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Characters with a Green Thumb in Video Games.


  • Bayonetta Origins: Cereza and the Lost Demon: When Cereza and Cheshire found the Wood Core, which was destroyed by Cheshire when he attacked the White Wolf when was fed up with the chase he gave them, when he destroyed the Core however, it gave Cereza a magical power who gave it to Cheshire. With the ability over plants he can use a vine which looks like an Overly-Long Tongue and use it to grab hooks on things such as bombs, boulders and shields, and he can charge with plant-like energy which leaves a trail of plants, and he can sprout multiple vines to stun enemies.
  • Bloodline Champions has a bloodline called the Thorn. Against the usual characterization of these powers, Thorns are monsters who've twisted plants to serve them in their attacks.
  • Bounty of One: Ollin is a desert spirit who wields a Magic Staff that grants him cactus powers. He shoots cactus spines at enemies and his signature ability fires a cactus ball that explodes into a Spread Shot of spines upon impact. The Mezcal Defiance and Mezcal Mantle items also allow any character to fire cactus spikes as a Multi-Directional Barrage.
  • Caves of Qud offers you the Burgeoning mental mutation, which causes for to spontaneously bloom in the spot selected. Said flora is on your side and taken from Qud's notoriously dangerous plantlife; thus, you can expect chaos every time you use it, but it's certainly powerful.
  • Chrono Cross: The Green Element combines this with Blow You Away. Green spells revolve around attacking with leaves, poisonous thorns and vines, and summoning enormous Venus flytraps.
  • City of Heroes: Controllers and Dominators had access to the Plant Control power set, which ultimately allows for the creation of a healing tree and a walking fly trap.
  • Dawn: Ash can make flowers bloom and vines grow.
  • DC Universe Online has the "Nature" powerset, with half of the powers focusing on the "Flora" element of nature (a.k.a. plants). The other half focuses on the "Fauna" aspect of nature (i.e. animal powers, with Voluntary Shapeshifting and the like).
  • Defense of the Ancients:
    • Rooftrellen has abilities that make teammates invisible when they are near trees, plant trees that give sight, wrap allies in protective regenerative plants, and summon vines to disable all enemies in an area.
    • The Prophet can teleport to any tree on the map, summon Treants, and snare an enemy in a ring of trees.
  • Dragon Age: While Dalish Keepers didn't have unique spells in Dragon Age: Origins, in the Awakening expansion and Dragon Age II Velanna and Merrill, respectively, have special spell trees (no pun intended) that fall into this category. While the effects were somewhat simplistic in Velanna's case, with increased nature damage and attacking roots featuring prominently, Merrill's Keeper spells include powerful AoE spells that inflict nature damage, gaining health from the damage inflicted by the previously mentioned spell (even if she's using Blood Magic at the time), and teleporting with roots.
  • Fire Emblem Fates: This is played with regarding Prince Leo's Signature spellbook, Brynhildr. Invoking the spell summons magical verdant trees that shoot up and impale from below, and it can also grow fruit, according to Word of God. It can also passively levitate objects and people, invoking Gravity Master and Dishing Out Dirt as well (he uses it to levitate rocks in a cutscene on the Birthright route). On the other hand, Leo himself classifies Brynhildr as dark magic in his supports.
  • Genshin Impact: anyone with a Dendro vision. Most use their Dendro powers just to tag enemies for the elements of Pyro, Electro, and Hydro. With Hydro, Dendro creates plant bulbs that eventually explode for considerable damage.
  • The Golden Sun series lumps this in with the earth element. Matthew, the hero of the third game is the first to have plant-based spells in his default class, but he doesn't really develop the ability.
    • Himi, the second Venus adept in the party is able to cast all of the plant-based Psynergy in the game.
  • Grim Dawn: The Shaman mastery can sprout patches of lashing vines out of the ground that pin enemies down and inflict bleeding, summon a briarthorn monster as an ally, and invoke a blessing from the god of nature that gives them the resilience of ancient trees.
  • In Jusant, your companion's echo can make plants grow. This is used throughout the game to provide roots and thorns that can be used as handholds for climbing.
  • Kid Icarus: Uprising has Viridi, the goddess of nature. It also provides a very extreme example with her Fantastic Nukes called Reset Bombs, which are intended to turn areas to their original plant-covered state.
  • Marluxia from Kingdom Hearts. His powers have a death flavor to them as a counterpart to the recurring Cure line of spells, which take a floral appearance.
  • In Kirby's Return to Dream Land and Kirby: Triple Deluxe, Kirby gains a Leaf ability that allows him to toss around razor-sharp leaves to do damage as well as summon plants to hide in or to attack.
  • Landfall Archives has the "Plant Plane", a flying nature spirit what leaves a trail of green behind him everywhere. Even the wall grows leaves if he gently brushes against them.
  • Zyra, the Rise of Thorns from League of Legends, being the living embodiment of an ancient and powerful plant, has spells that revolve around the rapid growth of plants. She can plant buds on the battlefield and either grow them into plants that attack with thorns, tendrils, and vines.
  • Magical Starsign's Chai the Wood Mage.
  • Being pacted to the Mana of Trees allows Nikki of Mana Khemia: Alchemists of Al-Revis to use plant-based attacks, including her Finishing Move.
  • Mario Party Star Rush: Peach, Daisy, and Toadette have the ability to make flower buds bloom by landing nearby them. Doing so will earn a handful of coins for their team.
  • Mega Man:
    • Mega Man 2 had Wood Man, a wooden robot who used leaves both as shields and as weapons. His concept was recycled with Plant Man in Mega Man 6. There is also Axle the Red from Mega Man X5 and Bamboo Pandamonium from Mega Man X8.
  • You learn a spell in The Night of the Rabbit that allows you to make plants grow.
  • Plant from Nuclear Throne, as a walking plant, has the ability to ensnare its prey in vines that sprout instantly from launched seeds. Its plant-based abilities can be upgraded by one of two Ultra Mutations: "Trapper" and "Killer". "Trapper" expands Plant's vines into a mini-jungle where almost nothing can escape, while "Killer" creates vicious saplings from enemy corpses that home into the nearest enemy and explode.
  • Ōkami has the Hanagami, a trifecta of plant-based Brush Gods, Sakigami, Tsutagami, and Hasugami. When you get their power, drawing a circle around a dead tree, scribbling over a miniature cursed zone, or painting a dot on fertile ground yields Bloom, drawing a line connecting a Konohana Blossom to something makes a Vine (inverted in the sequel), and drawing circles on water creates Lilypads for you to Walk on Water.
  • Pokémon: Standard with all the core series games in the franchise, a Grass-type will always be one of three available starter Pokémon, with the other two being a Fire- and a Water-type. Selecting a Grass-type starter will result in your rival picking the Fire-type starters, while getting a Water starter results in your rival taking a Grass-type starter.
    • Grass-types are said to have these powers either by using built-in plant features or creating/manipulating plants around them. They also tend to specialize in Status Effects and learn lots of moves that poison, paralyze, or put opponents to sleep, rather than dealing lots of direct damage.
    • Specialists of Grass-type Pokémon include Gym Leaders Erika of Celadon City in Kanto, Gardenia of Eterna City in Sinnoh, Cilan of Striaton City in Unovanote , Ramos of Coumarine City in Kalos, Milo of Turffield in Galar and Brassius of Artazon in Paldea and Alola Trial Captain Mallow.
    • Oddly, the most straightforward example of this trope might be the Pokémon Florges (and its pre-volutions, Flabebe and Floette) who use interacting-with-nature moves as her bread and butter, despite being a fairy type. Her main function in a battle is to power-up grass-types on the same team. You could think of it, as, true to the trope, using nature as a weapon.
  • Druvis III of Reverse: 1999 uses plant-based incantations to fight, such as growing massive thorny roots from the ground to overwhelm her enemies. She also uses it for much more mundane purposes like keeping burn-out Rowan trees alive, or maintaining the freshness of the mistletoe bouquet she carries around.
  • The Chloromancer, one of the Mage sub-classes of Rift, is built around using the Plane of Life to conjure plants. While most of their magic is weak, through the use of "Veils" they convert most of the damage they deal, if not more, into healing to people around them, making them incredibly powerful group healers.
  • In Risk of Rain 2, REX is a robot that formed a symbiotic relationship with a hybrid cabbage that survives under its care. In combat, half of its abilities come from the plant, such as ensnaring enemies with thorns or launching a seed barrage.
  • Despite appearing to be an ice magic-user, Eifer Skute of RosenkreuzStilette actually manipulates plants and flora.
  • In Secret of Mana, both the girl and the sprite learn a few nature-based spells from Dryad, the Tree Spirit.
    • Hawkeye's Wanderer class in Trials of Mana can learn all of Dryad's spells but one. Incidentally, he can also learn all but one of Luna's spells.
    • Instruments endowed with Dryad's power.
  • Anegakoji Yoritsuna from Sengoku Basara is an Ineffectual Loner who lives in the forest due to his dislike of other samurai. His powers include dropping huge tree limbs on his opponent.
  • The second and third The Sims games: In The Sims 2, Sims with a golden talent badge in gardening can talk to plants and improve their quality. In The Sims 3, Green Thumb is actually a Sim trait. With the introduction of a Supernatural expansion, Fairies are this.
  • The magical element that draws from the Green Moon in Skies of Arcadia is labeled "nature", and it resembles the Wood element; one of the magic attacks drawing from the Green Moon is a toxic gas. Also, the continent under the Green Moon, Ixa'taka, is covered with forests and the Moon's magic allows it to grow and quickly recover from damage.
  • At first, the Life element in Skylanders dealt solely in this trope, with its users being Plant People with varying control over plant life, such as spitting acorns that trapped opponents in slowing vines, creating vines with explosive peppers, or growing plants to serve as a barricade. However, it would later also combine this with The Beastmaster, though sticks mostly to plant life for the most part. In the Elemental Rock-Paper-Scissors, it beats Water but loses to Undead.
  • Sonic Heroes: On one level, there are giant frogs that can conjure rain that causes plants in the vicinity to grow. The following level has the opposite in the form of black frogs whose rain causes plants to die, which works out well for the player when it causes the giant fruits hanging from vines to fall off and crush nearby enemies.
  • South Park: The Fractured but Whole:
    • Plantmancer is one of the classes the player can choose powers from. It's a support class with a potent group heal that also buffs the affected allies (but has a three turn cooldown in exchange), a move that knocks enemies away from the player and causes Bleeding, one that pulls them towards the player and Charms them for a few turns, and a Limit Break that revives all downed party members and heals the rest.
    • In the Bring the Crunch DLC, the monsters (really just crackheads in monster costumes) can use vine attacks like the Plantmancer.
  • Tytree Crowe in Tales of Rebirth possesses the Force of Plant, which he sometimes uses during his artes.
  • The Nature type in Temtem mainly consists of Planimals who learn a lot of healing and support moves.
  • The Thief series has the Pagans, who can manipulate plants and use them to either help allies or harm enemies. Viktoria from the first two games and the Pagan Shamans from the third game in particular use plant-based attacks, Viktoria extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. They represent Chaos, worship the Trickster and want to restore nature to prominence, hating advanced technology and the inhabitants of the City, particularly the Hammerites (and Mechanists in the second game) who represent Order, worship the Builder and want to spread technology throughout the world. The Earth Mages in the first game can also fire a projectile that will entangle Garret in vines if it hits and gradually sap his health until he shakes free. The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create vines down from any surface that they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.
  • Total War: Warhammer: The game trilogy has Life Magic as described under Tabletop.
  • Touhou Project has several examples:
  • Tree of Savior's Druids follow modern expectations. Half of their skillset involves manipulation of plants — protecting allies with them, turning grass into Man Eating Plants, or creating enchanted patches of grass that temporarily convert enemies who tread on them into Plant-type creatures.
  • Trove: This is the bread and butter of the Chloromancer class, which is able to summon plants that can attack enemies or heal allies. Their unique Class Gem can allow them to summon a plant that can shoot at enemies, and their ultimate skill flings plants all around them.
  • Wildermyth: Mystics can exert basic control over nearby plant life by interfusing with it. The Naturalist and Arches abilities grant more advanced skill in this area.
  • Druids in World of Warcraft have several plant-based spells, including, but not limited to, entangling roots, growing thorns over their bodies, summoning treants, or turning into them with a boost to their healing spells.
    • Balance Druids, in particular, focus on this trope. Cataclysm expands this with exploding Magic Mushrooms that leave behind fungus that slows enemies. Restoration druids get to grow healing plants as a side effect of their spells.
    • Anyone with the Herbalism skill used to have access to a haste-increasing ability which caused flowers to sprout around them.

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