MediEvil 2 is an Action Adventure sequel to MediEvil for the PlayStation, released in 2000.Over five hundred years has passed since the undead knight Sir Daniel Fortesque defeated Zarok the Sorcerer and rescued Gallowmere. In Victorian London, one Lord Palethorn unleashes the powers of darkness from Zarok's spellbook, raising the dead and demons once again. Sir Dan too is awakened, and teams up with occult expert Prof. Hamilton Kift to stop Lord Palethorn's plan for world domination.
Book Ends: The intro shows Dan's battle against Zarock in his dragon form at the end of the first game. The 100% ending shows Dan and Kiya going back to the same arena, this time, they face Palethorn in a similar form.
Cane Fu: One of Dan's first weapons is a cane stick.
Cape Wings: The Count's cape acts as a pair of wings.
Cartoon Bomb: One of the available weapons. Dan can throw them like grenades, or drop them at his feet.
Gag Boobs: The prostitute in the Whitechapel nightclub has these. They're as large as her head, she bounces them constantly on her crossed arms, and before Dan leaves, she gets out a life bottle and gives it to him.
Losing Your Head: This is a recurring thing, done manually by Dan himself. His head is treated as an inventory item, and is used for a variety of things, the most memorable being how he can stick it onto a zombified hand, and control it. He can also switch between head and body at any time.
Meaningful Name: Palethorn's henchmen, Dogman and Mander, are transformed into a humanoid dog and a lizard respectively.
Mook Medic: Appears in Kensington. Somewhat unique in that they can only heal a small number of zombies, and can only be harmed while healing.
Nice Job Breaking It, Hero: Dan ends up bringing the final and crucial page of Zarok's spellbook right to Palethorn, giving him near-unlimited power. He starts by summoning up a colossal shadow demon. What follows isnotpretty.
Ooh, Me Accent's Slipping: In-universe example: Lord Palethorn puts on an upper-class accent to make himself sound more like a nobleman, but his natural Cockney accent tends to slip through when he becomes angry.
Paper-Thin Disguise: Two instances of it. First Dan has to dress up as a deceased aristocrat to get into the local nightclub, and later has to dress up as the Molluck King to fool the Molluck tribe. He still looks like a skeleton in either case.
Pit Girls: Kiya's role between the boxing match's rounds.
Reptiles Are Abhorrent: Mander, one of Palethorn's henchmen, is transformed into a lizard by Palethorn's magic, as a reflection of his smarmy nature.
Rescue Romance: Starts between Dan and Kiya after he releases her from her tomb, and goes to full bloom when he rescues her from The Ripper.
Retcon: The intro shows Daniel killing Zarok while in his One-Winged Angel form, so far as to have his stuffed head and legs appear in the first level, The Museum. This is odd, because after being defeated in the first game, Zarok reverted back to his usual self, before getting crushed by a huge stone.
Rise from Your Grave: Zombies do their "coffin rises from the ground" trick again. How their coffins got buried into gardens and backstreets of London is a mystery.
Tactical Suicide Boss: A problem faced by several bosses in the game, including Tyrannosaurus Wrecks (stands completely still whenever it summons minions, making its weakpoint incredibly obvious in the process), The Count (his spells can be reflected back at him using mirrors), The Ripper (makes himself vulnerable whenever he stops attacking Dan in order to attack Kiya instead), and Palethorn's Cruiser (vulnerable to being attacked from behind whenever it flies by shooting missiles).
Take Over the World: All that Lord Palethorn ever wanted was to have respect. And world domination, of course.
The Unintelligible: Most of what the Spiv says makes no sense, either, though he does audibly yell "Wait!" if you pass him without buying anything and mutters an almost unintelligible 'look at that' when the player interacts with him, what 'that' is is up to the player to decide.