In early 2001, only a few months after the release of Final Fantasy IX, Squaresoft announced their intentions to remake the entire Final Fantasy series on then-current generation systems. I, II, and III were slated for the Wonderswan Color; IV, V, and VI were being planned for the Game Boy Advance; VII, VIII, and IX were to be remade for the PlayStation 2, which came out the previous year. The PS2 remakes would be released on DVDs, with updated graphics and sound, and would also include bonus features. However, Final Fantasy: The Spirits Within was released that summer and bombed at the box office, resulting in a massive financial loss for Square of between $50-120 million. The film had been directed by Hironobu Sakaguchi, the creator of Final Fantasy and Square's vice president, who resigned under pressure from company executives. The hand-held FF remakes were delayed for several years (except for the one of III, which was canceled entirely, though it did eventually get one on the Nintendo DS), and the PS2 remakes were canceled entirely.
Final Fantasy II's NES version would have had an English release, but in the end it was canceled as the 16-bit era drew nearer, IV was brought over instead, and II wouldn't see the light of day in the western hemisphere until Final Fantasy Origins. A prototype of the ROM exists, although with a hilariously awful translation.
There was originally going to be a game for the Famicom called Final Fantasy IV. Other than the fact that it existed at some point, not much is known about it except that it was canceled and the Super Famicom/SNES game starring a Dark Knight named Cecil Harvey that was planned to be Final Fantasy V was renamed Final Fantasy IVnote (or Final Fantasy II, in the case of the first English-language version) due to the cancellation of the 8-bit game that was going to have that title. Its cancellation also resulted in every future game having a number lower than it would have had; had the game with Cecil and Kain that ended up as IV stayed as V, we would have ended up with Final Fantasy V being called VI and so on.
But based on what we know of it, it's likely that what there was of it in terms of story/concept was reworked into what we now have as Final Fantasy V, as it was stated the game concept was largely based on job classes; FFV's famous niche.
In the originally planned ending of Final Fantasy VI, Terra would have been a male character in his twenties and died with the other Espers. In the ending of the final version, she receives instructions on how to specifically avoid this fate and does. Recently, lost official preproduction art from Tetsuya Nomura himself has shown up on the internet, and this mystery character shows up in one of the pieces. He heavily resembles◊ Squall.
Before the PlayStation version, the game had tentative plans to be released on SNES, Sega Saturn, the N64, and the N64 with the 64DD add-on drive, and on PC on Windows before it was eventually ported to PC.
It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aeris or Barret, but they ultimately chose Aeris because she would have more impact than if they used Barret. They were also well aware of the unfortunate implications that would result from doing so.
The game has unused dialogue present in the coding that shows Aeris was going to die a lot later than she was supposed to, but the developers decided to move her Plotline Death to the end of the first disc to induce shock and surprise to the player since it would happen so suddenly.
In fact, Aerith was going to be the only female party member in the game (and there would only be three members, Barret being third). Tifa was added later in development when the writers realized there was no character conflict, and the party would be too flat without something to unify them - in this case, a possible Love Triangle.
Additionally, Red XIII was originally intended to be the character who was cloned by Hojo, as opposed to Sephiroth. After defeating the clones, the party would have confronted the mad scientist and killed him earlier than they do in the actual game. This seems to suggest that Hojo wasn't originally as important to the plot as he eventually became. As for the clones, they were originally going to return as minions of Sephiroth. They were originally named Cobalt and Jade, leading to the idea that they may have been re-envisioned into the WEAPON supermonsters who are minions of The Planet rather than Sephiroth.
Sephiroth himself was definitely no exception to this. Most notably, one of his earliest character concepts was essentially to make him a clone of Kefka Palazzo from the previous game. He was originally supposed to be a man whose Jenova element was awakened artificially due to exposure to Mako energy. His base personality was already extraordinarily cruel and brutal, and had a morbid fascination with destruction and slaughter. Sounds familiar, doesn't it? He also was supposed to suffer from Mako addiction like everyone else, only he becomes much more insane than before, while still keeping his composure.
Jenova is a massive change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a gene that was a part of every person, and that Aeris could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were "awakened" beings with the gene. The Turks would be the people who were able to sense the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.
One of the earlier plans was to have people infused with Ilfana's (Aerith's Mother) cells, rather than Jenova.
Apparently an earlier idea for Lucrezia was that she was loyal to Vincent, but was drugged and forced to take part in Hojo's Supersoldier experiment. While the actual game has her being willing, the lack of consent probably would have explained quite a few things (namely why she chose to marry Hojo of all people).
And the Honey Bee Inn scene was going to be MUCH more explicit (watch the video with annotations activated).
Final Fantasy Tactics: It's possible that the developers originally planned to have Teta survive the events of Fort Zeakden; if she is hacked to join the party, she doesn't appear with Ramza's sprite (whereas any other NPC simply appears as Ramza when forcibly added to the roster) but with a custom sprite that is otherwise Dummied Out of the game. Concept art also exists, calling this character an "elegant flier", but developer Yasumi Matsuno has since forgotten the context in which the art was drawn.
Concept Art shows Queen Brahne having a couch-sized cat and Garland would have beared more of a resemblance towards the Garland from Final Fantasy I.
Also, Thorn and Zorn were originally going to be just one character, an old man who was the court wizard.
Final Fantasy X was originally going to offer online elements, but this plan was scrapped early in development.
Tidus was originally conceived to be a plumber from Spira and not a Blitzball Ace from Zanarkand. And he had black hair.
The original plan was for Tidus to find out that he had been Dead All Along. However, due to The Sixth Sense coming out earlier and basically having this exact revelation, they decided to scrap the idea because it would be too easy to figure out. Auron ended up being the Unsent of the party.
According to supplementary material, X as we know it was originally not going to be a part of the Final Fantasy series at all, but was planned as a separate game called Eighteen. Its plot would have centered around a mysterious disease that kills people on their 18th birthday, and would have had Yuna cast as a doctor/nurse who traveled around the world administering a cure to those who were found to be infected. It would later be revealed that this alleged "cure" was actually the cause of the disease, with the organization Yuna worked for using the "disease" as a means of controlling the world by alleging that they were the only ones capable of providing the cure while simultaneously perpetuating the disease's existence. When the game was later redesigned to be the next Final Fantasy installment, several of these plot points were retooled to fit the new game's story.
Final Fantasy XII was supposed to originally have Basch as the main character, as well as a more familiar relationship between Vaan and Ashe (like siblings) which would have given him more of a reason for joining the party. Penelo's brothers were supposed to be in the resistance, and there would be interactive airship battles ala Star Wars. When all of these ideas were turned down, several developers left Square Enix in the middle of development in protest.
Game director Yasumi Matsuno purportedly suffered a nervous breakdown during development of the game, and left both the project as well as Square Enix. The reins of the game were given to Akitoshi Kawazu.
In a recent interview, Yasumi Matsuno said that it was Balthier who was originally the protagonist, then Basch, and then finally Vaan. This is supported by the fact that Balthier and Fran were the first playable characters to be revealed. It also makes Balthier's meta-references to himself as the "leading man" even more hilarious.
Penelo was also supposed to have a bigger role or at least a more fleshed out backstory. When the idea was presented, the rest of the writers didn't agree with it (Penelo was to betray the party at some point, for reasons possibly related to the brothers mentioned above, which lies in contention to her in-game personality) so Penelo was reduced to a Tagalong Kid that made sure Vaan stayed out of trouble.
Fortress, by GRIN studios, was going to be an action RPG in a viking setting, when the publisher, Square Enix, decided to make the game tied to the Ivalice setting of Final Fantasy XII, as Final Fantasy: Fortress. The game was cancelled.
Final Fantasy XIII was planned for the PlayStation 2, the battle system would have been more dynamic and action-based, battles would've taken place on the field map, Lightning would have a much less serious personality and gravity-based powers that influenced gameplay, Serah would have been the seventh party member, and Fang was going to be a male character (explains the Les Yay she and Vanille have, doesn't it?). The entire hoo-hah around XIII and its sequels and spinoffs being categorized into their own subseries stems from the fact that the Fabula Nova Crystallis series was supposed to be a set of Action RP Gs, akin to titles that had recently become popular in western markets such as The Elder Scrolls series and Demon's Souls. Lightning Returns supposedly is a resurrection of this original concept.
The game had a very tortured development period. Early trailers showing the battle system were more akin to concept art, and there was a retrospective consensus that the team lacked a unified vision for how the game would actually play. You can read more about it here.
According to the Final Fantasy XIII Ultimania Omega, the development team at one point considered making Vanille the official main character of the game, but dismissed the idea as they had already released a trailer and art featuring Lightning in that role.
Final Fantasy Versus XIII, action based spin-off and part of the Fabula Nova Crystallis series, supposedly reworked into Final Fantasy XV. Who knows how much has been kept or reworked since it was previewed in 2006.
Dissidia: Final Fantasy considered several characters for the lineup, but they were rejected for various reasons. One of these characters was Seifer Almasy, who, in spite of his rivalry with Squall, was replaced with Ultimecia, because he would probably turn out too similar to Squall. Seymour was replaced by Jecht because Tidus and Seymour lacked the kind of personal relationship the other hero/villain combos had. Also included in the list are Kain Highwind,Locke Cole,Yuna, Prishe,Vaan, Balthier, and Lightning, though most of these guys made it into the sequel.
Final Fantasy XIV, when it was being reworked into 2.0/A Realm Reborn, was supposed to have the Rogue and Ninja classes at launch, but due to a tight schedule, the developers had to scrap them. The classes did eventually make a return in patch 2.4 a year later.
The game was also planned to be released to the Xbox 360, but the idea was canned after Microsoft refused to budge with their online polices; Square-Enix wanted Microsoft to allow the game to be able to connect to players of different severs, regardless of what platform/client they used, but Microsoft wouldn't allow it since they would be forced to deal with connections towards Sony for their PlayStation 3 platform.
1.0 originally had belts that could be equipped and they could be seen on the player when worn. When the game was retooled by 2.0, belts were scrapped due to problems with trying to get them to look correct on every piece of armor without clipping. Belts can still be equipped, but they no longer appear on the character model and some pieces of armor come with belts modeled on the gear already.
Labyrinth of the Ancients, one of three series of raids in the Crystal Tower series, was supposed to have been available at the launch of 2.0, but due to time constraints, the raid was shelved and was released in patch 2.1 several months later. The raid was also supposed to have been as difficult as the Binding Coil of Bahamut, but the developers realized that having a very difficult raid for 24 players that probably don't know each other or how everyone plays wasn't a good idea, thus the difficulty was toned down.
1.0 was supposed to have players face down Titan instead of Garuda. A intro and ending cutscene was created and is all that is remained when it was decided not to push through due to the Sendai Earthquake of 2011.
Having seen the 2012 version of Les Miserables, Tetsuya Nomura was hell bent on turning the highly anticipated Final Fantasy XV (formerly Final Fantasy Versus XIII) into a musical! That's right! A musical! Thankfully, Square-Enix managed to talk him out of it...
Final Fantasy Agito was planned to be released at the same time as Final Fantasy Type-0, as a companion game. A planned Windows 10 and Vita port were cancelled. The game's localization was cancelled on all platforms in favor of releasing Final Fantasy Type-0 Online.
Final Fantasy Type-0 was planned to be a Mobile Phone Game, but was moved to the PSP, and was to be titled Final Fantasy Agito XIII, but the title was changed when the game bore no connection to Final Fantasy XIII. Planned localizations for PSP and Vita were cancelled after the servers in Japan were shut down. After the world wide release of Final Fantasy Type-0 HD, there were tentative plans to continue the series with Type-1, Type-2 and Type-3.
A fan translation of Final Fantasy Type-0 on the PSP was around 75% complete before being issued a cease and desist.
Final Fantasy XV - where to begin? It is well-known that the game began development in 2006 as Final Fantasy Versus XIII, meant to be a dark reimagining of the franchise and, while sharing a world lore but unrelated in continuity, the antithesis in terms of theme to FFXIII. When it was reworked into a mainline entry and the director switched from Nomura to Tabata, so much was changed. Some details include Lucis being perpetually at nighttime, the Lucis Caelum royal line acting more like a mafia family than a typical monarchy, Noctis and his love interest (who was a different woman named Stella) being able to see "the light of expiring souls", and also being unwilling combatants, a villain named Safay Roth being heavily involved in the plot, and perhaps most extremely, the idea of chasing after Luna, only to learn that Noctis had lost his memory of killing her himself while under some kind of possession. While the finished product still somewhat fulfills the goal of being the opposite thematically to FFXIII, it's safe to say that little, if anything, of the original story ideas for Versus remain recognizably intact.
Adding onto this, a large number of gameplay elements were planned that never made the finished product. It was originally planned to be able to switch to other party members at any time, who would each have individual styles, there would be controllable mounts like mechs or tanks, and a command called "EX Arts" that never saw more than a promotional screenshot. With smaller details, like visible blood upon attacking enemies and generally more realistic combat, Versus XIII might well have been on the way to an M rating.
The Chocobo originally looked like a giant skinned wingless pterodactyl.