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Nightmare Fuel / Critical Role: Campaign Two

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Scary, horrifying, and disturbing moments from the second Critical Role campaign involving the Mighty Nein.

As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


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    Episode 1: Curious Beginnings 
  • During the young dwarf girl's performance at the circus, one of the audience members in the first row morphs into a zombie and starts attacking the audience, taking out a bystander and having her transform too. Matt's description is enough to make anyone squirm due to the immense body horror.

    Episode 2: A Show of Scrutiny 
  • The zombie transformations mentioned above? We find out in this episode that direct contact isn't necessary to pass The Virus on, and that those affected seep sand from their open wounds.
  • Not to mention what happens to Beau's wound when Jester tries to heal it despite being out of spell slots: it turns sickly green, and when Jester pokes it with the blunt end of a fork, it starts spewing pus everywhere, much to the horror of the party. The fact that it turns out to have been an illusion (implied by Jester to be a prank by her patron deity, the Traveler) doesn't lessen the Nausea Fuel of it.

    Episode 3: The Midnight Chase 
  • An Imp takes Fjord out in a single hit. Fjord currently has 20 health, the group's third-highest (second-highest of those present), and has the option of remaining at 1 HP once per long rest. One failed save and one forgotten ability later, Fjord took 21 damage. Level 2 characters are squishy, and Fjord's only the Warlock, not the wizard, who also ended up knocked silly. One third of the group was out in that battle thanks to two Imps.
  • Matt's description of Fjord's Hexblade's Curse ability - his falchion grows barnacles and starts to drip salt water, shadows grow from the area and begin to wrap around the Devil Toad. The imagery is supremely creepy.
  • Also the fact that Nott has eaten Frumpkin a few times. Given that re-summoning Frumpkin takes 10 gold worth of incense along with a quantity of herbs and charcoal, what situation must they have (repeatedly) been in where a 10-gold meal was the best choice?
    • More like 20 or 30, because for a good long while, Caleb was also looking for large quantities of charcoal. Though it's safe to assume that this was actually a joke and Nott actually never ate Frumpkin. When Frumpkin dies, he turns into a puff of smoke, meaning he can't exactly be eaten nor digested as sustenance.
    • Circles right back into nightmare fuel: If she really did eat Frumpkin, or attempt to, Nott was probably hungry enough to forget he's not edible.

    Episode 5: The Open Road 
  • When the group camps out for the night, Fjord has a rather terrifying dream involving sinking and tumbling through water and drowning until he comes face to face with some kind of terrifying oceanic mass with a single yellow eye, which is very heavily implied to be his warlock patron, and gives him some rather cryptic but ominous instructions. To make it worse, when he wakes up, he coughs up a sizeable amount of salt water.
    • Jester provides an In-Universe example by suggesting Fjord might be slowly turning into water as a possible explanation.
  • Nott goes to pursue the fleeing Gnoll leader and the cart of corpses the other Gnolls are carrying away. She ends up running into an area of the town that's almost completely burning, smoke everywhere making it almost impossible to see or breathe. Out of the smoke steps the Gnoll leader, much closer than Nott expected. He slowly strides forward, ready to carve into her with his glaive, but instead goes for his longbow. This is not an act of mercy, as he ends up knocking unconscious not just Nott, but Molly as well (with a Natural 20 in his case). Even worse, over 10 more Gnolls were ready to swarm the pair of them. It's a good thing Jester got to them in time, any slower and that could have been the end of Nott and Molly. A harsh lesson that going Leeroy Jenkins at Level 3 really isn't a good idea.

    Episode 6: The Howling Mines 
  • Matt's vivid descriptions of the Gnoll priest, a humanoid creature wearing a Gnoll skin made of mismatched body parts, who throws human hearts to his Gnoll attendants. He also describes the Gnolls' To Serve Man behaviour in nauseating detail.

    Episode 7: Hush 
  • The manticore itself, being a huge lion-like beast with wings, a strangely human-like face and a maw filled with rows of teeth, that is introduced tearing apart a frightened crownsguard and feeding on their remains.
  • The image of the manticore on the ground, laughing uncontrollably next to the body of its baby, is certainly twisted.

    Episode 8: The Gates of Zadash 

    Episode 10: Waste and Webs 
  • The party encounters some mutated sewer rats that have all kinds of refuse, trash and excrement stuck to their fur. To make matters worse, their bodies appear to have become so noxious, they release Deadly Gas if they're sliced or hacked open.
  • Further along, the Mighty Nein discovers several bodies that are strung up in webbing and, upon investigating, find that they have been completely sucked dry. It should come as no surprise then that the sewer monster turns out to be a big ol' Phase Spider that can disappear and reappear at will.
    • And then there's the pulsating sack of eggs, full of hatching baby phase spiders. (Out of character, Travis is visibly and vocally disturbed at this mental image, and nopes his way out of the game for the next three minutes). They set the nest on fire, but Matt's narration implies some of them may have survived.

    Episode 11: Zemnian Nights 
  • While investigating the Leaky Tap's second cellar, the group discovers a decomposed skeleton. While its condition suggests it's been there for a very long time, the party don't really find any other clues beyond the fact that the barrels around the skeleton appeared to have been positioned deliberately to keep the remains out of sight, so foul play was probably involved. The fact that we know so little about how and why this dead body got in the basement of a seemingly benign inn makes it all the scarier. It's bad enough that when Nott mentions it offhand to Caleb in the next episode, he immediately brings up how suspicious and disturbing it is.
  • Nott's charm-induced confession about why she was trying to steal Fjord's letter. Not only does she speak in a cold tone, but she also explains how desperately she needs Caleb to get stronger so he can protect and potentially even change her.
  • During the conversation between Molly, Nott, and Fjord, Nott makes a crack about Fjord having braces after he comments that he used to be the typical heavy kid growing up and wasn't always handsome. Fjord replies that he "did [his] own dental work". Since we know that Travis deliberately chose for Fjord to not have the usual half-orc tusks in his artwork, it paints a rather horrifying picture.

    Episode 12: Midnight Espionage 
  • While it was resolved well, both Nott and Beau were nearly suffocated by the Rug of Smothering in Lord Sutan's study. Matt's descriptions of it completely encasing Nott's tiny body as well as the Morton's Fork the rest of the party found themselves in between either trying to pry the Rug off or attacking it and transferring damage to whoever is trapped inside of it were also pretty terrifying.
  • Whatever the Knight's plan was, it wound up going pear-shaped very fast near the end;
    • While planting the evidence in Sutan's home was relatively easy, everything went to shit when the High Richter returned home early. After a series of jabs at Ulog and the position the Richter has put his wife in, he goes ballistic and shoves his amber amulet down her throat. This then activates a massive Fireball spell that engulfs the both of them and sets the house on fire, with the last thing Jester sees of them being their charred corpses.
    • Immediately afterward, as the party escapes the Richter's burning home, they look out towards the Trispires to see if anyone is coming for them. They then all bear witness to the bottom third of the Zauberspire getting engulfed in a giant black ball of crackling energy, followed by two pairs of figures escaping from the ruined tower and shooting lighting bolts at each other. The Harvest Festival descends into pure pandemonium, with people all but trampling each other to escape the district and the destruction that is being caused by the flying, magic slinging combatants. One even delivers an ominous message to Beau after turning his opponent to near ash right in front of her.
    • Finally, after the party escapes into the sewers and is trying to understand what the hell just happened (since they're far more inexperienced than Vox Machina were at this point, they react much more viscerally), Caleb, Beau, and Jester notice liquid in a place it usually isn't. Liquid being caused by a heavily wounded creature in spiky, chitonous armor and holding a pulsating dodecahedron. It then screams something at them in Undercommon, draws its blade and attacks. Ladies and gentlemen, say hello to our first soldier from Xhorhas.

    Episode 13: Lost and Found 
  • While Nott and Caleb's relationship is indeed quite heartwarming, the former's confession to the group also highlights a well of ruthlessness in Nott. She desperately wants to protect Caleb, and has more or less voiced her conviction to do whatever is necessary to succeed.

    Episode 14: Fleeting Memories 
  • We finally find out about Mollymauk's past and his whole Amnesiac Hero deal. The first thing he remembers is waking up Buried Alive, with no idea who he was or how he got there: the circus found him naked, catatonic, and borderline-mute, covered in dirt and muttering "empty" as a Madness Mantra.

    Episode 16: A Favor In Kind 
  • Fjord has another dream involving his patron, and this one is as creepy as the first: the patron again tells him to "consume", and Fjord takes this to mean his sword. He ends up shoving it down his throat, and Matt describes in terrifying detail how the edge of the blade cuts Fjord's throat and the blood bubbles up. When the dream ends and Fjord awakens, he finds blood on his mouth. The most terrifying part, however, is the fact that, when Fjord swallows the sword, the patron vocally approves with the word "Good."

    Episode 17: Harvest Close 
  • While Nott may not have learned much from her Solid Snake-esque mission, finding out that the Dwendalian Empire and Xhorhas are about to go from border skirmishes to full-on war is pretty scary. Even worse is that the Empire is the aggressive force. There's barely any information on what Xhorhas is up to (although Nott does make out "1000s dead"), but whatever they're doing is enough that the Empire sees fit to go in with a preemptive strike.
  • The way Matt describes the two losing groups in the tournament is gorier than usual. The only mitigating factor is that two clerics were on hand to successfully keep death away.
  • The Minotaurs and Hill Giant fought in the tournament are sapient (if hostile) beings imprisoned and tortured into mindless rages so they can be used as Cannon Fodder for gladiatorial bouts. If they survive they are re-shackled with magical bindings that rob them of power and the will to resist until they're needed again.

    Episode 18: Whispers of War 
  • Thanks to some good rolling from Matt, Yasha took 43 damage in a single hit from the hill giant, which, judging by the players' reactions, was just barely enough not to instantly permakill her. (In order to die immediately and skip going unconscious, a character has to take enough damage to take them to zero hit points plus their total hit points, which in Yasha's case is 42. If she had 1 HP left when she was hit, that would've been it for her) In the first campaign, character HPs were high enough that this rule was never an issue, but this moment shows just how dangerous things are for a low-level party.
    • The CritRole Stats website analyzed this and found that everyone else in the party but Fjord or Beau could have been one-hit permakilled by this amount of damage (for Molly, it depends on what he rolled for his amplified Blood Maledict earlier), and realized that Caleb going into this fight at 23/25 HP was actually a good thing as he would die from this two-hit-combo if his HP was full. Think about that for a minute. If this fight had gone differently, Caleb, Nott, Molly, Yasha or Jester could have instantly died. Jester didn't learn Revivify until after the fight.
  • Liam finally spills Caleb's backstory. When Caleb was 15 years old, he was one of three children chosen to be trained at the Soltryce Academy. A year later, a man named Trent Ikithon (the current Archmage of Civil Influences for the Cerberus Assembly, who the Nein had met previously) came and took them to a faraway house for tutoring. There, they were put through brutal abusive training for a whole year, eventually requiring them to murder traitors to the empire. One day, about six months after beginning his private lessons with Trent, Caleb returned to his parents to overhear them plotting against the Empire. For his graduation ceremony, he realised what he had to do, and told Trent. The three students went to each of their parents' houses in turn, Caleb watched as the other two murdered their parents. Then it was Caleb's turn. He parked a horse cart next to his parents' house, set it on fire, and let it burn. For a moment, he felt the weight of what he'd done, and Caleb completely lost his mind, ending up in an asylum for 11 years. Finally, a healer cast a spell that lifted not only his madness but the fake memories Trent placed in his head. His parents weren't really traitors. Making all of this even worse, the Nein met Trent Ikithon earlier that same day, unaware of how much of a monster he was. Part of what makes it so effective is how monotone Caleb is through the entire thing. The effect is so bad that even the normally devil-may-care Beau is shocked.

    Episode 24: The Hour of Honor 
  • While still remaining somewhat vague on the details, Beau tells Nott some of her backstory. We previously knew that her father was disappointed in her being born a girl and decided to raise her as a son and there was at least some physical abuse involved, but now we know she started her forays into the criminal element of her home town via undermining her families wine business as both an attention seeking action and a minor form of revenge. Additionally, she claims that her father arranging her to be kidnapped by the Cobalt Soul as a teenager, a place that she admits tried to break her spirit and forced her into harsh physical training, was the best thing that he ever did for her. To reiterate: Being abducted from her home on her father's orders was the best outcome. Considering the details she's given thus far and the fact she stopped her exposition soon afterwards, her father was quite a monster, and worried at least some fans that there is yet more she is still unwilling to share.

    Episode 25: Divergent Paths 
  • The groups descent down into the sealed of section of the prison can only be described as going into a horror game. The construct the group is going after has been sealed inside one wing of the prison for over two years, and it shows. There is almost no light, the walls are covered in scratches, cuts, and marks left by either the constructs blades, or worse, the criminals left to die by the prison guards. The group even find a cell very close to the entryway that somehow wasn't broken into, but Matt is quick to point out the skeletons inside the cage. Think about how terrifying it would be to be left to die in a cell with a giant machine of death outside, waiting till you eventually starve to death because it can't break in to kill you?
  • The construct itself also has another frightening aspect to it: It Can Think, at least, it has some programing that makes it seem like it can. At one point, Nott throws tar on its "eye", and it retracks the "eye" and cleans it off after only a single turn of being blinded. Worse yet, because of its multiple blades, Matt rules it doesn't have disadvantage on attacks when blinded. Think about that; it can No-Sell being blinded, and even when blinded still attack with the same lethal intent as before. The construct clearly was too good as its task.
  • After a heartwarming farewell to Kiri, this episode's ending is Mood Whiplash incarnate. Due to Travis and Laura's baby and Ashley needing to film Blindspot again, Matt has to put Jester, Fjord and Yasha on a bus. How does he do this? Having the three of them get ambushed, magically stunned, gagged and captured by unknown individuals who seem to be slave traders. This all happened within a silence spell, so the rest of the party slept through it none the wiser.

    Episode 26: Found & Lost 
  • It's somewhat played for laughs, but after their horses are attacked, Nott goes to carve out the tongue from W.C. Matt notes that the horse is "not long for this world, but technically still alive." Sam says Nott wouldn't know that, and cuts out the poor animal's tongue for a snack. Matt narrates, "...in its last moments..." The entire table cringes. Keg notes, "that's the most fucked up thing I've ever seen, and I grew up in Shadycreek!"
  • Lorenzo is without a doubt one of the most frightening antagonists ever faced on Critical Role. Not only is he responsible for Jester, Fjord and Yasha's kidnapping and the first party death of Campaign 2 (and the first permanent death on the show) but the implications of exactly what this guy does are horrifying. Keg says those captured by him are "broken", both physically and mentally. He also shrugs off being set on fire, and probably would've caused a Total Party Kill if it weren't for Keg offering to "be taught a lesson". He slowly drags her to Caleb, Nott and Beau, while still on fire, and calmly tells them not to mess with the Iron Shepherds again, and moves in to execute Keg, only to stop and tell her death is too good for her, and that he wants her to live with the memory of what happened.
    • The situation before Keg spoke up was so grim that Taliesin had to leave the table - not just because Molly was dead, but from nerves.
      Taliesin: I can't watch this...

    Episode 27: Converging Fury 

    Episode 29: The Stalking Nightmare 
  • Though Caleb's tendency to use fire as his primary mode of offense has made him a frequent source of truly gruesome killing blows, his HDYWTDT against Lorenzo is on another level entirely, seeing Caleb drive a Fire Bolt through the back of his head, burning Lorenzo's eyes right out of his skull and scorching him alive from the inside out. Lorenzo remains alive through this just long enough to try, in vain, to escape up the dungeon stairs. Granted that a murderous, baby-eating Hero Killer really deserves no less, but of all the ways Caleb has dispatched one of his enemies, this one has to be the absolute nastiest way to die.
  • Considering their reputation, the destruction of the Iron Shepherds can be this for the people of Shady Creek Run. A group that feared destroyed in a night by a force that left only bodies belonging to Shepherds behind, none of their own.
  • The uncharacteristically sinister way by which Clay makes use of his Staff of Swarming Insects.
    Clay: Time to feast, children...
  • Matt confirmed during the Talks Machina panel at GenCon that Lorenzo was stalking the Mighty Nein the entire time they were in The Sour Nest by using his natural abilities as an oni to fly above them while invisible.

    Episode 33: The Ruby and the Sapphire 
  • The Mighty Nein meets Jester's mother, the renowned Ruby of the Sea, but discover that one of her clients has become possessive, threatening her other patrons and demanding her attention. This is not only a horrible scenario - it's an all too likely and familiar one for sex workers.

    Episode 34: Encroaching Waters 
  • Oh sure, bring your pets through a long dive underwater and into battle. They'll always be juuuuuuust fine, no need to worry, Jester, as Nott and Caduceus have it under control. Thankfully, nothing happened to them this episode.
  • Thanks to his periapt of wound closure, Caleb doesn't drown but essentially gets waterboarded, yo-yoing between consciousness and unconsciousness for a large part of the battle. Caduceus gets a similar treatment, prompting him to be so afraid of the water in the next episode that he has to cast Calm Emotions on himself just to swim out to a boat.
  • Fjord uses his Accursed Specter ability for the first time, raising one of Algar's bodyguards as a dripping, barnacle-encrusted ghost. Matt's description of it is terrifying, so much that Algar spends his first turn afterwards cowering. Fjord used this purely as an intimidation tactic, and it worked.
  • Imagine this fight from Algar's perspective. Hit with a fireball (which left his two bodyguards badly burned), trapped in pure darkness with Lovecraftian tentacles, falling unconscious in the darkness, being revived, the darkness dissipating only to find one of your bodyguards dead and raised as the specter mentioned above, being choked by Beau's staff while interrogated, and finally having your hand cut off. He had it coming, but this is one of the most brutal treatments the Nein have given an enemy, and he doesn't know who they are.

    Episode 35: Dockside Diplomacy 
  • The Nein intimidate Algar into fleeing the city. Some highlights:
    • Fjord using Mask of Many Faces to turn into Algar, then Travis gives a terrifyingly accurate impression of the first thing Matt says in character as Algar after doing that.
    • Beau slams his head against the wall to use Extort Truth. 10 times.
    • Caduceus using Decompose on Algar’s severed hand in front of him.
    • Even Nott backs away in fright and calls them “fucked up”
  • Caleb decided to cast Fireball on the ship during the battle at the docks despite having no idea of what's in it. Lampshaded by the players:
    Travis: I hope there's nobody important in the bow of the ship...
  • In the fight in the harbor, the Mighty Nein knock out the last two of the archers on the ship- and then forget about them. So they likely just bleed out, without anybody even noticing their death. All the worse because when accidentally lodging an axe in the head of last surviving seafarer, Jester admits that the Mighty Nein did not want to kill the enforcers - and yet two of them die to simple forgetfullness.
  • Think of Marian's situation. It's entirely possible that she'll receive a report that Jester killed herself before the end of the night, and Jester can't use a Sending until she's slept. Even so, Jester and friends left to go on a short errand and got in such trouble that they had to get the hell out of Dodge - that's among most parents' worst fears.

    Episode 41: A Pirate's Life for Me 
  • Wyatt Marinus is unusual for a goliath in that he has long, flowing hair, which is revealed to be from the scalp of his predecessor. Wyatt has been wearing the scalp on his own head for fifteen years.'
  • The Traveller reappears, and his conversation with Jester this time is very creepy, referring to the meeting with the other worshippers in a year and calling said worshippers "brethren", tossing a dark twist on just what kind of deity he is. Additionally, when Jester asks him for advice on how to make a boy (Fjord) like her, his first suggestion is brainwashing.

    Episode 44: The Diver's Grave 
  • The trek through Dashilla's lair feels like something out of a horror setting. Eyeless ghosts appear ahead of the group, the walls close in to entangle them (and the group see some half-digested Merrow corpses still caught in them), and all the while certain members feel a cold touch at the back of their head for a moment. The main chamber's entire floor is full of bones, and Dashilla herself has More Teeth than the Osmond Family. The cold touches? That was her, stalking the group the whole time and marking certain members for mind-control.
  • Worse, one of her attacks stops Caleb's heart on a critically failed save, dropping him to zero health. Throw in her three Legendary Actions, and she could theoretically have flatlined the whole group in just two or three rounds.
  • In what can only be described as part dick-measuring contest, part loyalty pact, and part morbid curiosity, Fjord and Caleb start to finish one of Dashilla's blood sacrifices by slicing their palms apart, trying to one-up each other. Luckily, they reach an understanding, but once they get back to the Squall Eater, a storm has partially formed, leading them to realize they were performing the ritual she uses to sink ships. That's right- Fjord and Caleb nearly sunk their own ship and killed everyone on board (as Matt puts it, there would have been a hell of a skill challenge to get the ship out of the center of the storm had they finished the ritual.)

    Episode 47: The Second Seal 
  • The idea of swimming alone through a small, seaweed-filled tunnel with absolutely no light is enough to give any claustrophobic person nightmares. Nott is afraid of the water, too. Poor thing.

    Episode 48: Homeward Bound 
  • The visit to Felderwin leads to one of the most tense scenes of the entire campaign. Investigating the burnt-out ruins of Nott's halfling friend Yeza's house reveals a secret basement. There, they find a metal chest with a tripod big enough to hold the dodecahedron they carry, a chair with some broken ropes attached to it (implying someone may have been recently tortured or interrogated), and the remains of some notes detailing experiments into the Beacon and distilling its effects into potions to create hasted Super Soldiers, and the letter mentions Trent Ikithon. Caleb notices two mages he recognizes from his time at the Academy on the way to the village, with the it all inducing a Stress Vomit. The atmosphere is intense as Fjord and Caduceus bluntly tell the group: "we have to get out of here". The episode ends with the same two mages making their way back to Yeza's home, and they're going to notice someone else has been there.

    Episode 49: A Game of Names 
  • Nott's backstory. She was originally a Halfling who was killed by goblins and brought back as a goblin through what's implied to be a particularly cruel use of the reincarnate spell. And she was stuck with the clan for months after.
  • Caleb reveals that he has scars on his arm from Trent implanting crystals into his skin to experiment on him.

    Episode 51: Xhorhas 
  • The Kryn soldiers who ambush the Muck-Men are some of the most terrifying enemies the Nein have encountered so far. The mage and fighter quickly turn the skirmish into a Mook Horror Show, one using a Doppelgänger Attack to eviscerate a soldier, the other using gravity magic not yet seen to reduce a group of soldiers to a mess of flesh and bone fused with the surrounding rock. The group's leader, whom the Nein had recently spoke to, is killed in a similar fashion. These deaths are accompanied by some of the most graphic and visceral descriptions Matt has used so far. They prove to be more than a match for the Lv 8 party too, with Jester nearly dying and both getting away despite Beau's Ki Point barrage. A grim reminder of what the Nein are walking in to.

    Episode 53: Cornered 
  • Fjord has another dream vision from Uk'otoa, and he is not happy that Fjord's leaving him hanging, threatening with a "punishment" and crushing him to close the dream out.

    Episode 55: Duplicity 
  • The succubus and incubus use their Charm abilities to devastating effect. Nott and Caleb are alone in a chamber, and Caleb is silently charmed. The rest of the group walks over, and eats a Fireball followed by a Wall of Fire. Later, Yasha is charmed, raging and slicing at everyone she can reach (mostly Caleb, though), and stubbornly refusing to make her Wisdom saves against the charm - she's a demon in battle, as her name implies, so she frustrates everyone with her power and determination.
  • Nott going from triumphant cheering to a Little "No" as she realizes that her explosive arrow not only killed the fiend, but also killed Caduceus. If it wasn't for Jester's clutch save with Revivify, Caduceus would have died one episode after surpassing Mollymauk for number of episodes on the show.
    • The sheer amount of things that could have prevented Jester from reviving Caduceus is staggering. She only had one third level spell slot left because of her Pearl of Power, the diamond she needed was the same diamond she nearly lost in the arena fight one session earlier, and none of it would have mattered if she did not have Revivify prepared, since it needs to be cast within a minute of the recipient's death.

    Episode 59: Perspective 
  • The Chasme. Despite looking like a giant mosquito with a mullet, its droning wings made Fjord and Jester fall unconscious early into the fight. It drained Fjord's maximum hit points from 82 to 36, which makes him now squishier than Caleb. If Caduceus was unable to halve the damage by being just a little further away, this attack would have immediately killed Fjord without any chance of death saves.
  • The brief glimpse we get into the other side of the Abyssal rift. This time, it's a demonic forest of trees whose branches are live snakes, which turn to look at the party through the portal as they frantically try to close it. It's a good thing they did.
  • The incredibly creepy Dybbuk that served as the episode's Cliffhanger ending. Earlier, Landspeaker Soorna mentioned seeing the body of her dead brother being demonically possessed. The Mighty Nein witness this possession when a beautiful little glowing jellyfish floats into the torn-apart body of a dead giant. The giant's head slowly creaks upward, giving a twisted grin that tears open its unhinged jaw. Sweet dreams!

    Episode 60: A Turtle By Any Other Name 
  • Dybbuks have their Violate Corpse ability, which earns its own entry on this list for Matt's vomit-inducing queasy descriptions.
  • This was the second rift generator the Nein have located and disabled. Someone is hiding them, and they could be hidden in any civilized area.
  • Yasha's first dream is unnerving as well, where a demonic figure is showing her that everyone she's allowed to get emotionally closer to her is dead presumably by her hand. Having Mollymauk be the first body named only makes it worse.

    Episode 61: Agreements 
  • Uk'otoa comes knocking again in another one of Fjord's dreams, first submerging him, before the leviathan reiterates its intention to punish Fjord. The Cloven Crystal that Fjord had absorbed long ago begins to glow inside him, and a cloud of blood that spills around his chest seems to imply Uk'otoa pulled it out of him. Fjord then wakes up, coughing up his signature falchion and finds that he cannot make it disappear again, having been rendered powerless by his patron. Though his magic returns a few hours later, the knowledge that Uk'otoa can strip Fjord of his powers at any time is haunting.

    Episode 64: A Dangerous Chase 
  • Looking like emaciated humanoids with multiple Spider Limbs, the three Sorrowsworn make slow, sad moaning sounds before skittering towards you at incredibly fast speeds. They impale and clutch their prey as close to their bodies as possible (one even tried to force Caleb's head into its wounded torso), and unleash a terrifying Howl of Sorrow that can literally frighten you to death with psychic damage.

    Episode 66: Beneath Bazzoxan 
  • Underneath the temple of Bazzoxan (which was dedicated to the Betrayer Gods), the group finds a courtyard filled with a dozen white stone statues of hairless angelic figures, sitting on their knees with wings folded and hands in their laps. All the statues are crying fresh Tears of Blood that pool into their open palms, and upon closer inspection they give off low thrumming vibrations which sound like a pattern of seven repeating song-like notes. The rest of the courtyard is littered in broken swords and armor, sooty white feathers, and skeletal Celestial corpses.

    Episode 67: Beyond the Eyes of Angels 
  • The group attracts the attention of several five-foot spiders that can liquify their prey into a disgusting reddish-brown mush strewn about the area. After fighting them off, Caleb torches a massive egg sac attached to the wall; it starts spilling hundreds of writhing burning spiders that he frantically fire-blasts again to finish the job.
  • While running down a spiral staircase, they're assailed by a fog-like creature that can suddenly disappear and re-emerge from anywhere in the surrounding mist; only manifesting a creepy face and wispy arms to attack before vanishing again.
  • The next area is a Torture Cellar with a wide variety of chains and torture implements and also over fifty undead corpses within range of Detect Undead, with dozens more further down the sloped chamber floors. The group has to fight off waves of decaying papery corpses that shuffle out of the several body piles surrounding them.

    Episode 68: Reflections 
  • The group comes to a dark chasm crossed by a narrow chain bridge; eerie whispers emanate from the pit whenever loud noises are made, which causes states of confusion like momentary catatonia, walking in random directions, or suddenly attacking the nearest person. When Nott ends up dangling off the side of the bridge, Matt describes what she sees underneath (a horrifying creature known as a Gibbering Mouther):
    Matt: It looks like water almost, but it’s textured weird, and it’s moving weird. It’s not moving like water; it’s moving like tar or oil. But it’s not tar or oil; you focus in more and you can see it looks like skin and flesh moving against itself, writhing and shifting. You see eyes appear and move and then vanish within; teeth and mouths spiralling in it before vanishing below. It is a mass of skin and flesh and muscle and teeth and mouths and eyes, and you can hear the noises that are coming out of each of these dozens of mouths that are just sliding and shifting below.
  • After everyone gets across the chasm, they enter a maze-like cave full of reflective surfaces. Yasha goes up and touches one of the mirrors; her reflection suddenly gets a Slasher Smile, and pulls Yasha through into a mirrored replica of the caves. Fjord and Caduceus do the same, and they fight off four doppelgangers that look identical except for the feral, unhinged jaws and acidic bites.

    Episode 69: The King's Cage 
  • The Laughing Hand. Whenever it's injured the cut grows teeth and laughs like the Gibbering Mouther. Bonus points for being a homebrew based on a bad dream Matt had. It's LITERALLY nightmare fuel.
  • YASHA. With his dying breath Obann triggers a Face–Heel Turn in Yasha by calling upon a pact they had made during her forgotten time. Yasha's full Rage and Barbarian abilities are turned against the rest of the party and it's terrifying. Shortly after being turned she looks over at Nott and, per Matt's description, no longer recognises her as a friend.
  • The epilogue cuts back to Yasha and The Laughing Hand still inside the tomb. Matt describes how Yasha gathers up what remains of Obann as The Laughing Hand slowly and methodically bashes away at the barriers keeping them in. It's unclear how long it takes them, Matt implies it's an extended amount of time, but the fact remains that they're making their way out and there's very little that can stop them.

    Episode 70: Causatum 
  • Jester Scrys on Yasha. She sees her in a dark cave outside the King's Cage, meaning she and the Hand broke through all the barriers in less than 24 hours. Yasha is kneeling in prayer, a flame between her hands, until the familiar red hand of Obann is seen over her shoulder, congratulating her. After all their effort, Obann came Back from the Dead not even a day after their fight, and his mind control of Yasha is strong enough to compel her to resurrect him when needed. Worse, similar to Hotis from the last campaign, Obann is a strong enough Fiend that the only way to kill him for good is on his home plane. The Nein now have a terrifying recurring enemy.
  • The Nein meet with a Scourger who had been captured in a recent attack on Xhorhas. It's hard to tell what's worse, the conditions of her prison (brutally beaten, chained to a chair in a dark room with a single slit for light, with the implication there are no bathroom facilities, in the deepest level of a mind-bending Escher-like maze) or her demeanour: completely unhinged, almost gleefully awaiting her execution as she has no desire to give away information, and with the same scars on her arms as Caleb. Thankfully she isn't Astrid, but she still serves as a horrifying look at what Caleb was being trained to become, and confirmation that Trent succeeded in moulding many more than just Astrid and Eodwulf like this. It's also very unnerving that, while the two of them had never met before now, she seems very familiar with Caleb's old identity of Bren.
    • While interrogating her, Liam-as-Caleb drops the accent as he's speaking in his native Zemnian. Caleb's tone of voice during this whole conversation is a terrifying contrast to the self-hating, socially-awkward wizard we've come to know, and a grim reminder that his high Charisma isn't Gameplay and Story Segregation: Caleb can be downright frightening when he wants to be.
      Scourger: I will say, it's fascinating to see who's now working with the other side.
      Caleb: Some of us get tired of macabre fairy tales. So you enjoy your mouthfull of lies, when they choke it out of you.

    Episode 72: Clay and Dust 
  • Fjord gets another Uk'otoa dream, and it's meaner than usual. The stars all blink out, the moon turns into one of the serpent's eyes, and a mouth rips open from the black sky, which spews tendrils that wrap Fjord up, bring him in, and crush his dream-self to death, waking his real self up sans powers once more.
    • Crossed with Awesome, Fjord's response included picking up his sword, walking to the kiln, and threatening Uk'otoa with graphic suicide while actually beginning to run himself through (three inches into his chest!). Fjord then removed the blade, holding it over the magma, and letting his blood and viscera splash into the lava where they instantly boiled into smoke, all while standing directly next to the forge, one step from sure death should he faint from blood loss, lose his balance, or go in on his own. Finally, Fjord stepped back and hurled the falchion into the lava, destroying it. If it had gone any further than it did, or if it hadn't been done for the purpose of standing up to Uk'otoa, it would have been terrifying instead of simply spellbinding.

    Episode 75: Rime and Reason 
  • Level 9 characters versus an ancient white dragon. Reani only survives through two uses of Wildshape, one of which was chosen for its cold resistance.
    • The dragon's lair features a tall vertical shaft with what's left of its meals at the base. Chunks of ice, this one with a hand, that one with a piece of forehead and an eye.
    • Matt's vivid description of the dragon's vicious biting and thrashing at the outside of Leomund's Tiny Hut while the Nein crowd inside screaming their heads off as Caleb takes a full minute to draw the Teleportation Circle. It sounds like something out of Jurassic Park.
    • The dragon leaves them by taunting "I know your scent..." - this Nightmare in Ivory could very well have made herself a recurring villain in the future, being Vorugal's equal in every way.

    Episode 77: A Tangled Web 
  • While speaking to the Scourger imprisoned by the Kryn, Caleb says he'll be there to watch her execution. She smiles, says she'd prefer to speed up the process... and stabs Caleb in the neck with a jagged piece of metal, presumably nicking an artery as Matt describes a massive spray of blood shooting out from the wound. The clerics immediately intervene — Jester to block her second attack, Caduceus to prevent Caleb from bleeding out — but if a chained up, half-starved Scourger was able to do 26 points of damage with an improvised weapon, it's hard to imagine what one at full strength would be able to do.
    • The Kryn's response to this is very rapid. As soon as she strikes, the guards rush in and "fill her chest with crossbow bolts." Then Essek lifts her up with some sort of telekinetic ability and, with Caleb's approval, crushes her torso like a soda can, so violently that he actually breaks some of the chains in the process.
  • Jester successfully scries on Yasha, and sees her as she, Obann, and the Laughing Hand conclude an assault on a location in Zadash, presumably the Cobalt Archive. Yasha has killed many innocent people, including one while Jester watches, and while Yasha obeys every order Obann gives, Jester sees that her face is streaked with tears. Yasha is still in there, trapped in her own body. Doubles as a Tear Jerker.

    Episode 78: Between the Lines 
  • Scrying on Obann and Yasha reveals that at one point recently, they were dangerously close to Beau's hometown.
  • The party researches Obann, the Angel of Irons and the Laughing Hand. They find out what they've gotten into is far worse than it seemed, and it already looked very bad.
    • The Laughing Hand Was Once a Man, a warrior named Ganex who fought against Torog, and was cursed with eternal servitude as punishment. He can only be killed if his heart is destroyed, and it's sealed in a demiplane.
    • Obann isn't just some random Cambion, he was essentially the right hand man to Graz'zt, one of the top contenders for the title of Prince of Demons, alongside Orcus and the Demogorgon. Records say he was "shamed" and destroyed, but he's clearly alive and well now. No matter if he's desperate to return to his master's favour, or if he's carrying out his plans, the Nein now have a very dangerous foe.
    • Obann and Yasha are now seeking to resurrect a new "friend": Jourrael, a legendary assassin who made a Deal with the Devil and became the personal hit-man for Lolth and Asmodeus (in a rare alliance between Betrayer Gods), who can turn into mist and can only be killed if the physical contract between the two evil deities is destroyed. The Elves cut her body in two to prevent her resurrection, but Obann seemingly already has her head, and is well on his way to finding her heart.

    Epidode 82: The Beat Of The Permaheart 
  • The description of the Astral Dreadnought chained in the Astral Sea. Upon seeing it, Beau calls it an elder god.

    Episode 83: Dark Bargains 
  • Thanks to a rival's sabotage, Halas' spirit spent an unknown amount of time trapped in his own Soul Jar, with no chance of escape. Especially because he was located in the most inaccessible area of his own, hard to enter demiplane. Considering he doesn’t recognize the current Exandrian calendar when he is told the year, it's clear he has been there for more than eight hundred years.
  • The Happy Fun Ball continues to be as punishing as one expects when Nott attempts to open up a chest without checking for traps first, and winds up triggering a Power Word: Kill spell. It just goes to prove that one absolutely cannot be careless in the Archmage's Bane.
  • The Mighty Nein discover that the Angel of Irons is really Tharizdun the Chained Oblivion, and that this entity has taken a personal interest in Yasha.

    Episode 84: Titles and Tattoos 
  • Caleb takes a chance to do some more research on Tharizdun. His findings are frightening: its true intent is unknown because all those who got close enough to truly divine its intent were driven mad. However, it is known that it isn't a god like any of the others known. It is perhaps a planet. Its goal is to release itself and then consume all of existence.
  • The Mighty Nein are in Pumat's shop, doing some business, when all of a sudden a sneak attack hits Caduceus for 45 damage (over half of his health). The Nein have been found by Jourrael, the Inevitable End, who can apparently phase through solid objects.
    • The Nein chose not to visit the Lavish Chateau that morning, but it's possible that Jourrael might have tracked them there if they had. If so, Jester's mom and Nott's husband and son would have been in grave danger.

    Episode 85: The Threads Converge 
  • The Gentleman reveals that a party matching the Nein's description is known to have defected to Xhorhas. The Nein are not safe in the Empire.
  • Vence is going to open an Abyssal portal in the heart of Rexxentrum with the intent of creating chaos. We've seen what these things can do to a town when they are trying to be subtle. This time they will try to actively cause havoc while most of the city's defenders will be distracted by a False Flag Operation.

    Episode 86: The Cathedral 
  • The fight in the cathedral begins with the Nein fighting basic cultists, but after a bit, several demons (babaus, in particular) join the fray.
  • Yasha doesn’t go into a lot of detail after being freed, but it’s clear that her time with Obann has left her mentally scarred.
  • Yasha kills Obann by tearing off his wings and stabbing him through the chest. Matt's description of her planting her foot on his back and slowly ripping off the wings as he screams in agony is so graphic that it makes Laura cringe and gasp in horror.
  • After Yasha gets the HDYWTDT on Obann, Tharizdun punishes him by mutating him into a bloated, Lovecraftian type monster with several tentacles sprouting from its body.
    • Leading up to this, Matt’s description of the Abyssal language and Obann’s body melting and mutating is just plain disturbing.

    Episode 87: Punishment and Politics 
  • The scene with the Nein in King Dwendal's throne room is incredibly tense, especially for the players themselves. Possibly the worst part is that, after the meeting, Trent sidles up to the group and calls Caleb by his former name Bren. Bear in mind that Caleb has spent the better part of the campaign terrified that Trent would find him again. Now they're not only in the same room, but Trent now knows Caleb is Bren.

    Episode 88: Unwanted Reunions 
  • The beacon is being kept at the Vergeissen Sanitorium, where Trent had Caleb placed after his breakdown. Caleb has to go back there and Trent is present.

    Episode 89: Lingering Wounds 
  • Caleb has been traumatized in regards to using fire magic as a weapon. He discovers that, when he had his breakdown, he did just that against the woman he loved.
  • Yasha's "duel" with the champion of an underground fighting pit is chilling. Through pure intimidation and menace Yasha makes clear that she could wipe the floor with the champion any time Yasha chooses to stop pulling her punches. Her joy and relief in being beaten unconscious is a devastating comment on her state of mind. It's not very often that a person on the losing end of a fight manages to be downright scary. It's clear she has deep trauma from her time mind-controlled by Obann, especially after Yasha nearly killed Beau under Obann's influence.

    Episode 93: Misery Loves Company 
  • Matt did an absolutely stellar job crafting Isharnai. She is brilliant, malevolent, and possesses a twisted sense of honour. She presented an incredible challenge to the Nein, both physical and moral. The fact that an amazingly clutch idea from Jester and a bad roll from Matt ultimately negated that challenge doesn't change any of that, especially since she is smart enough to figure out what Jester did to her.
  • The Offers(or "Interviews") are all terrifying, especially from an in-game perspective. You see your friends go into a room ALONE one-by-one to bargain with a horrific witch-thing, and you have no idea what's going to go on inside.
  • Beau. She offers to sacrifice EVERYTHING for Nott, and her justification for why is heartbreaking. Even though the rest of the Nein would never let her go through with it, they have no way to know what she's doing, much less stop her from making a huge mistake. Luckily she declined, but still terrifying.

    Episode 95: Blessing in Disguise 
  • Caduceus finds some members of his family turned to stone. The beast which transformed them, a Gorgon, has arrived back at the lagoon, and it has spotted the Mighty Nein, who are already somewhat spent after a difficult battle with some bugs.

    Episode 98: Dark Waters 
  • Fjord has a dream of himself in the forest. He summons his sword, thinking that the dream is from the Wildmother, but the sword that appears in his hand is the Sword of Fathoms (his old falchion from Uk'otoa). A piercing pain in his midsection awakens him, and he finds that a misshapen zombielike creature has plunged the Sword of Fathoms into his guts.

    Episode 101: Mysteries, Memories, and Music 
  • The idea of slowly losing your memories, and possibly your entire sense of self, is unsettling, and the group is now in a village full of people who have lost their memories. They fear it's only a matter of time before they, too, start to forget things.
  • When the group goes to bed in Caleb's dome, Yasha wakes up to find one of her blankets has been moved outside of it, under one of the beds in the room. Neither she nor any of the Nein have any recollection of doing this, and according to Frumpkin's perception roll of 19, none of them left the dome—which cannot be entered by anyone except for them. This is unsettling, to say the least.
  • The jungle is full of tar pits. While it's played for laughs, Caduceus was almost eaten by a large jungle antlion. Twice.
  • The end of the episode begins with the group hearing the sound of someone sobbing. When Beau joins in, the sobbing stops, and as she turns around, there's a bodak right in her face.

    Episode 102: Ghosts, Dinosaurs, and Stuff 
  • The bodak that ambushed the group at the end of the last episode has a nasty ability, where it can drop someone to 0 HP just by looking at them. This is what happens to Beau.
    • Fortunately, both Fjord and Yasha are quick to respond with some magical heals.

    Episode 103: Maritime Mysteries 
  • The situation the Nein are now in. It's their second day on the island, so their memories are slowly eroding. The Dragon Turtle sunk their ship while they were away, so unless they want to abandon the people of the island by teleporting, they're stuck there. Vokodo knows they're plotting against him, and he's angry.
    • The memory loss in particular is especially harsh because of the sheer importance of the memories that those who failed their saving throws lose. Jester forgets everything about her parents, Yasha forgets her late wife and only vaguely remembers a colorful coat when prompted to try to remember Molly, and Fjord briefly forgets his own name.
  • The Traveller shows all the signs of a gaslighting abuser.
  • Near the end of the episode, Caduceus dives down to inspect the torchblooms growing on the bottom of the cove... and gets caught in Vokodo's thrall. Fjord sees him suddenly dive towards the tunnel and tries to yank him backwards, but after a brief scuffle, Caduceus catches him with a Blindness spell, wrestles out of his grip, and slips into the tunnel. All Fjord can do is swim up to warn the rest of the Nein that Caduceus is now on his way to Vokodo's lair by himself.
    • Caduceus's demeanor is also unsettling. He's not hostile, and he is actively trying not to harm Fjord as he tries to wrestle free, but he's driven by a single-minded determination to dive into the tunnel, and all he says when Fjord tries to talk sense into him are "I've gotta go there."

    Episode 105: Rumble at Rumblecusp 
  • The Rumblecusp volcano erupts as Caleb starts setting ships on fire. The village of Vo is in grave danger and with the party still inside the volcano at the end of the episode, we have no idea what its fate is.
  • As amazing as Caleb's disintegration of Vokodo is, it could have gone badly wrong. He rolled 72 on damage, and had Vokodo made the saving throw, it would've been deflected onto another member of the party, who would've also had to make a DC 17 Dexterity save. The only people above 72 hit points at the time were Yasha, Caduceus and Fjord, and if Disintegrate kills someone, they cannot be revived without extremely high level magic that the Nein cannot use (yet), as the body is vaporised. Matt said he knew who he'd deflect it to if it came to it; but never specified who it would have been.
    • Matt later confirmed on the first post-hiatus episode of Talks Machina that he thought about two options: the first one would have been Caleb, because he was the one who was trying to disintegrate Vokodo. But then Matt remembered that Caleb has a Ring of Evasion that would have made him succeed the saving throw even in case of failure, meaning that Caleb was guaranteed to survive the hit. So he started to think to another target because Vokodo would have wanted to kill someone, and that target, due to being the one that banished him to the Astral Sea, would've been Jester. But then Matt started to think that Vokodo would have not known about the Ring, so it could have ended up to be Caleb anyway.
  • So what was Vokodo running from? Seemingly a living city in the Astral Sea that is very, very hungry. It begs the question of why Vokodo would show the Nein this vision in his death throws too. A warning of what might be coming?

    Episode 106: A Fog Lifted 
  • While the volcano's eruption didn't hurt the village of Vo, Vokodo's death immediately ended his memory-clouding effect on the villagers. There is a lot of confusion, and a number of awkward conversations between people who have families.
    • The formerly close villagers have already begun to split into factions.

    Episode 107: Devoutness and Dicks 
  • Caduceus communes with The Wildmother to ask if she knows about the mysterious city in the Astral Sea the Nein saw in their vision. All he knows is that it seems like a perversion of the natural order to him. Melora? She doesn't have a goddamn clue, not even whether it's coming for them.
    • All of the Nein are very disturbed by these visions, to the point that Caduceus confesses to having had nightmares about them. Some very high Arcana and Religion rolls revealed absolutely nothing either. The only lead they have is that Molly had nine eyes tattooed on him that refused to be covered up by other tattoos, but because Molly had no memories of who he was before he joined the circus, he wouldn't have had a clue either. The group agrees to leave it be for now and resume planning TravelerCon, but they are so desperate for clues that when Fjord half-jokingly suggests they go get Molly, Jester sounds like she's very seriously considering going back to Shadycreek and digging up his corpse.
  • Though it’s played for laughs, Beau gets chomped on and restrained in the T-Rex’s mouth, which, if Caduceus had not hit it with a Ray of Enfeeblement or negated the critical hit, would have likely been a One-Hit Kill. And that's without getting into the potential for Beau to end up getting shredded by Jester's Blade Barrier had the Rex actually survived before Beau's next turn.

    Episode 108: Traveler Con 
  • Artagan finds out the hard way that impersonating the Moon Weaver tends to not sit well with the actual Moon Weaver. Near the end of his speech, Caleb's illusory moon abruptly sputters out, and a full moon rises on the horizon on what should be a completely moonless night. A Celestial servant of Sehanine herself manifests, declares to the crowd that Artagan is a liar, and chains of pure moonlight bind him and pull him up towards the moon while Jester desperately clings to his legs. A selfless act on his part manages to convince the Moon Weaver to let Artagan go, but it is the first time he has looked truly shaken, and after she leaves, he flees with his tail between his legs.

    Episode 109: Frigid Preparations 
  • The episode's cliffhanger: Trent Ikithon has invited Caleb to dine with him tomorrow night, and Astrid and Eodwulf will be there.

    Episode 110: Dinner with the Devil 
  • Fjord casts See Invisibility to perceive traps and scry orbs in Trent Ikithon's tower, but it gets dispelled in the moment the Mighty Nein walk through the door of the dining room, hinting that Ikithon has the means to hinder most of their magic.
  • When they sit at the table and Jester asks Ikithon to speak louder because she is sitting on the other side, he casts Telepathy. Just to remind everyone that mind manipulation spells are his specialty.
  • Caleb invites Ikithon to roleplay as the King's advisor as he presented himself as such. His suggestion to the king sounds more like a subtle threat for the Mighty Nein to enjoy each other's company as they can before they will be forced to leave someone behind so that the rest of them might survive.
  • Ikithon claims to be the one who caused Bren's mind to break in the first place. Then he sent in a cleric to heal him and created the conditions for him to escape, so that he could travel and endure the worst hardships to hone his powers and ambitions on his own terms. Caleb was never on the run - if Ikithon really wanted him to die he would have never left the Sanatorium.
    • Why did Ikithon do that? Because Bren was too talented to become a simple Volstrucker, so he took his training to the next level. He says he did it as an act of love for his favorite student. Then he dares to claim that this was exactly what his parents wanted for him.
    • After that, Ikithon claims that he wants Caleb to kill him so that he can claim his position at the Cerberus Assembly for himself and become his successor. The old wizard heavily implies that this is how most of the current members of the Assembly obtained their positions.
      Caleb: Does anyone else have any questions about me being groomed as The Antichrist?
    • And, in spite of a Natural 20 of Insight check, it was impossible to determine how much of what Ikithon claimed was true and how much were his own personal delusions. Thankfully the Mighty Nein have already witnessed too many similar acts of manipulation to fall for it, and their trust in Caleb is not damaged at all. They just listen to the conversation with livid contempt, leaving Caleb to speak for himself.
  • Astrid and Eodwulf's behavior during the dinner. Eodwulf spoke rarely, preferring to eat his steak and listen to what the others have to say; Astrid instead spoke mostly with Caleb, remarking how much they missed him and how their actions, even though morally wrong, were for the good of the Empire, with her body language leaning away from Ikithon from time to time. At the end of the dinner, it is clear that they are as scared of Ikithon as Caleb used to be at the beginning of the campaign, and they are still under his control.
    • It becomes even worse after that Liam revealed during a Talks Machina that Bren broke when he was still "a short way into it": all the horrible things that Ikithon did to Caleb and the acts of violence he was forced to do such as murdering his own parents were just the beginning of the training to become a Volstrucker. What else did Ikithon do to Astrid and Eodwulf during the last sixteen years?
  • When Fjord asks Ikithon about wanting a successor, he clarifies that he doesn't want to leave his position and that he wants to keep it for a very long time. Trent Ikithon is in his late 70s, meaning that he is actually close to dying of old age unless magic safety measures are involved.

    Episode 111: New Homes and Old Friends 
  • The Mighty Nein decide that they have to know more about the Eyes of Nine, and decide to travel back to the Glory Run Road to use Speak with Dead on Mollymauk. They stand solemnly by as Veth and Caleb dig up the grave... only to find it empty. There's a brief hope that Molly may have come back to life, but then Veth finds his beloved coat discarded in the dirt, and Jester's scrying reveals that "Mollymauk" is trudging through the snow with Cree, a determined grin on his face. Lucien is back.

    Episode 112: The Chase Begins 
  • What started as a pretty easy encounter with a bunch of chuuls take a turn for the worse when a warlock of Uk'otoa appears and cast Dispel Magic on Caleb's magical amber. The one containing the Cloven Crystal.
    • Even worse, he's not alone as none other than a reanimated Captain Avantika joins the Party and immediately attacks Fjord. Seems she's holding a grudge.

    Episode 114: An Open Window 
  • Lucien somehow manages to sneak into a heavily guarded fort and personally kill Vess de Rogna, a leading member of the Cerberus Assembly, without alerting a single soul. Either Vess was weaker than we were lead to believe, or Lucien is significantly more powerful than anyone had ever suspected.

    Episode 116: Under Timeless Ice 
  • The Ice Elementals viciously attack Caduceus. Taliesin confirmed that if Beau didn't rush to kill two of the creatures that were storming him when she did, Caduceus would have been knocked out by their passive cold damage.
  • At the end of the fight against the Ice Elementals, Fjord drops the rope he was holding, causing Veth to lose grip and slide through the room. A Natural 1 causes her to slide outside of the room from a newly open door. It turns out that beyond the door there is a 270 feet tall pit, but thankfully Veth was able to cast Feather Fall to survive with no damage at all. As Taliesin pointed out, if any other character would have fallen down instead of Veth, that character would have instantly died. Caleb and Jester almost fell down when that door opened.
    • However it would have ended up badly if it was only Jester to fall, as Caleb can cast Feather Fall too and the spell can be extended up to five people. That's what would have happened if Laura failed her saving throw, as Liam actually failed his and used Caleb's Ring of Evasion to succeed anyway.
      • Jester would still have been able to use Polymorph to turn herself in a flying creature.
  • It turns out that at the bottom of the pit there is a black pudding. Veth manages to subdue it by using Hypnotic Pattern. As she is telling the rest of the Mighty Nein that she doesn't need help, a second one appears and attacks her.
    • She tries to escape by climbing on the walls. It turns out that the black puddings can climb on the walls too, and that they are faster than her. Veth ends up to be attacked, and she loses the concentration required to keep the spell to climb on the wall. She falls right over the second pudding, that proceeds to envelop her.
  • After the pit battle, the Mighty Nein find a room with seven corpses inside, who seem to belong to adventurers from the Dynasty. The sight is scary because the people from the Dynasty are known to be formidable fighters and magic users, and the Tomb Takers were outmatched seven to five.
  • The end of the episode. The Mighty Nein open a door and find themselves in an amphitheater-like room. There is a fight going on, and they watch as people get cut in two at the very moment they enter. Then, in the middle of the room, stands Lucien, who grabs a screaming woman by the neck. Then the nine eyes light up and the woman dies just like Vess. Then he turns toward the Mighty Nein and cheerfully apologizes for the messy room.
    • The worst part of the situation? They just faced two very hard battles and took only a short rest to recover. They only have a handful of spells at their disposal, and they know for a fact that Molly/Lucien can kill a target in one hit. Thankfully the Tomb Takers seem to be in a similar situation, as the bodies the Nein found in the previous room were still fresh and they just ended another combat.

    Episode 117: The Tortoise and The Dare 
  • Lucien and the rest of the Tomb Takers have something of a hive mind, occasionally speaking in unison. It is very creepy.
  • Lucien describes what happened to his soul as it being shredded into pieces, taking years to reform, a process only completed when Molly was killed.
  • While it ended up on a funny note thanks to Jester's clutch use of Polymorph (twice), the encounter with the Frost Worm could have easily turned out into a TPK thanks to the worm's Trill ability that stunned the entire party, except Jester, for a whole minute with a DC of 20 to shake it off. No wonder Dagen was afraid of that thing.
    • Matt makes the Frost Worm's cry absolutely terrifying.

    Episode 118: Solace Between the Secrets 
  • The Nein discover an ancient artifact, a ring of stone statues. Jester enters it, and is confronted by the spirits in the statues. They tell her that they will give her something, but they will take something in return. Jester asks about the Tomb Takers, and the spirits confirm that they are trying to bring back the city Vokodo showed them. However, they took years off of her life. About 5, to be precise. Slightly blunted by the fact that Caleb can potentially reverse it, but that magic is currently quite beyond his power (translation: a Wish spell).
  • The bizarre abomination of a monster that the party are faced with at the end of the episode - a mammoth's body with a deformed human head and six human arms coming out of it.

    Episode 119: Malice and Mystery Below 
  • The Nein find an arboretum with an artificial forest. They initially believe the trees to be dead, but when Caduceus climbs down into the room, he realizes that they are not dead at all — they are corrupted in the same way as the Savalirwood. He is incredibly unnerved by this and quickly ushers the Nein into a nearby tunnel. Jester tries to use her Charm of Plant Command to talk to the trees and figure out what they need, but the response she gets back is just a desperate, malignant hunger that Matt describes her recoiling from like one would recoil their hand from a swarm of angry insects.

    Episode 120: Contentious Company 
  • As the group is climbing back to the surface, Jester decides to torch the malevolent, sentient forest. Matt proceeds to describe a cacophony of inhuman screeches and squeals coming from down below as the fire spreads. Despite being incredibly unnerved by them previously, Caduceus considers burning them more of a Mercy Kill than anything.

    Episode 121: Ice and Fire 
  • As the Nein rotate through their three watches, all of them notice that Lucien just stares at their dome the entire night, without sleeping a wink. A perception check from Beau suggests he's not blinking either, and a conversation the next day reveals that his pact with the Somnovem means he doesn't need to sleep.

    Episode 122: Nothing Ventured, Nothing Gained 
  • The book that Lucien allowed Beauregard and Caleb to consult turns out to be a literal nightmare fuel, as their following night is filled with visions of the Somnovem and the Eyes of Nine.
    • As they suddenly wake up in unison, Beau begins to franticaly write down what she remembers of the dream and Caleb realizes a red eye has appeared on the back of her left hand. A similar one is present on his right arm.

    Episode 123: Fair-weather Faith 
  • Gelidon returns to hunt the Nein, and takes a particular interest in Yasha's scent. The Nein fend her off with the help of the Tomb Takers, but she almost escapes with Beau in her mouth.
  • The Nein finally do battle with the Tomb Takers when they steal their Bag of Holding and it's an absolute Curb-Stomp Battle in Lucien's favour. Exhausted from their battle with Gelidon, the group barely escape with their lives, and we don't know whether the Tomb Takers will pursue them into the night.
    • The first thing Lucien does after the Nein charge in is perform a Neck Lift on Beau, and inflict searing pain directly to her mind. He almost effortlessly deals 69 points of damage as Beau screams in agony and begins to bleed from every hole in her face.
    • One of the most terrifying things the Nein learn about about Lucien is that his Dispel Magic doesn't just get rid of magical effects, it creates an anti-magic field. When Caduceus gets up, he finds that he's completely blind due to the darkvision goggles failing, and unable to use magic of any kind, not even cantrips or class/racial abilities. With a single move, Lucien was instantly able to render the group's main healer completely useless.

    Episode 125: The Neverending Day 
  • The Nein decide to ask Halas about the Somnovem. Even a mage as ancient and well-learned as him isn't aware that a ward survived the destruction of Aeor.
  • After a Greater Restoration severs Veth's attachment to her cursed dagger, Sam and Matt reveal the curse had another aspect: every time Veth was healed she would have to spend a Hit Die, and if she didn't have any, she would instantly die. Veth had gone through the Gelidon and Tomb Takers fights in this state, meaning if they had needed more healing those fights could have gone even worse.
  • Caduceus has another dream about the Savalirwood. The trees shift until they appear made of flesh, and the ground around his home erupts in a mass of stone and teeth and skin, completely devouring his cemetery. Not only is Matt's description horrifying, but think about it from Caduceus' perspective: This corruption swallows the graveyard from the ground up, disgracing the memory of everyone buried there. The ultimate perversion of his family's work.
  • Beau and Caleb have another dream about the Eyes of Nine. Matt's hellish whispers are so on-point even the cast seem unnerved.

    Episode 127: Sarsaparilla, Licorice, and Red Hot 
  • The episode starts as a typical heist. Things quickly go south, and by the end, the cast admit the episode is practically a horror movie.
    • Five guards end up killed in horrifying ways. Two are crushed against the ceiling by Caleb using the Dunamancy spell Gravity Sinkhole, the intense gravity grinding them to paste in their own armour. Two more are killed by a lightning spell arcing off of their armour, on to Caleb and Veth, and back on to them.
    • A third sleeping guard arguably has it worse, at least the four above deaths were quick. The sleeping guard by Beau is stirring, and he's sleeping with his mouth open. So Beau forces TWO vials of acid down his throat, and holds him down until it does its work. According to Matt, this takes several minutes.
    • The commotion alerts the guards in the neighbouring building, and a certain red-robed mage with long, silver hair. Trent Ikithon is here. Fjord tries to distract him with the Major Image of a dragon, but he easily sees through it and the illusion reveals to him that those infiltrating the tower and definitely worth his time, and he teleports away.
    • Caleb, Veth and Jester have the medallions, so Jester casts Word of Recall. It fails. The episode ends with the three confronted in that storeroom by Trent himself, having Counterspelled their escape attempt. Matt's words closing out the episode don't help.
      Matt: Depending on how things go next episode, this could be very short or very long.

    Episode 128: Cat and Mouse 
  • As the Nein return to the Lavish Chateau in Nicodranas to regroup and start working to evacuate their family members, Caduceus notices two suspicious figures at the door. When confronted, they are revealed to be Astrid and Eodwulf, who have snuck away to warn Caleb that Trent knows exactly where they are, and has mobilized the Vollstruckers to arrest him, the Nein, and everyone else connected to them. When Veth follows them out, she discovers that they were not joking in the slightest — Trent has arrived at his safehouse three blocks away, has mobilized the Concordian guard as well as his own private division of Vollstruckers, and will arrive at the Chateau in minutes.
    • What follows is a scene that is as heartbreaking as it is horrifying. Jester has to usher her severely agoraphobic mother out of the door immediately instead of the next day like she promised, Veth pretends it's all a game to Luc so he doesn't realize what is actually going on, and as Carlos and Bluud are locking up, Jester, Caleb and Beau rush up to them to tell them to just fucking run. The Nein and their families leave the Chateau with minutes to spare, rushing in a clustered group towards Tide Peak Tower and praying they won't run into any of Trent's people.

    Episode 129: Between a Ball and a Hot Place 
  • When the elemental guardian uses a wide-ranged attack, the NPCs are caught up as well. Yeza was just out of range, and Marion is a tiefling and thus has resistance to fire... but Luc's pool of hitpoints is so small that even though he made his saving throw, he died instantly. The worst part is, Team Plane Shift doesn't see this right away because the NPCs are hiding behind a bookcase, so their first sign that something has gone horribly wrong is when Marion starts to scream.
    • As soon as Veth sees Luc's body, she goes into a screaming rage and just starts firing Cataclysm Bolts at the remaining elementals. To drive the point home, Sam ends up rolling two natural 20s in a row.
  • In an attempt to distract the last fire elemental to stop it from attacking Caduceus and knocking out the only person who still has healing spells, Jester tries to leap over the lava river... But she overshoots a stepping stone in the middle and both feet end up submerged up to the ankles in molten rock. Immediate intervention from Marion and Caduceus once combat has ended save her ability to walk, but her feet are completely burned and blackened, and she's missing several toes.

    Episode 130: The Calm Before The Storm 
  • Since they barged through his tower and basically stole his Plane Shift scroll to get away while he was in a state of Astral Projection, Jester tries to contact Yussa in order to apologize and make sure he's okay. Immediately after sending the message, the "reply" she receives is the tortured screams of thousands of minds, implying that while in the Astral Plane, his mind was absorbed into Cognoza.
  • When Caduceus communes with the Wildmother in the pool of the Blooming Grove, she shows him a disturbing vision: Melora herself, connected to thousands of souls. Then, the tortured screaming of Cognouza is audible, and first the souls fade away, and then the Wildmother herself withers away and dies, all while looking Caduceus straight in the eyes to show him the urgency and sadness of the matter.
    • Caduceus also reveals that the night before the Nein arrived, he had a vision induced by eating lily petals. In that vision he saw a forest with trees that had eyes. He looked up and saw that the sky had eyes, then looked down to see the Blooming Grove's spring with eyes all along the bottom. When he turned around to face his family's tombstones, he saw nine strange butterflies drinking from the flowers. An extremely unnerving premonition, especially considering he had that vision the day Molly died.
  • When the Nein arrive at the (now thriving) Blooming Grove, Beau takes the time to try and meditate in an area of the graveyard at the grave of an Ioun follower. While trying to connect to Ioun or any other deity for answers of what to do about the eyes on her and Caleb something unexpected happens. While meditating, the top most eye on Ioun's symbol blinks red and Lucien answers.
    • The encounter first ends up funny with Beau's indignant reaction to Lucien answering but it takes a turn for the horrifying when Lucien attempts to mentally trap Beau in their conversation, implying to try and place another eye on her. It takes Beau a Ki point to reroll her wisdom saving throw. Even rolling a 25 it's still a struggle to break connection.

    Episode 133: Hunter and the Hunted 
  • Essek tells Fjord that an encampment of troops have found the Tomb Takers. Essek asked Fjord if the troops should let them pass or fight. Fjord says fight, so that the Mighty Nein can get as much rest as possible for the big battle. Not only are they presumably killed, they barely slow the Tomb Takers down and the Nein don't get to finish their long rest. Fjord's coldness sells the scene as shockingly ruthless and pragmatic.

    Episode 136: Hell or High Water 
  • Caleb and Essek discover that the Aeorians had made strides into shunting oneself backwards within their own timeline. Essek is intrigued by the possibility of correcting past mistakes. Caleb was in that position at the start of the campaign, but he's changed now and no longer seeks to meddle with time. But is that true for Essek? Could he resist the temptation of erasing his actions that started the war? So much of the Nein's growth and what they've worked to achieve hinged on them giving the Beacon to the Dynasty, what are the implications for themselves and the world if that never happened?

    Episode 137: Welcome to Cognouza 
  • The players are taken aback by Matt speaking in character as the citizens of Cognouza, many of them seeming to speak with multiple voices, and a lot of them just let out this ungodly scream. And it's not described, either; Matt actually screams in character, which freaks Ashley out.
    Ashley: That was so scary.
  • The Nein meet two members of the Somnovem, and they are both equally creepy.
    • The first is Timorei, who seems to be in a constant state of fear. They are terrified of dying, no matter what happens to them after, and beg the Nein to find and kill Elatis and Luctus, two other Somnovem members who are apparently trying to Mercy Kill the city. They then ask where the Nonagon is with a tone akin to a child asking for its mommy. When Caleb asks what the Nein have to be wary of in the city, Timorei simply answers "the rest", before abruptly fleeing, the body they were piloting just melting into sludge.
    • The second, Ira, arrives immediately after Timorei leaves, and seems to be consumed by a primal sort of anger. They're excited when they seem to detect the Nein are out for vengeance, and gleefully describe their goal to "make the planes bleed". They question the Nein on who was just talking to them, and when Caleb rolls low on a Deception check, the legs of the body they were using snap and it slithers towards him like a snake. When Caleb successfully lies and tells them it was Gaudius, another Somnovem member they named, they become so enraged that they attack out of sheer instinct, and the Nein enter combat.
  • When the people of Cognouza talk, their mouths are split open to reveal one large eye. And when they walk, Matt describes it as a part of the street and a part of their legs extending to meet.
  • Overall, Cognouza is unsettling, as befitting a city swallowed by the Astral Sea. What doesn't help is Matt admitting that the streets and buildings are made of flesh, and that the tail end of this arc is very body horror heavy.
  • When the Nein kill the Cognouza Flesh Horrors that transformed from citizen echoes and attacked them, they let out sighs of relief or outright say "Thank you". It makes you wonder how the people of the city must have felt for hundreds of years.

    Episode 138: Where there is a Will... 
  • When Cree realizes she's being absolutely pummeled by the Mighty Nein, she calls out to Lucien for help. Instead, Lucien tells her to become a vessel for the pattern. When Cree is killed by Yasha, her body immediately begins to twitch and writhe... before splitting open, mutating into a large, pulsating mass of flesh that is immediately connected to and fed by the rest of Cognouza.
    • It's only after Cree is killed that the Nein realize what he meant by that - Veth, Caduceus, Fjord and Essek are now marked with red eyes as well.
  • More of the Somnovem make their appeareances, and they are absolutely terrifiying and alien: Each embodies an emotion which shapes their goals and powers. For example, the Somonvem of joy, Gaudius, wants to bring joy and love to all with world by connecting them... to the Cognouza-hivemind. Their own existence is rather cruel, too: fused together with eight other beings each, which they in part mistrust, fear, or hate, and, when thusly forced together, robbed of their own will: instead speaking as one, the Somnovem Omega.
  • The end of the episode. Lucien enters the Somnovem's chamber and thanks the Nein for keeping them distracted... while he places ten intuit charges at his own feet. Intuit charges deal psychic damage, but while Lucien is immune, the Somnovem, as beings of pure thought, are not. It quickly becomes clear that Lucien didn't just want to work with the Somnovem, he wanted to kill them and take control of Cognouza himself. The very end of the episode is the Nein sprinting back up the tunnel to try to get out of range, Lucien's shrieking laughter following them as the city shakes itself apart trying to kill him... and then the charges go off, and everything falls silent as the Somnovem die.
    • Lucien's speech itself is bone-chilling.
      Lucien: These people, this city... Tragic in its fall, yes, but glorious in its discoveries. The Somnovem had studied, prepared enough to harness their terrible fate, and in doing so... (summons a throne of flesh that he sits down on) They were reborn greater than they could ever have anticipated. Isn't that right? Power of a thousand minds! Dreams, imaginations, and wills made one. Founded in the aether of manifestation... A miracle. Unstoppable. Yet... Rudderless. Fractured. Wild. Jealous! ...Impotent. I once saw them as gods. Being so far beyond my ability to understand... And they chose me to be their herald! But when I died... When I scattered... And they put me back together. I was given a view behind the curtain. And I saw the fallacy that I had given everything for. Genius souls, now mewling toddlers, bickering over the power of creation. (sighs) Someone needed to be the parent. When children have been acting out, making a mess of their potential, for this long even... A responsible caretaker must show discipline. Enact punishment. And take the reins with force. So I'd invite you to stay for the show... But I think you'd prefer to run.
    • Even after Matt ends the episode, the cast is left in Stunned Silence, trying to process just how fucked they are.
      Travis: I can't tell if it's worse or not. I thought for a moment there we were gonna be fighting Lucien and nine entities in a lair action situation... and now I don't know where we are.
      Taliesin: Nine entities that don't like eachother, and now we just have one that really likes themselves.

    Episode 139: Rebirth 
  • Lucien takes the form of the Neo Somnovem, a massive, muscular beast of a man with nine tendrils sticking out of his back, each one sporting an eye as he uses the remnants of the Somnovem against the Mighty Nein. The eyes have devastating effects, from dropping fireballs on the Nein, to charming them into attacking their friends, to pulling them in from 120 feet away using illusions of their loved ones.
    • In the initial confrontation, Fjord asks Lucien why he kept them alive. Lucien thinks... and then realizes he doesn't know. Whatever Molly did to his mind that kept him from killing the Nein, it has clearly been overpowered.
    • Lucien is initially amicable... until he realizes that the Nein removed the second Threshold Crest, preventing him from returning to Exandria.
      Lucien: (echoing) What have you DONE?!
      • Lucien then suggests doing the same thing the Somnovem did — calling out to people in their dreams, persuading them to make a pact with him and bringing him another Threshold Crest. His first targets? The Nein's loved ones.
    • The way Matt warps Lucien's voice to imitate a Voice of the Legion is as impressive as it is unsettling.

    Episode 140: Long May He Reign 
  • Lucien's form as the Neo Somnovem was pretty freaky, but his second appearance as Cognouza Incarnate is absolutely grotesque. Only the upper half of his body remains visible, the rest of it buried in a gigantic mass of twisted flesh and stone that barely resembles anything living, the eyes of the Somnovem that used to sit on his back replaced by three pairs of horrible fleshy wings which, while he can't use them to fly, he can use as weapons.
    • Lucien also gets increasingly angrier and more ruthless, his behavior at times devolving into that of a rampaging beast. Those who piss him off the most face the brunt of it — Caleb is nearly crushed to death when Lucien picks up the top half of the tower he's standing on and throws it at Essek, and Jester is killed during the fight when Lucien stabs her through the torso with his bladed wings, followed by a struggle to get her body over to Caduceus before it is devoured by Cognouza.
      • It has by this point become apparent that Molly is fully conscious inside Lucien's mind, and is Forced to Watch as Lucien stabs Jester to death. Watching Jester die is, apart from the HDYWTDT, the only thing that allows Molly to gain enough control over their shared body to do some actual damage — after Caleb calls out to Molly again, Lucien brings his hand up and rakes his clawed fingers across his own face, before looking down at his hand in confusion.
  • As awesome as Lucien's defeat is, it is equally horrific. When Jester deals the final blow, Lucien staggers back, losing control just long enough for Molly to take over... and rip their shared body in half.
    • After Lucien is killed, his body remains stuck in Cognouza, and the party has to get him out by literally carving him out of it. Even that horrific job could have easily been worse — at least the lower half of the body is still there.

    Episode 141: Fond Farewells 
  • The Mighty Nein have saved the world, and are resting at the Blooming Grove when Trent calls Caleb to meet him outside. Now. Beau tries a window and sees that it's been sealed with stone, as well as every other exit. And then the Nein begin to smell smoke.
    • As the Nein are evacuating the Brennato and Clay families, Caduceus and Calliope abruptly realize that Kingsley — two hours old, severely under-leveled, and with no idea who Trent is or what he's capable of — is nowhere to be found. He turns out to be fine, but there's a sincere worry he may be stuck in the burning house, or try to attack a mage who could destroy him in an instant.
    • Before the fight, Veth tells Yeza to take Luc and run into the forest while she handles things. The reminder of what happened last time she said that clearly is terrifying for both of them.
    • The subsequent battle starts off with Trent casting Time Stop and taking the frozen seconds to invoke a number of defensive enchantments, most notably a Ring of Warding. As the battle continues, the Nein are stunned when literally nothing they throw at him can so much as leave a scratch. They quickly figure out that they need to dispel his protective barrier, but it is a tense couple of rounds, and he still has backup shields besides.
  • The Nein get a taste of what Caduceus is like when he is truly, genuinely livid. First, he turns to Eadwulf with deep black pit eyes and tells him in low growl that the Matron has some very special destinations for people who burn down her temples, so he better help put out the fire before he gets to see them first-hand. He then turns to Trent and, calm as ever, repeatedly tries to Mind Rape him into empathizing with his pain.
    Caduceus: I don't know if you can truly understand what I'm feeling right now. If you have the imagination for how much hurt this is. But I would like you to empathize with me. (casts Command) Empathize.
  • Trent's fate after he's brought before court. Locked in the darkest dungeon of Rexxentrum, unable to talk, unable to move his hands, being force-fed, leaving him with nothing but his thoughts. Not that Trent didn't have it coming, but that doesn't dampen how terrifying the prospect is of that kind of imprisonment.

    Campaign Wrap-Up 
  • The full reveal of the parts of Yasha's backstory that only Matt knew. Her experience as the Orphanmaker traumatised her so badly that she essentially went feral in the Xhorhas wilds, until Obann found her. He controlled her mind for one or two years, forced to kill anyone he told her too, before she finally broke from his control and found the Stormlord. And Obann? He didn't care, and just moved on to his next target.
  • If Trent wasn't horrifying and disgusting enough, Matt reveals that he regularly casts Detect Thoughts at social gatherings, and this is why he took an interest in Yasha at the Harvest Close festival.
  • As many suspected, the Chained Oblivion was indeed influencing things behind the scenes all campaign. Including Cognouza to an extent.

    The Nine Eyes Of Lucien 
  • This tie-in novel describes Lucien's background. From his twisted family background to his time living as a street orphan to his murdering the witch who reanimated his brother to his first encounter with the Somnovern and his soul being fractured, turning him into Mollymauk, the whole story makes for very disturbing reading.

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