History VideoGame / CrashBash

15th Jul '17 9:14:55 PM legoking831
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* ColorCodedMultiplayer: In some of the games (such as Pogo Pandemonium and Ring Ding), you will be designated to specific color. Player 1 is yellow, player 2 is red, player 3 is blue, and player 4 is green.


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** In Tank Wars, the AI can rotate their turret ''faster than you.'' This is because of the fact they have the ability to "lock on" to you, where as you simply have to rotate left and right until you get your aim down.
15th Jul '17 8:45:09 PM legoking831
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** Games like Ballistix and Crash Dash, where there's no real way to impede your progress directly, generally avert this.

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** Games like Ballistix and Crash Dash, Ballistix, where there's no real way to impede your progress directly, generally avert this.



** In Crash Dash, although the AI can't actively gang up against you, they still will ''only'' use weapons on you. This goes for the Pogo Pandemonium levels as well.
** Something to note, though, that in some games this can actually end up backfiring against their favor. In the first two Tank Wars games, for example, they will still target the human even at opposing corners, and will shoot their weapon which will cause it to hit them in the face because they're facing a wall. In Pogo Padlock, this puts them at a disadvantage because they end up never stealing squares from each other.



* SpecialEffectBranding: in many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified gas-powered pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their heels, and Neo Cortex and N. Brio use JumpJetpack.

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* SpecialEffectBranding: in In many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified gas-powered pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their heels, and Neo Cortex and N. Brio use JumpJetpack.
14th Jul '17 4:45:15 PM legoking831
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* AndNowForSomethingCompletelyDifferent: The first six game types (Ballistix, Polar Push, Pogo Pandemonium, Crate Crush, Tank Wars, and Crash Dash) have four arenas that all play very similarly to each other with usually a gimmick or two unique to each of the specific levels. However, the Medieval Madness levels all play completely different from each other, the only thing consistent between the four being that all of them take place in a circular arena.
* ArtificialStupidity: Even though the game is NintendoHard, it's surprisingly not because the AI is very smart. In fact, the AI in this game will sometimes do...downright ''baffling'' things. One point of notice is that in Crate Crush, the AI is quite fond of taunting, which leaves them open to attacks more often than not. Particularly ridiculous though is that they will taunt... ''while they are carrying a weight''. You know, the thing that ''kills you'' if you hold onto it for too long?
11th Jul '17 8:56:36 PM Luigifan
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* TheBadGuyWins: An epic variation for completing Adventure Mode as a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and Coco to run for the lives upon realizing how dire the situation is]].
-->'''Uka Uka:''' There is no where to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!

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* TheBadGuyWins: An epic variation for completing Adventure Mode as a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and Coco to run for the their lives upon realizing how dire the situation is]].
-->'''Uka Uka:''' There is no where nowhere to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!



** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that are not just slippery but also tilting.

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** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that are is not just slippery slippery, but also tilting.



* BreakablePowerUp: In the Crate Crush, Pogo Pandemonium, Crash Dash and Medieval Mayhem sets of minigames, you'll lose the PowerUp you're currently holding if you get hit.

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* BreakablePowerUp: In the Crate Crush, Pogo Pandemonium, Crash Dash Dash, and Medieval Mayhem sets of minigames, you'll lose the PowerUp you're currently holding if you get hit.



** Koala Kong (who was absent after the first game) is also a playable character, while Komodo Moe rejoins his brother as a boss battle, thus acting as an effective Bus return for all the cast that ''didn't'' appear in ''VideoGame/CrashTeamRacing'' par the "retired" Tawna.

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** Koala Kong (who was absent after the first game) is also a playable character, while Komodo Moe rejoins his brother as a boss battle, thus acting as an effective Bus return for all the cast that ''didn't'' appear in ''VideoGame/CrashTeamRacing'' par except the "retired" Tawna.



* TheCameo: Penta Penguin, Ripper Roo and N. Gin are reduced to being this in Snow Bash, El Pogo Loco and N. Ballism respectively.

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* TheCameo: Penta Penguin, Ripper Roo Roo, and N. Gin are reduced to being this in Snow Bash, El Pogo Loco Loco, and N. Ballism respectively.



* DuelingPlayerCharacters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebreakers are given after all games are played.

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* DuelingPlayerCharacters: If playing a two player two-player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebreakers are given after all games are played.



* ExcusePlot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third Crash game.

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* ExcusePlot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third Crash ''Crash'' game.



* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. A lot of the remixes are truncated significantly however.

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* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. A lot of the remixes are truncated significantly however.significantly, though.



* MoodWhiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. [[spoiler: One has Uka Uka throw an [[VillainousBreakdown epic tantrum]] before [[DisneyVillainDeath getting shot into hyperspace]], the other has him [[TheBadGuyWins gain control of all the crystals]] "[[ChewingTheScenery and ALL OF THE POWER]]", leading Crash and Coco into exile). Naturally both fall into CanonDisContinuity.]]
** But what happens in co-op when one character is good and other is evil, you ask? [[spoiler: Why, the two of you, who have working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.]]
* NintendoHard: Adventure Mode quickly becomes extremely difficult. Especially the Gems and Relics challenge which involve a lot of cheating CPU.

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* MoodWhiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. [[spoiler: One [[spoiler:One has Uka Uka throw an [[VillainousBreakdown epic tantrum]] before [[DisneyVillainDeath getting shot into hyperspace]], the other has him [[TheBadGuyWins gain control of all the crystals]] "[[ChewingTheScenery and ALL OF THE POWER]]", leading Crash and Coco into exile). Naturally both fall into CanonDisContinuity.CanonDiscontinuity.]]
** But what happens in co-op when one character is good and other is evil, you ask? [[spoiler: Why, [[spoiler:Why, the two of you, who have been working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.]]
* NintendoHard: Adventure Mode quickly becomes extremely difficult. Especially the Gems and Relics challenge challenges, which involve a lot of cheating CPU.



** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you get hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]

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** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills kill you if you get hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it it, though...]] [[spoiler:by ''throwing'' the crate.]]



* TookALevelInBadass: Papu Papu, while still the first boss, puts up much more of a fight than in the first game. Not only is he smart enough to position himself where the player can not conventionally attack, his cane whacks are now powerful enough to cause harmful quakes on the ground and he now seems to possess the ability to voodoo several of his own little mini-Crashs to do his bidding.

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* TookALevelInBadass: Papu Papu, while still the first boss, puts up much more of a fight than in the first game. Not only is he smart enough to position himself where the player can not conventionally attack, his cane whacks are now powerful enough to cause harmful quakes on the ground and he now seems to possess the ability to voodoo several of his own little mini-Crashs mini-Crashes to do his bidding.
9th Jul '17 11:29:37 AM Fretless94
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* WhereAreTheyNowEpilogue: The Japanese version of the game adds descriptions of what happened to each of the characters.
** Crash seals away Uka Uka, and to his surprise, he's congratulated by Tawna...or what he thinks is Tawna. It's actually a hologram of a more adult Coco.
** Coco continues work on a computer program she was working on before the tournament interrupted her. With it, she can scan her body and show a projection of herself as an adult, with the intent of becoming an IdolSinger.
** Tiny forgets about his past as a servant of Cortex and Uka Uka, and celebrates his victory while holding a big screw, which he unknowingly took from Cortex's latest invention.
** Dingodile scorches everything with his flamethrower while celebrating his win.
** Cortex attempts to take over the world again using a big robot, but his plan falls apart due to a missing screw, which Tiny took.
** N. Brio gets over his feelings of inferiority to Cortex and decides to take over the world by himself. He concocts a plan to combine the DNA of a bandicoot and a kangaroo to create a bandiroo.
** Koala Kong goes back to Hollywood, but faces a sharp drop in popularity after the tournament exposed him as being evil.
** Rilla Roo decides to open a yakiniku (grilled meat) restaurant in Hollywood with Dingodile, and also become Koala Kong's manager.
30th May '17 7:01:46 PM MisterVercetti
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* GangUpOnTheHuman: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes [[SpitefulAI full-blown]], with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.

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* GangUpOnTheHuman: It zigzags In standard matches, computer players will target each other as much as they'll target you, while in Gem and Crystal Challenges, you're typically at a disavantage, but the computer still won't actively target you. In Relic Challenges, however, the trope starts getting played [[NintendoHard hair-pullingly]] straight, depending on the difficulty level - in last-man-standing game being played:
** Games like Ballistix and Crash Dash, where there's no real way to impede your progress directly, generally avert this.
** Endurance-based
games such as like Polar Push, Crate Crush, and Tank Wars, Wars generally just have all three computer players gang up on you.
** Point-based games like Pogo Pandemonium and Medieval Madness take it to ludicrous extremes, as
the AIs AI will usually actively coordinate to take you down. One player will typically focus on racking up as many points as possible, the second will block you off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, from scoring and Relic challenges, this trope becomes [[SpitefulAI full-blown]], with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, obtaining powerups, and the Crystal challenges usually give third will act as a bodyguard for the scorer and attack you a situational disadvantage.whenever possible.
23rd May '17 7:59:10 AM TyeDyeWildebeest
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* EnemyPosturing: When you start Papu Papu's boss fight, he's protected by a shield. After you beat his [[FlunkyBoss flunkies]], he'll start laughing and gloating at you, which will cause his shield to dissolve and leave him open to attack.
4th Mar '17 9:49:49 AM nombretomado
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* AsymmetricMultiplayer: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.

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* AsymmetricMultiplayer: Unlike ''MarioParty'', ''VideoGame/MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.
2nd Mar '17 6:00:25 PM Getta
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** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you get hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]



** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you gets hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]
2nd Mar '17 10:39:01 AM ShadowLordHeishin
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** The Crystal challenge for Metal Fox has yellow- and green-colored mines instead of the normal gray and black ones. These mines both replace the mines normally used by the players and fall from the sky in boxes. Getting hit by any mine from ''either source'' instantly kills you.
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