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Vampire Survivors has a wide cast of playable characters, each with their own unique quirk that makes them stand out.

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Playable Characters

    The Belpaese Family 

Antonio, Imelda, Pasqualina, and Gennaro Belpaese

Starting Weapons: Whip (Antonio), Magic Wand (Imelda), Runetracer (Pasqualina), Knife (Gennaro)
A family of vampire hunters who seek out Count Draculo Bisconte to put an end to his reign of terror.

Antonio gains 10% more damage every 10 levels, Imelda gains 10% more experience every 5 levels, Pasqualina's projectiles grow 10% faster every 5 levels, and Gennaro starts with an extra projectile.
  • A Day in the Limelight: The Adventure "A World of Dark and Light" focuses on Imelda as the main character, as her attempt to retire to become a nun go horribly wrong when angels and demons both attack her, resulting in her going on a quest to learn how to balance Light and Dark to take revenge on both Heaven and Hell. Of course, the supposed angels turn out to be regular monsters disguised by the magic of the Trickster.
  • Crutch Character:
    • Imelda has a strong early game with a decent starting weapon and boosted experience gain up to 30%, letting her gain an edge in strength. Later on, she tapers off somewhat due to her lack of innate damage boosts.
    • Gennaro is probably the best character that is readily accessible early on, as he starts with a +1 Amount bonus right out of the gate, essentially doubling his damage output with most weapons early on. However, this bonus does not scale at all as the run goes on. Once you've bought enough bonuses to survive the early game without needing Gennaro's crutch, if Amount is what you're interested in, you're better off picking one of the many, many characters with scaling Amount that can match Gennaro by level 20 and surpass him later on.
  • Edible Theme Naming: Belpaese is the name of a semi-soft cheese in Italy.
  • Fighter, Mage, Thief: Antonio is the fighter, Imelda and Pasqualina are the mages, and Gennaro is the thief.
  • Ms. Fanservice: Imelda is quite the pretty lady, with her artwork on the title screen showing off her rear quite nicely.
  • Shout-Out: To the Belmont Family as a whole. Individually, Antonio is a reference to Richter Belmont, Imelda is reference to either Maria Renard or Charlotte Aulin, Pasqualina alludes to Sypha Belnades, and Gennaro bears a resemblance to Simon Belmont.

    The Ladonna Family 

Arca, Porta, and Lama Ladonna

Starting Weapons: Fire Wand (Arca), Lightning Ring (Porta), Axe (Lama)

Arca gains 5% cooldown reduction every 10 levels, Porta starts with a 30% boost to attack area and a temporary 90% cooldown reduction, and Lama gains 5% to damage, speed, and curse every 5 levels.


  • Shock and Awe: Porta's starting weapon is the Lightning Ring.
  • Shout-Out: In line with the Castlevania references, Arca bears a resemblance to Alucard.
  • Spam Attack: Porta boasts a massive -90% cooldown reduction at level 1, to compensate for her starting weapon's very slow attack speed, but said bonus diminishes as she levels up, vanishing entirely at level 5. If one picks the Game Killer arcana at the start however, Porta gets to keep said bonus indefinitely.

    Other Survivors 

Poe Ratcho, Suor Clerici, Dommario, Krochi Freetto, and Christine Davain

Starting Weapons: Garlic (Poe), Santa Water (Clerici), King Bible (Dommario), Cross (Krochi), Pentagram (Christine)

  • A Day in the Limelight: "A Garlic Paradise" is an adventure focused on Poe as the main character, detailing his (very silly) quest to simply survive and gather hoards of garlic, seeking the legendary Garlic Paradise, which will let him become the ultimate AFK build to allow him to happily retire to standing around without any fear of being harmed.
  • Anti-Frustration Features: Christine starts off with an extra level at the start to ensure she has a proper weapon to fight, as the Pentagram is a very poor starting weapon.
  • Badass Preacher: Clerici and Dommario are no slouch in battle and are just as capable as everyone else in bringing the slaughter.
  • Difficult, but Awesome: Christine is very difficult to use starting out, with terrible health and a starting weapon that's actively detrimental to her leveling. Once you manage to upgrade her Pentagram into the much more powerful Gorgeous Moon however, Christine becomes a fantastic sweeper, boasting incredible attack and movement speed and gaining levels very quickly thanks to the Gorgeous Moon's potent effects.
  • Fragile Speedster: Christine is quite fast and starts with a fairly high attack speed bonus, but she is extremely squishy, having much lower health than most of the cast.
  • Herd-Hitting Attack: Clerici boasts an immense +400% boost to attack area at level 1, to compensate for her starting weapon's poor accuracy, but said bonus diminishes as she levels up, vanishing entirely at level 5. If one picks the Game Killer arcana at the start however, Clerici gets to keep her massive range indefinitely (as an added bonus, it applies to the Game Killer explosions as well!)
  • Mighty Glacier: Dommario has a huge 40% starting bonus to projectile speed and attack duration, but suffers from -40% reduced movement speed, making him very slow to move.
  • Shout-Out: Christine is a clear homage to Sailor Moon, and her updated sprite even bears a resemblance to Usagi herself.
  • Stone Wall: Clerici starts with +50 max HP and 0.5 HP regeneration per second, making her sturdier than the usual character.

    Coffin Characters 

Pugnala Provola, Giovanna Grana, Poppea Pecorina, Concetta Caciotta, and Zi'Assunta Belpaese

Starting Weapons: Phiera der Tuphello and Eight the Sparrow (Pugnala), Gatti Amari (Giovanna), Song of Mana (Poppea), Shadow Pinion (Concetta), Vento Sacro (Zi'Assunta)
These people were sealed in coffins for some unknown reason, and freeing them has them join you out of gratitude.

All the coffin characters gain 1% of a certain stat every level, with Pugnala gaining damage, Giovanna gaining projectile speed, Poppea gaining attack duration, and Concetta gaining attack size. Zi'Assunta gains all four stats per level, albeit at a rate of 0.5%.
  • Action Girl: All five of the coffin characters are female, and with the right weapons they can tear through hordes with ease.
  • Action Mom: Zi'Assunta is implied to be this, given her theme is titled "Moms are Tough".
  • Expy: Pugnala as a whole is a homage to Bayonetta, sporting a similar outfit, wielding 4 guns, and a similar sounding theme song.
  • Gathering Steam: All of them gain a certain stat per level, making them quite powerful with enough levels in the lategame.
  • Guns Akimbo: Pugnala starts with two weapons instead of one, both of which happen to be dual pistols.
  • Ms. Fanservice: With the exception of the more modestly dressed Zi'Assunta, all the coffin characters are sexy ladies, with Pugnala being a Bayonetta Expy, Giovanna and Poppea sporting quite the bust, and Concetta literally being a succubus.
  • Musical Assassin: Poppea's starting weapon is the Song of Mana, a magical blast that strikes vertically.
  • Trans Tribulations: The bestiary entry for the Undead Sassy Witch makes reference to this in regards to Giovanna:
    Giovanna resented being assigned Mage at birth, and proudly took up the way of the broom and pointed hat. Her sisters, who claim they want to “protect witches’ spaces,” have sworn to oppose her and all who fight by her side. Maybe one day they’ll accept that anybody can be a Sassy Witch if they truly want to be.
  • You Don't Look Like You: Pugnala is spotlighted in the Emergency Meeting trailer alongside Gennaro and Sir Ambrojoe. Instead of looking like a 1:1 Bayonetta Expy like her pixel art, she has neon green hair, a much simpler outfit, and an single massive bang in front of her face.

    Creatures 

Mortaccio, Yatta Cavallo, Bianca Ramba, and O'Sole Meeo

Starting Weapons: Bone (Mortaccio), Cherry Bomb (Yatta Cavallo), Carello (Bianca Ramba), Celestial Dusting (O'Sole)

These characters are unlocked by killing enough enemies of a certain kind, and they all start with no unique bonus, but gain +1 Amount every 20 levels, capping out at +3 at level 60.


  • Dem Bones: Mortaccio is a skeleton (that can potentially become a bigger skeleton).
  • Gathering Steam: At level 1, their unique ability is basically "nothing". At level 20, they tie with Gennaro. At level 40, they finally surpass him. By level 60, they are some of the most powerful characters in the game if built correctly. And at level 80, most of them can go One-Winged Angel if the player has the right relic.
  • Magikarp Power: Some of the most clear-cut examples in the game as they start out with no bonus at all until level 20, additionally most of their starting weapons are very weak until they're leveled up. But they can grow to become extremely powerful. Even moreso if the player collects the corresponding Chaos relic.
  • Mechanically Unusual Fighter: While their stats are not unusual, their weapons tend to be... weird.
    • Mortaccio's Bone bounces between enemies, making it quite weak against individual foes but potentially quite strong if he's surrounded.
    • Yatta's Cherry Bomb also bounces; in addition, once the ball comes to rest, it may explode. The chance to explode is based on the level of the weapon and Luck. In the early game, the weapon will typically hit an enemy, roll away, and explode uselessly somewhere else (or not explode at all), but later on, the hordes become so dense it's basically guaranteed the blast will hit something.
    • Bianca Ramba's Carello creates chariots that move from one side of the screen to the other, running over enemies in the way. It does a fair bit of damage, but only controls a single line on the screen. It ignores Duration, the amount of times it can bounce from one side to the other being determined by Amount instead.
    • O'Sole's Celestial Dusting scatters damaging flowers around him, which eventually explode in a shower of petals. If O'Sole is moving, these flowers are thrown in the opposite direction of his movement, forming a trail behind him.
  • One-Winged Angel: With the right relic, some of them can achieve a more powerful form at level 80, gaining one more Amount, bonuses to health and armor, and a more powerful main weapon.
    • Mortaccio transforms into a towering Gashadokuro, and his Bone evolves into Anima of Mortaccio, allowing him to attack enemies with his skeletal arms in addition to throwing bones.
    • Yatta transforms into a cosmic beast and his Cherry Bomb turns into Yatta Daikarin, which always explodes and draws damaging "constellations" on the screen as it bounces from enemy to enemy.
    • O'Sole turns into some kind of nature elemental, and his weapon evolves into Profusioni D'Amore, which periodically creates chain detonations to hit large chunks of the screen.
  • Shout-Out: The method of unlocking their evolved forms requires collecting gemstones prefixed with "Chaos" hidden in bonus stages.

    Lategame Characters 

Sir Ambrojoe, Iguana Gallo Valetto, and Divano Thelma

Starting Weapons: La Robba (Ambrojoe), Clock Lancet (Gallo), Laurel (Divano)
Gallo is unlocked by evolving the Clock Lancet into the Infinite Corridor for the first time, and Divano is unlocked by evolving the Laurel into the Crimson Shroud for the first time. Gallo gains +10% more experience gain every 5 levels, and Divano gains +1 armor every 5 levels.
  • Anti-Frustration Features: Like Christine, Gallo and Divano start off with an extra level at the start to ensure they have a proper weapon to fight, as the Clock Lancet and Laurel cannot deal damage.
  • Fighting Clown: Ambrojoe is portrayed like this in the trailer for the "Emergency Meeting" DLC, striking several overly elaborate poses before tossing a piano in The Director's face and engaging in a Mid-Battle Tea Break during an action shot.
  • Stone Wall: Divano gains up to an additional 5 armor as he levels up, which combined with the Laurel/Crimson Shroud, makes him exceptionally bulky.

    Queen Sigma 
Starting Weapon: Victory Sword
https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_sigma.png
She owns everything.

Queen Sigma is unlocked by completing the Collection.


  • Can't Catch Up: If one goes into extensive Golden Egg farming, Sigma - ironically - can fall into this trope. As Golden Eggs can boost all stats to an utterly absurd degree with no cap, Sigma's inability to obtain Golden Eggs means her stats will stay the same and look lower than everyone else's.
  • Infinity +1 Sword: Sigma is easily among the most broken characters, boasting excellent stats across the board, a massive 108 Rerolls, Skips, and Banishes, an uncapped 1% boost to damage and experience gain per level, and an exceptionally powerful starting weapon that can slaughter mobs with ease on its own and has an even more broken evolution. The only thing she doesn't have is the ability to pick up Golden Eggs, but given how powerful she is already, she doesn't need them.
  • Master of All: Sigma has no bad stats, period.
  • Purposefully Overpowered: She's the reward for completing the Collection menu, and she is no small reward at that, with absurdly strong stats and a comically powerful starting weapon.
  • Screw This, I'm Outta Here: If Sigma is somehow defeated, instead of the usual death animation, she warps away upwards. This makes her the only character who can technically survive the White Hand's grasp.

Secret Characters

    The Ghosts 

Exdash Exiviiq, Toastie, and Smith IV

Starting Weapons: Ebony Wings (Exdash), Peachone (Toastie), Vandalier (Smith)
A trio of ghosts who start off terrible in battle, but have their own quirk that makes them a force to be reckoned with once strengthened enough.
  • Guide Dang It!: Toastie and Smith IV have rather vague and confusing unlock conditions without a guide. Toastie is unlocked by killing a Maddener, Drowner, or Stalker, then immediately pressing Down + Enter when Toastie appears on the corner of the screen for half a second. Smith IV is unlocked by typing "spam" on the main menu, then typing "spam" again on the character selection screen, and then typing "humbug" when entering a stage.
  • Lethal Joke Character: The ghosts suffer from terrible starting stats other than their massive starting Luck, with Toastie in particular being a One-Hit-Point Wonder. Their high Luck stat however, makes them more likely to receive 3-5 items in treasure chests, and taking Toastie to over level 100 turns them into the tankiest character in the game, gaining massive health and armor that lets them shrug off attacks from Red Death itself, even without the Crimson Shroud.
  • Wingding Eyes: Being playable versions of the faceless Ghost enemies, they sport a :D expression.

    Random 
Starting Weapon: Random
https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_random.png
Random.
No, it's not a random character. It's a literal question mark.

Fittingly, Random starts out with a random weapon and random stat growths. Unlocked by opening a previously opened coffin in a stage.
    Leda 
Starting Weapon: Holy Wand
https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_leda.png
Bring Me Back There
A monstrous woman who haunts the bottom of Gallo Tower.

She is unlocked by descending the Gallo Tower until the screen darkens, then killing her when she appears.
  • Arc Words: I AM ALIVE HERE.
  • Body Horror: Leda can basically be described as a human woman strapped to a gigantic ball of flesh.
  • Mighty Glacier: Leda starts off with an evolved weapon right off the bat, and has a naturally high starting Might stat to ensure she hits hard as hell, but she moves quite slowly.
  • Nothing Is Scarier: Her character description is completely blank. She has little to no lore that explains her existence, save for the Followa's entry in the bestiary; approaching her in Gallo Tower darkens the screen & replaces the background runes with IAMALIVEHERE; and the code to unlock her via Spell is iwillneverletyouforgetaboutme. And that's it.
    "She is alive there."
  • Shout-Out: Leda resembles the Legion from the Castlevania games, and what little lore she has references Sorceress Adel from Final Fantasy VIII, with "IAMALIVEHERE" and "iwillneverletyouforgetaboutme" being actual quotes from the sorceress.
  • Was Once a Man: According to the entry for the Followa, she was apparently a sorceress before becoming something else.

    Avatar Infernas 
Starting Weapon: Flames of Misspell
https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_infernas.png
kalvasflam
A spirit of flame who appears in the inverted Inlaid Library after playing a specific melody on a piano.

Avatar gains 0.5% Curse and damage, 2% movement speed, and 0.25% cooldown reduction every level.
  • Gameplay and Story Integration: Avatar's description notes that he grows stronger with every level, but also loses control. Said loss of control is his movement speed boost, which eventually makes him too difficult to control properly due to moving way too fast. Thankfully, at that point you're probably so strong you don't really need to move much.
  • Playing with Fire: A fiery entity with a flamethrower-esque main weapon that automatically starts with an arcana that powers up fire-based weapons.
  • Super-Speed: Avatar at high levels is the fastest character in the game, beating out even the playable Red Death itself.

    Rose de Infernas 
Starting Weapon: Fuwalafuwaloo
https://static.tvtropes.org/pmwiki/pub/images/rose_99.png
Her royal shadow lies behind the 46th door.
A shadowy entity that appears in the Astral Staircase once the player crosses doors 46 times.

Rose starts with +20% movement speed, -90% Might and -80% Growth, gradually gaining back Might and Growth as she levels up (until level 108, where she finally sheds the last of her penalties). Her unique ability is to increase enemy spawn quantity by 100.
  • Cursed with Awesome: She will always be facing massive hordes, but unlike Curse, that +100 Charm doesn't actually make any of the enemies she's fighting any stronger. This is perfect for triggering the effects of Fuwalafuwaloo, leveling up faster than pretty much anyone except Sigma and Gains Boros (at least once her Growth reaches a normal level), and abusing a ton of other effects, like the Game Killer arcana (which weaponizes experience gems, which Rose will always have plenty of to go around) or the Sole Solution/Ashes of Muspell (which grow in power based on the number of kills).
  • Glowing Eyes of Doom: The only part of her that is not shrouded in darkness is her brightly glowing eyes.
  • Lethal Joke Character: Crippled Growth and Might, no endless scaling, and increases the size of hordes - Rose sounds like a challenge character, until you actually play as her. Even with -90% Might, her starting weapon is an Infinity +1 Sword, healing her and tearing through huge hordes like butter. And the number of enemies she faces is actually more of a boon than a curse since, unlike the Curse powerup, her ability doesn't make the enemies at all stronger, and more weak enemies means more Experience, means more levels to shed her penalties and unlock her full potential.
  • Living Shadow: The description of her unlock refers to her as the "royal shadow".
  • Mystical 108: She finally grows out of her stat penalties by level 108.
  • Something about a Rose: Her name is Rose, a close look at her dress reveals it to be shaped like a rose, and her weapon causes explosions of rose petals.
  • Zerg Rush: Her ability is to increase spawn quantity by 100, effectively making enemies to do this against her.

    missing N▯ 
Starting Weapon: Axe or Death Spiral (chosen randomly)
https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_missingno.png
M(▯▯)
A being that looks like Red Death, but glitchy and covered in pixels. They can be found in Green Acres if you discover the "error" in the map with Hurry and Hyper enabled.

missingN▯'s stats are random; however, unlike the character Random, missingN▯'s randomized stats have zero sanity to them, which can result in buggy under and overflows of its starting stats.
  • The Gambler: To an even greater extent than Random, as its stats are randomized in a way that makes some normally impossible outcomes possible.
  • Glitch Entity: missingN▯ is a reference to the trope, being a glitchy looking version of an existing creature in the game with incredibly unpredictable, potentially game-breaking effects. Its stats can randomize themselves so wildly that it's possible for some stats to underflow, which can result in situations like the forward keys making it move backwards instead if movespeed is in the negatives, or making it totally invincible (except to White Hand, since it sets max HP to zero, fixing the underflow) if its max health is negative.
  • Interface Screw: If its speed is below -100%, the controls will be inverted.
  • Nigh-Invulnerability: There is a small chance of its health ending up below zero, in which case it becomes invulnerable to attacks.
  • Press X to Die: If its health just so happens to be exactly zero, it just dies on spawn.
  • Shout-Out: Its name references the MISSINGNO of Pokémon Red and Blue fame, with the glitchy corruption on it looking very similar to them and other glitched Pokémon you could find.

NPCs and Notable Enemies

    Bisconte Draculó 
https://static.tvtropes.org/pmwiki/pub/images/draculo.png
The vampire is in another coffin.
A vampire who cursed rural Italy with famine and suffering, unleashing hordes of monsters upon the Survivors.

    The Reapers 

The Reaper

https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thereaper.png
No matter the outcome, Lord Death always wins in the end.
Death himself, of course. Once 30 minutes have elapsed in a stage, he shows up to personally put an end to your run.
  • The Grim Reaper: It's in the name.
  • Lightning Bruiser:
    • When the Reaper spawns in, he moves comically fast (and erratically to boot) and can catch a player even if their speed is at an obscenely high value.
    • The playable Red Death has excellent stats all around and moves incredibly fast, on top of starting with an already evolved weapon.
  • Lord British Postulate: The Reaper is absurdly tough, to the point a player normally won't be able to beat him, but he can be killed, either via the Crimson Shroud and/or Infinite Corridor or more esoteric methods. Doing so unlocks Mask of the Red Death as a playable character, sets the timer to 31 minutes, and summons the White Hand to end your run.
  • One-Hit Kill: His Power stat is set at 65,536, which is more than enough to instantly obliterate anyone that isn't wearing the Crimson Shroud, or a sufficiently leveled-up Toastie.
  • Stalked by the Bell: Once the clock hits 30 minutes, he'll enter the screen and (usually) promptly obliterate the player.

The Stalker

https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thestalker.png
Beware should it take an interest in you. Wherever you go, it follows.
A green Reaper who obsessively chases the player at various points in the Dairy Plant, Cappella Magna, and Bone Zone.
  • Gathering Steam: It starts off slow, but if left unchecked will rapidly speed up and become faster than the player character.
  • Green and Mean: Its cloak is a deep green, and it's certainly not your friend.
  • Invincible Minor Minion: A subverted variant - it's immune to most standard weapons, but can be killed by the Pentagram, Gorgeous Moon, Rosary, and the Infinite Corridor and Crimson Shroud. Being hit will slow it down, however.

The Drowner

https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thedrowner.png
Don’t fall foul of the original dead pool.
A blue Reaper who loves raining on parades, specifically the Survivors'.
  • Advancing Boss of Doom: It sticks around in the lower left of the screen and slowly raises an infinitely wide pool of water.
  • Kill It with Water: As the physical embodiment of Being Wet, it uses water to try and drown the player.

The Trickster

https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thetrickster.png
Loves to be the death of the party.
A magenta Reaper who loves to play deadly tricks by creating fake experience gems that explode in the player's face.
  • Flunky Boss: It actively summons exploding gems around itself.
  • Stationary Boss: When fought in the Inverse Inlaid Library, it remains completely stationary. Outside of this encounter, it moves around like other enemies.

The Maddener

https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_themaddener1.png
A Reaper whose true form lies beyond the edge of sanity.
https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_themaddener2.png
Bearing the power to alter reality itself.
A yellow Reaper who specializes in confusion, disguising itself and its minions as angelic beings.
  • Climax Boss: Its angel disguise is faced in Holy Forbidden, guarding the Yellow Sign.
  • Puzzle Boss: It can't be fought directly in Holy Forbidden, instead requiring the player to run through a corridor to find a Rosary to damage it while it attacks them. Not so much in Cappella Magna, where it fights identically to The Stalker.

The Ender

https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_theender.png
When the power of friendship goes planet.
A being of pure despair created when the Reapers, in a last-ditch effort to defeat the Survivors, combine their energies to become a super-strong opponent.
  • All Your Colors Combined: Quite literally - The Ender's sprite consists of the five Deaths Voltronned together.
  • Beam Spam: Its main method of attack is creating massive beams made up of game assets that can rapidly drain a player's health.
  • Disc-One Final Boss: The Ender is the boss of Cappella Magna, sporting a shedload of HP and an attack pattern more complex than "waddle at the player and maybe shoot at them", but it and the Reapers are ultimately secondary to The Directer.
  • Fusion Dance: It's all five Reapers - the forces of Death, Obsession, Madness, Deceit, and Being Wet - combined into one super-Reaper.

White Hand

https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_whitehand.png
(clock bell noises)
When even Death fails to do its job, White Hand comes out to show the player the meaning of the word "inevitable".
  • Complete Immortality: The White Hand doesn't actually exist as an enemy in game terms, meaning nothing you have can so much as scratch it.
  • Controllable Helplessness: It isn't even a Hopeless Boss Fight - it doesn't exist as an enemy. It doesn't kill the player until it hits the center of the screen, but nothing they can do will prevent or delay it. It also moves relative to the player's position and not the camera's, so you can't even try to outrun it.
  • For Doom the Bell Tolls: The White Hand's appearance is heralded by the ringing of bells. Once the twelfth bell tolls, it starts coming for the player.
  • Lord British Postulate: Averted. There is no way to so much as hit the White Hand and nothing you can do to survive it.
  • One-Hit Kill: When it does reach the center of the screen, it sets the player's maximum HP to zero, guaranteeing their death. This also renders any Revives you have remaining useless.

The Blinder

A black-cloaked Reaper who can, with a single touch, strike the player blind. Kind of useless.
  • Butt-Monkey: The bestiary entry for the Blinder points out how the player's absurd amounts of particle effects render its blinding abilities pretty much moot.

    The Directer (Unmarked Spoilers) 
An extradimensional being that, as the name implies, seems to be directing the events of the game for its own amusement.
  • Big Bad: With Bisconte Draculo nowhere to be found, The Directer is the villain of the base game by default, as it is the one commanding the Reapers.
  • Big Good: In the DLCs, it's how the Survivors get taken to other worlds in their quest to slay the Bisconte.
  • Blue-and-Orange Morality: As everything is more or less a game to it, it sees no problem in both serving as an imposing obstacle to the Survivors and backing them in the hunt for Draculo.
  • Celestial Body: Its body, aside from its head and hands, is a vast yellow-tinted cloak of stars.
  • Defeat Means Friendship: After fighting it enough, The Directer showers the player with at least 100,000 coins, and then offers to take them to other worlds where they can search for a vampire.
  • Final Boss: This thing is the final opponent of the game, and can only be faced after discovering all the Relics and entering its domain three times.
  • Foregone Victory: Its first three phases are a legitimate threat, but in its final phase it automatically revives the player if they die, making the phase moreso a spectacle than anything.
  • Giant Hands of Doom: Before its main encounter, it tends to manifest its will via giant yellow hands.
  • The Man Behind the Man: One of its phases has it drag the White Hand over your character if they have any revives remaining, and waves of weak Reapers appear during its battle, indicating it has some control over the Reapers.

DLC Characters

    Legacy of the Moonspell 

Miang, Menya, and Syuuto Moonspell

Starting Weapons: Silver Wind (Miang), Four Seasons (Menya), Summon Night (Syuuto), 108 Bocce (Megalo Menya), Night Sword (Megalo Syuuto)
Miang gains increased healing and extra max HP when she overheals, Menya temporarily gains a massive damage boost and invincibility when killing a certain number of enemies, and Syuuto gains a more powerful form when his main weapon is evolved.
  • A Day in the Limelight: The "Legacy of the Moonspell" Adventure focuses on all of the Moonspell clan, but especially Miang, detailing how she lost her fight with Orochimario and was driven from the mountain, and follows her quest to re-assemble her missing clan and find the power to return home and drive the demons and Orochimario out once and for all.
  • Elemental Powers: The evolved version of Menya's main weapon, Godai Shuffle, creates explosions of each of the classical elements, and a final fifth explosion around the user, labeled "Void".
  • Enemy Without: To unlock his Megalo form in Adventure Mode, Syuuto, losing control of himself thanks to the "mild inconvenience" of his cave's floor collapsing, needs to defeat a powered-up boss version of it in a special stage.
  • Heart Container: Miang's gimmick isn't as over-the-top as her twin brother or grandmother's, but since every time she over-heals she permanently increases her maximum hitpoints, she can quickly become ridiculously hard for anything short of a Reaper to defeat if she builds for healing.
  • Hour of Power: Menya's gimmick is that when she kills a certain number of enemies (increasing each time it triggers), she becomes invincible, gains a damaging aura, moves at a breakneck pace, and gains a bunch of very powerful stat bonuses for 30 seconds, after which the buff runs out (unless Menya kills enough enemies while the effect is active to trigger it again). Megalo Menya skips the whole "hour" part and is just in that state for the entire game.
  • Necessary Drawback: Megalo Menya is completely invincible for the entire stage, so to balance her out, she automatically ends the stage at 31 minutes.
  • Magikarp Power:
    • Menya has mediocre stats, has reduced maximum health, and her main weapon is extremely tricky to aim and takes a whopping 3 fully leveled items (itself, Candelabrador and Spinach) to evolve. However, when evolved, it's one of the best weapons in the game. Plus, on maps where enemies are plentiful, Menya can remain powered up most of the time, potentially snowballing out of control without letting enemies really do anything to stop her.
    • Syuuto starts out with a ton of Health, Armor and Might, and a hidden weapon that retaliates against attackers, but penalties to area and projectile speed, slow movement speed, and a high Curse. However, his biggest issue is his starting weapon, Summon Night, which is somehow even more awkward to use than Menya's Four Seasons. Syuuto can somewhat alleviate its issues by picking the Beginning arcana right out of the gate, but it still only hits the upper half of the screen. If, however, he can pick up a Duplicator and evolve Summon Night (much easier than evolving Four Seasons, taking only 10 levels in total), he turns into a Lightning Bruiser of a demon with even more health and armor, scaling Might, good movement speed and no more stat penalties.
  • Mighty Glacier: Syuuto starts with a ton of health and Might, bonus armor, and a hidden weapon that automatically retaliates against enemies that touch him, and he needs all of it because his main weapon starts out terrible and he also has awful speed. Once his main weapon is evolved, though, he becomes a Lightning Bruiser.
  • Never Mess with Granny: Menya is a sassy Cool Old Lady who wields powerful magic and can attain a stronger form that is completely invincible.
    Menya: The mind is quicker than the eye! ...At least, mine is.
  • One-Winged Angel: Once his main weapon is evolved (which requires a Duplicator), Syuuto turns into a powerful demon, giving him even more health and armor, making his Might scale with level, and removing all of his drawbacks. This demon form is also available as a standalone character, Megalo Syuuto.
  • Stock Shōnen Hero: Invoked by Miang, who explicitly tries to follow the mold despite being female.

Babi-Onna, McCoy-Oni, and Gav'Et-Oni


    Tides of the Foscari 

Eleanor Uziron, Maruto Cuts, and Keitha Muort

Starting Weapons: Spellstring (Eleanor), Eskizzibur (Maruto), Flash Arrow (Keitha)
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spellsomething
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animeismypassion
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oopsistoleoneagain
A trio of adventurers who investigate Lake Foscari.
Eleanor gains Spellstream and Spellstrike as she levels up, Maruto gains a temporary Armor bonus whenever he takes damage, and Keitha gains 1% Luck every level. All of them obtain the Academy Badge item at level 30.
  • Counter-Attack: Maruto is built to capitalize on retaliatory damage, with his evolved weapon Legionnaire outright scaling off of it. Giving him the Divine Bloodline arcana easily turns him into an unkillable juggernaut with tons of health and damage.
  • Difficult, but Awesome: Keitha is the most difficult of the three to play, due to her Flash Arrow weapon only firing one at a time, and subsequent levels only increase its firing speed, making it difficult to clear waves reliably. Managing to evolve it turns it into the Millionaire, additionally firing a massive rain of arrows from above for much better coverage. Furthermore, her special ability increases Luck as she levels up. Without advanced knowledge of the game's mechanics, this is much harder to abuse than generically useful stats like Might or Area, but if you know what you're doing, you can create a monstrous critical hit build with the Slash arcana, freeze absolutely everything with Jail of Crystal, and so on.
  • Fighter, Mage, Thief: Maruto is the fighter, Eleanor is the mage, and Keitha is the thief.

Luminaire Foscari

Starting Weapon: Prismatic Missile
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deusexmachina
A woman who sealed away Genevieve in Abyss Foscari with herself a long time ago.

Luminaire sports a large number of Revives, and triggers a Rosary effect every time she levels up. She additionally gains temporary bonus stats per Revive used.
  • Big Good: She is the main force of good in Tides of the Foscari, and is instrumental to defeating Je-Ne-Viv once and for all.
  • Light Is Good: A woman in a white dress who attacks with colorful beams of light & is the Big Good.
  • Named Weapons: Her evolved weapon is named after herself.

Genevieve Gruyère/Je-Ne-Viv

Starting Weapon: Shadow Servant
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basicwitch
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It will literally eat the world.
A wicked woman who was sealed away by Luminaire a long time ago. She seeks to assimilate everything into herself as Je-Ne-Viv.

Genevieve triggers a Vacuum effect every time she levels up. Once per life, upon taking fatal damage, she will trigger World Eater.

Je-Ne-Viv is the One-Winged Angel form of Genevieve. She starts with +150 Max Health, +5 Armor, +50% Might, +50% Greed, +50% Magnet, and +7 Reroll, and gains +1% Might and +0.5% Curse each level. She also starts with a damaging aura that scales with Greed and Magnet. She also triggers World Eater every 6 levels gained. Her invincibility after triggering World Eater is shorter than Genevieve's, but her version is capable of consuming map tiles within the range of her damaging aura, removing any obstacles. Lastly, she spawns the components for SpellStrom every 10 levels she gains, until level 30.
  • The Assimilator: Je-Ne-Viv seeks to devour the entire world into herself, and she seems to gain the powers of whatever or whoever she consumes.
  • Attack of the 50-Foot Whatever: Je-Ne-Viv notably grows slightly larger with each use of World Eater, until she's dwarfing the enemies.
  • Big Bad: She is the main villain of Tides of the Foscari, having been unsealed by Eleanor in Abyss Foscari, and serves as the Final Boss of the expansion.
  • Gameplay and Story Integration: As Je-Ne-Viv, her title of "World Eater" isn't just for show — she literally destroys portions of the map whenever she triggers it.
  • Hero Killer: She kills Eleanor and forcibly assimilates her powers into herself.
  • One-Winged Angel: Her true form, Je-Ne-Viv, sports a gigantic monstrous arm containing all sorts of demonic aspects, and later Eleanor.
  • Purple Is Powerful: Genevieve has a purple dress and emits purple flames, and she's the Big Bad, so power is very much there. Ironically, she's far more powerful as the much less purple Je-Ne-Viv.
  • Purposely Overpowered: Je-Ne-Viv is rather broken. She starts out with a bunch of significant stat bonuses and an extra source of damage in Insatiable, gains extra Might and Curse with no cap, nukes the screen and heals to full every 6 levels, and is guaranteed the powerful SpellStrom evolution (and can have it as an extra 7th weapon if she avoids picking the components up until she's already filled her weapon bar).
  • Shout-Out: Je-Ne-Viv is a reference to Jenova from Final Fantasy VII, having similar sounding names and being an Eldritch Abomination with uncannily human aspects.
  • Snakes Are Sinister: Both in her human form and her monster form, her main weapon is Shadow Servant, which summons dark snakes to attack enemies. Its evolved version, Ophion, creates damaging zones of darkness centered on a spinning Ouroboros. She uses both attacks against Eleanor in her boss battle.
  • The Unfought: The human Je-Ne-Viv presumably used to be — Genevieve Gruyère — is playable, but does not appear as an enemy, as she's already become Je-Ne-Viv long before the events of Tides of the Foscari ever unfold.

Sammy and Rottin'Ghoul

Starting Weapons: Vicious Hunger (Sammy), Party Popper (Rottin'Ghoul)
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happybirthday
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souloftheparty
Like other creature characters, these two are unlocked by killing enough enemies of a certain kind.

Sammy starts with +2 Recovery and -60% Might, but gains XP when picking up money, and gains Might every few levels until its negative modifier is gone; it also makes much more gold from Vicious Hunger than usual. Rottin'Ghoul starts with +20% Movement Speed, and gains +1 Amount every 20 levels, capping at +4.
  • Bland-Name Product: Sammy is a parody of the Colin the Caterpillar birthday cake.
  • Helpful Mook: Killing a Sammy the Caterpillar enemy will cause it to drop a birthday cake* that heals the player.
  • Tradesnark™: In reference to legal controversies regarding Colin, the bestiary engages in a healthy amount of this trope.
    It’s the caterpillar cake from Vampire Survivors(™) and the Vampire Survivors family of products! If you’re aged 30+, you owe it to yourself to have Sammy the Caterpillar for your birthday cake. Sammy the Caterpillar is a trademark of the Vampire Survivors(™) brand.

    Emergency Meeting 

Tropes that apply to all:

  • Enemy Mine: While the Impostors and Crewmates are usually hostile to each other, in this DLC they're working alongside each other... mostly.
  • Guest Fighter: The characters from this DLC represent the various roles from Among Us.

Crewmate Dino

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Red sus
Starting Weapon: Report!
A perfectly ordinary bean-shaped astronaut.

Crewmate Dino gets a significant buff to a random statistic when they fully level a weapon.
  • Gale-Force Sound: Their starting weapon is a megaphone that creates sonic waves in a horizontal direction.

Engineer Gino

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I was cleaning vents
Starting Weapon: Lucky Swipe
A trustworthy engineer armed with their trusty company ID.

At levels 2, 12, and 22, Gino can select any non-DLC passive in the game to add to their loadout. They also start with 20 extra Rerolls, Skips, and Banishes.
  • Born Unlucky: His weapon gets better the lower his Luck is (as the number of swipes is inversely affected by Luck).
  • Improbable Weapon User: Their default weapon is the Lucky Swipe, an ID card.

Scientist Mina

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It wasn't me, I was in lab
Starting Weapon: Science Rocks
A hard-working scientist.

Every 10 levels, up to level 50, Mina can choose to start gaining 1% in one of 10 stats, which can stack for up to 5% gain/level in a single stat. However, every 10 levels up to level 90, Mina will also lose 10% Luck.
  • Born Unlucky: She naturally loses a ton of Luck throughout her playthrough, making her unlikely to find more than one item in chests, get more levelup options, land critical hits, and so on. Hilariously, Luck is not excluded from her stat growth options, so if you really want to run a Luck-based build on her for some reason, you still can totally do that.
  • Improbable Weapon User: Stepping on rocks? Performing a countdown sequence by stepping on numbered squares? Mina's weapon is pretty odd.
  • Magikarp Power: Mina starts off slow, and the Science Rocks are a difficult to use weapon, but they can potentially get monstrous gains in stats the longer the game goes. The Science Rocks are also quite difficult to use starting out, requiring you to touch the thrown rocks to actually deal damage, but when evolved, it gains much better area coverage, and touching the numbered squares in the correct order creates a full screen finisher for colossal damage.
  • Mechanically Unusual Fighter: You don't deal damage with the actual projectiles, but by running your harried little scientist bean over to the rock you threw and stepping on it to do damage in a wide area. Ditto for the evolution, Rocket Science, where you have to do this to numbers instead of rocks in the correct order.

Impostor Rina

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There is 1 Impostor among us
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I'm not the Impostor.
Starting Weapon: Sharp Tongue
A shape-shifting parasitic alien posing as a crew member of a ship, with the intent to kill them all... usually. With a horde of other hostile aliens outside, however, they find themselves working alongside their usual prey to save themselves. Maybe.

After killing a large amount of enemies, they become stronger, faster, and invincible for a while, similar to Menya Moonspell. However, they can damage and kill other Survivors, which also triggers this state.
  • Adaptational Heroism: In Among Us, the Impostors are the primary antagonists. Here in Vampire Survivors, they work alongside the Crewmates and the other Survivors, though can also cause friendly-fire incidents.
  • Hour of Power: Like Menya, when the Impostor kills a large amount of enemies, they achieve a super-powerful state for a while. Also like Menya, a Megalo version of the Impostor that's always in this state (minus the invincibility) can be unlocked by killing 100,000 enemies in a single run as the Impostor.

Shapeshifter Nino

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They don't tend to last much longer
Starting Weapon: Just Vent
A special type of Impostor that can freely change its shape to a variety of different forms to confuse its enemies.

When taking damage, Nino will drop body parts that can be collected to regain some HP. Sometimes, Nino will shapeshift, changing its sprite and possibly triggering a special effect.
  • Heal Thyself: Nino spawns health-restoring Dead Bodies when they take damage.
  • Magikarp Power: Just Vent is a very unusual and difficult weapon to use starting out, with its damage dealing properties not being too clear at first. Once it evolves though, it becomes an exceptional weapon that forcibly vacuums enemies from the side of the screen for massive damage.
  • Suicidal Overconfidence: The Bestiary notes that Shapeshifters that've decided they're powerful enough not to need to pretend anymore tend to have pretty short lifespans from that point.

Ghost Lino

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The creeping phantom of your mistakes
Starting Weapon: Lifesign Scan
A deceased Crewmate who, even in death, still has tasks to do.

Lino can pass through walls, and takes no damage from enemies - however, they also can't damage enemies.
  • Mechanically Unusual Fighter: Lino can't take damage, but also can't deal damage directly. Like Megalo Menya from the Moonspell DLC, they disappear when the time limit is reached. However, there are some ways to make him deal damage, which is required for an unlock. Mini Crewmates are one way to do this, as are some Arcanas that deal damage not based on Might, including Blood Astronomia and Sarabande of Healing. He can also kill enemies via weapons that destroy enemies outright rather than deal damage, like the Pentagram or the Just Vent.

Guardian Pina

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Protect the remaining crew
Starting Weapon: Clear Debris
A deceased Crewmate with the power to protect those who haven't joined it against harm.

Their primary ability only shows up in co-op play, providing extra Recovery and Armor to players within range. They can also randomly gain a Revive if another player uses one of theirs, and starts with an extra Revive. Like the Ghost, they can phase through walls.
  • Magikarp Power: Clear Debris is initially a very clunky weapon to use, dropping down piddly rocks in a random vertical direction. Once it's evolved however, its area and damage drastically improve.
  • Support Party Member: Pina is designed with co-op play in mind, with their ability to heal and buff allies.

Horse

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Quit horsing around
Starting Weapon: Hats
It's a horse. Like other creature characters, this is unlocked by killing 6,000 enemies (Suspicio).

Gains +1 Amount every 20 levels, up to +4 Amount at level 80.
  • Ascended Meme: Horse is based off of a piece of official art posted on Twitter that the fan community decided was extremely cursed.

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