Bonk, known as PC-Genjin in Japan and BC Kid in Europe, started life as a comic series in a magazine promoting Hudson Soft's PC Engine (alias TurboGrafx-16). Many people liked the comic so much, Hudson decided to make a game based off it and even made Bonk the mascot for the system. The games follow the story of a big headed caveman named Bonk as he protects his land from the evil King Drool.Bonk's Adventure was released in 1990, and is one of the most well known TurboGrafx games. In the U.S. Bonk was marketed as a Mascot with Attitude against Mario, one year before Sega released Sonic the Hedgehog.It was followed by Bonk's Revenge in 1991. It was a general improvement of every aspect of the previous game.Bonk 3: Bonk's Big Adventure came out in 1993, and introduced the concept of size-changing candies that would let Bonk take multiple pathways.The next major title of the series came on the Super Nintendo. Called Super Bonk (Chō Genjin in Japan, Super BC Kid in Europe), it followed Bonk's attempt to return to the past after King Drool sent him to the future.Outside of a playable cameo in Saturn Bomberman, a remake of the first game for sixth-generation consoles, and re-releases on the Wii's Virtual Console service, Bonk has yet to re-appear anytime soon.It also had a spin-off Cute 'em Up series called Air Zonk (PC Denjin in Japan).This has nothing to do with the "catchphrase" of the Scout from Team Fortress 2.
The Bonk series contains examples of:
American Kirby Is Hardcore: The U.S. box art for the first two Bonk games. An in-game example occurs in Bonk's Revenge, where a image of Bonk in the credits was altered to resemble how he looked in the U.S. artwork.
Anachronism Stew: Various enemies use cars, flying pirate ships, and mechas, mostly prominent in Bonk 3. Inverted in Super Bonk, which takes place in modern times with elements from the prehistoric era.
Angry Eyebrows: Bonk every time he eats meat, especially his second transformations. He looks incredibly demented in this state in Super Bonk.
Although at the end of Super Bonk, King Drool gets sent forward into the future, so it's possible that explains his presence in the Air Zonk games
Actually, the King Drool in the Zonk series is most likely a descendant of the one from the Bonk series.
Book Ends: Super Bonk begins with Bonk falling into a trap by King Drool and being sent into the future, the game also ends this way, only with King Drool in his own trap while Bonk watches him get teleported into the future.
Boss Rush: The last level in most of the Bonk games involve fighting all of the game's previous bosses before fighting King Drool.
Brainwashed and Crazy: The bosses in Bonk's Adventure are in this state due to mind control eggshells on their heads.
This applies to the Hatchets too, which actually are brainwashed little dinosaurs living in Bonk's world.
Captain Ersatz: Bonk resembles Krillin from the Dragon Ball series, especially in the 2003 remake. The mobile phone game and the cancelled Brink of Extinction redesigned Bonk, primarily his eyes, to lessen the similarities.
It's unclear if this was the case with BOF or if it was just Art Evolution. Leaked gameplay footage showed the original Bonk sprite was used as a save icon , in addition to a map icon.
Punchy Pedro from Bonk's Adventure is basically a dinosaur Joe Yabuki. It becomes blatantly obvious when you destroy the eggshell on his head.
Contemporary Caveman: Subverted in Super Bonk, where King Drool uses a time machine to send Bonk into the future. Although he visits a city and a space station, they also have some structures made out of bone frames. This might be because the Hatchets have pretty much taken over the world.
Deface of the Moon: King Drool takes over the moon and splits it in two. While Bonk liberates the half still in space, he has to retrieve the other half in Bonk's Revenge and Bonk 3.
Degraded Boss: Smaller versions of the bosses from Bonk's Revenge reappear in Bonk 3 as enemies in the sixth stage.
Diminishing Villain Threat: King Drool started out as a rather dark and monstrous foe, but beginning with Bonk 3 he was portrayed as a smaller, more cartoony villain who relied on machines to attack Bonk.
Freeware Game: The Amiga port of B.C. Kid, developed by Factor 5, is available for download at the company's website. It requires an Amiga Emulator however.
Gender Bender: Eating meat in the sequels turns Bonk into a girl, complete with big eyes and prancing. This was bowdlerized in the U.S. and PAL releases, though.
Getting Crap Past the Radar: In Super Bonk, a series of levels take place inside a dinosaur. After going through the stomach, brain, and heart, you fight the boss in an area labeled "Blue Balls".
In the 2003 remake, Princess Za has been given a complete redesign, now she's anthropomorphic and wears a royal dress. YMMV on this being an improvement or not.
Misbegotten Multiplayer Mode: Bonk 3 has co-op multiplayer that makes the game Nintendo Hard. Both players share the same health bar and lives, and when one person gets hit, the other does not get Mercy Invincibility, which can result in players dying twice as fast. Also, while bonking another player doesn't hurt them, it does stun them, either leaving them open to an enemy or knocking them below the screen. Should a player get knocked out of view, the other player can't progress further without either going down and rejoining the off-screen player, or have the off-screen player teleport back to the other one, at the cost of some health.
Mook: The Hatchets, small dinosaurs that wear eggshells as helmets.
Mythology Gag: In Super Bonk, some of Bonk's idle animations are all of his transformations from the previous games.
Naka Teleeli: He did Let's Plays for all the major Bonk games, including Super Bonk 2, the 2003 Japanese remake of the first game, and even one of the Game Boy titles.
Likewise, other then the Amiga port and Super B.C. Kid (Super Bonk), Europe didn't get any of the sequels to B.C Kid due to the Turbo Grafx being sold in VERY limited qualities. All the games in the series finally saw a release on the Wii's Virtual Console service (under the US names however).
Notzilla: In Super Bonk, eating ham transforms the player character into a bizarre-looking Godzilla-esque monster.
Punny Name: Bonk's Japanese name, PC Genjin (which is referred to as PC Kid by Japan's translation), is supposed to sound like PC Engine, the name of the system where the series began, combined with "genjin", Japanese for "caveman."
This was played with in the ports, with his name becoming FC Genjin on the Famicom, and GB Genjin on the Game Boy.
Purposefully Overpowered: After eating two pieces of meat or one huge chunk, Bonk gains brief invincibility, can do twice as much damage, and headbutting the ground damages all enemies on screen, including bosses! Would be a Game Breaker if the power-up wasn't timed, lasting only 30 seconds at best.
Prop Recycling: Bonk 3 and Super Bonk reuse multiple enemy sprites from the previous games.
Put on a Bus: Princess Za hasn't been seen in any game after Bonk's Revenge.
Recycled Soundtrack: About 1/3 of the music in Bonk's Revenge is reused music from Bonk's Adventure.
Reformulated Game: The Game Boy and Arcade versions of Bonk's Adventure are not ports of the original game, but are in fact completely different games with unique levels and bosses.
Schmuck Bait: Many of the red Floras (those flower things) are usually Venus Bonktraps, enemies that try to bounce on Bonk after he smacks them in their disguises. Another telltale sign is that the Bonktrap disguised as a Flora doesn't move, unlike the real ones.
Size Shifter: Beginning with Bonk 3, eating candy will either make Bonk huge or make him tiny.
Womb Level: The series is notable for this. In Bonk's Adventure, it is an entire level, while in all future games save Bonk's Revenge, a (much) smaller enemy would have to swallow Bonk whole, requiring the player to escape through it's intestines.
However, Super Bonk has both forms of Womb Levels, the second half of Round 2 is inside a giant T-Rex. Appropriately, it is larger than Bonk.
Super Bonk 2 perhaps has the strangest of all the Womb Levels in the series. The blue pterodactyl that eats you leads to a short bonus room with slots inside it's stomach, before you exit.
Your Size May Vary: King Drool is about four times as big as Bonk in the first game, and slightly smaller in Bonk's Revenge. In Bonk 3 and Super Bonk, he frequently changes size, going from the size of a fly to an incredibly gigantic form in the final boss fight in the former and being large in-game yet small in the intro and ending in the latter. In Super Bonk 2, he's barely as big as Bonk himself.