History VideoGame / WarhammerOnline

21st Mar '16 2:16:14 PM WhatRayDid
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** The core mechanic of the class also involves inproving your ability to set other things on fire by setting yourself on fire (as in, actually adversely affecting your own health pool).
26th Jul '15 11:49:19 AM Kakai
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/warhammer_online_reconing.jpg]]
24th Apr '15 5:10:46 AM erforce
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* AgeOfTitles: Used as a subtitle.
19th Apr '15 10:58:44 PM erforce
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* PurelyAestheticGender: Most Order classes (except Slayers) and a few Destruction ones.

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* PurelyAestheticGender: PurelyAestheticGender:
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Most Order classes (except Slayers) and a few Destruction ones.



* ReverseGrip: Witch Elves

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* %%* ReverseGrip: Witch Elves



** A couple to VideoGame/WorldOfWarcraft. One of the Scenarios is The Guns Of Nordenwatch, named after either the ''Videogame/WorldOfWarcraft'' quest The Guns of Northwatch or the book ''Literature/TheGunsOfNavarone'' (or both), and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's 'X orders you to charge'. Also, StopPokingMe is present.
** A quest in one of the Greenskin tier 4 zones is called "I Smish on your Grave", presumably after the infamous "video nasty" ISpitOnYourGrave.

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** A couple to VideoGame/WorldOfWarcraft. ''VideoGame/WorldOfWarcraft''. One of the Scenarios is The "The Guns Of Nordenwatch, Nordenwatch", named after either the ''Videogame/WorldOfWarcraft'' quest The "The Guns of Northwatch Northwatch" or the book ''Literature/TheGunsOfNavarone'' (or both), and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's ''Warcraft'''s 'X orders you to charge'. Also, StopPokingMe is present.
** A quest in one of the Greenskin tier 4 zones is called "I Smish on your Grave", presumably after the infamous "video nasty" ISpitOnYourGrave.''Film/ISpitOnYourGrave''.



** The Choppa also has a career mastery called Red Goes Faster! which is a reference to ''TabletopGame/{{Warhammer 40000}}, where orks would paint their vehicles red. Because of their psychic powers, red vehicles actually do go faster just because the orks believe that they should.
** In Norsca you meet a sorcerer named [[{{Dragonlance}} Majere]] who happens to have golden-hued eyes with slit pupils. Not hourglass-shaped but still close enough.

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** The Choppa also has a career mastery called Red Goes Faster! which is a reference to ''TabletopGame/{{Warhammer 40000}}, 40000}}'', where orks would paint their vehicles red. Because of their psychic powers, red vehicles actually do go faster just because the orks believe that they should.
** In Norsca you meet a sorcerer named [[{{Dragonlance}} [[Literature/{{Dragonlance}} Majere]] who happens to have golden-hued eyes with slit pupils. Not hourglass-shaped but still close enough.
19th Apr '15 10:55:00 PM erforce
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'''''Warhammer Online: Age of Reckoning''''', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of TabletopGame/{{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second VideoGame/WorldOfWarcraft expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

Like in Mythic's previous MMO, VideoGame/DarkAgeOfCamelot, the emphasis is in PlayerVersusPlayer and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[TheEmpire Empire]], the [[OurDwarvesAreAllTheSame Dwarfs]] and the [[OurElvesAreBetter High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[OurOrcsAreDifferent Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' AltItis.

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'''''Warhammer Online: Age of Reckoning''''', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of TabletopGame/{{Warhammer}}, ''TabletopGame/{{Warhammer}}'', the second of its kind. An earlier Warhammer ''Warhammer'' MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second VideoGame/WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

Like in Mythic's previous MMO, VideoGame/DarkAgeOfCamelot, ''VideoGame/DarkAgeOfCamelot'', the emphasis is in PlayerVersusPlayer and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[TheEmpire Empire]], the [[OurDwarvesAreAllTheSame Dwarfs]] and the [[OurElvesAreBetter High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[OurOrcsAreDifferent Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' AltItis.



Most of the universe's general tropes can be found on the main TabletopGame/{{Warhammer}} page.

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Most of the universe's general tropes can be found on the main TabletopGame/{{Warhammer}} ''TabletopGame/{{Warhammer}}'' page.



* AnAxeToGrind: Most prominently by Chosen, Marauders and Slayers.



* AnAxeToGrind: Most prominently by Chosen, Marauders and Slayers.



* BarbarianHero: Every Chaos character would be this in some fashion, as they are essentially a society of demon-worshiping Vikings.

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* BarbarianHero: BarbarianHero:
**
Every Chaos character would be this in some fashion, as they are essentially a society of demon-worshiping Vikings.



* TheDevTeamThinksOfEverything: [[InvokedTrope Invoked]] in what was dubbed the "plungers of the world" during dev-vlogs. Plungers, in this case, referring to [[StuffBlowingUp Looney-Tunes style explosive detonators]]. When play-testers find secrets like "If you jump from exactly this spot, aim yourself so you hit that tree on the way down, slide through the gray patch of dirt, and use a dash right before you land, you can run around on an infinite field of nothingness," most game designers put up an InvisibleWall or InsurmountableWaistHighFence rather than make it reasonably unreachable. These guys put in little do-dads like said plungers, an achievement for getting there, and (if you were lucky) a pretty explosion that blew your corpse all the way back to the graveyard, since that was the only way to get out of the glitch-hole. Why exploding you instead of say, teleporting? [[RuleOfCool Because big explosions are awesome.]]



* TheDevTeamThinksOfEverything: [[InvokedTrope Invoked]] in what was dubbed the "plungers of the world" during dev-vlogs. Plungers, in this case, referring to [[StuffBlowingUp Looney-Tunes style explosive detonators]]. When play-testers find secrets like "If you jump from exactly this spot, aim yourself so you hit that tree on the way down, slide through the gray patch of dirt, and use a dash right before you land, you can run around on an infinite field of nothingness," most game designers put up an InvisibleWall or InsurmountableWaistHighFence rather than make it reasonably unreachable. These guys put in little do-dads like said plungers, an achievement for getting there, and (if you were lucky) a pretty explosion that blew your corpse all the way back to the graveyard, since that was the only way to get out of the glitch-hole. Why exploding you instead of say, teleporting? [[RuleOfCool Because big explosions are awesome.]]



* WhatCouldHaveBeen
** The original design of the game was to have a capital city for each race, independently being built up and attacked during the standard World vs World progression of each set of zones; one side or the other being able to sack all three cities at the same time would have bestowed near-GameBreaker buffs to the victorious faction. Various delays during development lead to the team focusing just on the Empire/Chaos cities, and promising that the first or second major content patch would include the other four; years later, still just two cities exist.
** Early in development, there was to be no "standard" level system; you could tell how advanced someone was by their looks (Dwarves get longer/fancier beards, Orcs got bigger and darker green, etc) but was later dropped due to various factors and reverted to the standard "get XP, gain levels". Certain aspects were kept; the Magus' flying disc gets progressively fancier, the Marauder's arm-mutations consume more and more of him, etc.
10th Feb '15 8:20:18 PM jormis29
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* HandOfGlory: One of the destruction quests in Ostland is making a Hand of Glory from a candle sacred to [[CrystalDragonJesus Sigmar]] and the severed hand of a [[OurGhoulsAreCreepier Ghoul,]] Faethel the Ragged. Being a {{MMORPG}}, the PlayerCharacter has to go out and gather the parts themselves.
29th Oct '14 1:10:26 AM Elusivehawk
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* BreastPlate: Mostly averted since the armor for both genders is almost identical, but played straight with Witch Elves (which are female only) and Sorcerers which have far more revealing armor models for females. To lesser extent, [[WalkingShirtlessScene Dwarf Slayers]] who are bare chested but in practice have 'medium' armor. As comparison, Witch Hunters' longcoats are considered 'light' armor. At least we're not expected to believe that the skimpy clothing of the Witch Elves and Sorceresses actually provides protection - both careers are lightly armoured and die if you poke them.


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* ChainmailBikini: Mostly averted since the armor for both genders is almost identical, but played straight with Witch Elves (which are female only) and Sorcerers which have far more revealing armor models for females. To lesser extent, [[WalkingShirtlessScene Dwarf Slayers]] who are bare chested but in practice have 'medium' armor. As comparison, Witch Hunters' longcoats are considered 'light' armor. At least we're not expected to believe that the skimpy clothing of the Witch Elves and Sorceresses actually provides protection - both careers are lightly armoured and die if you poke them.
5th Jul '14 9:16:42 AM Legionary071490
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Fortunately however it may have been saved from being [[KeepCirculatingtheTapes Lost Forever]] thanks to the folks at http://www.returnofreckoning.com

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Fortunately however Fortunately, it may have been saved from being [[KeepCirculatingtheTapes Lost Forever]] thanks to the folks at http://www.returnofreckoning.com
com, it is still very early in testing however.
5th Jul '14 9:01:01 AM Legionary071490
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Fortunately however it may have been saved from being LostForever thanks to the folks at http://www.returnofreckoning.com

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Fortunately however it may have been saved from being LostForever [[KeepCirculatingtheTapes Lost Forever]] thanks to the folks at http://www.returnofreckoning.com
5th Jul '14 8:57:06 AM Legionary071490
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Fortunately however it may have been saved from being LostForever thanks to the folks at http://www.returnofreckoning.com
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