Characters / Final Fantasy XI

A character sheet for the cast of the MMORPG Final Fantasy XI. Considering the Loads and Loads of Characters (a couple of starting points: http://www.ffcompendium.com/h/ff11characters.shtml for a brief starting point that is still pretty huge, and http://wiki.ffxiclopedia.org/wiki/Category:NPCs if you want the full list), it might be prudent to split this by the nations from the original version, and from then on work by expansion names - but not before covering an important character:

You

  • Big Damn Hero - Due to the way most mission and quest fights take place, there's usually only something to fight when you get there to take care of the situation, usually just in time to help a given NPC.
    • Given that this is an MMORPG, being in the right place at the right time may provide you the opportunity to be this to another player, either by healing them when they're in trouble or helping out with the enemy they're fighting. (Note that they have to use a "Call for Help" function in order for the second to be possible.)
  • Blood Knight: When you peel away the desire to help and solve problems, and the loyalties an adventurer has towards various nation-states, deep in their heart the adventurer desires combat, strife, conflict, and slaughter. Several characters across many storylines acknowledge the player character as unusually bloodthirsty and savage.
  • Hammerspace — Inventory items come in all shapes and sizes, but if you're not wearing them, they might as well be invisible and weightless. And then there's key items, which don't even take up inventory space, which is amazing since, for a certain quest, one of them is a whole cardian in need of repairs, and those are bigger than a taru.
  • Hello, [Insert Name Here]
  • Heroic Mime — Conversations are implied, but the only lines assigned to you are menu choices.
  • Kleptomaniac Hero — Due to the shared environment, this usually involves interacting with specific spots in the scenery, usually identified only with "???" - while it's safe to do so in towns and cities, in dungeons and outdoors, it may cause a notorious monster (or several) to spawn, depending on your quest and mission progress.
  • Mix and Match — With the main and support job combinations.
  • Nice Job Breaking It, Hero! — The San d'Oria quest line in the past comes to mind.
  • Only One Name
  • Protagonist Without a Past
  • Saving the World - You get the luxury of taking your time for this — or not, depending on how much help you may need for a given battle or task.
  • Super Mode - Some of the jobs' SP abilities, originally having a 2 hour cooldown but have since been relaxed to 1 hour. Some Notorious Monsters and some very few allied battle NPCs can also use these, with the more notable characters often being able to use the SP abilities of more than one job.
  • Unwitting Pawn


    open/close all folders 

    Bastok 

Cid

President Hrichter Karst

The Current President of Bastok. He has a cold and abrasive personality but has the best interests of his country and his people at heart
  • Jerkass: Can easily come across as this, especially if your character is a Galka.
  • Reasonable Authority Figure - Even if his delivery comes off as cold and dismissive, he cares very much for the well-being of his country. During the Crystal War, he was the only Senator who expressed concern over the living conditions of the poorer residents affected by the war. The Galka make up the vast majority and are treated as second class citizens, and most Humes are completely apathetic to their suffering and needs.

Cornelia Karst

The president's daughter, named after the Cornelia from the Multinational Expedition 30 years prior to the setting of the game. Often involved in trying to improve the relationships between Humes and Galkas, much like her namesake.

Raogrimm

As well as their most powerful swordsman, Raogrimm is the Talekeeper, the spiritual leader of the Galkan people. He mysteriously disappeared thirty years before the start of the game during a mission known as the Multinational Expedition.
  • Authority Equals Ass Kicking: As the Shadow Lord
  • The Chosen One: Or, rather, he was...
  • Face–Monster Turn / Came Back Wrong: After dying from injuries caused by Ulrich, Raogrimm's rage-consumed spirit was contacted by Odin, who revived him as the Shadow Lord.
  • Enemy Without: The Dynamis Lord which the player fights at the end of the Dynamis plotline
  • Resist the Beast: After his original death, a piece of Raogrimm's soul splintered from the rest and entered the dreamworld of Dynamis. There, it gradually grew more powerful, eventually gaining form as another Shadow Lord. After the original Shadow Lord's defeat, the splinter pulls at Raogrimm's spirit wanting to become whole. The former Talekeeper resists as best he can, but can't fight it directly and so leaves his fate in the hands of the adventurers.
  • Roaring Rampage of Revenge: After being reborn as the Shadow Lord, he hunts down the surviving members of the Multinational Expedition. He then turns his eyes on the five nations in general
  • The Power of Hate
  • Too Spicy for Yog Sothoth : His anger and hatred corrupts Diablos's dream world after Diablos absorbs him into Dynamis
  • Walking Spoiler

Cornelia

An ill-fated participant in the Multinational Expedition 30 years prior to the setting of the game. The Cornelia encountered in the present-day Bastok storyline is named after this one.

Volker

The current leader of Bastoks Mythril Musketeers, the elite military unit under command of the president.
  • Fake Ultimate Hero: Although through no fault of his own – Zeid was the one that defeated the Shadow Lord in the war, but perhaps due to the tense relationships between Humes and Galka, Volker was credited with the victory, though he's not comfortable with it and doesn't make the claim himself.
  • Scars Are Forever: The scar he receives during The Wing of The Goddess is still around in the present day 20 years later

Zeid

Although he is officially the second in command of the Mythril Musketeers, he spends most of his time wondering Vana'diel looking for answers about the history of his people

Gumbah

A Gaika child living in Bastok.

    San d'Oria 

Curilla

Prince Trion

The current Prince Royal of San d'Oria
  • Knight in Shining Armor
  • Paper-Thin Disguise: He wears a gold version of his armor and just that. He makes absolutely no effort to hide his face in public, to the point of no one believing he really is the prince of San d'Oria because there's no way the prince of San d'Oria would use that godawful disguise.
  • Royals Who Actually Do Something
  • Sibling Rivalry: Trion and his younger brother Pieuje are often at odds with each other. The militant Trion always thinks with his sword, while the diplomatic Pieuje thinks that his brother is an idiot. Their rivalry is quite bitter as well; people of San d'Oria and their sister are actually wondering why they aren't killing each other yet.
  • Will They or Won't They?: With Lady Curilla.

Rochefogne

An Elvaan adventurer who arrives in San d'Oria at the same time as the Playable Character

    Windurst 

Ajido-Marujido

  • Rebellious Spirit - Despite his responsibilities as a minister, he often goes out on his own to investigate issues which are taboo in Windurst, which gets him (and you) into some trouble.

Shantotto

The Ensemble Darkhorse that made her way to Dissidia. Shantotto's a Tarutaru Black Mage and a hero from the Great Crystal War. She's (in)famous for her rhyme-y speech and iconic laugh.She tends to be the character that represents Final Fantasy XI in crossover games.

  • Appeal to Force: Her contribution in the Crystal War is basically this. She at first was fired from her position in the Ministry because she fought in a battle that she wasn't ordered to go to just for the sake of picking a fight with the Beastmen. She then basically said "Fuck you too" and led her loyal soldiers into an attack directly to the Shadow Lord's HQ, was winning, and gained intel that was vital in Shadow Lord's final defeat in the war. Nowadays, she's remembered as a hero, not as someone who disobeyed her superiors and Leeroy Jenkins'd her way to victory.
  • Breakout Character - Well, this is how she got to Dissidia and got an expansion based on her. Plus, the developers liked her. With her inclusion in World of Final Fantasy, she has been considered to be the face of Final Fantasy XI as a whole.
  • Christmas Cake - Interestingly enough, in Dissidia's character files, it states that Shantotto's one and only regret in life is that she never married.
  • Girlish Pigtails - Considering her implicit age, it's slightly disturbing... Still, it's typical of hairstyles for Tarutaru females.
  • Killer Rabbit: You know what they say about judging by appearances...
  • Lady of Black Magic: Although she may not match other Ladies of Black Magic in height, she more than qualifies with her ladylike grace and magical fire.
  • Little Miss Snarker: "Little" being just her physical appearance, but damn if she doesn't have some of the best quotes of the game.
  • Love Freak: Surprisingly. In her youth, she was taught by her parents to spread "love and peace" with her talent. Several Humiliation Conga later, she indeed spreads love and peace. It's just not the way that most people like.
  • Noblewoman's Laugh: A trademark of hers.
    • You never get to actually hear it in-game, though. Dissidia took care of that, including her as a bonus character to represent the whole game.
  • Older Than They Look: She's a Tarutaru. Comes with the territory.
  • Paper-Thin Disguise: As Ambassador Karababa, and actually manages to have an even worse disguise than Trion. For Altana's sake, she only puts on a pair of glasses and calls it a day. Prishe subtly snarked at this.
  • Retired Badass: Her status is actually of a retired minister of the Orastery and veteran of the Crystal War.
  • Rhymes on a Dime: Her way of speaking is full of this; a chance for a rhyme she'll never miss.
  • Small Body Big Ego
  • Sociopathic Hero — While certainly an asset to her nation, especially during the war, her default treatment of everyone isn't pleasant - just ask the journalist outside her house who, during a quest line, ends up on the receiving side of a curse.
    • She does have standards though. She can be quite loyal if she finds a cause she feels is worthy, and will leave without a moments hesitation if said cause could have a negative effect on the overall populace (or... uh, if she has nothing to gain from it).
  • Squishy Wizard: In that she makes her opponents pop like tomatoes.
  • The Battle Didn't Count: In the optional Heroine's Combat, if Shantotto is fought and defeated, her defeated pose reveals that "Shantotto" was actually a magically controlled doll under Shantotto's control.

Star Sibyl

The title given to the current leader of Windurst, she calls on the power of Fenrir to look into the future

  • The Chains of Commanding: She sent her Star-Crossed Lovers Karaha-Baruha into a suicide mission because the council was desperate to drive the Beastmen out from Windurst. Before he went out to summon Fenrir in a Heroic Sacrifice, the Star Sibyl fell to her knees and started crying in Karaha's embrace.
  • Only Known by Their Nickname: Star Sibyl is the title of Windurst's prophetic leader. Her real name hasn't been revealed. Note that, consistent with the term for an ancient Greek prophetess, the y comes second.
  • Rapunzel Hair: For a Tarutaru standard, though. Her hair is almost larger than she is.
  • Waif Prophet: Subverted in that she secretly lost her ability to see the future twenty years before the game's story begins. Her first gaze into the future revealed the imminent and complete destruction of her nation and prompted her to feed false information to her people. Though this devastation did occur, time travel created a new version of history in which it was averted at the cost of the Sibyl's powers. From her perspective, therefore, she has never correctly seen the future. That she continues to offer prophecies to the public ultimately makes her more of a false prophet.

Domina Shantotto

An evil version of Shantotto that serves as the main villain of A Shantotto Ascension. She tries to recruit the Player Character in her army for her plan to conquer Vana'Diel

  • Attack of the 50-Foot Whatever: Summons a giant version of herself during the climax of A Shantotto Ascension. The original Shantotto fights it with her own
  • Big Bad: Of A Shantotto Ascension. She eventually becomes part of the Big Bad Duumvirate with Belle Shantotto
  • Evil Counterpart: Of the original Shantotto. Subverted when it turns out that the character everyone thought was the original Shantotto was another Shantotto who joins up with Domina. Then subverted again when the actual original Shantotto claims that she tried doing the same thing in another dimension
  • Me's a Crowd: Her ultimate plan
  • Pintsize Powerhouse
  • Sinister Scythe

SPOILER CHARACTER Belle Shantotto

Another version of Shantotto that appears in A Shantotto Prophercy who is originally mistaken for the original Shantotto

    Jeuno 

Aldo

The leader of the Jeuno chapter of Tenshodo, an organization of thieves and smugglers.

  • Big Brother Instinct - To Verena, who may or may not be his real sister — she's certainly not the one he lost in the game's intro sequence.
  • Opening Narration - Aldo is the young boy shown in the intro video.

Maat

An old man in Jeuno who has mastered every single job in existence. Players must defeat him in a Mirror Match to raise their level cap to Lv.75.

Wolfgang

Captain of the Ducal Guard in Jeuno.

Joachim

A man who has traveled to Vana'diel from the alternative dimension of Abyssea. He recruits adventures to help fight against the monsters that have over run his homeland.

  • Eye Patch Of Power: Averted. His Alter Ego is a bard
  • Lovable Coward: He fully admits to being happy to be able to stay in Vana'diel as opposed to fighting against the monsters in Abyssea

    Rise of the Zilart 

Ark Angels

The Ark Angels, also known as the Crystal Warriors, are a group of five twisted, dark reflections of the five Enlightened Races. They are summoned by the two Zilart princes as their servants.

Eald'narche

The brother of Archduke Kam'lanaut. One of the last Zilart nobles in existence, his botched attempt to open the Gate of the Gods led to the destruction of his race. He and his brother were frozen in stasis, only to be inadvertently awoken centuries later by Raogrimm. He is actually the elder of the two brothers, but his body was frozen in time after being exposed to one of the Mothercrystals.

Eald'narche is the final boss of the Rise of the Zilart expansion, as he continues his insane vision to open the Gate of the Gods.

Gilgamesh

The leader of the Tenshodo, based in Norg. Is not the bumbling world-hopper you may remember from a previous installment of the series, but rather an entirely new character with the same name.

Kam'lanaut

The current Archduke of Jeuno. A powerful and respected leader who united the four warring nations of Vana'diel against the Shadowlord's army during the Crystal War. In truth, he is a Zilart prince and one of the last few remaining Zilart in existence. Together with his brother Eald'narche, they resume their centuries-old plot to open the Gate of the Gods.

Lion

The adopted daughter of Gilgamesh. Lion spends most of her time investigating the true cause of the Crystal War, eventually discovering the existence of the Mothercrystals that each Beastman race protects and the Zilart's role in manipulating Vana'diel to gain control over them. She eventually sacrifices herself to stop Eald'narche from destroying Vana'diel in an act of petty revenge.

    Chains of Promathia 

Prishe

Foul-mouthed but well-meaning head of the Tavnazian Safehold's patrol guards.
  • And I Must Scream: Her fate in Abyssea. When the final battle against Promathia went wrong, Promathia absorbed the (Abyssea-verse) Player Character and Selh'teus, transforming into Shinryu. The only thing that prevented Prishe from meeting the same fate was her immortality, but Shinryu's influence on Al'Taieu was so strong that even if there were any survivors, they would never be able to leave. So there she is, sitting cross-legged in the Empyreal Paradox alone, with only constant promises and visits from the Player Character keeping her sane.
  • Bare-Fisted Monk
  • Big Eater: Boosts her stats using food items in battle, asks her allies for food during "Heroine's Combat," and lists her favorite snacks while beating up enemies in Dissidia Duodecim.
  • Cursed with Awesome
  • Cute Bruiser
  • Death Seeker: Initially Hates Everyone Equally before meeting Ulmia as a child; from then on, she thinks that she will outlive her newfound friend and grows to resent herself.
  • Dynamic Entry: The infamous Nullifying Dropkick. She also disables some of Nag'molada's men that were capturing Bahamut by saying hello feet or fist first.
  • Heroic Resolve
  • Hidden Depths: At first, you will think that she's nothing more than the usual sassy Cute Bruiser until you discover that she's Older Than She Looks, is a theologian, was initially Hates Everyone Equally from her imprisonment (now, her cuss-loving mouth was the only thing that remained from it), likes trolling people (even Shantotto) because she knows that it's easier to make them blurt out information and blackmail them if they're angry, and has a great singing voice.
  • Hot-Blooded
  • Immortal Immaturity: Acts more like the teenager she resembles than the adult she technically is.
  • It Was a Gift: Her crystal amulet; given by the first person that let her out of her confinement, Cardinal Mildaurion. Doubles as a Hypno Trinket
  • Kung-Fu Wizard: White Mage + Monk = this trope.
  • Shy Blue-Haired Girl: Becomes this after the finale. Having lost her immortality and regained her humanity, she begins to act her age, becoming painfully demure and shy.
  • Madam Swearsalot
  • The Nicknamer: Notice that she almost never calls people by name unless she knows them for a long time or she considers them as friends? She even persistently calls the player "Dead Guy/Lady" after finding the player unconscious in some hill and only stopping when s/he saves her from the Sin Hunters.
  • Older Than They Look
  • Screw Destiny
  • White Magic

Tenzen

A Samurai that came to Jeuno from the Far East in order to investigate the appearance of The Emptiness

Eshan'Tarl /Cardinal Milaurion

The Duke Vicarious while the Archduke is absent during the Chains of Promathia's story line. She is charge of the Armathrwn Society, a group in Jueno who study the emptiness.

    Treasures of Aht Urhgan 

Aphmau

The Court Puppeteer and younger sister to the Grand Vizier

Naja Salaheem

The cruel owner of Salaheem's Sentinels, a mercenary unit that serves the Empire of Art Urghan

Gessho

A Yagudo ninja that works for Salaheem's Sentinels.

Luzaf

The prince to a long dead kingdom who has returned to life in order to enact revenge on The Empire

Grand Vizier Razfahd

Aphmaus older brother and Grand Vizier to The Empress. He's a cold man who puts the well being of the empire above all else

    Wings of the Goddess 

Lilisette

A young dancer from the current day Vana'diel who travels back in time to the Crystal War
  • Genki Girl
  • Half-Human Hybrid - Although there are a few cases of Hume and Elvaan NPCs in relationships (and even one married Galka), she's the only one we ever see with mixed heritage. Might be justified by the fact that at some points Bastok (Humes) and San d'Oria (Elvaans) were at war.
  • Heroic Sacrifice: Of a sort, as she becomes the new Lady Lilith in order to restore balance.
  • Tsundere: Lilisette shows signs of being a Type A, to the point that her stage name of "Moonshade Butterfly" is warped into "Moonshade Wolverine" by her troupe-mates for how she treats men until she meets your character.

Lehko Habhoka

A rarely-seen male Mithra (indeed, the only one ever depicted in the game) who acts as Warlock Warlord Robel-Akbel's advisor.
  • Chess Motifs: Fond of these, complete with actual chess board and pieces.
  • The One Guy: The sole male Mithra to have access to areas outside their home nation.

Lady Lilith

A powerful witch who acts against Cait Sith and Lilisette's attempt to end of the Crystal War, she is in fact another version of Lilisette from a timeline where the Crystal War continued well into the future.
  • Deal with the Devil: In her future, she pledges her services to Odin in exchange for the power to save her people.
  • Evil Counterpart: To Lilisette
  • Expy: Of Final Fantasy VIII's Ultimecia. Both are powerful witches with wings and horns who come from a horrible future. They also both travel into the past to try and extend their rule
  • He Who Fights Monsters: She originally only turned to Odin to fight back against the hordes of beastmen attacking her people.
  • Not So Different: To her main rival, the Shadowlord. Both turned to Odin after losing loved ones, and become corrupted in the process. Both end up finding some form of redemption after being beaten by The Hero.

    Seekers of Adoulin 

Arciela V Adoulin

Descendant of Adoulin's founder king, while not officially in a position of power in the city, she still carries from influence and gets involved with the city's issues and many an incursion into the wild lands outside it.

    Rhapsodies of Vana'diel 

Iroha

Your character's apprentice from the future, arriving to present day Vana'diel to try and prevent a calamity that left her as the only survivor.
  • And the Adventure Continues: After the climactic battle in Rhapsodies of Vana'diel, Iroha is teleported to Eorzea where she encounters that world's Warrior of Light. By the end of the event (in XIV) that brought her there, she finds herself unable to return to Vana'diel and decides that it is the goddess' will for her to remain in Eorzea to train herself and help others.
  • The Apprentice: To the player character.
  • Fake Memories: During the Journey to Remember cross-promotional event with Final Fantasy XIV, Iroha ends up in Eorzea with a case of amnesia. The only things she ends up remembering are her name, bits of her home world, and the memories of a series of impossible heroic feats which she initially believes to be her own. When the event is completed, she realizes those memories and actions were not her own, but rather those of the Player Character from XI.
  • That Was Not a Dream: She originally believed her time in Eorzea was just a dream. After a few failed attempts to wake up, she starts to question this belief.
  • You Remind Me of X: She compares the player character from XIV with that from XI.

Volto Oscuro

A masked man from the same time period as Iroha. He opposes Iroha's attempt to prevent Vana'Diels fall into the void

    Deities, avatars and other immortal entities 

Altana

The creator-goddess of Vana'diel. According to legend, she created a race called the Zilart, but after they destroyed themselves through their own hubris, she shed five tears that created the five Enlightened Races of Vana'diel.

Promathia

The Dark God in opposition to Atlana. He seeks his resurrection so he can experence a true death

Cloud of Darkness

A world devouring force that appears whenever there is an imbalance between light and darkness. It destroys Bad Future Vana'diel due to Promathia's death, prompting Iroha to travel to the past to try and avoid this fate.

The Sleeping Gods

Six Avatars sleeping within crystals across Vana'diel, each one representing a different element. If they ever wake, they will wipe out humanity and return Vana'diel to the state it was in during the Age of the Gods
  • Ascended Extra: This is Garuda's first appearance as a summon.
  • Took a Level in Badass: Shiva, Ifrit and Ramuh are usually among the weakest summons in any FF game, with Titan not for ahead of them. In Vana'diel, they easily out rank the likes of Bahamut and Fenrir

Carbuncle

The Avatar of rainbows. Carbuncle guides potential summoners through their development

Fenrir

The Wolf Avatar of both the moon and of divination

Bahamut

The Dragon Avatar of the skies. Bahamut emerges from his slumber at the beginning of Chains of Promanthia and begins gathering his army.

Diabolos

The Avatar of dreams and ruler of Dynamis

Phoenix

The Avatar or rebirth. Part of her resides in Tenzen's sword, where she guides him through the events of Chains of Pramathia

Alexander

The Light Avatar worshiped as a guardian deity by the people of the Aht Urhgan Empire. In truth he cares more about his feud with Odin than the people of The Empire.

Odin

The Dark Deity who is worshiped as a god by Beastmen. Has a grudge against Alexander

Cait Sith

An avatar, or rather, a group of avatars born from Altana tears over the crystal war. Tasked with guiding Vana'diel towards a bright future

Atomos

The most bizarre of all avatars, Atomos is tasked to consume unwanted timelines. It manifests throughout Vana'diel as Cavernous Maws, which allows the player character to travel either through time or to a different dimension.

Siren

A mysterious avatar that appears during the Rhapsodies of Vana'diel story line

The Seed Crystal

A primordial, sentient crystal that appears in the sky above Vana'diel one day

Absolute Virtue

A notorious superboss introduced in Chains of Promathia that for years was virtually impossible to defeat.
  • SNK Boss: Absolute Virtue goes far beyond simply being That One Boss. While his access to every 2-hour ability was bad enough on the whole, a poorly timed Benediction could effectively reset the fight, in one infamous instance after battling for 30 hours. Not to mention that it isn't The Computer Is a Cheating Bastard, it's the Developers that were Cheating Bastards. Whenever anybody found a strategy that would allow them to beat Absolute Virtue, the devs would patch the game to either buff AV against it or nerf the strategy altogether. The devs never allowed Absolute Virtue to finally go down until the level cap was raised past 75 years after its release, at which point the level difference allowed players to simply muscle through it.

http://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyXI