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Protagonists from Vow of Nudity and the various spinoffs. It's only fitting that a Dungeons & Dragons fanfiction has character sheets!

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    Haara 
https://static.tvtropes.org/pmwiki/pub/images/haara.png
Main character of the core series, Haara was sold at birth to the Genasi Empire and lived as a slave for 18 years before escaping. She now lives in the wilderness as a skyclad monk, going on adventures to either oppose the Genasi Empire directly or earn money for the Silver Lining, an underground slave liberation front.

  • Accidental Pornomancer: Haara never actively seeks out sexual encounters, and would probably be a Celibate Hero if the universe weren't constantly bending over backwards to drop her into erotic situations. On several occasions she expresses disbelief or annoyance at how often she seems to find herself having sex.
  • Action Girl: Haara's primary archetype, a bare-knuckled brawler who regularly gets into scrapes and comes out on top through a mix of brawn, guile, and improvisation.
  • Armor Is Useless: Haara's character sheet shows she's statted out so that her Armor Class would actually reduce if she were to put on armor.
  • Bare-Fisted Monk: Haara frequently must resort to this whenever her spear gets broken, confiscated, or lost.
  • Chaotic Good: Her In-Universe alignment. Haara opposes tyranny and devotes her life to freeing slaves, but she shuns society and has shown herself perfectly willing to kill, deceive, and break laws in her quest to help those who need it. In general she seems to see those with wealth, power, or privilege (even non-Genasi) to be fair game for any punishment up to and including death, as otherwise she figures they'll likely just go back to their exploitative and similarly-merciless ways.
  • Combat Pragmatist: Haara constantly plays dirty, usually because she's fighting naked and unarmed and needs any conceivable advantage to even the odds. In one example, she agrees to a Duel to the Death using exotic polearms she's not proficient with...just so she can ignore the weapon she's holding and kick her opponent to death.
  • The Dreaded: In later stories, Genasi mooks start recognizing her and shouting things like, "It's her!" when she encounters them.
  • Fireballs: The Produce Flame cantrip provides Haara with an at-will ranged attack that she often uses so as not to sacrifice her only melee weapon.
  • Friend to All Children: One of Haara's contacts is an orphanage matron who moonlights as a weapons distributor, and Haara always brings her orphans hand-carved wooden toys whenever she visits.
  • Fury-Fueled Foolishness: Even Haara's internal monologue admits she was making a terrible decision when she attacked the wyrmling sorcerer with a mote of Produce Flame after he boasts about his plans to ally with the Genasi Empire.
  • Guile Hero: Due to her nudity, Haara is consistently at a material disadvantage to whoever she's fighting, and often must rely on her wits, keen sense of observation, or her opponent's behavioral weaknesses to defeat them. Common tactics involve her taunting or misdirecting them into making a mistake, or realizing something they don't about the environment/situation.
  • Half-Human Hybrid: Played straight with the usual D&D races (half-elfs, half-orcs, tieflings, etc), but averted with Haara herself: the prequel story The Destitute Dancer reveals that her parents were a half-elf and half-orc. It's not even clear whether Haara knows this, as she's always referred to herself as (and her stats are for) a full-blood human.
  • Healing Hands: Haara specs into the Tranquility monastic tradition at level 3, letting her heal herself (or allies) with a mystical touch.
  • The Hermit: Haara lives alone in the wilderness whenever she's not Walking the Earth on a quest.
  • Holographic Disguise: Disguise Self is one of the three spells granted by Haara's Magic Initiate feat, which she uses either to generate illusory clothes or disguise herself as another person or race.
  • Item Crafting: Haara is a proficient woodworker, which she's used to craft spears, hatchets, and rafts as needed.
  • Javelin Thrower: Largely averted with Haara, though she does throw her spear in the first-ever scene (while hunting deer). Usually she relies on Produce Flame to deal ranged damage so she doesn't lose her only melee weapon.
  • Jungle Princess: As a reclusive warrior monk who lives alone and naked in the wilderness, Haara showcases many elements of this archetype within her characterization. The other half of her background (an escaped slave from the Genasi Empire) averts some of the fridge logic usually present within this trope, like her well-groomed appearance, cultured grasp of language, and lack of body hair.
  • Knight Errant: Haara herself fits every bullet point on the list.
  • Martial Medic: As a Tranquility Monk, Haara has one of the highest raw healing outputs of any class in D&D despite her complete lack of medical training or healing spells.
  • Martial Pacifist: Haara calls herself this, but the stories are rather inconsistent on whether she's living up to the ideal, as she frequently starts fights and kills opponents if she has to. When she has the option, however, she'll often choose to deal nonlethal damage with her final hit to leave an enemy unconscious but alive.
  • Nubile Savage: Justified by Haara's background as an escaped Genasi slave, where she was well-fed and groomed for the entirety of her formative years.
  • Perma-Shave: The Butcher's Basement reveals why Haara is like this; the Genasi loathe body hair since they naturally don't grow any, and so all Genasi slaves are forced to undergo multiple hair removal treatments upon reaching puberty until the effects are permanent.
  • Power Tattoo: Haara earns one in Peril in the Frozen North, which renders her immune to cold damage (including frigid environmental temperatures.)
  • Rape as Backstory: Many times in Haara's past, she and others were used as toys by their Genasi captors, one of the many ways that life as a slave in the Genasi Empire sucked.
  • Sinister Whistling: Invoked; in preparation for a solo raid on a swampland chateau, Haara wandered the surrounding marshes playing her handflute and beating anything that attacked her into submission. After the raid, when it came time to escort the rescued innocents back to civilization, simply playing her handflute during the journey was enough to ward away any hostile swamplife.
  • Stone Wall: Whenever Haara decides to sacrifice dealing damage for survivability, she can become far more tanky than monks are usually able to by casting sanctuary, taking the Dodge action every turn, and healing herself for any attacks that still manage to break through. (It helps that her build also maximizes AC.)
  • Tomboyish Ponytail: Haara has one, befitting her Action Girl status. The Lake of Fire reveals that it doesn't use a hair tie, she loops it around itself to create the ponytail.
  • Tongue Trauma: Invoked by Haara whenever she uses disguise self to infiltrate a culture where she doesn't speak the language; she always severs the tongue from her illusory appearance, to justify her inability to answer if anyone attempts to talk to her.
  • True-Breeding Hybrid: Averted; the author has said that she thinks Haara's half-elf/half-orc parentage is the reason she never gets pregnant from all the sex she has.
  • Utility Party Member: While normally monks don’t have the skill proficiencies to be this, Haara knows guidance as one of her three spells, which grants her an extra d4 on any ability or skillcheck she attempts, provided she’s in a situation where she can cast it.
  • Wise Beyond Their Years: Haara has a very high Wisdom stat for someone in her early twenties, largely due to her monk training and growing up a slave in the extremely unforgiving Genasi Empire. The Butcher's Basement contains flashbacks to her childhood, with almost no change in her vocabulary, problem-solving skills, or ability to outthink those who pick fights with her.
  • Wrecked Weapon: Haara's wooden spear is often destroyed or lost at some point in each story. Often she doesn't have time to craft another, and is forced to steal a dropped weapon or fight bare-handed for the rest of the current adventure.
  • Youthful Freckles: Haara has them according to her HeroForge minifigure, probably to highlight her active lifestyle spent almost entirely outdoors.

    Spectra 
https://static.tvtropes.org/pmwiki/pub/images/spectra_7.png
The protagonist of Curse of Nudity, Spectra was orphaned when her parents were executed after a failed bank robbery. Due to prejudices regarding her shapeshifting abilities and her sordid family history, she was forced to wear a cursed necklace that destroys any clothing she ever wears, causing her to end up as a sideshow in the seedy local circus. After a chance encounter with a fallen celestial, Spectra became a warlock and now fights to better her lot in life, even as it becomes clear that her new patron has ulterior motives for her that grow increasingly more worrying by the day...

  • Blessed with Suck: Inverted. Spectra's clothing-destroying necklace, which cannot be removed or suppressed by any (non-magical) means, is initially nothing more than a straight curse at the start of the story. However, after having sex with the fallen deva Hiyeth and becoming a Celestial Warlock, her necklace now has a heart-shaped pendant attached to it that allows her to cast magic, and doubles as a Periapt of Health. So while she still must contend with her necklace's nudity curse for the foreseeable future, with all of the downsides that it entails, she can now also use it as a means of protecting herself and potentially bettering her lot in life.
  • Born Unlucky / Cosmic Plaything: Very few of the terrible things that happen to her are her fault, and even the occasional positive things, like learning magic, come with massive caveats that cause her additional suffering down the line.
  • Clingy Costume: Spectra's necklace of nudity, like all cursed items, cannot be removed.
  • Convenient Color Change: While never mentioned in text, the illustrations show that the crystal on Spectra's necklace will change color to visually match her new color scheme when she shapeshifts into a different form.
  • Conveniently an Orphan: Spectra's parents were executed by the magistrate for a failed bank robbery on the same day she was born. Their assets were also bequeathed to a dead guard's widow, forcing their daughter to join the circus to make a living.
  • Cowardly Lion: Spectra looks terrified in most of her illustrations, largely because she never actually signs up for her adventures and would gladly live an uneventful life if her warlock patron didn't have other plans. But she never lets her fear stop her from pressing forward and doing whatever she thinks is the right thing in whatever unpleasant situation she's found herself in.
  • Curse: Spectra didn't even do anything to deserve her nudity curse; the local magistrate forced the necklace on her after her parents were executed following a failed bank robbery, rationalizing that she'd likely follow in their footsteps if given the chance to live normally with her changeling powers hidden.
  • Embarrassing but Empowering Outfit: Spectra suffers this to the extreme with her cursed necklace (once Hiyeth adds the purple crystal). It causes anything else she wears to burst into flames, meaning she has to walk around completely naked, but it grants her magical abilities, healing powers, and immunity to disease.
  • Extreme Doormat: Spectra at the beginning of her story. When she develops magical ability, she resolves to get better at not being this.
  • The Fair Folk: Spectra, like all changelings, is statistically a fey rather than a humanoid. This means she speaks sylvan and the list of spells/effects that affect her are completely different to most player characters. (Becomes a major plot point in Trapped Among Orcs when Hiyeth starts teleporting her to do his bidding using conjure fey, which lacks a range limit or a saving throw and puts her completely at his mercy.)
  • Fell Asleep Crying: Spectra does it in her origin story, after one of her clients calls her a disgrace to her heritage for living openly among humans as a changeling, disregarding that she has little choice thanks to her curse. The narration suggests most of her nights end like this, due to how poorly her employer and the other townsfolk treat her.
  • Forbidden Fruit: Spectra loves to make clothing, despite (or because) her curse leaves her unable to ever wear any of it, and she often sneaks out to her late parents' abandoned tailory to design fabulous dresses of every make and model.
  • Heroic Seductress: Spectra finds herself seducing people far more often than the other protagonists, due to her charisma-focused build and Hiyeth's missions often involving infiltration, impersonation, or social situations that don't call for a combat-focused approach. (Her being a changeling prostitute certainly doesn't hurt either.)
  • Hooker with a Heart of Gold: A big part of her characterization, as a circus prostitute who's universally shunned and distrusted due to her changeling race, but endlessly strives to be a good person even as the universe ensures every choice she makes turns out for the worse thanks to reasons largely out of her control.
  • Humanshifting: Spectra's core ability, and the source of most of her backstory troubles.
  • Iconic Item: Pretty much every good, bad, or character-defining event in Spectra's life can be traced back to her cursed necklace of nudity. It's why she works in the circus, why everyone knows she's a changeling, why she has crippling social anxiety, and (later) why she's able to cast magic spells.
  • Kidnapped by the Call: Spectra didn't sign up for any of her early adventures, which range from bad situations getting worse to literally being teleported into danger by a supernatural being. She only starts growing out of this by First Day at School, when she willingly investigates Professor Goldgrass' office without anything forcing her to beyond her own sense of duty.
  • Luminescent Blush: Spectra’s illustrations include this pretty much constantly, probably to highlight her shy personality and perpetual embarrassment at her state of undress.
  • Meaningful Name: Spectra's name means "daughter of ghosts," befitting her status as an orphan. We later learn her parents chose the name because her mother was named Jenifer, which means "white phantom."
  • Morphic Resonance: Very prevalent in any illustrations of Spectra shapeshifted. We've seen her as many different races and genders, but they're all still recognizably her thanks to her hairstyle, body/eye shape, Luminescent Blush, and meek/nervous personality being maintained.
  • Nervous Tics: Spectra tends to grab her necklace pendant whenever she's scared or anxious.
  • Neutral Good: Her In-Universe Alignment, mostly because she is so cosmically unlucky that she (justifiably) has very little faith in any system, from the societal ones that ruined her life to the karmic ones that punish her every time she does anything to try and better her life. But she remains Good because, despite everything, she never stops trying to do the right thing, even after it inevitably blows up in her face and leaves things worse than if she hadn't done anything at all.
  • Power Crystal: Spectra's warlock powers come from the gemstone on her necklace.
  • Press-Ganged: Spectra had no say in becoming an agent of Hiyeth; he 'gifted' her warlock powers while she was unconscious, then started forcibly teleporting her around the continent to complete dangerous missions for him or he wouldn't send her home.
  • Shapeshifter Default Form: Spectra's usual form is a young woman entirely lacking any sort of pigmentation, giving her skin, hair, and eyes a ghostly-white look. Unlike most D&D changelings, she regularly walks around like this in public since everyone already knows she's a changeling, plus her cursed necklace makes impersonation largely impossible.
  • Shapeshifting Seducer: On multiple occasions Spectra has changed her race, gender, or appearance to give her an edge in seducing somebody to further her mission objectives.
  • Swiss-Army Appendage: Thanks to her nudity curse, Spectra is sometimes forced to shapeshift her hand into common tools since she doesn't have pockets to carry anything around. So far she's turned her hand into a saw, a lockpick, a magnifying glass, and a crowbar on different occasions.

    Sarah 
https://static.tvtropes.org/pmwiki/pub/images/sarah_449.png
The protagonist of Enesseff's Rise of the Naked Dragon, Sarah was a halfling slave of the Genasi Empire before witnessing the death of a golden dragon who crashed into the local coast. In his last moments, the dragon bequeathed her with draconic powers she's used to free herself and start liberating other slaves from the Empire.

  • Beautiful Slave Girl: Has a charisma of 16, and multiple Genasi characters lust after her during her flashbacks to her slave years.
  • Body Paint: Covers herself in golden streaks after becoming a slave liberator, giving rise to her nickname among Fireport's denizens.
  • Hearing Voices: The golden dragon who bequeathed his powers to her is eventually revealed to endure in her mind, and starts tutoring her on her powers and relevant world history she should know.
  • Made a Slave: Sarah's backstory mentions her home village being plundered and enslaved by the Genasi.
  • Playing with Fire: Once she comes into her sorceress powers, most of her spells and attacks revolve around fire.
  • Posthuman Nudism: She loses her nudity taboo after she develops her draconic powers, implied to be a side effect of the golden dragon's influence shifting her mindset to that of his own. At one point someone asks whether she wants something to wear, and she realizes she hadn't even noticed her own nudity for days.

    Kay'la 
https://static.tvtropes.org/pmwiki/pub/images/kayla_alt.png
Protagonist of Skeetknife's The Naked Misadventures of Kay'la. A foolhardy and glory-seeking sea elf from the underwater kingdom of Aquastria, Kay'la murdered a royal knight and stole his armor, then fled to the surface lands where she goes around claiming to be "the world's first naked knight" and continually getting herself into trouble thanks to her impulsiveness and pathological lying.

  • Amazing Technicolor Population: Has blue skin, white hair, and purple eyes.
  • The Blacksmith: Kay'la is highly proficient with blacksmith’s tools. All of her gear is self-forged and most of her adventures involve seeking out materials or recipes to craft stronger and rarer weapons/armor.
  • Cool Horse: After rescuing the sphinx from the mithral mines, Kay'la learned how to summon Lugnut, a magical fey spirit in the guise of an aquatic kelpie-styled horse.
  • Dirty Cop: Kay'la almost immediately becomes one after being accepted as a royal knight of Axrilas. She spends months not doing anything but getting plastered in bars, running up massive tabs, and then claiming the alcohol she drank as 'civil forfeiture'.
  • Double Weapon: After her dual swords get ruined by rust monsters, Kay’la forges a double-bladed scimitar that becomes her weapon of choice.
  • Exposed to the Elements: As a sea elf, Kay'la is used to the frigid temperatures of the deep ocean, and struts naked through the snowy mountains while teasing Bren for bundling up.
  • Fearless Fool: Kay'la is constantly leaping headfirst into deadly situations without a thought to her own survival, often emerging alive only thanks to her status as the hero of the series.
  • Glamour: As part of his offer to make her a knight, Bren gifted her a 'glamour prism' that can change the appearance of her armor. Kay'la, of course, instantly turned her armor invisible so she could run around naked and so far hasn't thought to use the prism for any other purpose.
  • Healing Hands: Like all paladins, Kay'la can heal people's injuries with a single touch. (Though she's yet to use this ability on anyone but herself)
  • Heroic Comedic Sociopath: Kay'la's series is far more zany than the rest of the canon, and she's constantly taking the most ethically-dubious option in any situation, starting with killing a Royal Knight and stealing his armor to run around claiming its hers. Once she actually achieves her honest knighthood, she spends it getting drunk in bars and then claiming the alcohol as "civil forfeiture" so she doesn't need to pay her tabs.
  • Idiot Hero: The source of much of the humor in The Naked Misadventures of Kay'la.
  • Poisoned Weapons: After getting a venomous snake for a familiar, Kay'la begins milking it to coat her blades and deal extra damage.
  • Power Tattoo: She channels her spells through her holy symbol, a tattoo above her right breast of a dolphin and a trident.
  • Really 700 Years Old: Kay'la, a sea elf, is already 225 years old when she starts her adventure despite looking like a 30-something young woman. She later gets trapped in an accelerated time trap that zaps decades off her life in seconds, but emerges around a minute later looking exactly the same. Of course, this is all par for the course when it comes to elves.
  • Screaming at Squick: A running gag through Kay'la's arc in Axrilas is that she screams uncontrollably every time she sees Ayla, a palace wizard who's secretly a changeling, but thanks to her face-blindness her 'human disguise' has its facial features horribly misshapen and misplaced. Everybody else ignores it to respect her feelings, but poor Kay'la just can't help herself.
  • Signature Move: Kay'la has used thunderous smite in a truly staggering amount of different situations, barely any of them the intended use of the spell (dealing damage and knocking the victim 10 feet away). So far, she's:
    • Used it on herself to send herself flying to safety after being restrained by a deadly foe.
    • Used it on an ant (again, while restrained and essentially beaten) so that the thunderclap awakens and angers a nearby giant into attacking and blaming her opponent for the noise.
    • Used it on herself to negate falling damage (by knocking herself 10 feet skyward milliseconds before she would have hit the ground at terminal velocity).
    • Used the thunderclap to start an avalanche.
    • Used it on a bug after pretending it startled her, to draw attention from (and mask the sound of) her horse kicking a hole through a nearby wall.
    • Used it on herself mid-jump to gain an extra 10 feet of height and reach a ledge.
    • And yes, occasionally she even uses it for the actual purpose of the spell (sending enemies flying into hazards or off cliffsides).
  • Speaks Fluent Animal: Kay'la can communicate with fish and other sealife thanks to being a sea elf.
  • To Be a Master: Unlike the other protagonists, all of whom have more nuanced and multi-faceted motivations, Kay'la literally just wants to become "the world's first naked knight", and literally everything she does is to achieve this goal.

    Zavine 
https://static.tvtropes.org/pmwiki/pub/images/zavine.png
A druid who lives alone in the forest, Zavine found her home unexpectedly threatened by a pyromaniacal cult, forcing her to begin investigating them and discover their motivations and how she can stop them from upending her tranquil life.

  • Animorphism: While any druid can turn into animals, Zavine is specifically a moon druid, who specializes in Wildshape and gets bigger, badder animal forms faster.
  • Better with Non-Human Company: Especially in her second story, she struggles to communicate with townsfolk and even get through her morning breakfast because she's forgotten how to live and act around other humans.
  • Big Red Devil: Has the bright red skin and black hair of a classically-designed tiefling.
  • Forest Ranger: Defends her home forest from the Cult of Kasolos.
  • Instant Armor: Took the feat Eldritch Adept which gave her the normally warlock-only 'Armor of Shadows' which (just like Spectra) lets her cast mage armor at will and for free.
  • Natural Weapon: Her signature melee attack cantrip, primal savagery, turns her hand into a deadly claw which deals acid damage.
  • Nature Hero: Her primary motivation is to defend her forest and the animals within.
  • The Hermit: By the time of her first story, she's lived alone in the forest for ten years without ever seeing a single other person.
  • Red and Black and Evil All Over: Averted, she's a good-aligned nature lover who opposes an evil cult and fights to defend the forest.
  • Reformed Criminal: Several of her comments (and her race as a Glasya Tiefling) suggest she used to be a criminal, but gave that life up to go live alone on her own terms.

    Fiora 
https://static.tvtropes.org/pmwiki/pub/images/fiora_alt3_6.png
Originally a Guest-Star Party Member from Vow of Nudity:The Witch's Sacrifice, Fiora later got her own origin story in The Savage Savannah, showing she grew up among a swiftstride shifter clan before being exiled for illegally teaching herself magic. She later enrolled in Stoneskeep University, but was forced to flee after selling her soul to a demon lord and murdering her professor in the middle of final exams. She now spends her days deep in the forest brewing potions and practicing alchemy.

  • Cat Girl: While canonically a swiftstride shifternote , Fiora's character art is just a catgirl, and the narration casually and frequently refers to her as such.
  • Curtains Match the Window: Her bright orange eyes and hair.
  • Cute Little Fangs: Averted, Fiora hails from the Shortfang Clan who got their name because they lack the pronounced eyeteeth of the other shifter clans.
  • Day in the Limelight: The Savage Savannah focuses entirely on Fiora, with Haara only appearing in the Framing Device of witnessing it as a dream thanks to lingering aftereffects from the amnesid they fought together.
  • Esoteric Motifs: Fiora's demonic rituals contain objects of all four types (chalice, candle, pentacle, dagger). She even regularly calls her silver dagger an athame in conversation.
  • Guest-Star Party Member: In The Witch's Sacrifice.
  • Establishing Character Moment: Fiora's first scene involves trying to sacrifice Haara to a demon lord, foolishly attempting to sleep with her while they wait, and then accidentally getting sucked through the portal alongside her intended victim, quickly establishing her as an evil-but-shortsighted witch whose impulsivity tends to be the cause of her own troubles.
  • Extreme Omnisexual: While the series is filled with unconventional sex scenes, no character seems to seek them out quite like Fiora does. She's happily orchestrated situations that led to her (and Haara) having to sleep with a vine monster, water elemental, multiple demons, and even an abyssal T-Rex.
  • Her Own Worst Enemy: Fiora's underhanded tendencies are often the ultimate cause of her schemes blowing up in her own face, and her tendency to manipulate authority figures often leads to them abandoning her when she stops being of use to them. The author even comments on this, mentioning that she sees Fiora as a foil to Spectra, a good-hearted character who is largely blameless for the woes that befall her.
  • Hidden Depths: Despite everything about her—from her personality to her backstory to every choice she makes in Haara's presence—indicating she's a hedonistic self-centered backstabber who only looks out for herself, Haara eventually discovers that she sacrificed her dreams, her future, and the man she loved to save a bunch of classmates without even hesitating.
  • Hot for Preacher: While still part of her clan, Fiora engaged in a lengthy affair with her tribe's matriarch despite such a thing being sacrilege on both their parts.
  • Hot Witch: Fiora is a conniving and lecherous catgirl with a very open-minded attitude towards nudism and sexuality.
  • Idiot Hair: While she didn't originally have one (due to the limitations of the author's modeling software), Fiora was later given this to represent her cheerful-yet-mischievous catlike personality.
  • Innate Night Vision: Fiora has darkvision among her many feline traits, which lets her see shades of gray even without a source of light.
  • It Runs in the Family: The Savage Savannah originally seems to subvert this, with Fiora’s mother seeming far more straight-laced than her conniving rule-flaunting daughter. But then she casually offers to smuggle silphium to Fiora against the clan’s wishes, and at the end of the story she readily helps her daughter blackmail the clan’s matriarch, showing she can be just as unscrupulous even if she hides it better.
  • Magical Counterfeiting: Fiora repeatedly uses alchemy to turn wooden coins into silver.
  • Naturalized Name: Fiora mentions changing from her clan namenote  when she entered Mixed Lands society.
  • Neutral Evil: Her In-Universe alignment, as she's a manipulative schemer who regularly takes advantage of others for her own ends, sleeping with authority figures and even selling her soul to a demon. It's why everybody assumes the worst after she murders her professor, with nobody ever learning she was saving the lives of everybody in school by stopping a demonic invasion.
  • Nightmare Fetishist: In the demon realm, Fiora has a habit of casually describing hers and Haara's (hypothetical or potential) gruesome demises with a little too much detail.
  • Proportional Aging: Swiftstride shifters (of whom Fiora is a member) reach young adulthood at 10 and usually live less than 70 years.
  • The Shameless: Fiora is a mischievous nudist and sex pest who cheerfully admits to being evil and always says exactly what's on her mind, she's quick to admit to countless skeletons in her closet from selling her soul to a demon to robbing battlefields for corpses to sell. Her complete lack of a filter keeps Haara from investigating her and realizing there's actually one event from her past she doesn't want anyone to know about...
  • Sleeping Their Way to the Top: Fiora seems to have a bad habit of seducing authority figures. In her first story, she's sleeping with her university professor to become his academic assistant, and in her origin story she's sleeping with her clan's matriarch in the hopes of learning magic. In both cases, it blows up in her face and leads to even-worse decisions.
  • Spell Book: Fiora's origin story was originally named "Diary of a Catgirl", after the childhood journal she repurposes into a spellbook after deciding to teach herself magic against the wishes of her clan.
  • Squishy Wizard: Fiora is far and away the most fragile protagonist, with few melee capabilities and the smallest Hit Dice in the game. Her first point of order after getting stranded in the demon realm is to find the material components for mage armor so she won't die instantly to the first thing that attacks her.
  • Summon to Hand: Fiora can do this with her spellcasting orb. In one flashback, the orb even rips itself clean from her suitcase on the other side of the room.
  • Super Mode: As her species name suggests, Fiora can temporarily shift into a bestial form that emphasizes her feline traits and makes her look more like a full werecat rather than just a human with cat ears and a tail. Though it’s somewhat downplayed in that it’s not terribly strong, just granting some bonus hitpoints and additional movement speed, and she still largely relies on her magic in either form.
  • Token Evil Teammate: Fiora in The Witch's Sacrifice, as a graverobbing witch who tried to sacrifice Haara to demons...and who she's forced to team up with since she knows the ritual to escape from the abyssal realm.
  • Vibrant Orange: Fiora is the most energetic and cheerfully impulsive Guest-Star Party Member Haara ever teams up with, and this is reflected in her bright orange hair and eyes. (The black highlights suggest her questionable morality and ultimate untrustworthiness.)

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