Warhammer Online: Age of Reckoning, usually abbreviated as WAR, is an MMO set in the world of Warhammer, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second World of Warcraft expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.Like in Mythic's previous MMO, Dark Age Of Camelot, the emphasis is in Player Versus Player and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human Empire, the Dwarfs and the High Elves) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the Greenskins). Every race has four unique classes open to them, leading to quite a bit of variety and some seriousAlt Itis.Unfortunately, it has been announced that the game will be shutting down on December 18th 2013, as the licence agreement Mythic has with Games Workshop comes to an end at that time.Most of the universe's general tropes can be found on the main Warhammer page.
Bald of Awesome: Male Warrior Priests, and a possible option (though not compulsory) for females.
Barbarian Hero: Every Chaos character would be this in some fashion, as they are essentially a society of demon-worshiping Vikings.
Not really in the game itself, but one of the tie in novels had Kormak - a Chaos Marauder that was the living, breathing personification of this trope.
Brainwashed and Crazy: How the Witch King is controlling the Orc leader, Grumlok, and his goblin shaman lieutenant, Gazbag. He also increased their power tenfold while he was at it, so it's not all bad.
Though it's implied in the Greenskin story arc that he may not be as in control of Gazbag as he believes.
Breast Plate: Mostly averted since the armor for both genders is almost identical, but played straight with Witch Elves (which are female only) and Sorcerers which have far more revealing armor models for females. To lesser extent, Dwarf Slayers who are bare chested but in practice have 'medium' armor. As comparison, Witch Hunters' longcoats are considered 'light' armor. At least we're not expected to believe that the skimpy clothing of the Witch Elves and Sorceresses actually provides protection - both careers are lightly armoured and die if you poke them.
Burn the Witch!: Witch Hunters. Especially the "Burn Away Lies" ability which has that picture as the tooltip.
Combat Medic: The game has a liking for this trope. While both Warrior Priests and Disciples of Khaine can heal from a distance, their abilities work best when they can smash shit up to power their healing.
Death Seeker: Slayers, Dwarfs who failed at upholding an oath and found the shame unbearable enough that they relinquished everything they had, dyed their beards a bright red and swore an oath to die in battle. They go into battle wearing no armour, and because of the darkly humorous nature of the setting, tend to survive.
Femme Fatale: The Witch Elves. Being married to a psychotic God of Murder and ready to treat any man who lays a finger on them to an agonizing death doesn't stop them having special abilities to reduce incoming damage just through their massive hotness.
Flaming Sword: Knights of the Blazing Sun and Chosen have these in some variations. Bright Wizards can also buff party members with this.
Glass Cannon: Many of the ranged DPS classes, especially the Bright Wizard and Sorcerer. The Witch Hunter and Witch Elves have the highest single target damage in the game, bar none, but die at the drop of a hat.
God Is Evil: The "Faith is Madness" questline for the Empire has you meet the (implied) avatar of Sigmar himself. He is a very... Extreme guy.
Though this is disputable because an avatar of a god in the universe is simply a piece of the god and only represents certain aspects, there is another confirmed avatar of Sigmar in the setting who was one of the only completely Lawful Good characters in the setting.
Horny Vikings: Much like their tabletop counterparts, the Chaos faction is an entire race of bloodthirsty daemonic Vikings. Chaos characters even start out in south Norsca as tribesmen.
Horse of a Different Color: Cold Ones (giant lizards) for the Dark Elves, wolves for Goblins, boars for Orcs. The other races just get horses (Chaos Steeds for, er, Chaos, Elven Warhorses for the High Elves or plain horses for the humans). Dwarves get a horse of a VERY different color, steam-punk personal helocopters that allow them to hover a few feet off the earth but act as a mount in every mechanical way.
Orgasmic Combat: Present and done quite almost over the top. If those kind of screams disturb you, even if you always play female characters in games like World of Warcraft, DO NOT roll a female character.
Armour for female characters of the Order faction is invariably practical, or at least not revealing (most of them are exactly the same for both sexes). Female Zealots wear a skirt and bra thing, Dark Elf Witch Elves run around in their underwear and Sorceresses (just the females) wear revealing robes. Two aversions in the Chaos Magus and Dark Elf Black Guard careers, where both sexes are pretty well covered and definitely villainous, as are Disciples of Khaine.
Male Zealots go shirtless; ironically, females have more covering due to this.
Pistol-Whipping: The witch hunter's gun will also be used as a melee weapon in melee combat. There is even an ability called 'Pistol Whip'.
Playing with Fire: Bright Wizards. Let's see, for your three mastery paths you have "burn stuff more quickly", "burn stuff more effectively over time" and "burn lots of stuff at once". Yeah, they're one of the most popular classes.
Averted with Chaos Chosen and Marauders; mostly because in the former, they're horrifically mutated and covered in unholy armour (though in the greater background there is at least one case of a female Chaos Chosen), it's odd why Marauders can't be women, though. Female Marauders are even present as N.P.Cs.
A couple to World of Warcraft. One of the Scenarios is The Guns Of Nordenwatch, named after either the World of Warcraft quest The Guns of Northwatch or the book The Guns of Navarone (or both), and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's 'X orders you to charge'. Also, Stop Poking Me is present.
A quest in one of the Greenskin tier 4 zones is called "I Smish on your Grave", presumably after the infamous "video nasty" I Spit on Your Grave.
The Greenskin Choppa ability Git To Da Choppa is a reference to Predator.
The Choppa also has a career mastery called Red Goes Faster! which is a reference to ''Warhammer 40,000, where orks would paint their vehicles red. Because of their psychic powers, red vehicles actually do go faster just because the orks believe that they should.
In Norsca you meet a sorcerer named Majere who happens to have golden-hued eyes with slit pupils. Not hourglass-shaped but still close enough.
Squishy Wizard: The Bright Wizard class is probably the squishiest in the game. Sorceresses/sorcerers for the Destruction side fill the same role.
Stop Poking Me: Aside from the annoyed dialogue ensuing from clicking on other characters repeatedly, clicking your own character enough times unlocks titles.
Sword and Gun: Witch Hunters, who use a flintlock pistol in one hand and a sword in the other.
The Dev Team Thinks of Everything: Invoked in what was dubbed the "plungers of the world" during dev-vlogs. Plungers, in this case, referring to Looney-Tunes style explosive detonators. When play-testers find secrets like "If you jump from exactly this spot, aim yourself so you hit that tree on the way down, slide through the gray patch of dirt, and use a dash right before you land, you can run around on an infinite field of nothingness," most game designers put up an Invisible Wall or Insurmountable Waist High Fence rather than make it reasonably unreachable. These guys put in little do-dads like said plungers, an achievement for getting there, and (if you were lucky) a pretty explosion that blew your corpse all the way back to the graveyard, since that was the only way to get out of the glitch-hole. Why exploding you instead of say, teleporting? Because big explosions are awesome.
The original design of the game was to have a capital city for each race, independently being built up and attacked during the standard World vs World progression of each set of zones; one side or the other being able to sack all three cities at the same time would have bestowed near-Game Breaker buffs to the victorious faction. Various delays during development lead to the team focusing just on the Empire/Chaos cities, and promising that the first or second major content patch would include the other four; years later, still just two cities exist.
Early in development, there was to be no "standard" level system; you could tell how advanced someone was by their looks (Dwarves get longer/fancier beards, Orcs got bigger and darker green, etc) but was later dropped due to various factors and reverted to the standard "get XP, gain levels". Certain aspects were kept; the Magus' flying disc gets progressively fancier, the Marauder's arm-mutations consume more and more of him, etc.
Wrench Wench: The female Dwarf Engineer is a pretty literal example.