Video Game / Crash Bash

Crash Bash (Crash Bandicoot Carnival in Japan) is the fifth and last Crash Bandicoot game on the PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as Crash Team Racing. Crash Bash was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.

Like how Crash Team Racing is the Crash version of Mario Kart and Diddy Kong Racing, Crash Bash is Crash's answer to the Mario Party series. Unlike Mario Party, Crash Bash has no boards, and the vs style of play consists of playing game after game and then tallying up the points, similar to Mario Kart. There are 28 mini-games, though most of them can be clumped into groups of four. For example, there are four different games that play like four-way pong, each with different tools or obstacles. Every game can be played in either free-for-all or 2-vs-2 matchups.

There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In Crash tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against Cheating Bastards.

It was only released on the Play Station Network in Japan, so only the PS One discs exist for the NA and EU regions.

Crash Bash provides examples of:

  • The Bad Guy Wins: An epic variation for completing Adventure Mode as one of Uka Uka's team, and a stern scolding for his brother's theme.
    Uka Uka: There is no where to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!
  • Breakable Power Up: In the Crate Crush, Pogo Pandemonium, Crash Dash and Medieval Mayhem sets of minigames, you'll lose the Power-Up you're currently holding if you get hit.
  • The Bus Came Back: N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is a bizarre, erroneous choice on behalf of Eurocom, since Team Evil is forced to relinquish two of their candidates to the good side...neither of which include Brio, who hates Cortex with a passion.
    • Koala Kong (who was absent after the first game) is also a playable character, while Komodo Moe rejoins his brother as a boss battle, thus acting as an effective Bus return for all the cast that didn't appear in Crash Team Racing par the "retired" Tawna.
  • Button Mashing: Defied for the Kick move in the Ballistix games; if a kick doesn't hit anything, the ability is de-activated for a split-second.
  • Character Roster Global Warming: Highly averted by introducing a new big character (Rilla Roo) and bringing back three others (Tiny, Koala Kong, and Dingodile). That's half the roster, representing two of the four play styles available.
    • Played straight in that none of them are heroic allegiance however, leaving Tiny and Dingodile forcibly drafted by Aku to maintain the rules. Somewhat ironically, the bandicoot's powerhouse Crunch was introduced the very next game.
  • The Computer Is a Cheating Bastard:
    • In some of the racing levels, there is a glitch that allows one of your opponents to get a free lap as soon as the race starts. This glitch never benefits you, and it usually occurs during the Nintendo Hard Relic Challenges, making them all the more aggravating.
    • Invoked in the gem challenges wherein you need more points than they do to win, and in most of the crystal challenges, which generally employ a handicap against you.
  • Cosmetic Award: Platinum relics are only good for increasing your completion rate and proving your supreme skill against computer opponents in that game.
  • Crate Expectations: Naturally, for a Crash game. One set of games revolves around throwing and kicking crates at each other.
  • Dueling Player Characters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebrekers are given after all games are played.
  • Earn Your Fun: At first, only sixteen games are available to you. In order to unlock the remaining twelve, you have to play Adventure Mode.
  • Excuse Plot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third Crash game.
  • Extended Gameplay: Adventure Mode stops at the last boss as far as the story is concerned. After that, there are extra games to unlock. There are also challenges to complete, but they can be ignored once you've done the previous two.
  • Everything's Better with Spinning: Crash has his traditional Spin Attack in some games. Coco gains her own version too, as do Dingodile and Rilla Roo.
  • Fake Balance: Unlike Mario Party, a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.
  • Gang Up on the Human: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes full-blown, with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.
  • 100% Completion: The relics are insanely hard to get, especially in one-player, but they can boost completion all the way to 200%. Essentially, you must face a perfectly calibrated CPU team of the best balanced characters for a particular game...and win twice in a row. Then there are platinum relics which require you to win three times in a row. To preserve some gamers' time (and sanity), there is no reward whatsoever for getting 200% completion.
  • Long Song, Short Scene: Exploited; some of the lesser-used tracks in Warped are put to greater use in this game, including the N. Gin boss track. A lot of the remixes are truncated significantly however.
  • Mix-and-Match Critters: Much like Dingodile who was introduced in Warped, Rilla Roo is a cross between a gorilla and a kangaroo.
  • Mood Whiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. One has Uka Uka throw an epic tantrum before getting shot into hyperspace, the other has him gain control of all the crystals "and ALL OF THE POWER", leading Crash and Coco into exile). Naturally both fall into Canon Discontinuity.
    • But what happens in co-op when one character is good and other is evil, you ask? Why, the two of you, who have working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.
  • Moral Myopia: Aku Aku ends up committing this in order to play the game effectively. In an ultimate battle to prove Good's superiority over Evil, he has only two players (Crash and Coco), forcing him to pragmatically use two of Uka Uka's players to even the balance. Interestingly he chooses Tiny and Dingodile. Tiny had been previously established as Brio's top henchman in Crash 2, before an eventual defection to Cortex ensued. Given Aku Aku would recall this, it would not be surprising that Tiny was chosen. As for Dingodile, prior games and setting establishments hint at him being a Brio creation as well; while he wasn't a Good Versus Good fight in Crash 2 like Tiny, he also has been proven to not be 100% loyal to Cortex entirely and has been proven to be able to put differences aside to take on a bigger threat in Crash Team Racing.
  • Nintendo Hard: Adventure Mode quickly becomes extremely difficult. Especially the Gems and Relics challenge which involve a lot of cheating CPU.
  • Padded Sumo Gameplay: the "Panic" games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively.
  • Pragmatic Villainy: Uka Uka nonchalantly allows Aku Aku to pick two of his squad to even the odds so the contest can go forward.
  • Regional Bonus: The Japanese version has Fake Crash as an unlock able player character via cheat code.
  • Rules of the Game: The crystal challenges will put restrictions on the human players but not the computers. Some gem challenges do this too. This leads to very Nintendo Hard challenges.
  • Socialization Bonus: Adventure Mode can be played with two people, and it makes the game so much easier it's laughable. Instead of one player (i.e. YOU) on your side and three against you, you now have 2 vs 2. If one player picks a character from the Good side and one from the Evil side, once you defeat the final boss, you are pitted against each other in a best 3 out of 5 contest to determine the winner of the universe. However, this contest is Crate Crush, which some characters are much better at than others.
  • Special Effect Branding: in many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their legs, and Neo Cortex and N. Brio use Jump Jetpack.
  • Tank Goodness: The Tank Wars mini-game, in which you have to off the other players while riding tanks.
  • Took a Level in Badass: Papu Papu, while still the first boss, puts up much more of a fight than in the first game. Not only is he smart enough to position himself where the player can not conventionally attack, his cane whacks are now powerful enough to cause harmful quakes on the ground and he now seems to possess the ability to voodoo several of his own little mini-Crashs to do his bidding.
  • Unexpected Gameplay Change: Even with Gameplay Roulette in effect. Most bosses are based on existing mini-games, but the first part of the final boss is a 3D space shooter not seen anywhere else in the game.
  • You Have Failed Me: Uka rants this at his minions in the Good ending, and for once, seems dead serious about it.