounters by hugging the correct ledge/wall, but some are unavoidable, specially during "open world" maps. After hours playing the game you will likely cringe every single time you hear "Activating Combat Mode!"
  • Squick: Sephiroth's fanclub, the "Silver Elite" is headed by a mysterious "Chairwoman H." The game implies this is Hojo. Okay, he's the head of Sephiroth's fanclub, not so bad... until you read the email where he informs the club members of what Sephiroth uses to wash his hair, including rose and vanilla-scented perfumes, and says he goes through a bottle of conditioner every wash. Get your Brain Bleach ready—first, think about the possible ways Hojo could know Sephiroth's bathing habits. Second, think about why he would want to know. Hair care isn't exactly pivotal to scientific research... Then remember that Hojo is, in fact, Sephiroth's dad.
  • Surprisingly Improved Sequel: Between Dirge of Cerberus and Advent Children being poorly received, and Before Crisis never being released outside Japan, Crisis Core has the dubious honor of being the Final Fantasy VII spin-off with the best reception. It still has its detractors, but most agree it's much better than the other mentioned games.
  • Tear Jerker: That Downer Ending. Even though Zack's pretty much Doomed by Canon, you can hear the fans wailing when he dies.
  • They Wasted a Perfectly Good Plot: There was absolutely no need to introduce Genesis Rhapsodos or have his rebellion against Shinra be the focus of the plot. Backstory had already established the Wutai War, and Before Crisis (which was directed by the same person, Hajime Tabata, that directed Crisis Core) had the war with the original incarnation of AVALANCHE. Crisis Core could have easily focused on Zack's adventures in either of these two conflicts, rather than focusing on a third war against a Scrappy Creator's Pet. It's particularly bad when the game does acknowledge the war against AVALANCHE as seen in Before Crisis is going on at the same time as the Genesis War, but nothing comes of it aside from a couple of missions involving AVALANCHE and a Mythology Gag or two.
  • Unintentionally Unsympathetic: The game wants you to feel sorry for Genesis, who is suffering a genetically degrading disease and is so desperate for a cure he's allowing Hollander and Lazard to use him. Except he's an arrogant, long-winded jerk, the injury that triggered the disease is his own fault for showing off, and you could make a strong case that if he hadn't started his rebellion against Shinra, the events that set Sephiroth's Start of Darkness in motion might not have happened. Hell, Genesis seems to be amused when he reveals Sephiroth's origins to him and watches him begin to fall apart for it, yet we're supposed to feel sorry for him.
  • Wangst: A lot of Angeal's What Measure Is a Non-Human?.

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