is an upcoming RTS
set IN SPACE!
Created by Uber Entertainment
and funded by Kickstarter
, it follows factious robots in their seperate (and conflicting) quests to conquer the galaxy. Players have control over all robots in their army and can build an empire across multiple star systems.
As you might guess from the title, it's another Spiritual Successor
to Total Annihilation
(the other being Supreme Commander
), this time on a galactic scale.
This game provides examples of the following tropes:
- Absent Aliens: The only thing known about the Progenitors is that every single robot believes 1) they must be eliminated at all costs, and 2) they are even now preparing to attack and destroy the robots.
- After the End: "The Age of Humanity is long past..."
- Apocalypse How: All the way up to Class X, at least for small planets.
- Apocalypse Wow: The dev team's goal, at any rate. If you're going to see it a lot (it's the name of the game after all), it might as well be spectacular!
- Anti-Air: Missile turrets attack ground and air; Flak turrets only target air, but are more powerful.
- Arbitrary Headcount Limit: Completely averted.
- Baby Planet: All the planets seen are substantially smaller than would be stable spheres. The smallest of those can be equipped with engines. See Colony Drop.
- BFG: Several advanced buildings and units.
- Colony Drop: The Halley Engine allows players to change the orbits of medium to small planets. The new orbit does not have to be stable, or free of other planets...
- Colour Coded Armies: With no unit cap, this is the only way to have a hope of telling what's going on in any large battle.
- Construct Additional Pylons: Completely justified in game as you're taking part in a rolling war where the robots travel to planets, use up all the resources and then after that solar system is all used up move onto the next; requiring by necessity that they construct everything needed to wage war on the go.
- Critical Existence Failure: Commanders can walk around just fine with next to no HP, but one hit over that and they turn into a mushroom cloud.
- Cyber Cyclops: A few of the robots have this.
- Death from Above: Orbital Lasers take a while to build, but if the other side doesn't have anything to shoot them down...
- The unit description even says "death from above".
- Decapitated Army: Rather justified in that the Commander is supposed to be controlling everything. Once he's dead, the rest of the army self-destructs.
- Defeat Equals Explosion: Everything explodes when defeated, but Commanders explode massively when destroyed.
- Drop Pod: Shown in the trailer, not yet implemented in game. Hinted at in recent news posts, however.
- Earth-Shattering Kaboom: It's in the name.
- Earth-Shattering Poster: The cover art of the box.
- Easy Logistics: The only thing you need to worry about are energy and metal; everything else is automatic.
- Energy Weapon: The Orbital Laser, Umbrella, and Uber Cannon.
- Fragile Speedster: All unit types have a basic scout that is this.
- Fog of War: You can only see what your troops see, and some buildings have a firing radius larger than their sight range. Radar is a must for getting their full effect... and getting warning of the approaching hoard.
- Glowing Mechanical Eyes
- Hero Unit: The Commanders; once they're destroyed it's Game Over.
- Humongous Mecha: The Commanders are a bit over 10 meters tall. The rest of the buildings and units are similarly large, as seen in these scale images.
- Instant-Win Condition: Kill the enemy's Commander? Victory!
- Keystone Army: Lost your Commander? Buh-buy now.
- Killer Robot: Everything in the game.
- Kill Sat: Orbital lasers.
- Macross Missile Massacre: Many units shoot missiles. There is no unit cap.
- Not Hyperbole: Yes, you can actually annihilate planets over the course of the game.
- Nuclear Option: Little bit on the small scale but still devastating to bases built compactly.
- Oh Crap: Can happen numerous ways. Enemy got a Kill Sat over your base and you've got nothing that can hit it? A thousand tanks closing from all sides? Minor planet about to fall on your head? Oh Crap.
- Orbital Bombardment: If the enemy doesn't have any Umbrellas to shoot down orbital units, an orbital laser is practically unstoppable. Just make sure that while you're busy reducing buildings to dust, the other side isn't returning the favor...
- Real Robot: Pretty close.
- Refining Resources: From the start you can built "Tech 1" energy and Metal Extractors but can only built "Tech 2" when you've built a higher level worker.
- Ridiculously Fast Construction
- Robot War: The backstory suggests it started out like this, but by the time the game starts, its Robots Vs. Robots.
- Shout-Out: One of the names in the random name generator for planets is SR388.
- Space Base: Currently has the "Moon Base" variant.
- Single-Biome Planet: Averted with planets having polar regions and wooded areas.
- Spiritual Successor: To Total Annihilation.
- Straight for the Commander: Since taking the Commander out is the only way to win, this will happen eventually.
- Tank Goodness: All the vehicles look like some kind of tank. Some have anti-air missiles, some have BF Gs, and some are mobile artillery.
- Teleporters and Transporters: Teleporters look a lot like stargates while at time of writing transporters are planned but not yet in.
- There Is No Kill Like Overkill: Actively encouraged.
- The Wiki Rule: Of course.
- This Is Gonna Suck: One of the possible reactions to seeing five hundred enemy tanks appear from one direction while three hundred (each) fighters and bombers roar in from the other. Give or take a few hundred.
- We Have Reserves: By then end you're usually cramming out so many units you tend to send out hordes with little regard to whether they survive or not. Averted early game where losing a few Worker Unit can be a large set back.
- Walk, Don't Swim: Commanders walk on the bottom of seabeds while all construction in the water are placed on floating rafts.
- Walking Tank: A few of the more powerful Bots are this.
- World Shapes: The default shape is spherical, but any mesh shape could be imported if desired.
- Worker Unit: Your commander can create buildings but you're going to need some dedicated units to get anything done before your untimely death.
- You Require More Vespene Gas: Energy and Metal, although both are infinite the challenge comes from producing enough to meet demand.
- Zerg Rush: A viable tactic in the early stages of the game is overrunning limited defenses with weak bots; this was a popular tactic of Uber's Community Manager Brad.