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Characters / Final Fantasy XI Grand Duchy Of Jeuno

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Navigation The Adventurer | The Republic of Bastok | The Kingdom of San d'Oria | The Federation of Windurst | The Grand Duchy of Jeuno | The Marquisate of Tavnazia | The Empire of Aht Urhgan | The Sacred City of Adoulin | The Ulbuka Wilderness | Other Locations and Independent Characters | Beastmen | Deities, Avatars, and Immortal Entities | Jobs

https://static.tvtropes.org/pmwiki/pub/images/jueno.png

The youngest of the four nations of The Alliance. Jeuno was an initially a small fishing village within the Republic of Bastok before the sudden appearance of a mysterious young man named Kam'lanaut and his younger brother Eald'narche. Kam'lanaut introduced to the people of Jeuno crystal synthesis and other such technologies. This began a massive increase in Jeuno's wealth and standards of living. Shortly after The Crystal War broke out, Jeuno seceded from Bastok before playing a vital part in uniting the four nations

Despite having little in terms of military prowess and land, Jeuno holds significant sway on the international stage. Its central location means it plays a vital role in diplomacy and trade while the invention of of the airship, through a collaboration between Kam'lanaut and Cid, gives Jeuno access an incredible reach across Vana'diel. It remains a huge centre in scientific discovery thanks in part to the Armathrwn Society, a group of researches that investigate the likes of The Emptiness and the Voidwalkers. Viewed as a hero of The Crystal War, Kam'lanaut still leads Jeuno as the Archduke of Jeuno with the leader of the Armathrwn Society, Duke Vicarious Esha'ntarl as his second in command.

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Kam'lanaut and Eald'narche

    Archduke Kam'lanaut (Unmarked Rise of the Zilart Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/images_17_1.jpg
Battle Armor 
Appears in Missions: Cities, Rise of the Zilart, Wings of the Goddess.
Appears in Quests: Voidwatch.

The Archduke of Jeuno and the man responsible for the nations prosperity, Kam'lanaut introduced crystal synthesis to the world of Vana'diel. A powerful and respected leader who united the four warring nations of Vana'diel against the Shadowlord's army during the Crystal War. In truth, he is a Zilart prince and one of the last few remaining Zilart in existence. Together with his brother Eald'narche, they resume their centuries old plot to open the Gate to Paradise.


  • The Ace: He introduced crystal synthesis to Vana'diel, collaborated with Cid on the invention of the airship and created The Alliance.
  • Big Bad Wannabe: He sees himself as being on equal standing with Eald'narche. He finds out he's wrong after he's fought by the Adventurer, and is left to die by his brother.
  • Breakout Villain: Like Shantotto, Kam'lanaut would go on to be the villainous representation of Final Fantasy XI in Dissidia Final Fantasy (2015) and later Dissidia Final Fantasy: Opera Omnia.
  • Broken Pedestal: Became this to Aldo during the mission "Return to Delkfutt's Tower" after he learns that the Archduke is not the hero or humanitarian that the people of Jeuno think he is.
  • Combat Stilettos: In his knight outfit.
  • Cool Sword: Uses one in battle.
  • Deadly Disc: He uses his shield as one thanks to it being a Flying Weapon.
  • Disc-One Final Boss: He's at first set up as the Big Bad of Rize of the Zilart, but he's fought at pretty much the exact middle of the expansion storyline and meets his end at the Adventurer's hand. His brother takes over from that point on.
  • The Dragon: Despite having the most direct political power in Jeuno and the one who kickstarts the plot of Rise of the Zilart most directly, he ultimately plays second fiddle to his brother.
  • Facial Markings: He has purple markings on both sides of his cheeks.
  • Genius Bruiser: As well as being the scientist/engineer responsible for crystal synthesis and airships, he is also an accomplished swordsman.
  • Gold and White Are Divine: His armor is gold and white to show his delusion of godhood.
  • Light 'em Up: His unique Light Blade weaponskill, which also functions as a Sword Beam.
  • Long-Haired Pretty Boy: Just look at him.
  • Magic Knight: He combines magic with a sword and shield.
  • Obviously Evil: Even before being revealed as a Zilart prince it's impossible not to suspect him: from his constant Slouch of Villainy, the strange facial markings, and his Red and Black and Evil All Over clothes, they all give him away pretty easily.
  • One-Winged Angel: He uses the power of Delkfutt Tower to grant himself more power in their , including a gold-and-white suit of armor and longer hair.
  • Older Than They Look: And from an in-game newspaper, it seems like the entire Jeuno knows that Kam'lanaut and his brother are older then they appear because they've looked exactly the same for twenty years. Despite this fact, no one really says anything about it.
  • Power Floats: In combat he floats instead of just walking around.
  • Really 700 Years Old: He's been alive for over 10,000 years alongside his brother, though most of that time was spent in what was basically magical cryogenic sleep.
  • A Sinister Clue: He wields his sword with his left hand when you face him in battle.
  • Slouch of Villainy: Even before it's revealed he's a villain, he constantly sits with a slouch on top of his throne.

    Eald'narche (Unmarked Rise of the Zilart Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/eald.jpg
Appears in Missions: Cities, Rise of the Zilart.

The brother of Archduke Kam'lanaut who constantly sits in on his meetings, often to his older brothers frustration. Despite his youth, he is somewhat of a genius himself

One of the last Zilart nobles in existence, his botched attempt to open the Gate to Paradise led to the destruction of his race. He and his brother were frozen in stasis, only to be inadvertently awoken centuries later by Raogrimm. He is actually the elder of the two brothers, but his body was frozen in time after being exposed to one of the Mothercrystals.

Eald'narche is the final boss of the Rise of the Zilart expansion, as he continues his insane vision to open the Gate of the Gods.


  • Big Bad: Of the Rise of the Zilart expansion and arguably the Greater-Scope Villain for the game's main storyline.
  • Beehive Barrier: He has one during the first stage of the final boss.
  • Black Mage: His second form particularly.
  • Child Mage: Or so he appears.
  • Enfant Terrible: He seems to be one. This is ultimately subverted, as he is actually the older of the two brothers.
  • Evil Genius: Though his brother is by no means the brawn to the Zilart Prince's schemes, Eald'narche is the brains behind many of the princes' machinations.
  • Eyepatch of Power: Notable because he uses it to cover his crystallized left eye that he got in an accident which led to his body being trapped in the form of a child. Subverted because in his Final Boss battle, he throws said eyepatch away and is clearly stronger that way.
  • Flunky Boss: He hides behind his exoplates and orbitals in the first battle with him.
  • Immortal Immaturity: Although it turns out that it's just an act.
  • Kick the Dog He tricks Papsque Shamode into unleashing Lightbringer, the sword responsible for the destruction of Tavnazia.
  • Mad Scientist: Is eventually revealed to be one as the Rise of the Zilart expansion plays out.
  • Man Behind the Man: He is actually the older of the two brothers, and is the one who is truly in charge
  • Older Than They Look: He is over twenty years, having been found with this brother before The Crystal War.
    • Really 700 Years Old: He is actually a Zilart Prince who tried open the gates to paradise over 10,000 years ago.
  • Power Floats: How he moves in his final fight.
  • Red Right Hand: His crystal eye under his eyepatch.
  • Stronger Sibling: He is revealed to be not only more powerful than his brother, but well above the Ark Angels as well.
  • Weirdness Censor: While his brother being older than he looks is relatively easy to understand, it's rather glaring that no one seems to notice that he still has the body of a child, despite being close to thirty.
  • You Have Outlived Your Usefulness: To his own brother, no less!

The Armathrwn Society.

The mysterious organisation that are charged with investigating super natural phenomenon like the spread of the emptiness and the Planar Rifts. They also make up some of the most important figures in Jeuno politics, including the Duke Vicarious Esha'ntarl and Jeuno's most important diplomat, Nag'molada.

    Eshan'Tarl (Unmarked Chains of Promathia spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/images_18_4.jpg
Appears in Missions: Chains of Promathia, Rhapsodies of Vana'diel.
Appears in Quests: Abyssea.

The Duke Vicarious while the Archduke is absent during the Chains of Promathia story line and the leader of The Armathrwn Society. Like Kam'lanaut and Eald'narche, she is a Zilart. Unlike Kam'lanaut and Eald'narche, her plans are benevelont, as she is trying to stop the resurection of the Twilight God Promathia. To do so, she spent some time in Tavnazia as Cardinal Mildaurion.


  • Badass Preacher: As Cardinal Mildaurion.
  • Big Good: Probably the biggest example in the Chains of Promathia story.
  • Foil: Of Kam'lanaut. Both are Zilart who have leadership positions within Jeuno, and both are trying to finish plans that have started 10,000 years ago. The difference being that Eshan'tarl's fights for Vana'diel, whereas Kam'lanaunt is actively trying to destroy it.
  • I Will Wait for You: An antagonistic version of the this trope. As Cardinal Mildaurion, she has spent 10000 years waiting for The Keeper of the Apocalypse in order to lure out and kill Promathia.
  • Late-Arrival Spoiler: Her Alter Ego is named Mildaurion and can easily be gained before starting the Chains of Promathia storyline.
  • My Species Doth Protest Too Much: Her goals are almost entirely against the goals of rest of the Zilart. Noticeably she is the only one of the surviving Zilart or Kuluu characters that puts the wellbeing of the five Enlightened Races front and centre.
  • Offscreen Moment of Awesome: She leads an armada of airships against Bahamut's army of dragons while the main party is dealing with Promathia.
  • The Omniscient Council of Vagueness
  • The Plan: A good chunk of Chains of Promathia is spent trying to figure out what her plans were. It is eventually revealed that her plan was to lure Promathia out in his god form and kill him there and then.
  • Reasonable Authority Figure: The ending credits of Rhapsodies of Vana'diel implies that she takes control of Jeuno permanently following Kam'lanaut's demise.
  • Really 700 Years Old: Like the other Zilart.
  • Token Good Teammate: Of the Zilart and Kuluu based in Jeuno.
  • Walking Spoiler: One of two major spoiler characters in the Chains of Promathia

    Nag'molada 
Appears in Missions: Chains of Promathia, Wings of the Goddess.
Appears in Quests: Scholar.

A diplomat from Jeuno and member of the Armathrwn society. He gets transported to Tavnazia with the player at the beginning of Chains of Promathia.


  • Anti-Villain - His jealousy leads him to commit some incredibly stupid and questionable acts, but for the most part he does what he can to stop Promathia's resurrection, until Promathia brainwashes him near the end.
  • Driven by Envy: His jealousy of Selh'teus drives a huge amount of his actions during the story.
  • I Just Want to Be Special: Being a Kuluu among Zilart has given him a massive inferiority complex.
  • Reasonable Authority Figure: Despite his actions in Chains if Promathia, he is actually quite reasonable in Wings of the Goddess, particularly in the scholar storyline where he acknowledges Erlene's innocence in the string of murders he was investigating.
  • The Starscream: He ends up trying to kill Eshan'Tarl.
  • Unwitting Pawn: Promathia uses Nag'molada to free himself.
  • We Used to Be Friends: He was friends with Selh'teus when they where younger.

The Ducal Guard

The only military in Jeuno, The Ducal Guard are tasked with defending the Jeuno people as well as acting as a police force throughout the city.

    Wolfgang 
https://static.tvtropes.org/pmwiki/pub/images/wolfgang.jpeg
Appears in Missions: City, Chains of Promathia, Teasures of Aht Urghan.

Captain of the Ducal Guard in Jeuno. He takes his roles and responsibilities very seriously, which in turn brings him into tensions with his childhood friend Dr Monberaux


  • Blatant Lies: Sure Wolgang, you just happened to drop the key your best friend was after.
  • Call-Back: Partway through Chains of Promathia, he reminisces about how he and Dr. Monberaux often looked at Jeuno through a soft blue glass. This is a call back to the opening cinematic where the image of the mother crystal is superimposed over Aldo looking at Tavnazia through his fingers.
  • Childhood Friends: With Dr. Monberaux
  • Friendship Moment: He has one during the latter parts of Chains of Promathia where he reminisces about his past with Dr. Monberaux and "accidentally" drops the key the player needs
  • Friendship Trinket: The blue glass he and Monberaux looked at Jeuno through
  • Knight in Shining Armor
  • Like Father, Like Son: His father was the Captain of the Guard during the Crystal War
  • My Country, Right or Wrong: His position often puts him into morally ambiguous situations.
  • Reasonable Authority Figure: Eventually
  • To Be Lawful or Good: This is a big part of his development in Chains of Promathia and what brings him in conflict with Dr Monberaux
  • We Used to Be Friends: Wolfgang's dedication to his job has put a schism between him and Monberaux.

    Brandolf 
Appears in Missions: Wings of the Goddess.
Appears in Quests: San d'Oria.

Wolfgang's father and captain of the Ducal Guard in Jeuno during the Crystal War.


  • Good Cop/Bad Cop: Plays the role of good cop during a negotiation with San d'Oria over a crashed airship at the beginning of the San d'Oria storyline.
  • Like Father, Like Son: He is the Captain of the Ducal guards, just like his son will go on to be.
  • Screw the Rules, I'm Doing What's Right!: He ignores Nag'molada's command to surrender during The Crystal War. Of course it turns out not to the real Nag'molada

The Tenshodo - Jeuno Chapter

A network of pirates, smugglers and thieves that operate out of Norg. They have a base of operations in Neptune's Spire led by Aldo

    Aldo 

https://static.tvtropes.org/pmwiki/pub/images/ffxi_aldo_artwork.png
Appears in Missions: City, Rise of the Zilart, Chains of Promathia, A Crystalline Prophecy.\\
The leader of the Jeuno chapter of Tenshodo, an organization of thieves and smugglers. He was taken in by the Tenshodo as a child after fleeing the destruction of Tavnazia. He now lives in Jeuno with his adopted sister, Verena.
  • Always Save the Girl: He is very protective over the women in his life.
  • Big Brother Instinct - To Verena, who may or may not be his real sister — she's certainly not the one he lost in the game's intro sequence.
  • Conveniently an Orphan: His parents where killed in the Battle of Tavnazia.
  • Decoy Protagonist: Despite being prominently featured in the opening cinematic, Aldo is a relatively minor character. Only in the A Crystalline Prophecy expansion does he get any kind of spotlight.
  • Lovable Rogue: Being the leader or theives and smuggles.
  • Neighbourhood-Friendly Gangsters: The Tenshodo aren't shown doing much thieving or villainy, despite being a collection of thieves and smugglers.
  • Opening Narration - Aldo is the young boy shown in the intro video.

    Verena 
https://static.tvtropes.org/pmwiki/pub/images/ffxi_ferena_concept.png
Appears in Missions: City, Rise of the Zilart.
Aldo's adopted sister who lives with him in Jeuno. Pure of heart, she is good friends with the goblin Fickblix in a world where friendships between hume's and beastmen are rare.

Other Inhabitants of Jeuno

    Maat 
https://static.tvtropes.org/pmwiki/pub/images/maat_2.jpeg

Appears in Quests: Level break.

An old man in Jeuno who has mastered every single job in existence. Players must defeat him in a Mirror Match to raise their level cap to Lv.75.


  • Bare-Fisted Monk: Despite being a master of all jobs, he is more commonly portrayed as a monk outside of the limit break quests.
  • Mirror Boss: His training ends with a match between you and him, with Maat using whatever job you are using.
  • Old Master: He has mastered all of the pre Treasure of Aht Urghan jobs.
  • The Rival: Has one in his friend, Degenhard. The two have a sparring match in one of the limit break quests.
  • Unwitting Instigator of Doom He eventually reveals that he was the one that found the two Zilart princes, and brought them back to Jeuno.

    Dr. Monberaux 
https://static.tvtropes.org/pmwiki/pub/images/webpnet_resizeimage_7.jpg

Appears in Missions: City, Chains of Promathia.
A doctor in charge of the infirmary in Jeuno. He cares greatly for his patients, which often puts him at odds with Wolgang.

    Toto Kupeliaure 
Appears in Missions: A Moogle Kupo d'Etat
Son of Dom Kupeliaure, the head of a powerful Moogle real estate company. He takes over the company when his father goes on vacation, and he has widely different ideas on how to deal with his tenants...
  • The Con: His whole plan is raising the rent on the properties, forcing The Adventurer and Moogle to turn to the loan shark, Riko Kupenreich, who is in on the scam.
  • Non-Action Big Bad: He isn't fought at all during A Moogle Kupo d'Etat. Granted, Riko is the actual Arc Villain of the expansion, whereas Toto is just a puppet.
  • Sketchy Successor: He is nowhere near the moogle his father was.
  • Smug Snake: Sees himself as some kind of mastermind and partner to Riko Kupenreich. Then Riko kicks him to the curb.
  • You Have Out Lived Your Usefulness A non-fatal version, but he is on the receiving end of one of these when Riko takes over.
  • Villain: Exit, Stage Left: After Riko comes back to his senses, Toto gets out as soon as possible.

    Laila 
https://static.tvtropes.org/pmwiki/pub/images/images_1_23.jpeg
Appears in Quests: Dancer
The leader of Troupe Brilioth. She took over from her mother, who taught her to dance from a young age.
  • Child Prodigy: Even as a child she demonstrates talent recognizable to those around her.
  • Dance Battler: As revealed during the final dancer quest, she's not just a talented dancer.
  • Insufferable Genius: A mild example, but she is one of the best dancers in the land and has quite the ego to go with that skill.
  • Like Mother, Like Daughter: She has succeeded her mother as the leader of Troupe Brilioth.
  • Loophole Abuse: Despite being beaten by the player in combat during the Limit Break quest, she refuses to give up the title of "Diva," claiming that The Adventurer has a greater destiny outside of Troupe Brilioth.
  • Pyrrhic Victory: She succeeds in stealing all the attention from the travelling circus that turned her down years ago, but the drive to do so sapped all of the joy of the dance for her.
  • Unknown Rival: Her rival has no idea that she resents him as much as she does.
  • Used to Be a Sweet Kid: You see her as a child several times during the dancer story.

    Joachim 
https://static.tvtropes.org/pmwiki/pub/images/joachim_4.jpg

Appears in Quests: Abyssea
A man who has traveled to Vana'diel from the alternative dimension of Abyssea. He recruits adventures to help fight against the monsters that have overrun his homeland.
  • Action Survivor: He shows no signs of any amazing combat abilities, and his alter ego is a bard. Yet he has survived the war zone that it is Abyssea.
  • The Bard: His official job.
  • Beneath the Mask: When you first meet him he comes off as a rather cheerful, social man. You soon learn that he comes from a dimension that has been overrun by monsters and that he is recruiting adventurers to join in a battle that he thinks they can't win. He gets better, though.
  • Eye Patch Of Power: Averted. His role is purely recruitment.
  • La RĂ©sistance: He is part of the recruitment for a resistance lead by Gilgamesh.
  • Lovable Coward: He is happy to be able to stay in Vana'diel as opposed to fighting against the monsters in Abyssea.
  • Pirate: Naturally, seeing as he works for Gilgamesh.

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