Characters / Final Fantasy XI

A character sheet for the cast of the MMORPG Final Fantasy XI. Considering the Loads and Loads of Characters (a couple of starting points: http://www.ffcompendium.com/h/ff11characters.shtml for a brief starting point that is still pretty huge, and http://wiki.ffxiclopedia.org/wiki/Category:NPCs if you want the full list), it might be prudent to split this by the nations from the original version, and from then on work by expansion names - but not before covering an important character:

You

  • Ascended Extra: As strange as it might seem. In the original game and the first few expansions, the stories where almost always much more focused on the individual non playable characters and their relationships between each other. Treasures of Aht Urhgan starts to place more emphasis on the relationships between the non playable characters and you, but its not until The Wings of the Goddess that the player character becomes a core aspect of the story, and not just some hired muscle. And finally, Rhapsodies of Vana'diel makes your character an important part of the back story and your relationship with Iroha is at the centre of the entire story
  • Big Damn Hero - Due to the way most mission and quest fights take place, there's usually only something to fight when you get there to take care of the situation, usually just in time to help a given NPC.
    • Given that this is an MMORPG, being in the right place at the right time may provide you the opportunity to be this to another player, either by healing them when they're in trouble or helping out with the enemy they're fighting. (Note that they have to use a "Call for Help" function in order for the second to be possible.)
  • Blood Knight: When you peel away the desire to help and solve problems, and the loyalties an adventurer has towards various nation-states, deep in their heart the adventurer desires combat, strife, conflict, and slaughter. Several characters across many storylines acknowledge the player character as unusually bloodthirsty and savage.
    • This is whats at the heart of The Dark Knight job
  • Hammerspace — Inventory items come in all shapes and sizes, but if you're not wearing them, they might as well be invisible and weightless. And then there's key items, which don't even take up inventory space, which is amazing since, for a certain quest, one of them is a whole cardian in need of repairs, and those are bigger than a taru.
  • Hello, [Insert Name Here]
  • Heroic Mime — Conversations are implied, but the only lines assigned to you are menu choices.
  • Kleptomaniac Hero — Due to the shared environment, this usually involves interacting with specific spots in the scenery, usually identified only with "???" - while it's safe to do so in towns and cities, in dungeons and outdoors, it may cause a notorious monster (or several) to spawn, depending on your quest and mission progress.
  • Mix and Match — With the main and support job combinations.
  • Nice Job Breaking It, Hero! — The San d'Oria quest line in the past comes to mind.
  • Only One Name
  • Protagonist Without a Past
  • Saving the World - You get the luxury of taking your time for this — or not, depending on how much help you may need for a given battle or task.
  • Super Mode - Some of the jobs' SP abilities, originally having a 2 hour cooldown but have since been relaxed to 1 hour. Some Notorious Monsters and some very few allied battle NPCs can also use these, with the more notable characters often being able to use the SP abilities of more than one job.
  • Unwitting Pawn


    open/close all folders 

    Bastok 

Cid

Bastoks Chief Engineer. His discoveries and inventions have helped solidify Bastoks current dominance on the political stage it enjoys today. He has a son, Midras is currently working at The Inventor's Coalition in Adoulin
  • Gadgeteer Genius: As always.
  • Hyper Competent Side Kick: To whomever the current president is at the time. Cid has arguably had more influence on Bastok than any other living person
  • I Have No Son: After he finds out that Midras has been stealing secrets from The Inventor's Coalition
  • My Greatest Failure: The Palborough Mines Incident. An explosion that happened during The Crystal War that killed several miners. It was apparently caused by faulty explosives provided by Cid

President Hrichter Karst

The Current President of Bastok. He has a cold and abrasive personality but has the best interests of his country and his people at heart
  • Jerkass: Can easily come across as this, especially if your character is a Galka.
  • Reasonable Authority Figure - Even if his delivery comes off as cold and dismissive, he cares very much for the well-being of his country. During the Crystal War, he was the only Senator who expressed concern over the living conditions of the poorer residents affected by the war. The Galka make up the vast majority and are treated as second class citizens, and most Humes are completely apathetic to their suffering and needs.

Cornelia Karst

The president's daughter, named after the Cornelia from the Multinational Expedition 30 years prior to the setting of the game. Often involved in trying to improve the relationships between Humes and Galkas, much like her namesake.

Raogrimm

As well as their most powerful swordsman, Raogrimm is the Talekeeper, the spiritual leader of the Galkan people. He mysteriously disappeared thirty years before the start of the game during a mission known as the Multinational Expedition.

For more information, see The Shadow Lord

Cornelia

An ill-fated participant in the Multinational Expedition 30 years prior to the setting of the game. The Cornelia encountered in the present-day Bastok storyline is named after this one.

Volker

http://static.tvtropes.org/pmwiki/pub/images/rsz_unnamed_8.png

You—a man who has never lived bound by the chains of his country—how can you understand my pain?!

The current leader of Bastoks Mythril Musketeers, the elite military unit under command of the president. He traveled out with a small unit to attack The Shadow Lord during the final days of the war. There, Volkers good friend Zeid killed the Shadow Lord, but since tensions between Humes and Galka where tense at the time, Volker got all the credit
  • Fake Ultimate Hero: Although through no fault of his own – Zeid was the one that defeated the Shadow Lord in the war, but perhaps due to the tense relationships between Humes and Galka, Volker was credited with the victory, though he's not comfortable with it and doesn't make the claim himself.
  • Heroic Breakdown: After finding out what his uncle did. What particularly gets under his skin is its another example of the powers that be throwing a Galka hero under the bus to save the reputation of a hume hero, like how Volker was credited for Zeid killing The Shadow Lord
  • Knight In Shining Armour: His attire in Wings of The Goddess
  • Overshadowed by Awesome: Despite being seen as the hero who ended the war, Volker feels completely over shadowed by Zeid
  • Scars Are Forever: The scar he receives during The Wing of The Goddess is still around in the present day 20 years later

Zeid

http://static.tvtropes.org/pmwiki/pub/images/zeid.jpg

The way of the dark knight is not one to be taken lightly. It is a hopeless road, where anger and sorrow are your only companions

The mysterious dark knight who ended The Crystal War by killing The Shadow Lord. Although he is officially the second in command of the Mythril Musketeers, he left Bastok shortly after the end of the war and has since been traveling Vana'Diel, looking for answers to the history of his people
  • The Aloner: In contrast with Volker. While Zeid is the stronger of the two, his anti social nature means he would be a terrible leader, where as Volker's ability to encourage Undying Loyalty among his fellow Musketeers makes him a natural born leader
  • The Atoner: For the men he killed while being manipulated by one of the Shadow Lords demons
  • Black Knight
  • BFS
  • Blood Knight: As the above quote indicates, anger is one of the keys to his combat style
  • Dangerous Deserter: He seemingly turns on Bastok at the end of the original story. It turns out to be Secret Test of Character
  • Dark Is Not Evil
  • The Dreaded: Under his other moniker - Darksteel Hurricane
  • Final Boss: Of the Bastok mission line.
  • It Never Gets Any Easier: Zeid is a strange combination between this and the Blood Knight. While he trains The Adventurer in the way of the dark knight, he mentions the importance of using hate and anger in battle, but also emphasizes the weight of those you have killed. It's summed up in the twin emotions of anger and sorrow that lie at the heart of his style
  • Mentor Archetype - Guides you on the path to becoming a Dark Knight. He also helps Volker get over his Heroic B.S.O.D., guides Gumbah to the point that he is able to accept his responsibilities as the new Talekeeper and helps Raogrimm find a Redemption in Death
  • Nice Helmet
  • Only One Name - As is standard for true Galka names.
  • Secret Test of Character: Sets one up for Volker at the end of the Bastok mission
  • The Powerof Hate
  • 24-Hour Armor - Then again, we practically never see him in a relaxing situation where he'd actually take it off — that includes a secret meeting between high Bastokan officials in Wot G cutscenes, where even President Prien himself is always seen wearing armor.
  • Walking Vana'diel

Gumbah

A Galka child living in Bastok.

    San d'Oria 

Curilla V Mecru

http://static.tvtropes.org/pmwiki/pub/images/images_10_4.jpg
Even the mightiest birds give their all when hunting the smallest of prey

The current leader of the Temple Knights

King Destin R d'Oraguille

The King of San d'Oria. San d'Oria's loss of power and stature over the years weighs heavily on his mind, and his inability to choose an heir as been a cause for great concern among the kingdom.
  • The Fettered
  • Fatal Flaw: One that's inherent to all his people - pride. He gets over it by the end, where he claims to he can't let Elvaan pride get in the way of San d'Oria's future
  • Sketchy Successor: His biggest problem in the San d'Oria plotline. While both Trion and Piege have their hearts in the right places, neither of them are fit to take the throne at the moment
  • Take a Third Option: He decides not to choose between Trion or Piege, and if neither of him are worthy enough when he steps down, he is more than happy to look elsewhere
  • Unexpected Successor: Ahough this doesn't happen, he mentions at the end of his story that he is willing to look to someone outside of his family if he needs to

Prince Trion I d'Oraguille

http://static.tvtropes.org/pmwiki/pub/images/trion.jpg

The current Prince Royal of San d'Oria and leader of the Royal Knights. He is an impulsive leader who is slow to plan and quick to move to action, much to the frustration of his father.
  • Hot-Blooded
  • Indy Ploy: He's particularly fond of these. Most blatantly in Treasures where he goes under cover in a foreign nation without telling anyone about it.
  • Knight in Shining Armor
  • Odd Friendship: For all how willing he is to go to war against beastmen, it's a bit odd that he would start a friendship with the Yagudo Ninja, Gessho
  • Paper-Thin Disguise: He wears a gold version of his armor and just that. He makes absolutely no effort to hide his face in public, to the point of no one believing he really is the prince of San d'Oria because there's no way the prince of San d'Oria would use that godawful disguise.
  • Proud Warrior Race Guy
  • Royals Who Actually Do Something
  • Sibling Rivalry: Trion and his younger brother Pieuje are often at odds with each other. The militant Trion always thinks with his sword, while the diplomatic Pieuje thinks that his brother is an idiot. Their rivalry is quite bitter as well; people of San d'Oria and their sister are actually wondering why they aren't killing each other yet.
  • Warrior Prince
  • Will They or Won't They?: With Lady Curilla.

Pieuje I d'Oraguille

http://static.tvtropes.org/pmwiki/pub/images/images_280.jpg

The Prince Regent of San d'Oriam and youngest son of King Destin. Pieuje is almost the exact opposite of his brother, preferring study and patience over Trions hot blooded personality.

Princess Claidie I d'Oraguille

The youngest child of King Destin, and his only daughter. She often finds herself caught in the middle of her brothers arguments, which annoys her to no end

Rochefogne I Tavnazia

An Elvaan adventurer who arrives in San d'Oria at the same time as the Playable Character

    Windurst 

Ajido-Marujido

http://static.tvtropes.org/pmwiki/pub/images/ajido_marujido_ffxi.png

The current Minister of the Orastery who took over the position after Shantotto retired.

Shantotto

http://static.tvtropes.org/pmwiki/pub/images/download_368.jpg

The Ensemble Darkhorse that made her way to Dissidia. Shantotto's a Tarutaru Black Mage and a hero from the Great Crystal War. She's (in)famous for her rhyme-y speech and iconic laugh.She tends to be the character that represents Final Fantasy XI in crossover games.

  • Appeal to Force: Her contribution in the Crystal War is basically this. She at first was fired from her position in the Ministry because she fought in a battle that she wasn't ordered to go to just for the sake of picking a fight with the Beastmen. She then basically said "Fuck you too" and led her loyal soldiers into an attack directly to the Shadow Lord's HQ, was winning, and gained intel that was vital in Shadow Lord's final defeat in the war. Nowadays, she's remembered as a hero, not as someone who disobeyed her superiors and Leeroy Jenkins'd her way to victory.
  • Big Damn Heroes: At the end of A Shantotto Acension
  • Breakout Character - Well, this is how she got to Dissidia and got an expansion based on her. Plus, the developers liked her. With her inclusion in World of Final Fantasy, she has been considered to be the face of Final Fantasy XI as a whole.
  • Christmas Cake - Interestingly enough, in Dissidia's character files, it states that Shantotto's one and only regret in life is that she never married.
  • Girlish Pigtails - Considering her implicit age, it's slightly disturbing... Still, it's typical of hairstyles for Tarutaru females.
  • Killer Rabbit: You know what they say about judging by appearances...
  • Lady of Black Magic: Although she may not match other Ladies of Black Magic in height, she more than qualifies with her ladylike grace and magical fire.
  • Little Miss Snarker: "Little" being just her physical appearance, but damn if she doesn't have some of the best quotes of the game.
  • Love Freak: Surprisingly. In her youth, she was taught by her parents to spread "love and peace" with her talent. Several Humiliation Conga later, she indeed spreads love and peace. It's just not the way that most people like.
  • Noblewoman's Laugh: A trademark of hers.
    • You never get to actually hear it in-game, though. Dissidia took care of that, including her as a bonus character to represent the whole game.
  • Older Than They Look: She's a Tarutaru. Comes with the territory.
  • Paper-Thin Disguise: As Ambassador Karababa, and actually manages to have an even worse disguise than Trion. For Altana's sake, she only puts on a pair of glasses and calls it a day. Prishe subtly snarked at this.
  • Retired Badass: Her status is actually of a retired minister of the Orastery and veteran of the Crystal War.
  • Rhymes on a Dime: Her way of speaking is full of this; a chance for a rhyme she'll never miss.
  • Small Body Big Ego
  • Sociopathic Hero — While certainly an asset to her nation, especially during the war, her default treatment of everyone isn't pleasant - just ask the journalist outside her house who, during a quest line, ends up on the receiving side of a curse.
    • She does have standards though. She can be quite loyal if she finds a cause she feels is worthy, and will leave without a moments hesitation if said cause could have a negative effect on the overall populace (or... uh, if she has nothing to gain from it).
  • Squishy Wizard: In that she makes her opponents pop like tomatoes.
  • The Battle Didn't Count: In the optional Heroine's Combat, if Shantotto is fought and defeated, her defeated pose reveals that "Shantotto" was actually a magically controlled doll under Shantotto's control.

Star Sibyl

The title given to the current leader of Windurst, she calls on the power of Fenrir to look into the future

  • The Chains of Commanding: She sent her Star Crossed Lover Karaha-Baruha into a suicide mission because the council was desperate to drive the Beastmen out from Windurst. Before he went out to summon Fenrir in a Heroic Sacrifice, the Star Sibyl fell to her knees and started crying in Karaha's embrace.
  • Only Known by Their Nickname: Star Sibyl is the title of Windurst's prophetic leader. Her real name hasn't been revealed. Note that, consistent with the term for an ancient Greek prophetess, the y comes second.
  • Rapunzel Hair: For a Tarutaru standard, though. Her hair is almost larger than she is.
  • Waif Prophet: Subverted in that she secretly lost her ability to see the future twenty years before the game's story begins. Her first gaze into the future revealed the imminent and complete destruction of her nation and prompted her to feed false information to her people. Though this devastation did occur, time travel created a new version of history in which it was averted at the cost of the Sibyl's powers. From her perspective, therefore, she has never correctly seen the future. That she continues to offer prophecies to the public ultimately makes her more of a false prophet.

Karaha-Baruha

http://static.tvtropes.org/pmwiki/pub/images/images_7_1.jpg

The Hero of Windurst, Karaha-Barua was a minister during the Crystal War. He disappeared shortly after saving Windurst from an assault of beastmen
  • The Ace - He is on the same level as Shantotto in terms of power and accomplishments
  • Back for the Dead - He comes back from the dead through his Joker Cardian. He dies shortly after, restoring Fenrir's power to Full Moon Fountain
  • Dead Person Impersonation - During the Wings of the Goddess story, he travels back in time and impersonates Robel-Akbel, who had recently died during the war
  • Godzilla Threshold - Summoning Fenrir did massive damage to Full Moon Mountain and robbed the Star Sibyl of her ability to see into the future. It was also the only way to save Windurst
  • Heroic Sacrifice - Done 3 times. During the Wings of the Goddess story line, both his past self and his future self sacrifice themselves to summon Fenrir. Then in the current day story, he comes back through The Joker Cardian in order to restore Fenrir's power, which kills him once again
  • Pint Sized Power House
  • Star-Crossed Lovers: With the Star Sibyl

Domina Shantotto

An evil version of Shantotto that serves as the main villain of A Shantotto Ascension. She tries to recruit the Player Character in her army for her plan to conquer Vana'Diel

  • Attack of the 50-Foot Whatever: Summons a giant version of herself during the climax of A Shantotto Ascension. The original Shantotto fights it with her own
  • Big Bad: Of A Shantotto Ascension. She eventually becomes part of the Big Bad Duumvirate with Belle Shantotto
  • Evil Counterpart: Of the original Shantotto. Subverted when it turns out that the character everyone thought was the original Shantotto was another Shantotto who joins up with Domina. Then subverted again when the actual original Shantotto claims that she tried doing the same thing in another dimension
  • Me's a Crowd: Her ultimate plan
  • Pintsize Powerhouse
  • Sinister Scythe

SPOILER CHARACTER Belle Shantotto

Another version of Shantotto that appears in A Shantotto Prophercy. She is initially mistaken for the original Shantotto

    Jeuno 

Aldo

The leader of the Jeuno chapter of Tenshodo, an organization of thieves and smugglers.

  • Big Brother Instinct - To Verena, who may or may not be his real sister — she's certainly not the one he lost in the game's intro sequence.
  • Opening Narration - Aldo is the young boy shown in the intro video.

Maat

An old man in Jeuno who has mastered every single job in existence. Players must defeat him in a Mirror Match to raise their level cap to Lv.75.

Wolfgang

Captain of the Ducal Guard in Jeuno.

Joachim

A man who has traveled to Vana'diel from the alternative dimension of Abyssea. He recruits adventures to help fight against the monsters that have over run his homeland.

  • Eye Patch Of Power: Averted. His role is purely recruitment.
  • Lovable Coward: He fully admits to being happy to be able to stay in Vana'diel as opposed to fighting against the monsters in Abyssea

    Beastmen 

The Shadow Lord

http://static.tvtropes.org/pmwiki/pub/images/download_2_9.jpg
I cannot die. Not until I have eradicated you and your kind from this world

A gigantic, armored figure who united the beastmen tribes across Vana'diel and lead them on an assault against the enlightened races in what has since been known as the Crystal War. He was originally the Galka Tale keeper, Raogrimm. He became consumed with anger after watching his lover killed by his best friend, and turned to Odin in order to get revenge
  • Authority Equals Ass Kicking: This is how he united the Beastmen
  • The Chosen One: Or, rather, he was...
  • Face–Monster Turn / Came Back Wrong: After dying from injuries caused by Ulrich, Raogrimm's rage-consumed spirit was contacted by Odin, who revived him as the Shadow Lord.
  • Final Boss: Of the original game.
  • Enemy Without: The Dynamis Lord which the player fights at the end of the Dynamis plotline
  • Resist the Beast: After his original death, a piece of Raogrimm's soul splintered from the rest and entered the dreamworld of Dynamis. There, it gradually grew more powerful, eventually gaining form as another Shadow Lord. After the original Shadow Lord's defeat, the splinter pulls at Raogrimm's spirit wanting to become whole. The former Talekeeper resists as best he can, but can't fight it directly and so leaves his fate in the hands of the adventurers.
  • One-Man Army: As seen in Wings of the Goddess
  • Roaring Rampage of Revenge: After being reborn as the Shadow Lord, he hunts down the surviving members of the Multinational Expedition. He then turns his eyes on the five nations in general
  • The Power of Hate
  • Too Spicy for Yog Sothoth : His anger and hatred corrupts Diablos's dream world after Diablos absorbs him into Dynamis
  • Walking Spoiler

Marquis Amon

A high ranking Dark Kindred who served The Shadow Lord. His main role in the war was to use manipulation to cause chaos among Bastoks military by stirring the tensions between the Galka and Hume populations.

Tzee Xicu The Manifest.

http://static.tvtropes.org/pmwiki/pub/images/rsz_tzee_xicu1.jpg

The current leader of the Yagudo who is also worshiped as a god. She served under The Shadow Lord, but disappeared during the end of the war. She had recently returned to Castle Oztroja
  • Compelling Voice: She is said to have an amazing singing voice. So amazing it convinced the Yagudo not to kill her after she escaped from Windurst
  • Dark Messiah
  • Didn't See That Coming: If it weren't for Karaha-Baruha inventing a completely brand new type of magic to specifically beat Tzee and her army, she would have easily wiped Windurst off the map
  • The Dog Bites Back: Her family where killed and she was forced to sing in Tarvens as a child. She then became
  • From Nobody to Nightmare: From a slave girl singing in Windurst to the supreme ruler of the Yagudo
  • God-Emperor: She is worshipped as both a god and as the ruler of Yagudo
  • Large and in Charge
  • No-Sell: She develops magic proof armor for her Yagudo during the Crystal War
  • Pragmatic Villainy: This is both why she joins The Shadow Lords army during the beginning of the Crystal War, and why she leaves them during the end of it

    Rise of the Zilart 

Lion

http://static.tvtropes.org/pmwiki/pub/images/lion_2_9.jpg

A girl that The Adventurer meets during their travels across Vana'Diel. Lion spends most of her time investigating the true cause of the Crystal War, eventually discovering the existence of the Mothercrystals that each Beastman race protects and the Zilart's role in manipulating Vana'diel to gain control over them. She eventually sacrifices herself to stop Eald'narche from destroying Vana'diel in an act of petty revenge. She is the closest thing to a main chracter in the original game and the first expansion.

Eald'narche

http://static.tvtropes.org/pmwiki/pub/images/ealdnarche_1_ffxi.png

The brother of Archduke Kam'lanaut. One of the last Zilart nobles in existence, his botched attempt to open the Gate of the Gods led to the destruction of his race. He and his brother were frozen in stasis, only to be inadvertently awoken centuries later by Raogrimm. He is actually the elder of the two brothers, but his body was frozen in time after being exposed to one of the Mothercrystals.

Eald'narche is the final boss of the Rise of the Zilart expansion, as he continues his insane vision to open the Gate of the Gods.

Gilgamesh

The leader of the Tenshodo, based in Norg. Is not the bumbling world-hopper you may remember from a previous installment of the series, but rather an entirely new character with the same name.

Kam'lanaut

http://static.tvtropes.org/pmwiki/pub/images/images_17_1.jpg
The Crystal Line will soon be revived and the Gate of the Gods will open. That is when the true Vana'diel of legend will be reborn

The current Archduke of Jeuno. A powerful and respected leader who united the four warring nations of Vana'diel against the Shadowlord's army during the Crystal War. In truth, he is a Zilart prince and one of the last few remaining Zilart in existence. Together with his brother Eald'narche, they resume their centuries-old plot to open the Gate of the Gods.

Dawn Maiden Yve'noile

http://static.tvtropes.org/pmwiki/pub/images/rsz_yvenoile_ffxi.png

The leader of the Dawn Maidens during the Kuluu-Zilart wars. Despite being Zilart themselves, Yve'noile and the Dawn Maidens sided with the Kuluu and the Terrestrial Avatars, and where able to stop the Zilart from opening the Gate to Paradise, albeit at a terrible cost.

    Chains of Promathia 

Prishe

http://static.tvtropes.org/pmwiki/pub/images/prishe_battle_ffxi.png
Get your dukes up. Time to laugh in the face of oblivion!

A foul-mouthed but well-meaning head of the Tavnazian Safehold's patrol guards. She became immortal after her baptism ceremony involving The Eye of Altana went wrong, causing the emptiness inside her to crystallize.
  • And I Must Scream: Her fate in Abyssea. When the final battle against Promathia went wrong, Promathia absorbed the (Abyssea-verse) Player Character and Selh'teus, transforming into Shinryu. The only thing that prevented Prishe from meeting the same fate was her immortality, but Shinryu's influence on Al'Taieu was so strong that even if there were any survivors, they would never be able to leave. So there she is, sitting cross-legged in the Empyreal Paradox alone, with only constant promises and visits from the Player Character keeping her sane.
  • Bare-Fisted Monk
  • Big Eater: Boosts her stats using food items in battle, asks her allies for food during "Heroine's Combat," and lists her favorite snacks while beating up enemies in Dissidia Duodecim.
  • Cursed with Awesome
  • Cute Bruiser
  • Dark and Troubled Past: Due to the people of Tavnazia believing her to be cursed, she wasn't allowed outside of the cathedral.
  • Death Seeker: Initially Hates Everyone Equally before meeting Ulmia as a child; from then on, she thinks that she will outlive her newfound friend and grows to resent herself.
  • Dynamic Entry: The infamous Nullifying Dropkick. She also disables some of Nag'molada's men that were capturing Bahamut by saying hello feet or fist first.
  • Fire-Forged Friends: The people of Tavnazia treated Prishe with disgust and contempt...Until Prishe helped with the evacuations into The Tavnazia Safehold. While there are still is still a feeling of unease about her among some members of the safehold, she became much more liked and respected afterwards
    • Happens again with the Sin Hunters. After they decide to joining forces to take down Promathia, The Sin Hunters decide to stop hunting her and Mildaurion for their sins
  • Friendless Background: Due to being labeled as "the abhorrent one"
  • Heroic Resolve
  • Hidden Depths: At first, you will think that she's nothing more than the usual sassy Cute Bruiser until you discover that she's Older Than She Looks, is a theologian, was initially Hates Everyone Equally from her imprisonment (now, her cuss-loving mouth was the only thing that remained from it), likes trolling people (even Shantotto) because she knows that it's easier to make them blurt out information and blackmail them if they're angry, and has a great singing voice.
  • Hot-Blooded
  • Immortal Immaturity: Acts more like the teenager she resembles than the adult she technically is.
  • It Was a Gift: Her crystal amulet; given by the first person that let her out of her confinement, Cardinal Mildaurion. Doubles as a Hypno Trinket
  • Kung-Fu Wizard: White Mage + Monk = this trope.
  • Shy Blue-Haired Girl: Becomes this after the finale. Having lost her immortality and regained her humanity, she begins to act her age, becoming painfully demure and shy.
  • Madam Swearsalot
  • The Nicknamer: Notice that she almost never calls people by name unless she knows them for a long time or she considers them as friends? She even persistently calls the player "Dead Guy/Lady" after finding the player unconscious in some hill and only stopping when s/he saves her from the Sin Hunters.
  • Older Than They Look
  • Screw Destiny
  • White Magic

Ulmia

The granddaughter of Despachiaire, one of the elders of The Tavnazia Safehold, and Prishes oldest and best friend's. Unlike Prishe, Ulmia is a quiet and reserved girl.

Tenzen

http://static.tvtropes.org/pmwiki/pub/images/images_15.jpg

A Samurai that came to Jeuno from the Far East in order to investigate the appearance of The Emptiness. He carries around a sword that contains the soul of the avatar Phoenix.
  • Apologetic Attacker: To the player
  • Battle Couple: We find out that in the future he becomes this with Kagero
  • Climatic Boss
  • Cool Sword
  • Heroic Sacrafice: In the bad future in Rhapsodies of Vana'diel he passes on Phoniex's blessing to his daughter Iroha. This saved her but dooms him to The Cloud of Darkness
  • I Did What I Had to Do: Killing people with his sword maintains Phoenix's life force. And between the wars that have been fought over possession of the blade and the people the have succumbed to The Emptiness, there have been a lot of chances for Tenzen kill people with his sword.
  • Papa Wolf: To his daughter Iroha
  • Poor Communication Kills: Attacks the player after misunderstanding Phoenix's last words
  • Samurai
  • Well-Intentioned Extremist: Tenzen is not afraid of getting his hands bloody for the right reasons. Having said that, he is aware enough that these actions full him with a lot of grief

Nag'molada

A diplomat from Jeuno and member of the Armathrwn society. He gets transported to Tavnazia with the player at the beginning of Chains of Promathia.

Eshan'Tarl /Cardinal Mildaurion

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The Duke Vicarious while the Archduke is absent during the Chains of Promathia story line. She is charge of the Armathrwn Society, a group in Jueno who study the emptiness.
  • Badass Preacher: As Cardinal Mildaurion
  • Big Good: Probably the biggest example in the Chains of Promathia story
  • I Will Wait for You: An antagonistic version of the this trope, as Cardinal Mildaurion, she has spent 10000 years waiting for The Keeper of the Apocalypse in order to lure out and kill Promathia
  • Foil: Of Kam'lanaut. Both are Zilart who have leadership positions with Jeuno, and both are trying to finish plans that have started 10,000 years ago. The difference being that Eshan'tarl's fights for Vana'diel, where Kam'Lanaunt is actively trying to destroy it
  • Late-Arrival Spoiler: Her Alter Ego is named Mildaurion and can easily be gained before starting the Chains of Promathia storyline
  • My Species Doth Protest Too Much: Her goals are almost entirely against the goals of rest of the Zilart. Noticeably she is the only one of the surviving Zilart or Kuluu characters that puts the well being of the 5 races front and centre
  • Offscreen Moment of Awesome: She leads an armada of airships against Bahamuts army of dragons while the main party is dealing with Promathia
  • The Omniscient Council of Vagueness
  • The Plan: A good chunk of Chains of Promathia is spent trying to figure out what her plans where Her plan was to lure Promathia out in his god form and kill him then.
  • Reasonable Authority Figure
  • Really 700 Years Old
  • Token Good Teammate: Of the Zilart and Kuluu based in Jeuno
  • Walking Spoiler: One of two major spoiler characters in the Chains of Promathia

Selh'teus

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The voice of The Emptiness is within you. Any attempt to escape from it is futile

A boy that appears at the beginning of Chains of Promathia, seemingly causing the Mothercrystals to fail. He turns out to be protecting the fifth Mothercrystal from being drained by the other four

    Treasures of Aht Urhgan 

Aphmau/ Empress Nashmeira

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I won't let you lay so much as a finger on Ovjang or Mnejing!

The Royal Puppeteer and younger sister to the Grand Vizier. She is in fact Empress Nashmeira. Being a mere teenager, her older brother rules as regent, while she spends most of her time playing with her two Automatons, Ovjang and Mnejing

Naja Salaheem

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This isn't just a weapon. It's a tool with which I exprrress “affection” for my employees
The cruel owner of Salaheem's Sentinels, a mercenary unit that serves the Empire of Art Urghan

Gessho

A Yagudo ninja that works for Salaheem's Sentinels.

Luzaf

http://static.tvtropes.org/pmwiki/pub/images/images_13_9.jpg

The prince to a long dead kingdom who has returned to life in order to enact revenge on The Empire. He is being groomed to become The Dark Rider, the physical manifestation of Odin during his apocalyptic battle with Alexander.

Grand Vizier Razfahd

Aphmaus older brother and Grand Vizier to The Empress. He's a cold man who puts the well being of the empire above all else

    Wings of the Goddess 

Lilisette

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Ladies and gents, get ready for Future Fabulous's Special Double Act!

A young dancer from the current day Vana'diel who travels back in time to the Crystal War
  • Berserk Button: Nothing gets her fired up more than harming her parents
  • The Chosen One: She us one of two of them in Wings of the Goddess. The Player is the other one.
  • Dual Wielding
  • Fiery Redhead
  • Genki Girl
  • Half-Human Hybrid - Although there are a few cases of Hume and Elvaan NPCs in relationships (and even one married Galka), she's the only one we ever see with mixed heritage. Might be justified by the fact that at some points Bastok (Humes) and San d'Oria (Elvaans) were at war.
  • Heroic Sacrifice: Of a sort, as she becomes the new Lady Lilith in order to restore balance.
  • Large Ham: Being a dancer and everything.
  • Put on a Bus: She crosses over to the Lady Lilith's time line at the end of The Wings of the Goddess in order to save both time lines
  • Tsundere: Lilisette shows signs of being a Type A, to the point that her stage name of "Moonshade Butterfly" is warped into "Moonshade Wolverine" by her troupe-mates for how she treats men until she meets your character.

Lehko Habhoka

A rarely-seen male Mithra (indeed, the only one ever depicted in the game) who acts as Warlock Warlord Robel-Akbel's advisor.
  • Chess Motifs: Fond of these, complete with actual chess board and pieces.
  • The One Guy: The sole male Mithra to have access to areas outside their home nation.

Lady Lilith

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A powerful witch who acts against Cait Sith and Lilisette's attempt to end of the Crystal War. She is another version of Lilisette from a timeline where the Crystal War continued well into the future.
  • Big Bad: Of 'Wings of the Goddess''
  • Deal with the Devil: In her future, she pledges her services to Odin in exchange for the power to save her people.
  • Evil Counterpart: To Lilisette
  • Expy: Of Final Fantasy VIII's Ultimecia. Both are powerful witches with wings and horns who come from a horrible future. They also both travel into the past to try and extend their rule
  • Final Boss
  • Kick the Morality Pet: During the final battle, she shows little concern for what happened to her parents, Portia and Ragelise. In contrast Larzos, her Dragon, spends his dying moments making sure they are safe from harm
  • She Who Fights Monsters: She originally only turned to Odin to fight back against the hordes of beastmen attacking her people.
  • Motive Decay: She originally just wanted to save her people from the wars that ravaged her future. By the time she appears in Wings of the Goddess, she is only after power.
  • Not So Different: To her main rival, the Shadowlord. Both turned to Odin after losing loved ones, and become corrupted in the process. Both end up finding some form of redemption after being beaten by The Hero.
  • Wounded Gazelle Gambit

The Spite Wardens

Lady Lilith's loyal servants who have traveled back in time to help her preserve their dark future. They do a lot of the grunt work early on in the story, laying out the foundations for Lady Lilith's schemes.

As a group

Larzos

http://static.tvtropes.org/pmwiki/pub/images/larzos_future.jpg
Don't sound pretty, but it's within the ragin' flames of conflict that courage and valor find their true worth.

The leader of the Spite Wardens and Lady Lilith's Dragon. A Fomor Galka who served in the Crystal War with Ser Ragelise, he now loyally serves his daughter

Haudrale

http://static.tvtropes.org/pmwiki/pub/images/haudrale_ffxi.png
Unfortunately, I haven't the time or the patience to contend with your futile interruptions

An Elvaan Fomer that serves Lady Lilith in her plans to sabotage Caits Siths schemes. A serious character who is paired up with the juvenile Aquila, much to his eternal frustration

Aquila

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Leader of the Cryptscale Protectorate, Aquila! It is sooo nice to meet you. And I truly mean that

A Hume Fomor that's traveled back in time before Lady Lilith. Juvenile and child like, he is often paired up with Haudrale, often to the later's frustration

    Seekers of Adoulin 

Arciela V Adoulin

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Descendant of Adoulin's founder king, while not officially in a position of power in the city, she still carries from influence and gets involved with the city's issues and many an incursion into the wild lands outside it.
  • Action Girl: One of the best examples in the game.
  • Badass Bookworm: She's seen reading more than other character in the game. There is barely an issue that doesn't lead her to investigate at the library.
  • Both Sides Have a Point: She often gets caught in between the two warring factions of the cities.
  • In Harmony with Nature: Not to the extent that most other examples of this trope reach, but Arciela has a stronger relationship with the spirits of the forest than the other characters in the city
  • Kung-Fu Wizard
  • The Man Behind the Man:Since Ygnas was cursed and unable to communicate, Arciela has been taking up his responsibilities in secret
  • Of Corsets Sexy
  • Politically Active Princess: Despite officially having no power due to her lineage, she is very involved with the current political climate of Adoulin. Especially has her brother and head of the order of the twelve, Ygnas, was transformed into a leafkin

Grand Chancellor Ygnas S. Adoulin

Arciela's brother and the current Grand Chancellor of the city of Adoulin. To much controversy, he has recently ordered the city to resume its colonization after centuries of rest, seemingly breaking the city's pact with the forest that surrounds it

    Rhapsodies of Vana'diel 

Iroha

http://static.tvtropes.org/pmwiki/pub/images/images_5_29.jpg

Your character's apprentice from the future, arriving to present day Vana'diel to try and prevent a calamity that left her as the only survivor.
  • And the Adventure Continues: After the climactic battle in Rhapsodies of Vana'diel, Iroha is teleported to Eorzea where she encounters that world's Warrior of Light. By the end of the event (in XIV) that brought her there, she finds herself unable to return to Vana'diel and decides that it is the goddess' will for her to remain in Eorzea to train herself and help others.
  • The Apprentice: To the player character.
  • Broke Your Arm Punching Out Cthulhu: Stopping the Cloud of Darkness destroys her time line, making it look like she dies at end. Fortunately, she only ends up in Eorzea
  • Eleventh Hour Superpower: Through Phoenix, the remaining avatars and Selh'teus give her a power up just before her final battle. To put things in perspective, Odins blessing alone is able to transform a capable sword men to monstrous One-Man Army and Promathia absorbing Selh'teus transformed him into Shinryu. One can only wonder how strong she was going into that final battle
  • Fake Memories: During the Journey to Remember cross-promotional event with Final Fantasy XIV, Iroha ends up in Eorzea with a case of amnesia. The only things she ends up remembering are her name, bits of her home world, and the memories of a series of impossible heroic feats which she initially believes to be her own. When the event is completed, she realizes those memories and actions were not her own, but rather those of the Player Character from XI.
  • Fiery Redhead: She is usually some what unsure about herself. This changes when the Avatars grant her and Phoenix their strength, turning her hair red in the process
  • That Was Not a Dream: She originally believed her time in Eorzea was just a dream. After a few failed attempts to wake up, she starts to question this belief.
  • You Remind Me of X: She compares the player character from XIV with that from XI.

Volto Oscuro/ The Ambassador

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A masked man from the same time period as Iroha. He opposes Iroha's attempt to prevent Vana'Diels fall into the void
  • The Ace: A villainous example. The first thing we see him do is brainwash Siren. He then goes in to strip Iroha of Phoenix's blessing and freak out the remaining avatars by gate crashing their meeting. It comes with being the dark side of The Adventurer
  • Balance Between Good and Evil Turns out he is the dark side of The Adventurer. He restores the balance by battling with The Adventurer when they ascend to God hood.
  • Dark Is Not Evil
  • Demonic Possession: He possesses Siren and is himself possessed by the Cloud of Darkness
  • Enemy Without: He is the result the future Player character expelling their inner darkness in order to ascend to Godhood
  • Malevolent Masked Men
  • Sharp Dressed Man

    Deities, avatars and other immortal entities 
http://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyXI