Mystic Warriors: Wrath of the Ninjas
is an arcade Action Game
released by Konami
in 1993. It's a Spiritual Successor
to Sunset Riders
, except with ninjas for added awesomeness.
In a futuristic Dystopia
, an evil corporation by the name of Skull Enterprises has taken over Japan and is about to Take Over the World
. All that stands between them are a Five Ninja Band
who are targeted by Skull forces: Spyros, an American Ninja; kabuki warrior Keima; Kojiro, a Samurai; street smart African American Buddhist monk Brad; and Yuri, a kunochinote
. However, the game can only support up to four players. This is because one of your allies is captured at the beginning of the game and most of it is spent rescuing your ally from certain death.
TV Tropes captured these examples:
- Acrofatic: The big guy from the Wolfpack Boss in stage 7 is very agile.
- Action Girl: Yuri, if she's not the Distressed Damsel.
- Attack Its Weak Point: Some of the bosses are defeated this way.
- Almost Dead Guy: The 4th stage boss.
Player: "Where is our friend?"
Boss: "(Evil Laugh) Poor guy...your comrade...is now... *Dies*"
- Badass in Distress: Whichever ninja gets captured. If it's a four player game, it's whoever is unlucky enough to not get picked. Otherwise, it's randomly chosen.
- Bald of Evil: The first boss and the train pilot of stage 6, as well as the final boss before boarding his mecha suit.
- Barefisted Monk: Brad.
- Bittersweet Ending: Skull is destroyed, but your ally sacrificed his/her life to help you. The remaining ninjas stand and mourn their now dead friend, and leave.
- Black Best Friend: Brad.
- Blade on a Stick: Yuri and the second mid-boss of the last stage uses a naginata.
- Blow You Away: Keima surrounds himself in a wind barrier for picking up a blue orb.
- Calling Your Attacks: Whenever you pick up a yellow orb, your character does this. For instance:
Spyros: "Ninpou Jigoku Okugi!"
- The Cameo: A drive-in theater in the first level is playing part of the intro to Sunset Riders on the big screen with Steve shooting an enemy. Not surprising as they're made by the same team.
- Color-Coded Multiplayer:
- Spyros - Blue
- Keima - White
- Kojiro - Yellow
- Brad - Black
- Yuri - Pink
- Conservation of Ninjutsu: Made more blatant in later levels where the ninjas replace skull soliders.
- Cool Shades: Brad.
- Cores and Turrets Boss: The Skull Tank in level 5 and Skull Train in level 6.
- Darker and Edgier: Compared to Sunset Riders, which had some comical moments.
- Dual Wielding: Kojiro uses twin swords.
- Engrish: The intro during attract mode.
- Executive Suite Fight: Subverted. You find the last boss inside his office struggling to call for backup. Cornered, he gets in a Mini Mecha and it becomes a Rooftop Confrontation instead.
- Expy: The stage 1 boss is a futuristic incarnation of Paco Loco of Sunset Riders while the final boss also resembles a smaller version of Big Fuzz (the Stage 3 boss) from Contra III.
- Eyepatch of Power: The Skull Train conductor.
- Flash of Pain: Like most other Konami games, bosses and mini-bosses flash white when hit and turn red when near death. Also, there are mooks and destructible objects with multiple hit points, which will also flash red when near death. This is a "seizure boss game", in which it could be dangerous to play if you're epileptic.
- Flunky Boss: Stages 3 and 5.
- Gatling Good: Some of the enemies use them against you.
- Goggles Do Nothing: The first three bosses just seem to wear them because they look cool.
- Gory Discretion Shot: Your character killing the 8th boss.
- High Altitude Battle: Stage 7 has you jumping from plane to plane while trying to board the enemy airship.
- Heroic Sacrifice: Two thirds of the way into the game, your captured ally you saved in the previous level sacrifices his/her life to save you from a trap by the sixth stage boss.
- Highly Visible Ninjas
- Hyperactive Metabolism: The pickups restore a block of health, save for the Sukiyaki which fully heals you.
- I Cannot Self-Terminate: The 8th bossnote who kidnapped your ally asks whoever did the most damage to him to finish him off.
Boss: "I'm a good loser. Please finish it for me!"
- Life Meter: The default setting being three hits.note
- Macross Missile Massacre: The Skull Tank and the final boss.
- McNinja: Spyros and Brad.
- Mega Corp.: Skull Enterprises, about as evil as they come in this genre.
- Mini Mecha: The final boss faces you in one.
- Mooks: The Skull soldiers. Later throughout the game, the Skull ninjas come into play.
- Minecart Madness: Stage 6.
- Naginatas Are Feminine: Yuri's main weapon.
- Name's the Same: Spyros is not a dragon, Kojiro's not with Team Rocketnote , and Yuri is not Ryo's sister.
- Playing with Fire: In case Yuri picks up a blue orb, she will be surrounded in a ball of fire... as a shield!
- Pre-Ass-Kicking One-Liner: Similar to Sunset Riders, bosses start with one of these.
- Precision-Guided Boomerang: The first sub boss of Stage 9 attacks you with a giant windmill shuriken.
- Prehensile Hair: Keima attacks with his hair as his melee attack.
- Recycled IN SPACE!: Sunset Riders with ninjas.
- Rise to the Challenge: Most of Stage 9. The first half combines this with Elevator Action Sequence and Outrun the Fireball.
- Roaring Rampage of Rescue: Your main quest is to rescue your buddy from the evil Skull Enterprises by killing every damned Skull soldier and ninja in your way. But when your buddy sacrifices his/her life to save you at the end of Stage 6, the rest of the game becomes a Roaring Rampage of Revenge, as you set out to make Skull pay.
- Rocket Punch: Used in the first phase of the final boss, except it tries to grab you.
- Sequential Boss: The last boss has three phases.
- Shock and Awe: The fourth boss attacks with electricity.
- Spyros, Kojiro, and Brad had electric-themed round barriers upon picking up the blue orb.
- Short-Lived Big Impact: Played with by a line from the opening sequence:
It's sure to be mega-hit!
- Shows Damage: Some bosses fit this, usually overlapping with their seizure times at critical health.
- Slipknot Ponytail: Yuri.
- Spread Shot: Spyros, Keima, and Kojiro have this in their second power level. Brad has one in his third. Only Yuri doesn't have one.
- Flechette Storm: Alongside spread shots, getting a power level that comes with rapid-firenote also helps.
- Storming the Castle: Levels 8 and 9.
- The Smurfette Principle: Yuri's the only playable female character.
- Stripperiffic: Yuri.
- Sunglasses at Night: Brad and the final boss when not in his Mini Mecha.
- Super Not Drowning Skills: Stage 3, especially during the boss battle.
- This Is a Drill: Stage 3's submarine boss has this as an attack if you keep climbing the walls.
- Totally Radical: The exchange between the second boss:
Boss: "My Rocket is the best!"
- Under the Sea: Half of Stage 3 is in a flooded cave. The boss is even fought underwater.
- Vocal Dissonance: The Dragon of the Skull forces frequently switches between a deep voice and a higher pitched voice.
- Warm Up Boss: The first one's only attack is a flamethrower, and it's really easy to dodge. The second boss is even easier, just jump over the spiked balls he drops.
- Wake Up Call Boss: The one in stage 3. It drops tons of bombs and frequently has enemies swimming in firing harpoons. Can also be That One Boss.
- Wolfpack Boss: Stage 7 has you facing three bosses. You face the two smaller ones in a Dual Boss style before facing the third one, though. However, he can still be hit at anytime, but he'll stay out of the way until the other two are gone.
- X Meets Y: Shinobi meets Contra.
- You Gotta Have Blue Hair: Keima.
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