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Videogame: Mega Man X7
The seventh entry in the Mega Man X
series, Mega Man X7
was the series' first appearance on the Sixth Generation
of consoles (PlayStation 2
) and its first and only attempt at true 3D gameplay, which achieved middling results at best
. This game is also infamous for introducing Axl
, a third protagonist in the series who developed a bit of a reputation as a scrappy
, at least until the next game came along
The game begins with X quitting the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows a rival organization, Red Alert, to keep up with the Hunters. The game begins with one of their members named Axl fleeing the organization during a Maverick outbreak. He bumps into Zero, who escorts him to Maverick Hunter headquarters.
Red is not happy about this, and releases all of Red Alert's most dangerous Mavericks and challenges the Hunters to a contest. Whoever captures or destroys the most Mavericks gets to keep Axl. Axl feels quite guilty about being the cause of all this strife, and tags along with Zero
to help him out. As it turns out, Sigma, using the alias "The Professor" corrupted Red Alert
in his efforts to get Axl and his unique DNA Copy ability.
The Mavericks of Mega Man X7
- Soldier Stonekong, gives the Gaea Shield to Axl and X, and the Gokumonken to Zero
- Vanishing Gungaroo, gives the Explosion to Axl (+ G-Launcher) and X, and the Hadangeki to Zero
- Splash Warfly, gives the Splash Laser to Axl and X, and the Suiretsusen (+ D-Glaive) to Zero
- Tornado Tonion, gives the Volt Tornado to Axl (+ Ray Gun) and X, and the Raijinshou to Zero
- Ride Boarski, gives the Moving Wheel to Axl and X, and the Zankourin to Zero
- Flame Hyenard, gives the Circle Blaze to Axl (+ Double Bullets) and X, and the Bakuenjin to Zero
- Wind Crowrang, gives the Wind Cutter to Axl and X, and the Souenbu (+ V-Hanger) to Zero
- Snipe Anteator, gives the Sniper Missile to Axl and X, and the Hieijin to Zero
Tropes featured in Mega Man X7 includes:
- 10-Minute Retirement: At the beginning of the game, only Zero and Axl are playable. X has given up Maverick Hunting and gone full pacifist. After you rescue a certain amount of Reploids or defeat 4 Mavericks, X changes his mind.
- Actual Pacifist: X decides to find a non-violent solution, at first. Then he realizes Violence Really Is the Answer.
- Advancing Boss of Doom: The first Red Alert stage has a bulldozer mechaniloid chase you across a Death Course, finally becoming vulnerable near the end of the stage.
- Anime Theme Song: "CODE CRUSH" By: Rina Aculi
- Artifact Title: With X quitting the Maverick Hunters as the game starts, you wonder why the game is named after him. Then he comes back. And HOW.
- Attack Reflector: Zero's Gokumonken can deflect many projectiles back to the attacker. Including the Final Boss.
- Bash Brothers: This is the first Mega Man X game where you get to choose two Hunters to enter a stage with. You can switch between them on the fly, too.
- Big Fun: Tornado Tonion seemed to be this, due to his obsession with dancing and always trying to impress Axl and Zero with it before giving up and fighting them.
- Camera Screw: 3D games are infamous for this, and this game doesn't help. It gets stuck behind walls, generates blind jumps for what should be basic platforming, and makes it difficult to get your bearings. Snipe Anteator's stage does this on purpose, as you can flip the camera to travel along the ceiling.
- Counter Attack: Zero stands his ground while using the Gokumonken and will not move. If any enemy walks close to him, he responds with a slow oversized overhand chop.
- Covers Always Lie: At least the US cover does. Zero and Axl are prominent on the Japanese cover with X as a barely visible background character. On the US cover, the X artwork is front and center with Zero and Axl barely visible behind him.
- Defector from Decadence: The tutorial is all about Axl escaping from Red Alert headquarters, as he wants nothing to do with them anymore.
- Guide Dang It: Go into the options menu and turn Auto-fire ON. Now, Axl's pistols are auto-fire instead of manual. You're welcome.
- Incredibly Lame Pun: Tornado Tonion is a fat Onion-based Reploid who must weigh at least a TON. His Japanese name uses Debonian (debu = fat) instead.
- Kangaroo Pouch Ride: Vanishing Gungaroo rides a giant kangaroo mech, with the cockpit located in its "pouch".
- Last Lousy Point: The reploid in Flame Hyenard's stage, Leon, is among the most difficult reploids to rescue. This is entirely due to his positioning, under a bomb that will kill him very quickly near some ring lasers that you have to pass by. If they hit you, you'll get knocked down far too long to save the reploid. The only ways to rescue him reliably are to use Axl's roll move (which grants temporary invincibility) to cut through the ring lasers or exploit Triple Invincible (a chip effect that triples the time your Mercy Invincibility is active). A lesser specific example is Edie in Soldier Stonekong's stage, who is essentially wedged in a spike pit. It's not impossible to get him without dying, but it's a hassle. In general, any reploid who dies easily or is in an obscure/obtuse place. At least Leon doesn't have any sort of part, so it's no huge loss if he gets blown up.
- Lazy Backup: X7 has a team mechanic, where you choose two Hunters and can switch between them without leaving the stage. However, as soon as one of them is defeated, you lose a life and have to start over. Where did the other Hunter go?
- Possibly done this way because said Hunter actually dies when this happens. Luckily gets fixed in X8, where losing all the HP on one of your two characters just makes them retreat for a while and get repairs.
- Loads and Loads of Loading: And goodness gracious does this game loves to bombard you with loading screens! While it's not as bad as Sonic the Hedgehog (2006), it comes pretty close as it loads for just about every section of a level, and these loading time aren't short either.
- Mercy Invincibility: Averted in the case of lava and Spikes Of Doom — if you touch hazardous terrain, even while invincible, you lose a life. We haven't seen this behavior since Mega Man 1.
- New Game+: After beating the game, you can keep all of the upgrade chips you get from the Reploids you rescue and power-ups into a new round.
- Nostalgia Level: Zero's part of the intro stage is the same highway X traveled through in Mega Man X.
- Power Copying: No duh, considering the series, but Axl uses it in a different way with the ability to change into various mooks and using their unique abilities to fight through the stage and find hidden Heart Tanks/E-Tanks/Armor Capsules.
- Polygon Ceiling: This game is a good example on how NOT to do a Video Game 3D Leap. Gameplay is very slow, there is not enough feedback (your characters will not flinch when hit), the free range 3D sections are more of a Quicksand Box, and Zero's attacks are very hard to aim in 3D.
- Remember the New Guy: Red Alert as a whole. Apparently they've always played second fiddle to the Maverick Hunters until this game.
- Underrated And Overleveled: X has never rose above a B rank hunter, but with his absence from the Maverick Hunters causes such a power vacuum a rival organization has caught up to them.
- Video Game 3D Leap: This is the first 3D Mega Man X game. At least it has this credit.