YMMV: Planetary Annihilation

  • Broken Base:
    • The Steam storefront page advertised that the game would ship with an offline single player mode after it got out of alpha. Fast-forward several months- the game has been officially released and is online-only. As of early September, the host servers are apparently unable to handle player traffic, leading to numerous connection issues and errors. Offline mode eventually came out in October.
    • That the alpha cost an unprecedented 100 bucks on Steam and the final version launched at 30 has also raised some hackles. It was the amount that unlocked Alpha access on the original Kickstarter.
    • A decent amount of controversy occurred after the early access version of the game was released in retail stores, an act which many viewed as a money grab.
    • Quite a bit ensued after it was discovered in a beta version of a build that a commander exclusive to kickstarter backers at $50+ and those who had purchased the $200 limited edition version of the game was being retextured and sold for $10 as a charity item. This was only worsened by the Community Manager denying that the model was identical even though users had access to the files, along with locking civil disucssions on the topic and temp banning one of the more vocal forum members on this issue without warning.
  • So Cool It's Awesome: So much that SpaceBattles.com initially took to affectionately calling it Space Battles: The Game.
  • So Okay, It's Average: The game plays more-or-less like a bare-bones version of Supreme Commander or Total Annihilation; it received lukewarm reception from game critics, as aside from the "wow" factor from the planetary scale, there isn't much in the way of variety or depth.
  • Tier-Induced Scrappy: Naval are very situational, because many maps have little to no water, but are very very powerful under the right circumstances.