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Tranquil Fury / Video Games

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Tranquil Fury in video games.


  • During the debriefing for the the second DLC mission in Ace Combat 7: Skies Unknown, the LRSSG is contacted by Vice-Chairman Edwards who orders for Brigadier General Clemens to be arrested, as he had been exposed as a traitor for contracting Mimic Squadron to kill Trigger for his own personal gain, then trying to order the Mimic Squadron to stand down when it became apparent how important Trigger was for the war effort, on top of David North revealing that Clemens' source of intel was an agent working for Matias Torres, who fed Clemens false information to further his "Ten Million Relief Plan". Edwards doesn’t raise his voice at Clemens, but his tone makes it clear that he’s absolutely livid.
  • If you play your cards right in Alpha Protocol, it's possible to push Rome's Arc Villain, Conrad Marburg, into this state. It also allows you to kill him early on, as, rather than running away, Marburg will put his all in trying to kill you.
    Michael Thorton: Does Leland send you out for his dry cleaning too? Chief of security for Halbech — talk about a joke. Yeah, I know all about Deus Vult and that abortion of an op in the Middle East. Poor Agent Marburg, believed dead, maybe wishing he was dead. Boo. Fucking. Hoo. And what has your life been since then? Setting bombs for Halbech? Killing bystanders in a museum? How fucked up and empty do you have to be to lower yourself to that level? You know what, Marburg? At the end of the day, at least I'm not somebody's lapdog. Enjoy living on Leland's scraps. You don't even know what trust and loyalty are. Or does the fact that I didn't go down the same route when I was abandoned really get under your skin, Conrad?
    Conrad Marburg: ...I will end you, Thorton.
  • With all the anger tropes in the game, Asura's Wrath would obviously use this at some point. His Mantra Form is all the anger of Asura's berserker form, concentrated into a much more powerful, more controlled form. His anger hasn't diminished in the slightest, but he's fully in control now.
  • Batman: Arkham Series:
  • The titular Bayonetta never outwardly expresses her anger. Her reaction to most situations is to normally snark it out. In fact, the only warning that you have severely pissed her off and have simultaneously carved your own headstone is her voice lowering a few octaves and the lack of any snappy one-liners. Should that happen, make your peace with whatever made you and pray you at least end up in critical condition.
  • A surprisingly large number of BlazBlue characters go into flat-out Unstoppable Rage when their primary Berserk Buttons are hit. Makoto, however... doesn't note . Your only indication that you fucked up happens to be the lowering of her voice by an octave or two. Oh, and all her abilities jump an order of magnitude. Have fun with that.
  • Toward the end of Borderlands 2, Handsome Jack, who periodically erupts with burning fury at what you do to sabotage his operations and survive his attempts to kill you, drops all the screaming and savagery after you help his daughter Angel commit suicide to escape his clutches. Every single transmission from him after that is calm, or even a bit whimsical, as he describes how he's rescinding the bounty on you so he can kill you himself, or when he calmly describes how he's torturing Lilith over and over and she just heals right back up thanks to the Eridium he's pumping into her, or when he calls you up using Roland's ECHO device after killing him. When you finally reach him at Hero's Pass, he even calmly comments on the delicious anticipation of fighting you. When you finally get to him, he's mostly calm and controlled. But at no point during any of this is there any doubt that behind that mocking laugh or calm voice, there is a man who hates you and wants you to die in screaming agony after you killed his daughter.
  • In Bravely Default II, Elvis has this reaction after listening to Folie's reasons for murdering Mona and causing Roddy, Lily, and Galahad to go insane to manipulate them with her paintings so that she could procure a supply of paint through unorthodox means.
  • At one point in Bugsnax, Wambus and Gramble end up getting into a loud and heated argument about their handling of the Bugsnax, and when Gramble ends up pushing a certain button, Wambus immediately gets dark (someone else has to butt in before things escalate further).
    Wambus: You think these walkin' vegetables are your family! I got news for you, Gramble: Bugsnax will never love you!
    Gramble: You don't know a thing about love! That's why your wife left you!
    Wambus: I'm gonna do violence to ya.
  • In the briefing for the penultimate mission of Call of Duty: Modern Warfare 2, Soap angsts about how it's just him and Price up against Shepherd's entire Shadow Company. Price is simply checking inventory and explaining, in a voice so calm that it sends shivers down any player's spine, that there's a certain satisfaction to knowing when you will die, and that Shepherd's number is up.
    • And in the mission briefing for the one right before it, Soap's quiet uttering of "Shepherd betrayed us." really shows his rage about Roach and Ghost and presumably more of the 141 being killed.
  • In Cardinal Quest 2 (available on Kongregate), the Fighter has an unlockable perk called "Constant Bubbling Rage". Taking the Perk removes the Fighter's starting "Berserk" skill (temporary +3 bonus to attack and speed) in exchange for a permanent +1 bonus to attack and speed. The Fighter has learned to harness and channel their fury to permanently improve themselves.
  • Cyberpunk 2077 has a very verbally emotional V most of the time, but if you choose to go for the Jack Bauer Interrogation Technique with Fingers, V will grab him by the ear and physically drag him to the ground, yet never raise their voice above a disgusted growl. Should you elect to punch Fingers, V won't say a word the entire time, not even a grunt of exertion, and will instead deck the sleazy piece of shit repeatedly. Later you learn that V broke Fingers' jaw in their anger.
  • Inbachi, the True Final Boss of DoDonPachi SaiDaiOuJou. In contrast to the obnoxious and loud Hibachi, Inbachi speaks in a very cold and emotionless tone, while demonstrating some of the most grandiose and grotesquely brutal Bullet Hell patterns in any CAVE game, even by CAVE TFB standards. She only gets obviously angry when her health starts to run low.
  • Agent Brown is occasionally given to this in Detectives United, particularly if one of his partners has been injured or endangered. Given that they've become two of his best friends and he effectively regards both of them as his personal Protectorate, he does not take kindly to anyone causing them trouble. It's seen most clearly in the fifth installment, Deadly Debt, after Anna has nearly died.
  • The Doomguy in the reboot of Doom (2016) is generally quiet, never speaking nor screaming in rage, yet is pure fury incarnate, and his actions ranging from turning demons into hamburger meat with his hands or smashing vital hell-energy siphoning equipment to pieces speaks louder than words ever could.
    • Bear in mind, that isn't just his natural state. He knows that almost everybody aboard the station is dead because Dr Samuel Hayden tried to steal Hell's power. No wonder he responds to Hayden's attempted justification in the elevator by looking down at a mangled body, cracking his knuckles and smashing the monitor.
    • In Doom Eternal, the Codex entries for the Sentinel history states that after the Doom Slayer's ascension he had completely stopped talking, save for some cries of rage and pain. He used to be able to.
  • Dragon Age:
    • From Dragon Age: Origins, we get a surprising example from Arl Rendon Howe (surprising because he's voiced by Tim Curry). When he's confronted by a Human Noble Warden, whose entire family he had murdered, s/he throws his taunts about his/her parents' murders back at him, telling him that all the pain he's caused him/her as only made him/her stronger. His reaction is quiet and subtle, yet dripping with hatred.
      Howe: There it is, right there. That damned look in the eye that marked every Cousland success that held me back. It seems you have made something of yourself after all. Your father would be proud. I, on the other hand, want you dead more than ever.
    • In Dragon Age II, Fenris is nearly permanently in this state, only loosening up over a bottle of wine. One of his abilities (Veneer of Calm) even invokes this, noting that while outwardly he appears calm and emotionless, inwardly he's infuriated and deals more damage based on the amount of damage he himself has taken.
      • Snarky!Hawke is usually characterized as The Gadfly, but after their mother is abducted by an insane Blood Mage serial killer, the sheer speed at which they go from charming to furious makes it clear how angry they are;
        Snarky!Hawke: I'd hate to interrupt this lovely student-teacher reunion but WHERE. IS. MY. MOTHER?!
      • Another excerpt from Snarky!Hawke is during the quest "Alone" where you confront Fenris' former owner Danarius. Right from the get-go you have the option to attack Danarius after speaking a few words to the guy. While the violent/diplomatic Hawkes will say something angrily and begin a fight, Snarky!Hawke says three words with a casual but clearly displeased tone before going in for the kill:
        Snarky!Hawke: Charmed, I'm sure.
    • Dragon Age: Inquisition: In Solas's personal quest, the only real sign about how hard he took the death of his Wisdom Spirit friend is that if the Inquisitor doesn't stop him, he will kill the mages who inadvertently did it.
  • The Elder Scrolls IV: Oblivion: Sheogorath can swing from happy to angrily shouting in the space of a paragraph, but actually pissing him off (achieved by attacking him), results in him quietly getting up and teleporting you high in the air, killing you in a scripted sequence.
    Sheogorath: You shouldn't have done that. Enjoy the view.
  • In Fallout 3, there's the scene where the Lone Wanderer first encounters face to face with the game's main antagonist. In additional to what can be a beautiful Precision-F Strike, the player can also feed Colonel Autumn this gem, when asked for a password to open Project PURITY:
    "I'm going to kill you. So. Much."
  • Fallout: New Vegas
    • Joshua Graham in Honest Hearts is a calm and patient man towards the Courier. However, this doesn't make him any less of a terrifying Knight Templar who believes in the utter obliteration of his enemies whenever possible. Threatening his friends isn't a good idea either. If the Courier flippantly mentions "shaking" some answers out of Daniel, one of his fellow Mormons, Graham calmly explains that, if you harm him or any of the Sorrows or Dead Horses, "God willing, you will not leave this valley."
    • Randall Clark was a pre-war veteran who survived in Zion while being an onlooker and occasional guardian angel to a group of Mexican survivors. When the nearby remaining Vault 22 residents killed and cannibalized everyone in the camp, he waged a slow and brutal campaign of guerilla warfare, killing 24 of them by the end of the month and 80 in total before they fled the canyon.
    February 14th: They ate them. (...) February 19th: Ambush along riverside trail. 6 males killed. Heard their coughing a mile away. Used their grenades to booby-trap bodies, kept half. (...) February 20th: Ambush along riverside trail. 2 males died checking bodies. Killed 2 more with rifle. Shot 1 through calf and let asshole crawl off to spread message.
    • God in Dead Money is remarkably calm and articulate for a Nightkin, but his voice oozes of hate and contempt for both you (at first) and the "old man", and he makes absolutely no attempt in hiding it.
    • As your constant conversing with him along the Lonesome Road shows, Ulysses speaks to you calmly, slowly and with pure unbridled hate dripping from every word.
    • A more comical example from the main game: If you remove Boone's hat from his inventory, he tells you that he would really like his beret back in a calm but clearly irritated voice.
    • The Terrifying Presence perk in the same game embodies this trope, depending on how you choose to read your voiceless character's lines.
    • A Dummied Out (but easily restored) example comes from Victor coming after you if you decide to betray Mr. House and blow up the Securitron army. Very unusual, coming from a somewhat mindless machine, but you can feel the seething hate in his Pre-Mortem One-Liner before he opens fire on you.
      You low-down snake. I wish I had left ya in the ground to rot.
  • The BSOD undertaken by the main antagonists of both Final Fantasy VII and Final Fantasy IX the first by setting fire to a village, the latter by setting fire to an entire planet are both done with just the hint of a serene smile on their faces... although both of these may be more properly described as Dissonant Serenity.
  • Sephiroth of Final Fantasy VII. In any scene he is, whether he is single-handedly fending off two super soldiers at the same time, or burning down a town, you will never see him raise his voice.
    • During the entire Nibelheim incident, the most you'll get from him is, "Don't TEST me..." (Ironically, that's right before he is defeated).
    • Expect this whenever Vincent is faced with Hojo. He usually becomes noticeably more talkative, emotional, and may employ the silent death glare.
  • Considering Squall in Final Fantasy VIII is Not So Stoic, an Alternative Character Interpretation could have him being in a state of this for at least half of the game.
  • In Final Fantasy Crystal Chronicles: The Crystal Bearers, when protagonist Layle attempts to crush Jegran to death after the latter kills Amidatelion, the expression on his face seems almost like one of boredom.
  • Fire Emblem
    • In Fire Emblem: The Sacred Stones, after witnessing a Grado commander threaten to leave a child to be eaten by spider monsters if Eirika, princess of Renais, does not hand over her bracelet, and make good on that threat when she refuses to disarm herself, Eirika tells the commander to shut up. She then calmly says that she's always valued peace and her kingdom's friendship with Grado, but if these atrocities are proof of what Grado truly is like, she will never forgive them.
    • Fire Emblem Fates gives us the kitsune Kaden. The guy is usually an energetic lovable guy, but dare to mention you're after his kin's fur, and he'll go quiet and carefully warn you that he will kill you. After his mind is made up, there is no use trying to convince him to avoid bloodshed. Disturbingly, he seems to enjoy killing poachers and is not above teaching his daughter to do the same.
    • Fire Emblem: Three Houses has Dimitri, who can be frighteningly calm when he's at his angriest. In his B support with his retainer Dedue, he happens upon some soldiers gossiping about Dedue and, after sarcastically noting how "pleasant" their conversation is, asks them to continue, prompting them to flee in terror. On the Crimson Flower Route, if he fights his Childhood Friend Felix, who has joined the side that killed Felix's father Rodrigue, he will say that he was finally able to work up the resolve needed to kill his former friend.
    • In Fire Emblem Warriors: Three Hopes, when Claude sacrifices Randolph's unit to get the upper hand on Catherine during Golden Wildfire, Judith and Shez call him out on it afterwards. Judith keeps her tone calm during her speech, but she makes it very clear that what Claude did was not okay.
  • Heroes of Might and Magic V: Kha-Beleth the Demon Sovereign has a moment of this combined with Sarcasm Mode, when he catches one of his minions in a Right Behind Me moment, as the minion says something Kha-Beleth finds less than complimentary.
    Erasial: You lie! You have betrayed him, and he knows! Kha-Beleth will protect me! He will...
    Kha-Beleth: Yes? What will I do? Go on, please, tell me. Give me orders. I love that.
  • As of God of War (PS4), Kratos seems to be in this state. He's trying to conquer his demons and keep himself emotionally controlled, but a few times, the control slips. Especially notable compared to the previous games, where he literally ran on Unstoppable Rage.
    • Freya goes into this throughout God of War Ragnarök, at least until she accepts that she's as much to blame for the death of her son in the previous game.
    • And so does Sindri after Odin kills Brok in front of him.
    • Thor in the opening of Ragnarok is able to maintain his composure and is even willing to honor Sacred Hospitality in regards to Kratos and Atreus, but is also audibly barely restraining himself. Later on, when telling Heimdall to stop picking on Atreus all he has to do his tell the former to look him in the eye to get him to back off.
  • Claude in Grand Theft Auto III. The fact that he says nothing throughout the whole story is self-explanatory.
    • In the prequel, Toni keeps up his deadpan demeanor even as he's hacking Giovanni Casa to death with an axe for failing to pay him protection money.
  • Subverted in Grand Theft Auto V. Trevor tries to use this to threatens his friend, Michael after the latter keeps mocking him for being a Hipster. However, it failed as Michael completely sees through it and continue to tease Trevor, which makes the latter to turn back to yelling and screaming in indignation much to Michael's amusement.
  • In inFAMOUS 2, after Cole gives a fantastic "The Reason You Suck" Speech to the main villain, said villain does not take it well.
    Cole: Oh, I finally get it. You thought the Ray Sphere would turn you into some shiny superhuman, but instead it turned you into a fifty-foot maggot.
    Bertrand: [in a voice barely above a whisper, and with venom in every word] Cole... don't press me.
  • In Injustice: Gods Among Us, Superman murders Shazam for speaking out of line, by lobotomizing him with heat vision. He is clearly angry, and simply replies to the rest of the Regime in a calm yet annoyed voice, "Anyone else?"
  • Pit in Kid Icarus: Uprising is prone to throwing out one-liners, snarky comments, and even a few In the Name of the Moon speeches. But when Hades mockingly presents the very real possibility that Pit may be forced to kill his Goddess, Lady Palutena, when she is possessed by an evil force, all Pit manages is an oddly calm, very blunt, "Go home." And given that his home is the underworld, Pit is essentially telling him to go to hell.
  • Kingdom Hearts:
    • Mickey Mouse during his famous Let's Get Dangerous! scene in Kingdom Hearts II, shortly after Goofy appears to have "died".note  While Donald has his characteristic red-faced rage, Mickey simply says, "They'll pay for this."
    • Young Xehanort of Kingdom Hearts 3D [Dream Drop Distance]. After a chilling (and quite clearly pissed-off) "Be gone!" just prior to the final battle, he proceeds to beat you nine ways till Sunday all the while staying perfectly calm and stoic. The fact that the boss is completely silent through the entire fight in a series known for taunting Boss Banter is terrifying.
    • Terra in Kingdom Hearts: Birth by Sleep becomes this incarnate after Xehanort hijacks his body, forcing his mind to become the Lingering Will to take him down. And just like his appearance as a Superboss in Kingdom Hearts II, the Sentiment is totally silent in combat even as he proceeds to rip Terranort a new one, with only the background music, "Rage Awakened," showing just how angry he is.
  • Like a Dragon:
    • Kazuma Kiryuu exists in a state of Tranquil Fury all the time, delivering vicious beatdowns to anyone who tries to stop him while still remaining stoic throughout. It makes the moments when he does get visibly pissed off that much more awesome.
    • Majima is usually Laughing Mad or the shouting sort of obviously angry. When he's unsmiling and seemingly not emoting, like before fighting Ibuchi in Yakuza 2, he's beyond furious; he's reached the point where he doesn't care about image, fun, prestige or anything beyond utterly destroying whatever roused his anger.
  • In MadWorld, the Final Boss theme is "Look Pimpin'", a jazzy, upbeat Boastful Rap sung by the Final Boss himself and mocking Jack by name. But once they've had enough, the soundtrack switches to "So Cold", a slower, darker theme that just exudes tranquil fury.
  • In Magical Diary, do not let Ellen find out that you decided to forgive Damien. She will quietly, emphatically back Virginia up as the born-witch kicks you out of the room, stating that you can come back at night to sleep, but otherwise they don't want to see your face. She will then wait until the final exam where she will attempt to blackmail you into dumping Damien, threatening to throw the exam if you refuse to comply. Think you can just break your promise? Doing so gives you the absolutely darkest ending in the game, as you lose your magic and would lose your memories of all your time in the magical world if not for Damien carrying you off to safety as he promises you he'll help you regain your powers...netting you the "Walking in Darkness" achievement, as his methods are strongly implied to be less than morally pure.
  • Metroid Prime 3: Corruption: Samus remains a Silent Protagonist; and due to her visor, we don't get a good look at her face. However, when Dark Samus absorbs Ghor and Gandrayda, Samus's silent clenched fist speaks volumes.
  • A Renegade option in Mass Effect 2 plays this quite well.
    Shepherd: [draws a gun and speaks in a calm voice] Conrad, let me make this perfectly clear. [shoots Conrad in the foot] This is not acceptable.
    • In the Operation Overlord DLC, one can hear this in Shepard's voice if s/he chooses to spare David and take him to Grissom Academy. When Dr. Archer draws his gun, Shepard's only response is to Pistol Whip him and then tell him, in cold, calm, enraged, and entirely certain terms, that if Archer tries to come after his brother again, that "This bullet will be waiting for you." And this is the PARAGON option for handling the situation!
    • If Shepard chooses to destroy the Collector base at the end of the game, the Illusive Man looks and sounds only mildly annoyed, yet you can feel that he's utterly livid.
      Illusive Man: Shepard. You're making a habit of costing me more than time and money.
    • Mass Effect 3: Talk to Kaidan (generally the nicest guy on your team) after the mission on Sanctuary, and you'll find him calmly describing how the Illusive Man is a murderous asshole who had better say his prayers. Tali has a good one during the endgame, especially if Shepard romanced her. After viewing a video showing how The Illusive Man planned to emotionally manipulate Shepard, she has only 4 words to say in response.
    • Shepard's final confrontation with Kai Leng. After Shepard curb-stomps him, leaving him defeated-but-alive, s/he calmly goes back to what they were doing before the assassin showed up. Kai-Leng slowly gets back to his feet, picks up his sword, walks over and prepares to strike Shepard from behind. In a split second, Shepard turns around, either dodges or breaks the sword in half with their bare hands, unfurls their omniblade and guts the bastard like a fish.
      Shepard: That was for Thane/Miranda/Kirrahe, you son of a bitch.
  • Miitopia: The "Avenge" skill, unlocked when two Miis achieve a high enough level of friendship, causes them to lash out and immediately attack the enemy that has knowcks out a partner, with more power depending on how advanced the friendship is. Kind, Airheaded and Cautious Miis burst into Ocular Gushers while Cool, Energetic and Stubborn Miis fly into Unstoppable Rage. Easy-Going Miis? They simply close their eyes and say nothing before attacking the enemy.
  • Mr. TomatoS: Mr. Tomatos never ever raises his voice no matter how many times you make him angry, whether accidentally or intentionally.
  • The first Myst game combines this with sorrow when Atrus links out to Shoot the Dog.
    My sons have betrayed me. I know what I must do.
  • Diego Armando at the end of Case 4 of Phoenix Wright: Ace Attorney – Trials and Tribulations. Having witnessed what Dahlia Hawthorne has done- manipulate her boyfriend, whom Diego and Mia are defending for a murder she committed, into committing suicide on the stand so he doesn't incriminate her, he calls her a witch, claims that This Is Unforgivable!, and then squeezes his coffee cup so hard that it shatters and the shards cut him. Then he turn to Mia, smiling and with his hand full of blood, and tells her it isn't over yet.
  • Portal 2 features some particularly chilling examples.
    • GLaDOS has perhaps the most notable case of this. After killing her in the previous game, she's discovered she has a black-box save feature, which preserves the last few moments of her life for analysis. What this means is, she was essentially forced to relive her own death, over and over, forever. And after she awakens, she's PISSED. However, she never once raises her voice, instead going for petty insults and many an Implied Death Threat.
      GLaDOS: You know, if you'd done that to someone else, they might devote their existence to exacting r e v e n g e... Luckily, I'm a bigger person than that. I'm happy to put this all behind us and get back to work. After all, we have a lot to do, and only sixty more years to do it.
    • Wheatley has one of these as well. After his Face–Heel Turn, he vents most of his anger through shouting and violence, but after escaping another one of his death traps, his voice gets deep and eerily quiet...
      Wheatley: Fine. Let the games... begin.
  • Professor Layton and the Unwound Future has, surprisingly, Layton himself display this. Normally his voice is calm and pleasant, and his eyes are round black dots that convey a benign disposition. When the Big Bad kidnaps Layton's adopted daughter, he adopts a steely harsh tone of voice and his eyes become flattened, yet he manages not to let loose with the anger he's so obviously feeling. Once he gets her back, his features go back to normal, even while confronting the Big Bad.
  • In [PROTOTYPE] there are moments where the only thing that alerts you to the fact that Alex's very angry is the venom in his voice. One notable moment where he finally catches up with Karen Parker.
  • This is presumably why casting Calm in the middle of combat is a very bad idea in Quest for Glory I.
    Why, how cute! You cast the Calm spell, and the monster visibly relaxed. Why, now it's calmly and relaxedly ripping you to shreds and eating you.
  • In Ratchet: Deadlocked, when Vox catches Ratchet in his attempt to deactivate the cells holding the other heroes captive, Ratchet just smiles as if to say, "Congratulations, now watch me destroy your frickin' space station."
  • The Boss in the Saints Row series when get their revenge on the people who killed some of their teammates. They are calm, but what they do to The Brotherhood or to Killbane (if they gets their ends on him) is especially gruesome and mean-spirited.
    • Johnny Gat, of Saints Row fame, is usually a Hot-Blooded murder-loving ball of passion. In Saints Row 2, however, we get a taste of how scary he can be when pushed to the limit: Following his girlfriend Aisha's death at the hands of Ronin liutenant Jyunichi, the gang gathers for her funeral, only for the Ronin vice leader, Shogo Akuji, to crash the party. After catching him, Gat proceeds to beat the ever-loving shit out of him, all the while his voice never going above a menacing, venom-laced whisper, before burying him alive in the grave meant for Aisha, deaf to his pleas for a faster, more humane death. Truly, one of the scarier moments in a series that is usually all about fun.
    Johnny: Fuck off, Akuji. I'm not killing anyone at Eesh's funeral. Tonight, tomorrow, you name a time and I will gladly fuck you up... but not now.
  • Albert Simon of Shadow Hearts swaps between this and Dissonant Serenity so easily it is terrifying. With a polite smile and a vacant gaze we will annihilate an entire train full of people, and that is just in the opening cinematic alone. As revealed later in the game, he has actually gone completely mad but due to his Tranquil Fury, you won't be able to tell he is in berserk mode until it is too late.
  • Silent Hill 4: Even though he may yell from the force of his attacks, don't expect Henry Townsend to have much, if any, expressed anger or fear.
  • The Watcher in Slay the Spire has three stances they can enter in combat; Calm, Fury, and Divinity. Divinity is much harder to achieve and essentially combines the effects of a more powerful version of both Calm and Fury.
  • At the end of Tails' story in Sonic Adventure, Tails defuses Robotnik's missile, foiling Robotnik's final attempt to salvage something from the situation after having his plans summarily collapse around him over the past several hours. When Robotnik comes after Tails in his final robot, he lapses into this instead of being his usual bombastic self. It's... surprisingly unsettling.
    Robotnik: So, you beat me to the missile, you little pest. I will make you all pay for this. (leaves, returns with the Egg Walker) You fool. Away. Before I make mincemeat out of you.
  • This is Artanis' default state in StarCraft II: Legacy of the Void. During the campaign, Alarak calls Artanis out for not understanding the amount of rage he's sitting on from the discovery that Amon planned to dispose of his people after their purpose was fulfilled. Artanis replies that no, he understands perfectly because he is consumed in his rage toward Amon. Given that Amon interrupted the reclamation of the Protoss homeworld, took control over most of the race by corrupting their psionic link, used said control to force him to kill his best friend, and as he most recently learned, had intended to use the Protoss as tools for his own ends from the moment the Xel'naga discovered their species, he had every right to be furious — and expected to be such. But the only time he ever lets it show is when Amon comes before him to taunt him. Each time, Artanis' retort can easily be summed up as, "COME AT ME, BRO."
  • Star Wars: The Old Republic:
    • This is how the Sith Warrior generally comes across, especially his lines to Darth Baras after the back-stabbing incident.
    • The Jedi Consular operates in this mode frequently as well. Many a cutscene starts with the unfortunate attacker blown across the room in mid taunt before Consular pulls the saber. The Dark Side options are like being mode locked into this state. The Consular's companion Zenith is always in this mode.
  • In Stellaris, Holy Guardians frequently talk in a grandiose fashion, and will scream that you're an "arrogant little wretch" if you colonize one of their Holy Worlds, before telling you to leave or face their wrath. However, if you use a Planet Cracker on one of those Holy Worlds, they will only say three terse sentences before awakening and declaring war to vassalize your empire:
  • Kyosuke Nanbu of Super Robot Wars. In a discontinued event in Super Robot Wars: Original Generation, his allies wonder how he can be so calm and monosyllabic when confronted by a taunting, Brainwashed and Crazy More Than Mind Controlled Excellen Browning. The more savvy members of the team, however, recognize they need to get out of the way because someone's about to get utterly wasted. Kyosuke then proceeds to silently activate nearly every possible in-game Status Buff.
    • Ironically, it's the Ascended Fanboy, Hot-Blooded pilot Ryusei Date who notices this trope induced first. Bonus points for him because he's only known Kyosuke for a short while in comparison to his comrades:
      Katina: Wow! Kyosuke's pretty calm, given the situation.
      Ryusei: Not really...
      Katina: Huh?
      Ryusei: He's furious. I've never seen him get this angry before.
      Irm: (Well, he may have be trying to... but Ingram just pissed off the one guy he shouldn't have.)
    • In the side-story manga Record of ATX gives readers a disturbing, visual image of this right after Excellen and Kusuha have been abducted by the Aerogators when Brooklyn "Bullet" Luckfieldnote  makes the mistake of talking back after Kyosuke orders him to stop moping and do his job. Thankfully, someone intervenes before he can tear Bullet a new orifice or twelve.
  • The Engineer from Team Fortress 2 gets a few lines that point towards this rather than Unstoppable Rage: "Start prayin', boy", and, from the comics, "I appreciate that you're my employer, and an old man besides, but if you don't take your goddamn hands off me I will break you in half."
    • It's also worth noting that said employer is so incredibly stupid he didn't realize in a later comic that he didn't recognize a man holding a freshly blooded knife as an imminent threat to his life, and even he had the sense to back down from the Engineer at this statement.
    • The Sniper also gets a few moments where he gets really, really cold. His usual taunts are as energetic and bombastic as the rest of the team, but when you make scoped headshot kills, his taunts are said with a much lower, much more menacing growl.
  • Garrett from Thief. He's hardly interested in the City's various nutty goings on and has nerves of iron, but even at his most emotional he rarely so much as raises his voice. Try to assassinate him and narrowly fail? He's annoyed by the lack of style, and proceeds to comprehensively destroy the enemy's credibility. Eyeball ripped straight out of his head? Well, he screams at the time, but recounts the event with at best mild irritation. Robbing a god — the one who ripped his eye out? He's intrigued by the challenge. Fanatical splinter group converting homeless people into cyborg slaves, consciousness intact but tormented, without will and unable to die? "I could really learn to hate these guys." Threaten to destroy the entire city, and possibly more? He'll take his time to think of a nice, methodical way to crush you. Kill his friends, and all hell will break loose...but he'll remain chillingly calm throughout. And then you'll die very suddenly, without ever seeing him at all.
  • Sans from Undertale in the No Mercy/Genocide run. He is far and away the most difficult boss in the game, his attacks quick, deadly, and willing to break whatever mechanics or conventions you're used to in order to hurt you as much as possible, but he still keeps a calm demeanor and trademark smile the entire time, even during his famous Pre-Asskicking One-Liner where he outright says you should be burning in Hell. In fact, his smile never breaks at any point during the fight, and the only emotions he ever shows are smug antagonism and sorrow throughout.
    • Undyne from the same game is the living embodiment of Hot-Blooded, but if you have the nerve to kill her best friend Papyrus, you'll know that you really crossed a line when you find her enthusiasm suddenly replaced with a deathly calm rage. Increased immensely during her Genocide Run fight. While she normally would be having an epic speech, all you get from her is DEAD SILENCE.
  • World of Warcraft used to have a talent for the warrior called "Deadly Calm". It makes the warrior's abilities cost no rage, which is a resource to use their abilities. As filling the rage meter will also increase the damage of the warrior's abilities, this can allow a warrior to dish out a lot of extra damage while it lasts.
    • Arms specialization is described as being a calm veteran of combat, compared to Fury's Unstoppable Rage.
    • Death Knight NPCs will nigh universally express little emotion beyond mild annoyance, but their philosophy as espoused by Highlord Darion Mograine is to "harness their hatred [for the Lich King] into something useful".
    • Mists of Pandaria added the Pandaren, an ENTIRE RACE of tranquil badasses; they have to be, though, as the very land they live in is a seal for a bunch of dark spirits that feed on strong negative emotions. The farmers and brewers can wipe the floor with fully armored orcs and humans, using only farming tools or beer kegs. Hilarity Ensues more often than not, but when someone like Taran Zhu or Chen Stormstout gets pissed at you... watch out.
    • The pre-event for Shadowlands has the champions of Azeroth find Nathanos and try to kill him. At the end of the fight Tyrande comes in, casually turns Nathanos's blighthounds into dust, easily disarm him, looking just a tad annoyed more than anything. When Nathanos then starts to snark instead of telling her where Sylvanas is, she casually slits his throat/decapitates him before somberly walking away with just a whisper.
    Tyrande: For Teldrassil.
  • Kouhei in Aeka's route in Yume Miru Kusuri. "I really, really hate you, you see." Then Aeka joins in.

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