- "Spring is nature's way of saying: Let's Party!"— Robin Williams, RIP
This Everybody Edits Flash campaign features the winners of a spring level contest.
Contains the following levels:
- Midnight Meadows by Anch159, Commanderkitten, and Unau
- Phina and the Rose by Cakeje, Chis, Ketoleperouch, Phinarose, and Prodigy5996
- Springopolis by Awzome
- Spring Rose by Sensei1
- NSFW: Spring Relics by DCLevels, Kingoftheozone, Badoosh, and Stagecrew
- CDB Inc. by Bee, Ephrayam, Xenonetix, Mustang, and Nou
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General
- Dedication: The campaign's quote is a dedication to Robin Williams.
- Fungus Humongous: Large mushrooms appear in "Midnight Meadows" and "Springopolis" as platforms to jump on.
- Non-Player Character: There are many characters throughout "Phina and the Rose", "Spring Rose", and "NSFW: Spring Relics" designed using the game's face blocks, signs, and various decorations.
Midnight Meadows
- Direct Line to the Author: A sign near the beginning states that the midnight meadows are "not fiction, not make-believe."
- Enchanted Forest: The midnight meadows are filled with greenery, plants, and waterfalls, and have strange phenomena like giant mushrooms and The Night That Never Ends.
- Living MacGuffin: The twelve fireflies are needed to restore the day-night cycle.
- The Night That Never Ends: According to the signs, the night will last until you collect twelve fireflies.
- Non-Lethal Bottomless Pits: Jumping off the main path will cause the player's smiley to teleport back to where they were before.
- Plot Coupon: Twelve fireflies must be collected to undo The Night That Never Ends.
- Poetry: There are signs with rhymes that when strung together, form a poem.
Phina and the Rose
- Author Avatar: Phina is named after Phinarose, one of the writers for this level.
- Backtracking: The player must backtrack to the cave to get the key for a Locked Door.
- Bank Robbery: The bank was robbed by a robber who left a Mysterious Note. Through an Escort Mission, the Player Character can guide the City Guards to catch the robber.
- Body in a Breadbox:
- A skull can be found the back of the gunpowder reserve.
- The town hall has two skeletons hanging from the ceiling.
- Broken Bridge: A City Guard blocks Phina from the castle until she buys a permit from the mayor.
- Call to Adventure: Phina is motivated to find the illness-curing rose to save her diseased mother.
- Cash Gate: The mayor requires six coins before granting access to the castle.
- Cat Up a Tree: Jasmine's cat gets stuck on the rooftop, and the Player Character Phina offers to help through an Escort Mission.
- Celestial Deadline: According to legend, the rose only appears on the first day of spring.
- City Guards: A guard prevents Phina from accessing the castle until she gets a permit.
- Cobweb of Disuse: Cobwebs can be found in Phina's basement, the gunpowder reserve, and King Dodo's castle.
- Contrived Coincidence: When Phina kicks a shelf, a book with information relevant to the plot happens to fall out.
- Conveniently Interrupted Document: Part of the Mysterious Note about Robin the Robber's plan is conveniently ripped apart, only giving Phina and the player partial context of what's going to happen.
- Darkest Hour: After searching for a while, Phina starts to doubt if the legendary rose really exists.
- Deadpan Snarker: The mayor gives a deadpan and sarcastic celebration after Phina provides her with six coins to buy a Castle Grounds permit.
- Department of Redundancy Department: There's a sign in the castle labeled "An Empty room for Emptiness."
- Dialogue Tree: Several NPCs have dialogue which splits off depending on player choice.
- Doomy Dooms of Doom: The Town Hall of Doom is a townhall filled with weaponry and ominously placed skeletons.
- Down the Drain: To get through the castle, Phina must go through the castle sewer.
- Enchanted Forest: The forest briefly appears as an environment to travel through and has mysterious, mystical properties such as being Invisible to Normals or having a giant rose.
- Escort Mission: There are two of them. Because the game's Level Editor lacks moving Non-Player Characters, they are merely implied by requiring the player to manuever Phina around effect removal blocks.
- After seeing a robber and warning the bank manager, Phina guides the City Guards onto the top of the fountain.
- When Jasmine's cat gets stuck on the rooftop, Phina must guide the cat back into her shop.
- Event Flag: The entrance to the cave only opens after talking to the pub customer, who informs the player that they burried a key to a Locked Door.
- Evil Laugh: The Mysterious Note from Robin the Robber's plan ends with a written out evil laugh: "Muahaha..."
- Fusion Dance: At the end of the story, Phina and the Rose fuse together, forming Phinarose.
- Granny Classic: Granny Smith is polite, seemingly elderly woman who refers to Phina as "sweetie" and shows concern for her.
- Healthcare Motivation: Phina's main motivation is to help her mother, who has a Soap Opera Disease.
- Invisible to Normals: The forest will apparently only appear to "one with true feelings", suggesting it's invisible to anybody else.
- Light Equals Hope: As Phina travels the sewers, she gains hope as she sees a light from above.
- Locked Door:
- The door to the town is locked, and the key is given by Granny Smith.
- A locked door blocks the path to the castle, and its key is in the cave.
- Mysterious Note: There's a mysterious note in the town from Robin the Robber. Part of the note is about a plan to meet at the top of the fountain, but the rest of the note is torn.
- Nature Lover: The optimistic Phina is characterized as loving spring, noticing the flowers, and liking to read outdoors.
- Only Good People May Pass: According to legend, the forest will "only appear to the one with true feelings" and has a cure-all rose.
- Panacea: The rose in the forest is said to cure all illness.
- Percussive Therapy: Phina kicks a shelf out of despair for her ill mother.
- Plucky Girl: Despite her ill mother, Phina goes on an adventure to cure her, making optimistic comments along the way and insisting towards doubters that the legendary illness-curing rose really exists.
- Punny Name: Robin's and Bart's names sound like their titles as a robber and a bartender respectively.
- The Quest: The story is about Phina going on a quest to save her ill mother.
- Saying Sound Effects Out Loud: Mayor Sophia says "sigh" when Phina is able to buy herself a permit to the castle.
- Shout-Out: There's a sign in Phina's basement that reads "My precious", a quote from The Lord of the Rings.
- Soap Opera Disease: Phina's mother has an unspecified "dreadful disease", which leaves her bedridden. It's implied she won't survive if it goes uncured.
- Talk to Everyone: The way the player progresses through the level is to talk to to the various NPCs around the area.
- Tempting Fate: Phina tells herself that taking the path forward should be easy, but it would later be made clear the path is blocked at several points.
- The End: The Level Goal comes with text that reads "THE END".
- Thinking Out Loud: Phina wonders aloud why there's a key in a cave, and after realizing she said this asks herself why she's talking to herself.Why is there a key inside of a cave? Why am I talking to myself? Weird...
- Towering Flower: The rose is a giant flower said to cure sickness.
- Treasure Room: There's a room filled with treasure behind the king in his castle.
- Trespassing Hero: Phina can go into random houses while exploring, whose owners proceed to yell at her to get out.
- Urban Legend: The legend of the rose that cures any illness was thought to have been an urban legend.
- What Would X Do?: When Jasmine's cat gets lost and Phina offers to help, she asks herself where she'd go if she were a cat.
Springopolis
- Bizarrchitecture: Aside from the Player Character's house, the buildings in this level are off the ground and supported by thin, wood beams and are arranged in a strange pattern similar to Tetris. They're used as platforms, mainly.
- Eternal Engine: The wine factory is an old, unused factory with large gears, switches, and conveyer belts.
- Food as Bribe: The Player Character gives the wizard wine, which motivates him to introduce the Double Jump technique.
- The Ghost: The wizard communicates through signs in the level, but isn't actually visible anywhere.
- The Homeward Journey: The level starts below your house, which is on a cliff you can't quite reach by jumping.
- Inconveniently-Placed Conveyor Belt: There's a conveyer belt on the ceiling, conveniently making a path forward.
- Insurmountable Waist-Height Fence: The Player Character can't reach their house, because the cliff is slightly too high to reach by a jump.
- Non-Lethal Bottomless Pits: Many of the pits of water have spikes at the bottom, but one of them simply teleports the player backwards.
- Plot Coupon: Four coins are needed to reactivate the statue, giving access to Forbidden Double Jump City.
- Roofhopping: Many small houses appear as platforms that can be jumped on.
- Super Drowning Skills: Many pools of water in the level are just blue backgrounds with wave decorations and spikes at the bottom, giving the impression of water pools you sink through but can't swim in.
Spring Rose
- Addressing the Player: The level starts with the Player Character asking the player for help.
- Bigger on the Inside: The interiors of the buildings throughout the level are larger than the exteriors.
- City of Canals: Octa Town's surface is covered in water, and has a lot of aquatic life living there. It's described as a winter paradise for skaters, and a spring paradise for swimmers.
- Color-Coded for Your Convenience: The signs in the level are color-coded, with blue signs representing the protagonist talking and the red signs representing Rose talking.
- Easter Egg: There's a hard-to-reach small room behind a waterfall, with just a sign and some cookie crumbles.
- Ghost Town: The underground town only one visible resident, who mentions that the town was abandoned long ago.
- The Hermit: Casper seems content living in an underground Ghost Town, away from the sunlight.
- It's the Journey That Counts: When the adventure is nearly over with no signs of reaching finding an important friend, Rose references the quote that "the journey is more important than the destination".
- I Will Find You: The protagonist's stated goal is to find an important friend they once knew.
- Let's Get Out of Here: Rose urges the protagonist to get through the underground Ghost Town, which she finds scary.
- Locked Door: There are various locked doors throughout the level, requiring coins or switches to open them.
- Meaningful Name:
- Mr. Hat wears a hat, and has a house with a roof shaped like a hat.
- Casper has a home in a Ghost Town, alluding to the ghost Casper from Casper the Friendly Ghost.
- Non-Player Companion: Rose follows along with the protagonist to Sakura Town.
- Oxygen Meter: Using the game's curse blocks, the player's smiley can only stay in the underwater tunnels for a limited amount of time before dying.
- Plucky Girl: Rose is quick to go on board with an adventure to find the protagonist's lost friend. Even when the journey is nearly over and the friend has yet to be found, she still expresses hopeful encouragement.
- Roof Hopping: Jumping on the roofs of buildings is necessary to navigate the level.
- Rule of Three: Mr. Pianist has three songs the player can listen to, after which he gives out a train ticket as a thanks for listening to his music.
- Shout-Out:
- A house identified as Elsa's has an NPC inside with light hair or headwear, wearing blue. She mentions that she got tired of the cold. This parralels the character Elsa in Frozen (2013), who wears blue, has light blonde hair and mentions not being bothered by the cold.
- An NPC in a Ghost Town is named Casper, referencing Casper the Friendly Ghost.
- One of Mr. Pianist's tunes is the intro and outro from the overworld theme in Super Mario Bros..
NSFW: Spring Relics
- Opening Monologue: The level begins with a monologue seemingly by the protagonist, introducing the spring relics and their importance to the story.
CBD Inc.
- Elaborate Underground Base: There's a giant factory underneath Easter Island, where Easter eggs are produced.