Video Game: Mega Man Powered Up
Mega Man Powered Up
is a Video Game Remake
of the first Mega Man
game, with everything made ridiculously cute
, released for the PSP
This game goes by the first game's story, a Mad Scientist
known as Dr. Wily takes 8 robots (Go down the page for a better explanation) from the benevolent Dr. Light, and his Helper Robot, Mega, decides to become a battle robot to save his brothers.
The game is unique in it that you don't just get to play as Mega Man, and not just Proto Man, but every Robot Master in the first game
, as well as Roll. The game also throws in many extras, including a "Classic Mode" (which recreates the original layouts of the stages in the games format, and even reuses the original music), a challenge mode, and even a level editor.
- DLN-003: Cut Man, weak to Super Arm, gives you Rolling Cutter
- DLN-004: Guts Man, weak to Time Slow, gives you Super Arm
- DLN-005: Ice Man, weak to Hyper Bomb, gives you Ice Slasher
- DLN-006: Bomb Man, weak to Rolling Cutter, gives you Hyper Bomb
- DLN-007: Fire Man, weak to Ice Slasher, gives you Fire Storm
- DLN-008: Elec Man, weak to Oil Slider, gives you Thunder Beam
- DLN-00A: Time Man, weak to Thunder Beam, gives you Time Slow
- DLN-00B: Oil Man, weak to Fire Storm, gives you Oil Slider
Suffice to say, the game received much acclaim when it was released, but due to a combination of the PSP
getting off to a slow start, as well as fans being alienated by the chibi art style, the game flopped in sales, axing any plans to release further remakes of the NES
Mega Man games.
Compare Mega Man: Maverick Hunter X
, a remake of the first game
in the Mega Man X
series, which is also for the PSP
This game provides examples of:
- 100% Completion: To get this in your New Style Mode file, you'd have to clear every stage on every difficulty as every character! There are also Construction Packs to collect in order to expand the Construction Mode.
- Adaptation Expansion: But not by much, they added an intro stage, two new robot masters (Oil Man and Time Man), and another fortress boss.
- A.I. Breaker: Guts Man is pretty good at this.
- Another Side, Another Story: Most of them work on the premise of Dr. Wily rejecting one of the bosses from reprogramming.
- Ambiguously Gay: Elec Man seems to be. Although his interest in Roll implies that he's Camp Straight.
- Badass Baritone: Proto Man is strangely voiced this way.
- Big Bulky Bomb: Bomb Man's Desperation Attack takes this form.
- Boss Banter
- Boss Rush: The Challenge Mode has these, though the only boss left out is the Warm-Up Boss.
- Boss Warning Siren: The game had this, despite not being present in the other games from the classic series.
- Bowdlerise: Oil Man's color scheme was changed when brought out of Japan.
- Casting Gag/Role Reprisal: The voice actors from The Ocean Group voice act for this game...and they voice acted for the Ruby Spears TV show several years ago!
- Cloning Blues: Done in everybody's story mode, and can also be done literally.
- Came Back Wrong: All of the Robot Masters you face in Castle Wily have off colour palettes, have different, noticeably glitched voice quotes during battle, have Wily's logo in their health bars instead of their mugshots, and there are no bits of dialogue before those fights. When creating one's own stages, if the player is playing as a Robot Master and that paticular Robot Master is also the boss set for the stage, then the boss will have the same off colour palette and Wily logo as the refight in Castle Wily.
- Clock King: Time Man, in a sense.
- Colour Coded Time Slow: Everything turns a shade of purple when time slows down.
- Continuity Nod: Proto Man's (Clone) strategy is the same as in Mega Man 3, jump around, and when he reaches the ground, shoot three times, repeat.
- Continuity Snarl: A few parts in this game seem to become this. Proto Man says he has an unstable Nuclear Core, but this is in the first game, so it's actually an unstable solar core.
- Than again, this was supposed to be the be a retelling of the Mega Man (Classic) story per Keiji Inafune's design, so perhaps this was done on purpose.
- Time Man and Oil Man could also be seen as this.
- Defeat Means Friendship: If you defeat the Robot Masters as Mega Man with just the Mega Buster, Mega Man will bring the damaged, but still functional Master back home so Dr. Light can reprogram him. You can then play as them. Using any other weapon will destroy them.
- Dig Attack: One of Guts Man's attacks is to dig into the ground, then jump out from under the player carrying a Guts Block. He only uses this attack in New Style Mode, and only if the difficulty isn't set to "Easy". In "Hard", he does this three times in a row, the first two times immediately throwing the Guts Block upon surfacing.
- Downloadable Content: From Roll to her costumes.
- Proto Man was also made this for anyone who couldn't beat Challenge Mode
- Easy-Mode Mockery: You don't get to fight Wily Machine's second form in Easy Mode, nor do you get to see him beg for mercy. He simply flies away in his capsule, laughing out "Maybe next time!", and the regular stage clear theme plays instead of the game clear theme. The rest of the ending is unchanged, however.
- Elemental Rock-Paper-Scissors: It's a Mega Man game, so this is a given, though switched around for the two new Robot Masters.
- The End... Or Is It?: Played almost completely straight in the ending, saying that Dr. Wily is ready to work for a peaceful tomorrow, but the ending says, "Or so it seems...", and given that he's feigned mercy several times in the original games...
- Evil Counterpart: The Evil Clone from the first game returns, but it's the robot you play as that's copied, and, oddly, their personalities are completely different from the ones they've been created from, an example would be that Ice Man's doesn't have Funny Schizophrenia, Proto Man's seems more carefree and less self conscious, and Elec Man's counterpart has less Incest Is Relative moments, as well as not having the ridiculously conceited voice that the real one has.
- Some lines suggest that it's the same AI every time, and it's simply the body that's changing.
- Evil Twin: What "Mega Man?" seems to be.
- Final Exam Boss: Dr. Wily himself in the Normal and Hard difficulties. The Copy Robot's Mega Man form could count as well.
- For Great Justice/Justice Will Prevail: This makes up about half of Fire Man's dialogue. The other half consists of fire puns.
- Freudian Excuse: The reason Time Man's such an arrogant prick is because of self-esteem issues involving his status as an unfinished robot.
- Proto Man seems to have this as well. It's implied he ran away from home as Dr. Light activated him before fixing his power core. When he meets Time Man, he ain't happy Dr. Light pulled this again.
- Fun Size: The art style of the robots.
- Funny Schizophrenia: Ice Man, when evil, seems to grapple with this. Normally he's a dutiful military bot. When evil, a Private part of him seems reluctant to fight you, but it's fought off by a more General refusal to deviate from the mission. Which mostly involves shooting you.
- Not just when he's evil, either way, he still has the split personality. Oddly, his Evil Counterpart doesn't seem to have this quirk.
- Genre Savvy: When Fireman fights his Evil Twin, the double attempts to invoke a Breaking Speech on him. It completely backfires, much to its frustration, when Fireman realizes that someone has actually gone through the trouble to clone him, and that must mean he's a real hero now!
- Ham-to-Ham Combat: Fire Man VS Fire Man. FIRE! FIRE! REALLY COOKIN'! ON FIRE! FIRE!
- Hot-Blooded: Fire Man, obviously.
- Improbable Weapon User: Roll, whose weapons include a broom, candy canes, fish, a bug-catching net, an umbrella and more.
- Incest Is Relative: Well, Roll seems to have feelings for Mega. The conversation with her and her Evil Twin seems to show this.
Copy Roll: How do you do, Original Roll? I bet you're worrying about your precious Mega. Ha ha ha...
Roll: What?! I...but t-that's not what I'm thinking at all!!
Copy Roll: You and I are one in the same. I know everything about you. It's OK, I'll tell him for you...or are you going to try and stop me...?
- Inconsistent Dub: Mega Man's civilian name was changed to Mega in this game. This does makes sense from the standpoint of Rock -> Rockman therefore Mega -> Mega Man, but Mega Man's civilian name had always been Rock ever since the original game, and "Mega" doesn't fit with the Musical Theme Naming with Roll.
- Incredibly Lame Pun: Several of the Robot Masters sentences usually have 3 or more puns.
- Ice Man's personality is more or less an Incredibly Lame Pun off of Bi-polar Syndrome.
- Fire Man is already noted to be hot-blooded.
- Oil Man could be described as slick.
- Jive Turkey: Oil Man.
- Large Ham: Elec Man has traits of this.
- Fire Man's an even larger ham. "JUSTICE WINS!"
- And Dr. Wily is rather large ham too.
- Leitmotif: The Fortress Boss tune becomes Wily's, although it's much slower and quieter.
- Let's Play: One is done by Azure Blade 49
- Level Editor: This is the only official game outside of ROM hacks that lets you create your own levels.
- Lighter and Softer: The original Mega Man 1 was already fairly lighthearted, but Powered Up makes it seem even more so.
- Luke, You Are My Father: In Proto Man's story, he subtly implies he was indeed created (or at least modified) by Dr. Wily.
- Mirror Boss: The Copy Robot.
- Mythology Gag: There was also an Oil Man in the infamous Mega Man 3 (DOS) for the PC.
- The Nicknamer: The Copy Robot gives nicknames for everyone but Oil Man. It even calls Mega Man "Blue Bomber".
- Nintendo Hard: Unsurprisingly, because it's a remake, it's not as hard as the first game, but it is still hard.
- Nostalgia Level: The game contains an Old Style Mode, which emulates the level design and gameplay with the Powered Up game engine as closely as possible, right down to the original NES soundtrack.
- Outside-the-Box Tactic: Using the surfboard function of the Oil Slider delivers massive damage to CWU-O1P's bubble barrier.
- Promoted to Playable: The other robots.
- You can also gain Mega Man's powers from later in the series, specifically unlocking Mega Man S(lide) and Mega Man C(harge). (Translation: Mega Man from 3) The Slide version is mostly useless except as a combat tactic, as there are no levels designed with it in mind, but the Charge version is devastatingly overpowered.
- Psycho Electro: Elec Man has shades of this.
Elec Man: Mmm...to watch my beautiful bolts fly to the top of your head...to hear your delightful shrieks...
- This applies even when he's the good guy. He sounds a bit too excited just before he fights Wily.
- Pyro Maniac: Fire Man. Almost every single line he gives has "Fiiiiiire!" somewhere in it.
- Retraux: You can download scenery packs of the original NES stages for the Construction Packs, even NES versions of Time Man and Oil Man's stages! (Unfortunately, no NES renditions of the Time Man and Oil Man songs play in these stages.)
- Also, the bosses have a "Classic" difficulty setting for Challenge modes where their AI is made as similar as possible to their original NES counterparts. They also have the NES Boss music playing when fighting them, and the rooms between boss fights have the "Item Get" theme from Mega Man 2 playing in them.
- Ridiculously Human Robots: This is still a Mega Man game, you know.
- Rule of Cool: With the Oil Slider, you can jump on oil you've just shot, and it turns into your own surf board.
- Scarf of Asskicking: Proto Man again. Oil Man also has a scarf, and his dialogue with Proto Man has him bragging about both of them having scarves. An additional thing to note is that Oil Man's scarf is later used in the Archie Comics adaptation to hide the Uncle Tomfoolery concepts.
- Sequel Hook: The aforementioned The End... Or Is It?.
- Shout-Out: Plenty to the old Ruby-Spears TV Show, such as an evil Robot in a scarf trying to tempt the good guys into joining Dr. Wily.
- The manner in which the CWU-01P says "E-li-mi-nate" sounds like a Never Say "Die" variant of the Daleks' "Ex-ter-mi-nate."
- In Hard Mode, Time Man gains the ability to dodge most projectiles that don't directly hit his head (sans the Thunder Beam) while time is slowed down. Sound familiar?
- Shown Their Work: Elec Man respects how much energy Fire Man puts out in Watts. Anyone who has taken a basic science lesson knows that heat energy is measured in Joules. However, you CAN measure a flame's Heat Release Rate (HRR) in Watts since a Watt equals a release rate of one Joule a second.
- Smug Super: Elec Man has traits of this too.
Elec Man: I win, naturally.
- Stealth Pun: Ice Man has a bipolar disorder...
- Elec Man's stage music includes an electric guitar solo.
- Time Man's stage is rife with time puns. For one, the whole stage is basically an obstacle course in timing.
- It also includes sections where you have to navigate past a series of time bombs.
- Oil Man VS...anyone.
- Oil Man's slick personality could count as one.
- The Stoic: If Guts Man is evil, he still retains a recognizable Dumb Muscle personality. However, if he resists Wily's programming, he's arguably the most calm and level headed of the robots. Of course, that won't stop him from pounding the opposition into the pavement.
- Suddenly Fluent in Gibberish: Ice Man apparently can understand the Yellow Devil.
Yellow Devil: Bumo... Bumomomo! Bumomo Bumomomomo Bumo!
Ice Man: Hmm, hmm, I see... But I also have my own mission... I can not allow you to derail me.
- Supernatural Gold Eyes: Fire Man gets these when about to face Ice Man (even when the player is playing as Fire Man himself) and Roll (who naturally gets scared at the sight of them).
- That Makes Me Feel Angry: Mega Man let's it be known that he's "really angry" when facing Dr. Wily as the Final Boss.
- This Is Unforgivable!: Before the final battle, Mega Man tells Dr. Wily, "I won't forgive you for this!"
- The Unintelligible: The Yellow Devil, who speaks in nothing but variations of "Bumomomomo!" Cut Man hilariously tries to speak to him in this way, only to get him angry, but since we never have any idea what was actually said, you might chalk this one up as a Noodle Incident variant. Plus, Yellow Devil says the same thing no matter what.
- This Looks Like A Job For Oil Man: Every stage has been carefully redesigned so that all of the Robot Masters can pass them. There are even alternate paths created specifically for them to take in the eight main levels, most of them holding Construction Packs.
- Title Scream
- Uncle Tomfoolery: Again, Oil Man.
- Warm-Up Boss: Incredulously, it's a King Mook version of the Boss in Mook Clothing. Irony!
- What If?: What if Wily skipped over kidnapping one of the other Robot Masters?
- What Kind of Lame Power is Shooting Oil, Anyway?: You can shoot oil with the Oil Slider weapon...but you can only shoot one shot at a time, making the ability useless, also amping the difficulty for Oil Man's story up by 11.
- Worthy Opponent:
- Elec Man, while still being conceited, seems to respect Fire Man and isn't condescending to him like he is to other Robot Masters. He respects how much power he puts out in terms of Watts which a case of Fridge Brilliance and Shown Their Work.
- Fire Man, in turn, respects Bomb Man for their shared pyromania (albeit in different forms).