Mega Man Powered Up is a Video Game Remake of the firstMega Man game, with everything made ridiculously cute, released for the PSP.This game goes by the first game's story, a Mad Scientist known as Dr. Wily takes 8 robots (Go down the page for a better explanation) from the benevolent Dr. Light, and his Helper Robot, Mega, decides to become a battle robot to save his brothers.The game is unique in it that you don't just get to play as Mega Man, and not just Proto Man, but every Robot Master in the first game, as well as Roll. The game also throws in many extras, including a "Classic Mode" (which recreates the original layouts of the stages in the games format, and even reuses the original music), a challenge mode, and even a level editor.Robot Masters:
Suffice to say, the game received much acclaim when it was released, but due to a combination of the PSP getting off to a slow start, as well as fans being alienated by the chibi art style, the game flopped in sales, axing any plans to release further remakes of the NES Mega Man games.Compare Mega Man: Maverick Hunter X, a remake of the first game in the Mega Man X series, which is also for the PSP.
This game provides examples of:
100% Completion: To get this in your New Style Mode file, you'd have to clear every stage on every difficulty as every character! There are also Construction Packs to collect in order to expand the Construction Mode.
Adaptation Expansion: But not by much, they added an intro stage, two new robot masters (Oil Man and Time Man), and another fortress boss.
Cloning Blues: Done in everybody's story mode, and can also be done literally.
Came Back Wrong: All of the Robot Masters you face in Castle Wily have off colour palettes, have different, noticeably glitched voice quotes during battle, have Wily's logo in their health bars instead of their mugshots, and there are no bits of dialogue before those fights. When creating one's own stages, if the player is playing as a Robot Master and that paticular Robot Master is also the boss set for the stage, then the boss will have the same off colour palette and Wily logo as the refight in Castle Wily.
Continuity Nod: Proto Man's (Clone) strategy is the same as in Mega Man 3, jump around, and when he reaches the ground, shoot three times, repeat.
Continuity Snarl: A few parts in this game seem to become this. Proto Man says he has an unstable Nuclear Core, but this is in the first game, so it's actually an unstable solar core.
Than again, this was supposed to be the be a retelling of the Mega Man (Classic) story per Keiji Inafune's design, so perhaps this was done on purpose.
Time Man and Oil Man could also be seen as this.
Defeat Means Friendship: If you defeat the Robot Masters as Mega Man withjustthe Mega Buster, Mega Man will bring the damaged, but still functional Master back home so Dr. Light can reprogram him. You can then play as them. Using any other weapon will destroy them.
Proto Man was also made this for anyone who couldn't beat Challenge Mode
Easy-Mode Mockery: You don't get to fight Wily Machine's second form in Easy Mode, nor do you get to see him beg for mercy. He simply flies away in his capsule, laughing out "Maybe next time!", and the regular stage clear theme plays instead of the game clear theme. The rest of the ending is unchanged, however.
Elemental Rock-Paper-Scissors: It's a Mega Man game so this is a given, though switched around for the two new robot masters. It goes Cut Man > Bomb Man > Ice Man > Fire Man > Oil Man > Elec Man > Time Man > Guts Man > Cut Man.
The End... Or Is It?: Played almost completely straight in the ending, saying that Dr. Wily is ready to work for a peaceful tomorrow, but the ending says, "Or so it seems...", and given that he's feigned mercy several times in the original games...
Evil Counterpart: The Evil Clone from the first game returns, but it's the robot you play as that's copied, and, oddly, their personalities are completely different from the ones they've been created from, an example would be that Ice Man's doesn't have Funny Schizophrenia, Proto Man's seems more carefree and less self conscious, and Elec Man's counterpart has less Incest Is Relative moments, as well as not having the ridiculously conceited voice that the real one has.
Some lines suggest that it's the same AI every time, and it's simply the body that's changing.
Not just when he's evil, either way, he still has the split personality. Oddly, his Evil Counterpart doesn't seem to have this quirk.
Genre Savvy: When Fireman fights his Evil Twin, the double attempts to invoke a Breaking Speech on him. It completely backfires, much to its frustration, when Fireman realizes that someone has actually gone through the trouble to clone him, and that must mean he's a real hero now!
Copy Roll: How do you do, Original Roll? I bet you're worrying about your precious Mega. Ha ha ha... Roll: What?! I...but t-that's not what I'm thinking at all!! Copy Roll: You and I are one in the same. I know everything about you. It's OK, I'll tell him for you...or are you going to try and stop me...?
You can also gain Mega Man's powers from later in the series, specifically unlocking Mega Man S(lide) and Mega Man C(harge). (Translation: Mega Man from 3) The Slide version is mostly useless except as a combat tactic, as there are no levels designed with it in mind, but the Charge version is devastatingly overpowered.
Retraux: You can download scenery packs of the original NES stages for the Construction Packs, even NES versions of Time Man and Oil Man's stages! (Unfortunately, no NES renditions of the Time Man and Oil Man songs play in these stages.)
Also, the bosses have a "Classic" difficulty setting for Challenge modes where their AI is made as similar as possible to their original NES counterparts. They also have the NES Boss music playing when fighting them, and the rooms between boss fights have the "Item Get" theme from Mega Man 2 playing in them.
Rule of Cool: With the Oil Slider, you can jump on oil you've just shot, and it turns into your own surf board.
Scarf of Asskicking: Proto Man again. Oil Man also has a scarf, and his dialogue with Proto Man has him bragging about both of them having scarves. An additional thing to note is that Oil Man's scarf is later used in the Archie Comics adaptation to hide the Uncle Tomfoolery concepts.
The manner in which the CWU-01P says "E-li-mi-nate" sounds like a Never Say "Die" variant of the Daleks' "Ex-ter-mi-nate."
In Hard Mode, Time Man gains the ability to dodge most projectiles that don't directly hit his head (sans the Thunder Beam) while time is slowed down. Soundfamiliar?
Shown Their Work: Elec Man respects how much energy Fire Man puts out in Watts. Anyone who has taken a basic science lesson knows that heat energy is measured in Joules. However, you CAN measure a flame's Heat Release Rate (HRR) in Watts since a Watt equals a release rate of one Joule a second.
The Stoic: If Guts Man is evil, he still retains a recognizable Dumb Muscle personality. However, if he resists Wily's programming, he's arguably the most calm and level headed of the robots. Of course, that won't stop him from pounding the opposition into the pavement.
This Is Unforgivable: Before the final battle, Mega Man tells Dr. Wily, "I won't forgive you for this!"
The Unintelligible: The Yellow Devil, who speaks in nothing but variations of "Bumomomomo!" Cut Man hilariously tries to speak to him in this way, only to get him angry, but since we never have any idea what was actually said, you might chalk this one up as a Noodle Incident variant. Plus, Yellow Devil says the same thing no matter what.
This Looks Like A Job For Oil Man: Every stage has been carefully redesigned so that all of the Robot Masters can pass them. There are even alternate paths created specifically for them to take in the eight main levels, most of them holding Construction Packs.
Worthy Opponent: Elec Man, while still being conceited, seems to respect Fire Man and isn't condescending to him like he is to other Robot Masters. He respects how much power he puts out in terms of Watts which a case of Fridge Brilliance and Shown Their Work.