- Big Damn Hero - Due to the way most mission and quest fights take place, there's usually only something to fight when you get there to take care of the situation, usually just in time to help a given NPC.
- Given that this is an MMORPG, being in the right place at the right time may provide you the opportunity to be this to another player, either by healing them when they're in trouble or helping out with the enemy they're fighting. (Note that they have to use a "Call for Help" function in order for the second to be possible.)
- Blood Knight: When you peel away the desire to help and solve problems, and the loyalties an adventurer has towards various nation-states, deep in their heart the adventurer desires combat, strife, conflict, and slaughter. Several characters across many storylines acknowledge the player character as unusually bloodthirsty and savage.
- Hammerspace — Inventory items come in all shapes and sizes, but if you're not wearing them, they might as well be invisible and weightless. And then there's key items, which don't even take up inventory space, which is amazing since, for a certain quest, one of them is a whole cardian in need of repairs, and those are bigger than a taru.
- Hello, [Insert Name Here]
- Heroic Mime — Conversations are implied, but the only lines assigned to you are menu choices.
- Kleptomaniac Hero — Due to the shared environment, this usually involves interacting with specific spots in the scenery, usually identified only with "???" - while it's safe to do so in towns and cities, in dungeons and outdoors, it may cause a notorious monster (or several) to spawn, depending on your quest and mission progress.
- Mix and Match — With the main and support job combinations.
- Nice Job Breaking It, Hero! — The San d'Oria quest line in the past comes to mind.
- Only One Name
- Protagonist Without a Past
- Saving the World - You get the luxury of taking your time for this — or not, depending on how much help you may need for a given battle or task.
- Super Mode - Some of the jobs' SP abilities, originally having a 2 hour cooldown but have since been relaxed to 1 hour. Some Notorious Monsters and some very few allied battle NPCs can also use these, with the more notable characters often being able to use the SP abilities of more than one job.
- Unwitting Pawn
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- Gadgeteer Genius: As always.
President Hrichter Karst
- Jerkass: Can easily come across as this, especially if your character is a Galka.
- Reasonable Authority Figure - Even if his delivery comes off as cold and dismissive, he cares very much for the well-being of his country. During the Crystal War, he was the only Senator who expressed concern over the living conditions of the poorer residents affected by the war. The Galka make up the vast majority and are treated as second class citizens, and most Humes are completely apathetic to their suffering and needs.
Cornelia KarstThe president's daughter, named after the Cornelia from the Multinational Expedition 30 years prior to the setting of the game. Often involved in trying to improve the relationships between Humes and Galkas, much like her namesake.
RaogrimmAs well as their most powerful swordsman, Raogrimm is the Talekeeper, the spiritual leader of the Galkan people. He mysteriously disappeared thirty years before the start of the game during a mission known as the Multinational Expedition.
- The Chosen One: Or, rather, he was...
- Face Monster Turn / Came Back Wrong: After dying from injuries caused by Ulrich, Raogrimm's rage-consumed spirit was contacted by Odin, who revived him as the Shadow Lord.
- Resist the Beast: After his original death, a piece of Raogrimm's soul splintered from the rest and entered the dreamworld of Dynamis. There, it gradually grew more powerful, eventually gaining form as another Shadow Lord. After the original Shadow Lord's defeat, the splinter pulls at Raogrimm's spirit wanting to become whole. The former Talekeeper resists as best he can, but can't fight it directly and so leaves his fate in the hands of the adventurers.
- Walking Spoiler
CorneliaAn ill-fated participant in the Multinational Expedition 30 years prior to the setting of the game. The Cornelia encountered in the present-day Bastok storyline is named after this one.
- Died in Your Arms Tonight: After Taking the Bullet (or, rather blade) for Raogrimm, she tells him that his life is more important and he is still needed (by his fellow Galka).
- The Lost Lenore
- Heroic Sacrifice: When Ulrich tried to murder Raogrimm, Cornelia took the fatal blow.
- Walking Spoiler
- Fake Ultimate Hero: Although through no fault of his own – Zeid was the one that defeated the Shadow Lord in the war, but perhaps due to the tense relationships between Humes and Galka, Volker was credited with the victory, though he's not comfortable with it and doesn't make the claim himself.
- Black Knight
- Final Boss: Of the Bastok mission line.
- Mentor Archetype - Guides you on the path to becoming a Dark Knight.
- Nice Helmet
- Only One Name - As is standard for true Galka names.
- 24-Hour Armor - Then again, we practically never see him in a relaxing situation where he'd actually take it off — that includes a secret meeting between high Bastokan officials in Wot G cutscenes, where even President Prien himself is always seen wearing armor.
- Walking Vana'diel
- Beauty Is Never Tarnished: Unfortunately, she doesn't believe that.
- Disappeared Dad: Her father is already dead, but finding out more about it is the focus of the quest chain of obtaining the Red Mage artifact armor.
- Failure Knight: Has severe self-confidence issues and sees herself as one of these, despite never doing anything to justify it and being widely beloved.
- Master Swordsman: Officially the best in Vana'diel.
- Peek-a-Bangs: She covers a scar with these.
- Scars Are Forever
- Knight in Shining Armor
- Paper-Thin Disguise: He wears a gold version of his armor and just that. He makes absolutely no effort to hide his face in public, to the point of no one believing he really is the prince of San d'Oria because there's no way the prince of San d'Oria would use that godawful disguise.
- Royals Who Actually Do Something
- Sibling Rivalry: Trion and his younger brother Pieuje are often at odds with each other. The militant Trion always thinks with his sword, while the diplomatic Pieuje thinks that his brother is an idiot. Their rivalry is quite bitter as well; people of San d'Oria and their sister are actually wondering why they aren't killing each other yet.
- Will They or Won't They?: With Lady Curilla.
- Rebellious Spirit - Despite his responsibilities as a minister, he often goes out on his own to investigate issues which are taboo in Windurst, which gets him (and you) into some trouble.
ShantottoThe Ensemble Darkhorse that made her way to Dissidia. Shantotto's a Tarutaru Black Mage and a hero from the Great Crystal War. She's (in)famous for her rhyme-y speech and iconic laugh.She tends to be the character that represents Final Fantasy XI in crossover games.
- Appeal to Force: Her contribution in the Crystal War is basically this. She at first was fired from her position in the Ministry because she fought in a battle that she wasn't ordered to go to just for the sake of picking a fight with the Beastmen. She then basically said "Fuck you too" and led her loyal soldiers into an attack directly to the Shadow Lord's HQ, was winning, and gained intel that was vital in Shadow Lord's final defeat in the war. Nowadays, she's remembered as a hero, not as someone who disobeyed her superiors and Leeroy Jenkins'd her way to victory.
- Breakout Character - Well, this is how she got to Dissidia and got an expansion based on her. Plus, the developers liked her. With her inclusion in World of Final Fantasy, she has been considered to be the face of Final Fantasy XI as a whole.
- Brown Eyes - Likely more for the contrast with the light hair than any of the down-to-earth connotations.
- Christmas Cake - Interestingly enough, in Dissidia's character files, it states that Shantotto's one and only regret in life is that she never married.
- Girlish Pigtails - Considering her implicit age, it's slightly disturbing... Still, it's typical of hairstyles for Tarutaru females.
- Killer Rabbit: You know what they say about judging by appearances...
- Lady of Black Magic: Although she may not match other Ladies of Black Magic in height, she more than qualifies with her ladylike grace and magical fire.
- Little Miss Snarker: "Little" being just her physical appearance, but damn if she doesn't have some of the best quotes of the game.
- Love Freak: Surprisingly. In her youth, she was taught by her parents to spread "love and peace" with her talent. Several Humiliation Conga later, she indeed spreads love and peace. It's just not the way that most people like.
- Noblewoman's Laugh: A trademark of hers.
- Older Than They Look: She's a Tarutaru. Comes with the territory.
- Paper-Thin Disguise: As Ambassador Karababa, and actually manages to have an even worse disguise than Trion. For Altana's sake, she only puts on a pair of glasses and calls it a day. Prishe subtly snarked at this.
- Retired Badass: Her status is actually of a retired minister of the Orastery and veteran of the Crystal War.
- Rhymes on a Dime: Her way of speaking is full of this; a chance for a rhyme she'll never miss.
- Small Body Big Ego
- Sociopathic Hero — While certainly an asset to her nation, especially during the war, her default treatment of everyone isn't pleasant - just ask the journalist outside her house who, during a quest line, ends up on the receiving side of a curse.
- She does have standards though. She can be quite loyal if she finds a cause she feels is worthy, and will leave without a moments hesitation if said cause could have a negative effect on the overall populace (or... uh, if she has nothing to gain from it).
- Squishy Wizard: In that she makes her opponents pop like tomatoes.
- The Battle Didn't Count: In the optional Heroine's Combat, if Shantotto is fought and defeated, her defeated pose reveals that "Shantotto" was actually a magically controlled doll under Shantotto's control.
- The Chains of Commanding: She sent her Star-Crossed Lovers Karaha-Baruha into a suicide mission because the council was desperate to drive the Beastmen out from Windurst. Before he went out to summon Fenrir in a Heroic Sacrifice, the Star Sibyl fell to her knees and started crying in Karaha's embrace.
- Only Known by Their Nickname: Star Sibyl is the title of Windurst's prophetic leader. Her real name hasn't been revealed. Note that, consistent with the term for an ancient Greek prophetess, the y comes second.
- Rapunzel Hair: For a Tarutaru standard, though. Her hair is almost larger than she is.
- Waif Prophet: Subverted in that she secretly lost her ability to see the future twenty years before the game's story begins. Her first gaze into the future revealed the imminent and complete destruction of her nation and prompted her to feed false information to her people. Though this devastation did occur, time travel created a new version of history in which it was averted at the cost of the Sibyl's powers. From her perspective, therefore, she has never correctly seen the future. That she continues to offer prophecies to the public ultimately makes her more of a false prophet.
AldoThe leader of the Jeuno chapter of Tenshodo, an organization of thieves and smugglers.
- Big Brother Instinct - To Verena, who may or may not be his real sister — she's certainly not the one he lost in the game's intro sequence.
- Opening Narration - Aldo is the young boy shown in the intro video.
MaatAn old man in Jeuno who has mastered every single job in existence. Players must defeat him in a Mirror Match to raise their level cap to Lv.75.
- Badass Grandpa: His name is practically feared by any Final Fantasy XI player as they do to Shantotto.
- Nice Hat
- Old Master
WolfgangCaptain of the Ducal Guard in Jeuno.
Rise of the Zilart
Ark AngelsThe Ark Angels, also known as the Crystal Warriors, are a group of five twisted, dark reflections of the five Enlightened Races. They are summoned by the two Zilart princes as their servants.
- Cat Smile: The Mithra always has it, in contrast of the other Ark Angels' Perpetual Frowner. And she always has it. She also never loses it, not even when she is shattered to pieces.
- Five-Bad Band
- Literally Shattered Lives: This happens after you defeated them. And you can wear their ear as an earring.
- Red Eyes, Take Warning
- Theme Naming
- Uncanny Valley: Invoked. They were created with the same substance Altana created the Enlightened Races from. The thing is, they don't have souls and only do what they are programmed to do. When the players finally have a chance to fight them, they are very unsettling in more than one way.
Eald'narcheThe brother of Archduke Kam'lanaut. One of the last Zilart nobles in existence, his botched attempt to open the Gate of the Gods led to the destruction of his race. He and his brother were frozen in stasis, only to be inadvertently awoken centuries later by Raogrimm. He is actually the elder of the two brothers, but his body was frozen in time after being exposed to one of the Mothercrystals.Eald'narche is the final boss of the Rise of the Zilart expansion, as he continues his insane vision to open the Gate of the Gods.
- Big Bad: Of the Expansion and arguably the game's main storyline.
- Black Mage
- Child Mage
- Enfant Terrible
- Eyepatch of Power: Notable because he uses it to cover his crystallized left eye that he got in an accident which made him stuck in the body of a child forever. Subverted because in his Final Boss battle, he throws said eyepatch away and is clearly stronger that way.
- Flunky Boss: He hides behind his exoplates and orbitals in the first battle with him.
- Immortal Immaturity: It's just an act.
- Man Behind the Man
- Older Than They Look
- Power Floats
- Red Right Hand: His crystal eye under the eyepatch.
- Stronger Sibling
- You Have Outlived Your Usefulness: To his own brother, no less!
- What Could Have Been: He and his brother were considered to appear in Dissidia as villains.
GilgameshThe leader of the Tenshodo, based in Norg. Is not the bumbling world-hopper you may remember from a previous installment of the series, but rather an entirely new character with the same name.
- Cool Old Guy
- Shout-Out - Sharing a name with a beloved character of the series may be one of the reasons why said character is yet to make an appearance in a game that can be updated with more characters at any time...
Kam'lanautThe current Archduke of Jeuno. A powerful and respected leader who united the four warring nations of Vana'diel against the Shadowlord's army during the Crystal War. In truth, he is a Zilart prince and one of the last few remaining Zilart in existence. Together with his brother Eald'narche, they resume their centuries-old plot to open the Gate of the Gods.
- A Sinister Clue: The only left-handed known in Vana'diel.
- Cool Sword
- Deadly Disc: He uses his shield as one thanks to it being a Flying Weapon.
- The Dragon
- Facial Markings
- Light 'em Up: His unique Light Blade weaponskill, which also functions as a Sword Beam.
- Long-Haired Pretty Boy
- Magic Knight
- Spellblade: His specialty En-spells.
- Older Than They Look: And from an in-game newspaper, it seems like the entire Jeuno knows that Kam'lanaut and his brother are older then they appear because they look exactly like that since 50 years ago, yet they doesn't say anything about it.
- Power Floats
- Gold and White Are Divine: His battle costume.
LionThe adopted daughter of Gilgamesh. Lion spends most of her time investigating the true cause of the Crystal War, eventually discovering the existence of the Mothercrystals that each Beastman race protects and the Zilart's role in manipulating Vana'diel to gain control over them. She eventually sacrifices herself to stop Eald'narche from destroying Vana'diel in an act of petty revenge.
Chains of Promathia
PrisheFoul-mouthed but well-meaning head of the Tavnazian Safehold's patrol guards.
- And I Must Scream: Her fate in Abyssea. When the final battle against Promathia went wrong, Promathia absorbed the (Abyssea-verse) Player Character and Selh'teus, transforming into Shinryu. The only thing that prevented Prishe from meeting the same fate was her immortality, but Shinryu's influence on Al'Taieu was so strong that even if there were any survivors, they would never be able to leave. So there she is, sitting cross-legged in the Empyreal Paradox alone, with only constant promises and visits from the Player Character keeping her sane.
- Bare-Fisted Monk
- Big Eater: Boosts her stats using food items in battle, asks her allies for food during "Heroine's Combat," and lists her favorite snacks while beating up enemies in Dissidia Duodecim.
- Cursed with Awesome
- Cute Bruiser
- Death Seeker: Initially Hates Everyone Equally before meeting Ulmia as a child; from then on, she thinks that she will outlive her newfound friend and grows to resent herself.
- Dynamic Entry: The infamous Nullifying Dropkick. She also disables some of Nag'molada's men that were capturing Bahamut by saying hello feet or fist first.
- Heroic Resolve
- Hidden Depths: At first, you will think that she's nothing more than the usual sassy Cute Bruiser until you discover that she's Older Than She Looks, is a theologian, was initially Hates Everyone Equally from her imprisonment (now, her cuss-loving mouth was the only thing that remained from it), likes trolling people (even Shantotto) because she knows that it's easier to make them blurt out information and blackmail them if they're angry, and has a great singing voice.
- Immortal Immaturity: Acts more like the teenager she resembles than the adult she technically is.
- It Was a Gift: Her crystal amulet; given by the first person that let her out of her confinement, Cardinal Mildaurion. Doubles as a Hypno Trinket
- Kung-Fu Wizard: White Mage + Monk = this trope.
- Shy Blue-Haired Girl: Becomes this after the finale. Having lost her immortality and regained her humanity, she begins to act her age, becoming painfully demure and shy.
- Madam Swearsalot
- The Nicknamer: Notice that she almost never calls people by name unless she knows them for a long time or she considers them as friends? She even persistently calls the player "Dead Guy/Lady" after finding the player unconscious in some hill and only stopping when s/he saves her from the Sin Hunters.
- Older Than They Look
- Screw Destiny
- White Magic
Treasures of Aht Urhgan
- Adorkable: She might be an empress, but hell if she isn't this when she falls flat to her face when she tries to greet you.
- Marionette Master: The only puppetmaster in the whole FFXI who can control two Automatons, Ovjang and Mnejing. Only Ovjang is hers, though.
- Rebellious Empress
- Royals Who Actually Do Something
- The Masquerade
- Cultured Warrior - Remarkably eloquent and diplomatic, when you consider he looks like the You No Take Candle Yagudo you deal with in the game sometimes.
- The Mole
- Bad Boss
- Berserk Button: Don't call her a cat.
- But Thou Must!
- Carry a Big Stick: Her infamous morning star, which she often swings or slams down on her table with bravado while giving a melodramatic speech... or while she's upset. Or while she's using it on her own employees.
- Corrupt Corporate Executive
- Money Fetish
- The Runaway: A daughter of a famous mercenary leader, but ran away from her homeland and changed her name for an unknown reason.
- Trademark Favorite Food: Raw fish with salt and olive oil, also coffee and some dessert of Aht Urhgan. Giving her these items will makes her generous enough to give you a scroll of Instant Reraise.
Wings of the Goddess
Lehko HabhokaA rarely-seen male Mithra (indeed, the only one ever depicted in the game) who acts as Warlock Warlord Robel-Akbel's advisor.
- Chess Motifs: Fond of these, complete with actual chess board and pieces.
- The One Guy: The sole male Mithra to have access to areas outside their home nation.
- Genki Girl
- Half-Human Hybrid - Although there are a few cases of Hume and Elvaan NPCs in relationships (and even one married Galka), she's the only one we ever see with mixed heritage. Might be justified by the fact that at some points Bastok (Humes) and San d'Oria (Elvaans) were at war.
- Heroic Sacrifice: Of a sort, as she becomes the new Lady Lilith in order to restore balance.
- Tsundere: Lilisette shows signs of being a Type A, to the point that her stage name of "Moonshade Butterfly" is warped into "Moonshade Wolverine" by her troupe-mates for how she treats men until she meets your character.
Seekers of Adoulin
Arciela V AdoulinDescendant of Adoulin's founder king, while not officially in a position of power in the city, she still carries from influence and gets involved with the city's issues and many an incursion into the wild lands outside it.
Rhapsodies of Vana'diel
IrohaYour character's apprentice from the future, arriving to present day Vana'diel to try and prevent a calamity that left her as the only survivor.
- And the Adventure Continues: After the climactic battle in Rhapsodies of Vana'diel, Iroha is teleported to Eorzea where she encounters that world's Warrior of Light. By the end of the event (in XIV) that brought her there, she finds herself unable to return to Vana'diel and decides that it is the goddess' will for her to remain in Eorzea to train herself and help others.
- The Apprentice: To the player character.
- Fake Memories: During the Journey to Remember cross-promotional event with Final Fantasy XIV, Iroha ends up in Eorzea with a case of amnesia. The only things she ends up remembering are her name, bits of her home world, and the memories of a series of impossible heroic feats which she initially believes to be her own. When the event is completed, she realizes those memories and actions were not her own, but rather those of the Player Character from XI.
- That Was Not a Dream: She originally believed her time in Eorzea was just a dream. After a few failed attempts to wake up, she starts to question this belief.
- You Remind Me of X: She compares the player character from XIV with that from XI.
Deities, avatars and other immortal entities
AltanaThe creator-goddess of Vana'diel. According to legend, she created a race called the Zilart, but after they destroyed themselves through their own hubris, she shed five tears that created the five Enlightened Races of Vana'diel.
- Balance Of Good and Evil: Altana goes out of her way to keep the Emptiness from consuming Promathia in order to keep this balance in check because...
- Final Boss: Of Chains of Promathia.
- God of Evil
Cloud of DarknessA world devouring force that appears whenever there is an imbalance between light and darkness. It destroys Bad Future Vana'diel due to Promathia's death, prompting Iroha to travel to the past to try and avoid this fate.
- Final Boss: Of Rhapsodies of Vana'diel, and since Rhapsodies is the final major content update, effectively the ultimate final boss for Final Fantasy XI as a whole.
- Legacy Character: The Cloud of Darkness originally appeared in Final Fantasy III, and also appeared in Final Fantasy XIV prior to XI.
- Power of the Void: Pretty much the void incarnate.
CarbuncleThe Avatar of rainbows. Carbuncle guides potential summoners through their development
FenrirThe Wolf Avatar of both the moon and of divination
BahamutThe Dragon Avatar of the skies. Bahamut emerges from his slumber at the beginning of Chains of Promanthia and begins gathering his army.
- Our Dragons Are Different
- Well-Intentioned Extremist: While he does serve as an antagonist, he's genuinely attempting to help the wider world by preventing you from doing something he thinks is enormously stupid and to stop the sentient races of Vana'diel from consigning the entire planet to the Void.