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A large asteroid that was once home to Spacer's Choice's Project Gorgon. Spacer's Choice cancelled the project and suddenly abandoned the asteroid for reasons unknown and now Gorgon is mostly inhabited by salvagers working for SubLight.


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Gorgon

The Ambrose Family

    Minnie Ambrose 
"I would wish you safe travels, but I do so admire how you rush headlong into danger. Keep it that way, won't you?"

Wilhelmina "Minnie" Ambrose, the last surviving member of the Ambrose family since her mother's death five years ago during the shutdown of Project Gorgon. She hires the Unplanned Variable to recover her mother's journal to restore her family name.


  • Animation Bump: To a degree. She introduces a unique glass holding animation during her conversations, which her mother can also do if the latter survives to the end of the DLC.
  • Antagonistic Offspring: Her mother was incredibly abrasive and the two did not get along at all. Once the Ghost of Gorgon is revealed to be her assumed-dead mother, Minnie will try to convince the UV to keep working for her, giving them pretty blatant permission to kill their mother if they have to.
  • Anti-Villain: She wants to restart Project Gorgon with Spacer's Choice, but she wants to do it "safely" and "more humanely" than it was conducted the first time around. She does it mostly as a misguided attempt to improve the life quality of the working class through her wonder-drug, and she can be convinced to put her efforts behind something genuinely helpful instead: a care for the marauders.
  • Arc Villain: Depending on the player she can be this. She's been secretly planning on using her mother's journal to restart Project Gorgon in a "safer, more humane" way, and if the UV sides against her, but can't convince her to reconcile with her mother and research a cure for the marauders, Minnie will be the final antagonist of the DLC.
  • Aw, Look! They Really Do Love Each Other: Her and her mother are so antagonistic to each other that they're willing to have the Unplanned Variable kill the other to get their way, even if neither of them are particularly happy about it. However, deep down they do still love each other, and the DLC's Golden Ending has the Unplanned Variable brokering peace between Minnie and her mother, whereupon they can be found celebrating being a family again.
  • The Bad Guy Wins: If she manages to reboot Project Gorgon, she makes it out just fine in either of the main endings. In fact, the Board losing is more advantageous to her since she can operate without any of their Executive Meddling.
  • Badass Bureaucrat: Her real skill lies in managing personnel and resources. Rather humdrum, until the player learns that the lack of someone who could do this well was what caused Project Gorgon to collapse.
  • Deal with the Devil: She's made a deal with Spacer's Choice to restart Project Gorgon in an attempt to improve the lives of the working class and to restore her family's status. She does this even though Spacer's Choice is the one whose greed and ineptitude caused the project to fail so spectacularly in the first place, and then decided to sell the drug that turned people into marauders regardless.
  • Fallen Princess: Minnie used to roll in Byzantium's high society, but after her mother was blamed for Project Gorgon's failure, no one would associate with the Ambroses. Now Minnie spends her days languishing in her family's dilapidated mansion.
  • Femme Fatale: She's a mysterious, flirtatious woman who hires the player to perform a job for reasons she isn't completely honest about. It turns out she wants to restart Project Gorgon, both to restore her family's status and out of a misguided attempt to "help" Halcyon's workers. If peace can't be brokered between her and her mother, she'll end up the DLC's antagonist.
  • Foil: To Ellie. A particularly cheeky Unplanned Variable can even poke fun at their similarities.
  • Red Herring: The promotional poster depicts a woman's eyes leering villainously over the asteroid. They're not Minnie's.
  • Ship Tease: Calls you "gorgeous" and remarks that she'd rather hire someone charming and pretty. She's manipulating you to get your sympathy.
  • The Tease: As part of her Femme Fatale aesthetic, she flirts rather brazenly with the player. It's really just a means to get you on her side.
  • Terrible Artist: She's never been a very good artist as can be seen when the UV finds one of her drawings in her mother's old office. Said drawing can even be given to her mother as a Tragic Keepsake after she dies.
  • "Well Done, Son" Guy: Well, girl. She has massive mommy issues - her mother was a disapproving perfectionist who kept her out of the Gorgon business at all costs. Minnie largely used her time in Byzantium to study and gather enough clout to help out with Project Gorgon, but Olivia rejected her help. This actually gave her a lot of guilt - while Minnie is quite arrogant, she admits her belief that if her mom accepted her help, the inhuman disaster of Gorgon could have been averted. Making her realize that the project failed long before she tried to get involved is instrumental in getting the DLC's Golden Ending.
  • Well-Intentioned Extremist: Despite the horrors Project Gorgon inflicted on its test subjects and the galaxy, including the creation of the marauders, Minnie wants to restart it because she sees the potential good it could bring. Adrena-Time was first pitched as a drug that could give workers the energy they needed to work long hours with no harmful side-effects. Since Minnie knows that Halcyon is essentially a crapsack colony and doesn't have much hope for changing it, she believes providing workers with a drug that can make them happy and productive is literally the only way she can improve their lives, even if it means working with Spacer's Choice and hoping for the best. Luckily the player can convince her to abandon restarting the project and work with her mother to find a cure for the marauders instead.

    Dr. Olivia Ambrose 
"The Law didn't craft us for the void, yet we scrabble across its cold worlds, building. Persisting, as the xenocytes do. We live. Against all odds, we live. But for how long?"

The head scientist of Project Gorgon and the distant mother of Wilhelmina "Minnie" Ambrose. Minnie had her declared legally dead after Olivia vanished during the chaos that ensued when Project Gorgon fell to pieces. After vanishing on Gorgon She was presumed dead when the Project shut down, but in reality, she remained behind on Gorgon to prevent her research from being further misused.


  • Abusive Parents: She's very verbally demeaning and cold towards her daughter. In the ending where Minnie dies she immediately calls the UV back for a toast right after she gets killed, while still wishing that Minnie didn’t have to be killed.
  • Aw, Look! They Really Do Love Each Other:
    • She was a pretty terrible mother, being neglectful, emotionally and verbally abusive towards Minnie. However, her terminal entries and private recordings prove that she does love her daughter, and reminding her of that love can get her to reconcile with Minnie to get the DLC's Golden Ending.
    • Her terminal entries give off the vibe that she didn't hold too high an opinion of her husband. At least until you get to the one where she's heartbroken by his descent into addiction and madness.
  • Berserk Button: She goes mental and sends no less than two furious e-mails after her colleagues name the new detox drug "Ollie Ollie Toxifree".
  • My God, What Have I Done?: As Project Gorgon progressed and she realized just how many people were dying or going insane because of her work, she tried to get Spacer's Choice to shut it down. They refused and sold the drug they were making anyway.
  • Never Found the Body: When Project Gorgon went to hell, Olivia mysteriously disappeared. It took ages for Minnie to get her processed as legally dead since no one ever found the body. She's eventually revealed to be alive and the Ghost of Gorgon.
  • No Social Skills: Olivia was incredibly vulgar and rude to pretty much everyone. Logs indicate that she was like this long before she was worn down by Project Gorgon. This actually contributed a lot to the enterprise's failure - everyone in charge of the project was an arrogant Insufferable Genius, so they wasted time on bickering and petty jabs.
  • Posthumous Character: She's supposedly dead by the time the Unplanned Variable takes Minnie's job offer, but her body was never recovered. However, the player can find out a lot about her through terminal entries and recordings. The climax of the DLC reveals she's actually the Ghost of Gorgon.

Former Project Gorgon Personnel

    Clarence Mostly 
"Some of us prefer the examined life."

The former actuary on Project Gorgon. He now spends his time in show canid competitions on Byzantium.


  • Even Evil Has Standards:
    • While trying to deny feeling any lingering guilt over the deaths on Gorgon, Mostly will acknowledge he should have done more, pushed for more stringent standards, objected more severely to the abuses he saw. This is far more than most Board functionaries would be willing to admit.
    • If you reveal that the Canid Revue has been killing canids for underperforming, he is genuinely outraged at this animal cruelty, believing pet canids should be cherished and never harmed.
      Mostly: To kill a companion is a profound and unforgivable breach of trust. I'm glad I chose not to participate in this loathsome canid revue. I will, however, take their trophy.
  • Eye Scream: His eye is used as a key for the retinal scanner for the Office of Creative Incubation. Surprisingly he's still alive and you can even return it to him. If you ask him how he lost it in the first place he'll advise you to never test out a Spacer's Choice monocle.
  • Formula for the Unformulable: Perhaps the greatest argument for Scientism in the game in that his ludicrous calculations actually work if he's provided with good data, allowing him to provide accurate locations for the whereabouts of both Marion Blakeslee and Jasper Low without employing traditional investigative techniques.
  • The Friend Nobody Likes: Nobody on Project Gorgon liked him, which is apparent from the way the survivors talk about him as well as the emails and recordings you can find.
  • Heroes Love Dogs: Used as characterization. While hardly heroic or even likable, he is perhaps the most sympathetic Project Gorgon executive you track down. He might be a snooty, arrogant prig, but he loves his pet teacup canid LaPlace, and believes in the humane treatment of tamed canids in general, which puts him a step above most of his fellow Byzantines.
  • Ignored Expert: Spacer's Choice only brought him in because Board bylaws required it. Memos suggest that the worst of the project was hidden from him, and the objections he did make were only given the most perfunctory attention, enough to ward him off while they went ahead anyway.
  • Insufferable Genius: Why he's so disliked.
  • Not in This for Your Revolution: Although he recognizes and can harp on the thwarted potential of Adrena-Time, if pressed, he'll admit that he only joined Project Gorgon because he was trying to court the daughter of a family associated with Spacer's Choice. When he failed to woo her with proof of how mathematically compatible they were, Mostly slunk off as he had no reason to stay, and it's implied that his absence accelerated the failure of the facility.
  • Obstructive Bureaucrat: Deconstructed. Despite being a difficult, fussy, and insufferable outsider on the project, Mostly was the only person openly criticizing the manner in which Project Gorgon was run. He regrets not being more vocal, but based on the terminals, no one was actually listening to him anyway.
  • Pet the Dog: In a Literal-Minded sense, sort of. His genuine affection for canids, his own pet as well as tamed canids in particular, is one of his few good qualities.
  • Suspiciously Specific Denial: If pressed, he will admit that he does still carry the guilt of what happened on Gorgon, even as he has tried to close the book on that chapter of his life.

    Dr. Jasper Low 
"I started self-medicating. To enable my genius to perform at a greater capacity. To forget. To endure. To feel nothing."

The former head of Project Gorgon's CHEM Lab, responsible for the refinement and enrichment of the compound behind Adrena-Time. After Gorgon shut down, his contract was transferred to Auntie Cleo's.


  • Addled Addict: A self-inflicted Cloudcuckoolander, drugging himself into a chemical stupor to cope with the guilt he still feels over what happened on Gorgon. As he built up a tolerance, however, he's become ever more desperate to create a more concentrated and long-lasting high. to the point where he blew his deadlines and got the staff at his new posting on OOPS pink-slipped by Auntie.
  • Animal Testing: The CHEM Lab was testing on primals. Low explains that this should never have been part of his job, but under a severe time crunch, he was forced to resort to more primitive methods in order to produce what corporate wanted in a fraction of the time, hence brute-force testing as a way to produce immediate results in the hopes of buying further time.
  • Beyond the Impossible: Unlike similar consumables in the game, Sky High doesn't have any immediate harmful side effects, but Jasper has taken so much of it, that it has worn his biology down to a nub.
  • Drowning My Sorrows: He became addicted to his own homebrewed drugs in an attempt to numb himself to the guilt over what happened on Gorgon.
    Jasper: If I'm going to go through this ordeal, I'm not doing it sober.
  • Empty Shell: If you keep convincing him to take Sky-High to recall the traumatic events on Gorgon, you'll eventually reach a point of no return where he'll take one last dose, essentially lobotomizing himself. He's still alive but he's so far gone he won't recover.
  • Erudite Stoner: A brilliant chemist, he crafts his own drugs to remain in a detached state so that he can continue his work in spite of suffering severe PTSD.
  • A Father to His Men: Nastily subverted. He cared so much about his lost staff on Gorgon that he's been working overtime to create a drug that will allow him to care about them less, which ends up working so well that he's still working on it when Auntie Cleo's invokes pink slip protocol and kills off his new staff.
  • His Story Repeats Itself: He's haunted by the loss of his staff, first the ones who were rounded up and fired, then the ones who died when the primals got loose and the Marauders descended on the Project. This does not prevent a similar disaster on his next posting, where he became so obsessed with creating Sky-High to numb the pain of his previous losses that he ignored Auntie Cleo's ultimatums until it was too late, and they invoked pink slip protocol, siccing the station's automechs on the staff, and leaving just Low and one very lucky receptionist as the Sole Survivors.
  • Meaningful Name: Jasper "Low" is always aiming to get "high".
  • Never My Fault: On the one hand, having his staff and deadlines on Gorgon made his job impossible. On the other hand, even knowing CHEM was turning out a he passed the buck to HIA rather than speaking up himself, for fear of losing his job.
  • Sesquipedalian Loquaciousness: Prone to spouting off motor-mouthed flights of Purple Prose at the drop of a hat — his password for the CHEM lab is a lengthy, carefully elocuted Spacer's Choice slogan, half vocal warmup and half poetic ode.
  • Suspiciously Similar Substitute: To Anton Crane, as Jasper also one of Auntie Cleo's scientists who is, as Anton was with his diet toothpaste, disproportionally proud and obsessed with what he thinks is a revolutionary invention of his. In this case, it's Sky High, which is ultimately just a glorified caffeinoid.

    Dr. Marion Blakeslee 
"Any accidents will negatively impact your chances of completing the volunteer program."

The former head of Project Gorgon's Human Inquiry & Auditing division, responsible for human testing. After Project Gorgon was shut down, she quit Spacer's Choice and vanished.


  • The Atoner: Sort of. While she doesn't believe she can actually make up for what happened on Gorgon, she would rather spend her remaining years on something both helpful and straightforward — like agriponics.
  • Call to Agriculture: The former head of human experimentation on Project Gorgon is now growing lettuce and experimenting with different kind of fertilizers. Her bodyguards even call themselves "The Gardeners".
  • Consummate Professional: More than the other researchers, there's a stark dividing line between the face Blakeslee projected as part of her job and the one she wore in the privacy of an unmailed draft or while speaking to her closest colleagues. Her Canned Orders over Loudspeaker in HIA sound like a completely different person, pleasant and sincere, as compared with the strained, weary snark she greets you with in her hideaway on Groundbreaker.
  • Deadpan Snarker: She gets in her share of cutting digs when you track her down.
    Blakeslee: Someone wants to dig up the past, and you're the shovel, right?
  • Even Evil Has Standards: She seems like the most callous member of Gorgon's staff, but this turns out to be a mask. She did her job almost to the bitter end of Project Gorgon, even when that meant literally watching while test subjects devolved into gibbering, homicidal marauders... because as far as she could tell, that was an acceptable cost as far as the rest of the project was concerned. She ended up fleeing the asteroid even before the sabotage, going into hiding for years.
  • Not So Stoic: She keeps her emotions to herself, but in one profane, very loud email — never sent — all her outrage comes to the surface.
  • Red Herring: The timing of her departure is a coincidence. While she could see the writing on the wall and fled because she knew the project was doomed, she was not responsible for the final acts of sabotage leading up to the evacuation.
  • Retired Monster: She performed lethal and gruesome experiments on prisoners. These days, she's a (mostly) harmless recluse.
  • Screw This, I'm Outta Here: Disgusted with what the project had become and her own part in it, she escaped the planet and disappeared.
  • Sent Into Hiding: She fled from Gorgon just before the sabotage, warning them not to look for her. If not for Mostly's algorithm, she might never have been found.
  • Tested on Humans: HIA's role was to test the product on human subjects, mostly prisoners from Tartarus. While death was enough of a possibility that they had several chambers dedicated to compacting corpses into easily stored cubes, even they didn't expect to kill so many. The latter was a result of the rushed development process which drove most test subjects insane and led them to kill each other. Blakeslee carried on doing her job — until she finally reached her breaking point and went on the run.
  • Too Broken to Break: Thanks to the horrors she oversaw at HIA, nothing surprises her, and while she doesn't want to die, she won't flinch from (most) threats or judgments about her character, or a heavily armed UV and their crew cutting their way through her mercenaries and automechs. Implying that you'll tell the rest of Groundbreaker about her is enough to get her to give you a password to one of the doors inside HIA, however.

Gorgon Residents

    The Ghost of Gorgon 
"You should have left Gorgon in its grave, where it belongs."

A mysterious individual who acts as the DLC's main antagonist. They view themselves as a protector of Gorgon, who claims they want the past to remain buried and the failed test subjects to live in peace. To that end, they set out to kill the Unplanned Variable for trying to uncover the truth.


  • Ambiguous Gender: The Ghost of Gorgon speaks with a distorted voice and a darkened visage, which makes their gender unclear. The Ghost is eventually revealed to be Olivia Ambrose.
  • Anti-Villain: They're the main antagonist of "Peril on Gorgon", but only because they don't want to risk the secrets of Adrena-Time getting into the wrong hands and creating more marauders.
  • Arc Villain: The Ghost of Gorgon is the main antagonist of the "Peril on Gorgon" DLC, constantly trying to stop the Unplanned Variable and Minnie from investigating the project. Usually by trying to kill you.
  • The Atoner: Olivia Ambrose became the Ghost of Gorgon because she regretted her part in creating the marauders. She was behind the sabotage that ended the project originally, and now all of her actions are dedicated to ensuring that her research is never used to restart the project.
  • Bad Boss: Their sabotage of Project Gorgon resulted in the deaths of hundreds of the employees who worked under them.
  • Call-Back: Their silhouette resembles Reed Tobson's, a leader of a Spacer's Choice outpost, which also hints that the Ghost was likewise in a position of authority in Project Gorgon.
  • Cutscene Boss: Olivia tells you if you want to restart Project Gorgon by reactivating the reactor, you'll have to go through her. You can then select a dialogue option where you do that literally, playing a unique cutscene where you simply shove her into the reactor to her death.
  • Go Through Me: She tells you this if you try to restart Project Gorgon. Unfortunately for her, since she's not exactly a fighter, the player has the option of simply shoving her into the reactor via a cutscene.
  • I Own This Town: "Gorgon is mine."
  • Mood Whiplash: After a DLC brimming with mutated wildlife, killer automatons, crazed human test subjects, and general horrific imagery from science gone wrong, the final obstacle the Ghost of Gorgon can put in the player's way is the Firefly Freebooters, a colorfully dressed, tossball-themed gang of space pirates.
  • No Body Left Behind: If you shove her into the reactor, she'll be immediately disintegrated.
  • Non-Action Big Bad: The Ghost isn't really a physical threat and relies mostly on mercenaries to do their dirty work. They're so weak that when you finally confront her, you can either fight her like any other enemy or just select a unique cutscene where you dispose of her.
  • Outliving One's Offspring: Happens if the UV decides to side with her and shut down Project Gorgon for good, which results in Minnie becoming the last major boss fight of the DLC and getting killed by the player.
  • Poor Communication Kills: The Ghost is openly antagonistic and tries to kill you many times, assuming you're a clueless patsy doing her daughter's bidding to get rich. Once you make it clear you're pretty much the adult in the room, they realize they could have recruited you onto their side if they were just a little bit honest from the beginning. Notably they don't have much of a rebuttal if you say that you don't want to help them because they tried to kill you.
  • Terms of Endangerment: The Ghost keeps calling the Unplanned Variable "little weasel" whenever they talk to you.
  • Well-Intentioned Extremist: The Ghost is actively trying to murder the Unplanned Variable for digging too deep into Gorgon's secrets, but that's only because they're worried the player is trying to restart an incredibly dangerous and evil project which led to the creation of marauders.

    Lucky Montoya 
"The ads were all smoke and mirrors. There's no way they'd make something this dangerous for people."
Voiced by: Steve Blum

A former associate of Captain Alex who went missing after visiting a remote asteroid in the far reaches of the Halcyon system called Gorgon. After receiving his severed arm and an audio log in the mail the UV flies off to investigate and uncover the mystery surrounding this strange space rock.


  • Anti-Climax: The most immediate mysteries presented by Peril on Gorgon concern Lucky's fate and just how his hand and phonograph got mailed to the Unreliable. The player can solve these questions almost immediately when they arrive on the asteroid. The package containing his severed arm? The bartender of the Sprat Shack was the one who sent it when she just happened to find a stray canid ambling outside her bar with the limb in its mouth. What ultimately became of him? He was, as many suspected, killed by a wild animal, and his half-eaten corpse can be found near Charlie from Accounting's Marauder stronghold. There are also no story or side missions that encourage the player to investigate his whereabouts, no one on Gorgon is really interested in his survival (including Minnie, his employer), and besides his phonograph and Mostly's eye, Lucky contributes very little to the DLC's plot.
  • An Arm and a Leg: His severed arm was mailed to the player under the assumption that they were Alex Hawthorne.
  • Birds of a Feather: Not unlike Hawthorne, he met his end in a decidedly undignified manner after a storied career that might have as much to do with the blind luck that was his namesake as any actual skill.
  • Eaten Alive: By canids while trying to test an insane theory.
  • Entertainingly Wrong: After thoroughly investigating Project Gorgon, he comes to a horrifying realization about the true purpose for Adrena-Time: it's meant to be used on canids to make them smart enough to replace human workers! Obviously it isn't Spacer's Choice being incompetent and greedy enough to sell a drug so clearly dangerous to their customers.
  • Hero of Another Story: He was apparently an old friend of Alex Hawthorne and investigated Gorgon long before the UV arrives there. Some of his audio logs and even his gun can be found while exploring the barren asteroid.
  • Idiot Hero: He means well, but was in way over his head, Wrong Genre Savvy about his role in the colony and what kind of mystery he was investigating, and just a poor sap whose long run of luck finally ran out.
  • Ironic Nickname: The DLC opens with his severed arm being mailed to the player. "Lucky" is not a very accurate descriptor that comes to mind in that kind of situation. If Max is in your party when you find him he outright calls him 'Not-So-Lucky Montoya.'
  • Miles Gloriosus: His exploits are believed to be heavily embellished, and even the parts that are true are seemingly more dumb luck than any actual prowess or resourcefulness on Lucky's part.
  • Posthumous Character: Naturally he's assumed dead by many on account of his arm being mailed to the player. You can confirm it by finding a canid munching on his corpse and a recorder revealing his fate.
  • Private Detective: A self-styled private investigator who'd work for anyone with the bits — in practice, just a slightly more specialized, less choosy freelancer.
  • Private Eye Monologue: He's a deep-voiced PI who leans heavily on cliched quips and similes.
  • Too Dumb to Live: He believes the real purpose of Adrena-Time was to make canids so intelligent they could replace human workers. He decides to test this theory out by approaching one. The severed arm you get in the mail tells you how well that one worked out.

    Lex 
"He didn't tell me, and I didn't ask. I'm his bartender, not his human resources rep."

A Sublight worker who runs the Sprat Shack bar on Gorgon. She helps point the UV in the right direction to begin their investigation of the mystery surrounding the abandoned Adrena-Time facility and offers them jobs to help out around the settlement.


  • The Bartender: She runs the Sprat Shack bar and offers patrons various drinks, provides them lodging and settles any arguments or fights that break out.
  • Benevolent Boss: As the owner of the Sprat Shack she basically runs the only friendly settlement on the entire asteroid and does a lot to make sure its residents are comfortable and taken care of.
  • Insistent Terminology: Though she runs the place and it's financially backed and supplied by Sublight, Lex insists that neither she nor the company officially own the Sprat Shack. It's legally owned by a sprat on the Groundbreaker, as Sublight's claim to the Gorgon asteroid is a gray area and they want to avoid any potential trouble with the Board for operating a bar there.
  • Reasonable Authority Figure: She does everything she can to keep things running smoothly and maintains the peace between her customers. Gorgon may be a lawless abandoned rock floating through space on the far end of the colony but that doesn't mean people can't get along with one another and follow the rules.
  • Token Good Teammate: Bar none, the nicest member of SubLight that the player can meet who prefers to solve problems nonviolently and endeavors to help out her patrons if she can. She even sent Lucky's hand and phonograph to the Unreliable with money out of her own pocket because she felt like it was the proper thing to do.
  • Verbal Tic: She answers at least three questions in succession with Yes and No. Even if you ask her if she can answer a question without beginning with "yes and no." According to her, it's Sublight policy to give vague and evasive answers to anyone asking questions.

Marauders

    Charles from Accounting 
A former accountant named Charles who at some point went off the deep end, became a powerful marauder and now spends his days terrorizing Gorgon from his stronghold on the far side of the asteroid. Notably, he carries one of the three new science weapons introduced in the DLC... a rocket launcher made from a mail delivery device.
  • Anti-Climax: He's talked up by Gorgon's sane population, but a stealthy Unplanned Variable can sneak around his goons and kill him while he's busy scavenging around his base camp.
  • BFG: One of the reasons for his fearsome reputation is his rocket launcher, which is actually a science weapon repurposed from a modified gadget meant to deliver mail.
  • The Dreaded: He's one of the most feared marauders on Gorgon, mostly thanks to his unique and incredibly deadly weapon.
  • Exactly What It Says on the Tin: He earned the moniker Charles from Accounting because... his name is Charles. And he worked in accounting.
  • From Nobody to Nightmare: He went from being a freaking accountant to the leader of a large band of marauders feared all across Gorgon.
  • Going Postal: He was once an ordinary accountant who eventually became a feared and deadly marauder leader who uses a rocket launcher made from a modified mail delivery gadget.
  • Tom the Dark Lord: Charles the evil marauder leader... from accounting.

    Jerome Diallo 
A maintenance worker who was stranded on Gorgon after giving his wife his evacuation ticket to allow her to escape. After surviving for a short time with the other left behind workers he slowly begins losing his mind from Adrena-Time usage and eventually becomes a marauder.
  • And Then John Was a Zombie: He is forced to start taking Adrena-Time to deal with the constant marauder attacks, which leads to his eventual addiction, derangement and transformation into one himself.
  • Disproportionate Retribution: His journal implied he killed another worker for some minor slight such as stealing his mock apple.
  • Heroic Sacrifice: He swaps his winning lottery ticket with his wifes losing one so she can escape from Gorgon while he is forced to stay behind.
  • Sanity Slippage: After he is forced to start using Adrena-Time to stay ahead of the many threats on Gorgon his journal entries start becoming more manic and unhinged. By the end he can't even type a coherent sentence.
  • Tragic Monster: He was a good man driven insane and feral by Adrena-Time addiction like all marauders were.
  • Uncertain Doom: The player may have unknowingly killed him if they fight the marauders stationed outside where he used to live. The player can even bring this up as a possibility to his wife, but in the end, there's just no concrete way of knowing his fate.
    Probably Carl 
"My body screams with energy! My hands burn with new strength! I HAVEN'T SLEPT IN FOUR DAYS...and it's all thanks to the magic of Adrena-Time! Spacer's Choice: It dulls the HOWLING ACHE INSIDE YOUR BONES!"
A Spacer's Choice salesman who managed to survive the project's implosion. Marooned on the asteroid, he turned to Adrena-Time to keep him alive, but like many of those that did so, its usage has taken a terrible toll on his sanity. Of note is a persistent delusion that the Spacer's Choice Moon Man himself is out to get him.
  • Ambiguous Situation: It's unknown whether his paranoia concerning the Moon Man is entirely from the drugs he's been taking, or if it's partially borne from having a run-in with some of the marauders on Gorgon who wear vandalized versions of the Moon Man masks.
  • Gameplay and Story Integration: He doesn't sell consumables. Because if he had access to more conventional food, he wouldn't be so reliant on Adrena-Time. And since he's so reliant on Adrena-Time, he sees no need for conventional food.
  • Intrepid Merchant: Insane as he's become, he's still a salesman at his core, and can even sell you some rather useful equipment in his ramshackle "Legitimate Storefront".
  • Lighter and Softer: One of the funnier marauders you can meet, even if he is only slightly less murderous than the average one.
  • Meaningful Appearance: His green eyes signify his Adrena-Time addiction.
  • No True Scotsman: If the player wear's a Moon Man mask and visits Carl, he'll scream with fear, but he'll believe they're just a minion of the Moon Man and not his actual mascot nemesis.
  • Talkative Loon: Adrena-Time has nearly completely dissolved his sanity, and it shows in his distinct rambling.
  • Why Did It Have to Be Snakes?: He's terrified of the Moon Man, and showing up with the mascot hat of him results in a rather terrified scream before he realizes you're just a minion.

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