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     Temtem types 
Neutral
  • An Ice Person: Though ice is technically part of Water, some neutral types like Yowlar and Momo have winter/polar themes and can inflict the cold status.
  • Casting a Shadow: Darkness, which isolates all Tems on the battlefield so they can't use synergies. Ironic, given that this type's color is white.
  • Non-Elemental: Essentially the closest thing to "no type" and holder of the majority of generic physical actions like biting and licking. However, in-universe this is actually a wastebasket for all Temtem not within other types, and indeed some moves seem elemental enough on their own.
  • Super-Scream: Nearly all sound-based moves are here, like Shrilling Voice.

Water
  • Heal It with Water: Sanative Rain heals all Temtem on the battlefield.
  • Ice Magic Is Water: Most ice-based techniques fall under this type.
  • Making a Splash: Most Water Temtem are based on aquatic creatures, and Water techniques are themed around high-pressure water, ice, or cleansing.
  • Water Is Blue: The element is color-coded as ocean blue and nearly all Water Temtem are blue to some extent.

Wind
  • An Ice Person: Though most ice moves are water, Wind gets Blizzard.
  • Blow You Away: Wind Temtem naturally can control air, though their moves also cover ice, Feather Flechettes, and Super-Speed. In-universe, they are also the closest thing to light, since Tuwai's evolutions can cast Pansolar Beam.
  • Feather Flechettes: Feather Gattling blasts the target with a stream of sharp feathers.
  • Healing Winds: It is the most effective type against Toxic types, presumably because of this trope. However, few moves actually boost or heal.
  • Razor Wind: Wind Blade and Boomerang are both depicted as blasts of air slicing the opponent.
  • Super-Speed: Supersonic Speed can make your Temtem slice the opponent at high velocity.
  • White Magic: Gives this impression at times, considering their angelic apparence and strength against Toxic types.
  • Wind Is Green: It is coded as a cyan tone, and pure-Wind Temtem tend to be green to some extent. Not so much when other types are involved, though.

Nature
  • Color-Coded Elements: A distinctive lime green, perhaps to distinguish it from the cyan green of Wind.
  • Green Thumb: The type mostly revolves around Planimals and is lime green to boot.
  • Nature Equals Plants: Nearly all Nature moves involve plants, with some life-related exceptions.
  • Poisonous Person: In spite of the presence of a Toxic type, many plague-related moves are also within this type, and most Nature-types can inflict the poison status.
  • Vine Tentacles: Frond Whip is depicted as a vine lashing the target.
  • White Magic: It is the type with the most healing and support moves.

Fire
  • Fire Is Red: The type is red-coded and nearly all are within shades of orange at least, though a number of blue-colored ones were introduced in the final updates as well.
  • Meteor-Summoning Attack: Several of these, which also happen to be some of the most devastating, as falling flaming rocks tend to be highly destructive.
  • No-Sell: Fire-types cannot be burned.
  • Playing with Fire: Pretty straightforward, though some lava, embers, and asteroids are thrown in as well.

Toxic
  • Dark Is Not Evil: Represented by the color black and most tend to be Walking Wasteland, but they are not any more evil than other Temtem. This seems to be a thing in-universe, as there are PSAs educating the public about this misconception, with Platypet as the mascot.
  • No-Sell: Toxic-types cannot be poisoned.
  • Poisonous Person: Venom, spores, plague, acid, toxic fumes, radiation. If it can make you ill, it's in this type.
  • Technicolor Toxin: Played with. The element is coded as black and most of these temtem are also black, but their attacks are purple. One gets the impression that this is an inversion of Purple Is the New Black.

Crystal
  • Color-Coded Elements: Coded in a deep magenta, though half of them are actually green.
  • Feather Flechettes: Crystal Plume Gattling is only learned by the two Crystal birds — Tuvine and Chimurian — and pelts the target with a blast of crystals.
  • Gemstone Assault: Most Crystal-type moves revolve around throwing crystals, but in-universe, they have other properties associated with healing and purity.
  • Gem Tissue: Most have crystals as part of their anatomy.
  • Glowing Gem: Allegedly in flavor they can glow and provide light, but in practice, none of their moves revolve around light.
  • White Magic: In-universe only, where crystals and crystal types can heal and purify. No moves reflect this though.

Earth
  • Dishing Out Dirt: Obviously, with an emphasis on rock and mud.
  • Holy Hand Grenade: Divine Inspiration is an earth move of all things. It heals the user and its ally, and raises their special defence.
  • The Power of the Sun: Allegedly are hardened by sunlight, but no moves aside possibly from Divine Inspiration allude to this.
  • Yellow Earth, Green Earth: Coded as brown and indeed nearly all are brown.

Electric
  • Bolt of Divine Retribution: In-universe, Electric Temtem are worshipped as kami spirits, and some moves reflect this.
  • Extra-ore-dinary: Some moves revolve around electrified metal.
  • Shock and Awe: Electric techniques include chaining lightning around the entire battlefield and calling down a flurry of lightning bolts. In the game's setting, Electric-type Temtem were revered as kami (nature spirits) in the highlands of Cipanku.
  • Yellow Lightning, Blue Lightning: The type is coded as yellow and most are yellow as well, but some are blue or both blue and yellow.

Melee
Mental
  • Casting a Shadow: With the exception of Darkness (a neutral move), most darkness-related moves are Mental. Nearly all Mental moves have a dark purple color or drain the light out of the fight.
  • Dark Is Not Evil: They are represented by the color purple and many are creepy and ghost-like, but again, they're not inherently more evil than other Temtem.
  • No-Sell: Mental-types cannot be put to sleep.
  • Psychic Powers: Naturally, ranging from energy beams to inducing fear.
  • Purple Is the New Black: The closest thing to a dark-type is colored purple.
  • Shout-Out: The description of Psychosis says "Never take a shower before checking you're really alone," a reference to the famous shower murder from Psycho.

Digital
  • Color-Coded Elements: A dark grey, with most ranging from near black to white.
  • Element No. 5: Only recently became a thing, having been manufactured as technology developed.
  • Extra-ore-dinary: Most Digital-types seem to be made of metal and a few moves are metal-related.
  • Hard Light: Most moves seem to be based on holograms or solid light constructs.
  • Light 'em Up: Plasma Beam fires the opponent and even gives burn stats.
  • Technopath: Digital-type Temtem generally look robotic, with features such as Tron Lines and Glowing Eyes, while most of its techniques involve computer terminology and data given physical form.

    # 001 - Mimit 
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The very first Digital Temtem, created by Nanto Labs to be the ultimate breeder. It can transform into any Temtem species thanks to the genomic reservoir in its tail. In order to catch Mimit in the wild, the player must complete a sidequest to help Nanto Labs introduce them to Iwaba.
  • Cyclops: Mimit has one large eye.
  • Ditto Fighter: Mimit can transform into one Temtem on the battlefield at a time, copying their typing and moveset.
  • Early-Bird Cameo: Mimit first appeared in some artwork posted on the official Twitter account for Halloween 2020, about half a year before it was added to the game in the Cipanku update.
  • Expy: Of Ditto, another shape-shifting Mon that can breed with (almost) every other species.
  • Morphic Resonance: Transformed Mimit keep their cyan (or pink, if Luma) colour scheme and resemble holograms.
  • No Biological Sex: The only genderless Temtem, which makes it able to breed with both males and females.
  • Secret Art: Starting in 0.7.2, the only technique it learns is DNA Extraction, a weak, physical Digital attack that raises the user's speed.
  • Technopath: Digital type.
  • Voluntary Shapeshifting: Both of its traits cause this. Landing Transmog causes it to transform into the next Temtem in clockwise order when it enters the battle, while Striking Transmog transforms it into any Temtem it hits with a physical move.
  • Waddling Head: It has a round body with four stubby legs.

    # 002 and # 003 - Oree and Zaobian 
https://static.tvtropes.org/pmwiki/pub/images/oree_and_zaobian_mockup.png
Oree (left) and Zaobian (right)
Oree was one of the first prototype Digital Temtem created by Nanto Labs, and were designed to be inquisitive. Its evolution, Zaobian, was created using more refined technology and is even more intelligent. An Oree was Max's first Temtem.
  • Barrier Change Boss: They're the only Temtem to have the Attack<T> trait, which gives them a secondary type corresponding to the technique they're about to use.
  • Blow You Away: Learn the Wind techniques Cold Breeze and Turbine by level-up.
  • Confusion Fu: Unlike most Temtem, they can learn techniques from almost every type.
  • Gemstone Assault: Learns Crystal Bite through breeding.
  • Green Thumb: Learns the Nature technique Frond Whip through breeding.
  • Magically Inept Fighter: They have high physical attack, but much lower special attack.
  • Making a Splash: Zaobian learns the Water technique Laundry through a TC.
  • Playing with Fire: They can learn the Fire techniques Mechanical Heat and Heat Up by level-up.
  • Poisonous Person: Learns the Toxic technique Wastewater through breeding.
  • Psychic Powers: Oree learns the Mental technique Telekinetic Shrapnel through breeding. Zaobian can also learn Beef Up through a technique course.
  • Shock and Awe: Oree learns the Electric technique Tesla Prison by level-up. Zaobian gets Electropunch as well.
  • Technopath: Digital type.

    # 004 - Chromeon 
https://static.tvtropes.org/pmwiki/pub/images/m004.png
Digital + Neutral + Wind + Earth + Water + Fire + Nature + Electric + Mental + Melee + Crystal + Toxic
A Digital Temtem that was created using modified Koish DNA. As a result, it has a different form for each type.
  • Anti-Debuff: Rainbow Guard gives it the immune status, which prevents it from receiving status conditions.
  • Non-Elemental: Nullify, which it learns by level up, removes all of the user's weaknesses and resistances.
  • Secret Art: Each of Chromeon's forms has a unique special attack called [corresponding type] Torrent.
  • Shout-Out: Its Tempedia entry begins with the line "Chrome-chrome-Chromeoooon, you come and gooo...", a reference to "Karma Chameleon" by Culture Club.
  • Super-Scream: Melee Chromeon learns Soul Shout by level-up.
  • Technopath: All of its forms have Digital as their primary type.
  • Tron Lines: It has cyan, glowing strips on its horn and neck.
  • Underground Monkey: Each of its forms has a different colour and head shape that corresponds to its type.

    # 005 and # 006 - Halzhi and Molgu 
https://static.tvtropes.org/pmwiki/pub/images/halzi_and_molgu.png
Halzi (left) and Molgu (right)

A newer model of Digital Temtem. They're more intelligent and empathic than older models, and some have escaped and started living in Cipanku's Rice Fields.


  • Anti-Escape Mechanism: Learns Cage through a Technique Course, which inflicts all tems on the battlefield with the Trapped status that prevents them from switching out.
  • Cyber Cyclops: They both have a single, glowing eye.
  • Gender Rarity Value: Females are nineteen times more common than males.
  • An Ice Person: Molgu learns Blue Screen by level-up, which freezes the target.
  • Mechanical Lifeforms: Molgu's Tempedia entry mentions that it has been found living and evolving in the wild, proving that Digital Temtem are just as "alive" as any other type.
  • Shout-Out: Halzhi is partially named after HAL 9000 from 2001: A Space Odyssey.
  • Taking You with Me: Can be bred to learn Autodestruction, a Digital attack which knocks out the user and damages all tems on the field.
  • Technopath: Digital type.
  • This Is a Drill: Learns Drill Impact by level-up.

    # 007 to 009 - Platypet, Platox, and Platimous 
https://static.tvtropes.org/pmwiki/pub/images/platypet_line.png
Platypet (bottom), Platox (middle), and Platimous (top)

Platypet is one of the most well-known Temtem, as it was originally drawn by a Pokémon fanartist as a fake Water-type starter before a Kickstarter backer bought the rights to it and submitted it as a Temtem design. In-universe, it's the star of a cartoon series that teaches kids that Toxic types can be good friends, too. Its line shares a common ancestor with Saipat, but specialized in surviving in polluted environments, and are successful predators in Tucma as a result.


  • Anti-Debuff: Platimous' Determined trait prevents it from receiving negative stat changes. Platox and Platimous also learn Misogi through a Technique Course, which removes all status conditions.
  • Badass Adorable: Platypet has all the hallmarks of a typical cute creature — big eyes, rounded shapes, head that takes up half of its height — but it's a solid special attacker in the early-game that gets much stronger as it evolves.
  • Dishing Out Dirt: Learn the Earth technique Sand Splatter by level-up.
  • Last Chance Hit Point: Platox's Resilient trait means that once per battle, if it were to knock itself out from overexertion, it would instead survive with one HP and get a speed boost.
  • Making a Splash: They're Water types who can only be found in large bodies of water.
  • Poisonous Person: They're Toxic types, mirroring how platypi are among the few venomous mammals. Platypet's Toxic Affinity trait powers up these attacks even more.
  • Status Buff: One of Platypet's traits is Amphibian, which raises its attack and speed when hit by a Water technique.

    # 010 and # 011 - Swali and Loali 
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Swali (bottom) and Loali (top)

These lepidopteran-like Temtem are common in both Deniz and Omninesia. Swali grow on vines in the rainforest, and drop to the ground once they mature. Upon evolving into Loali, it can dazzle enemies with its large eyes and fly nimbly with its constantly-fluttering wings.


  • Anti-Debuff: They can learn Misogi by Technique Course, which removes all of the user's status conditions.
  • Artificial Stupidity: AI-controlled Loali tend to use Photosynthesis on their first turn, which replenishes their stamina, even though they haven't used any yet.
  • Blow You Away: Loali is Wind type.
  • Com Mons: Swali is a common encounter in the game's first few routes.
  • Green Thumb: Nature type. Loali can have the Botanist trait, which powers up its Nature techniques.
  • Growing Wings: Swali gains six wings when it evolves into Loali.
  • Poisonous Person: Learns the Toxic techniques Urushiol and Toxic Spores by level-up. Loali with Toxic Farewell will poison a Temtem that knocks them out.
  • Status Buff: Swali learns Shy Shield and Bark Shield (which raise defence), and Nimble and Turbo Choreography (which raise speed).
  • Waddling Head: Loali is essentially a head with wings and a pair of short legs.

    # 012 - Tateru 
https://static.tvtropes.org/pmwiki/pub/images/m012.png

This Neutral Temtem is naturally shy, and as a result, it's always alert. Despite appearances, it has the highest base stat total of all Temtem.


  • Bare-Fisted Monk: Learns the Melee technique Rage by level-up, and can be bred to know Inner Spirit and Perfect Jab.
  • Cartoon Creature: It looks like a generic mammal.
  • Dishing Out Dirt: Learns the Earth techniques Sand Splatter and Stone Ball by level-up.
  • Jack of All Stats: Its stats are pretty close together, with only its attack standing out.
  • Last Chance Hit Point: Its Resilient trait means that once per battle, if it were to knock itself out from overexertion, it will instead survive with one HP and get a speed boost.
  • Meaningful Name: Tateru is Japanese for "to stand up", and Tateru stands on its hind legs.
  • Non-Elemental: Neutral type.

    # 013 - Gharunder 
https://static.tvtropes.org/pmwiki/pub/images/m013.png
The crocodile-like Gharunder is descended from early lifeforms that lived in the Xolot Reservoir, so it thrives in polluted environments. Now, its habitat is underneath Properton, where it's popularly known as "the monster of the sewers".

    # 014 and # 015 - Mosu and Magmut 
https://static.tvtropes.org/pmwiki/pub/images/mosu_and_magmut.png
Mosu (left) and Magmut (right)
In prehistoric times, the ancestors of Mosu roamed the Greenglen Forest when it spanned almost half of the Paninsula. It's believed that its evolution, Magmut, developed its fiery mane to adapt to the colder climate of Lochburg's moors.
  • Bare-Fisted Monk: Both are the Melee type. Since they're based on mammoths and thus don't have very flexible limbs, they don't learn any attacks that involve punching or kicking, so the only Melee attacks they learn involve brute force.
  • Dishing Out Dirt: Learn the Earth techniques Sand Splatter by level-up, and Quicksand through a TC.
  • Mighty Glacier: They have high HP and offences, but are very slow.
  • Playing with Fire: Magmut gains the Fire type along with a fiery mane.
  • Status Buff: They learn Show Off and Rage, which boost attack. Magmut also learns Charcoal Wall, which boosts special defence.
  • Super-Scream: Learn Soul Shout through breeding.
  • Use Your Head: Learn Head Charge by level-up.

    # 016 to # 018 - Paharo, Paharac, and Granpah 
https://static.tvtropes.org/pmwiki/pub/images/paharo_line.png
Paharo (bottom), Paharac (right), and Granpah (back)

Paharo tend to hide in treetops, camouflaged by their leaf-like mask of turquoise feathers. They're also used as mail carriers in Kisiwa. Once they evolve into Paharac, they no longer need camouflage; instead, they flaunt these feathers with pride. The final evolution, Granpah, is respected by young Wind Temtem because of the many battles it needs to endure to reach that stage.


  • Anti-Debuff: Learn Misogi through a Technique Course, which removes all of the user's status conditions.
  • Blow You Away: They're Wind types who can fly.
  • Com Mons: Paharo is extremely common on the first few routes, and wild Paharac can be found on almost every island.
  • Feather Flechettes: Learn Feather Gatling by level-up.
  • Flying Postman: The post office in Uhuru uses them to deliver mail to other islands.
  • Forced Sleep: Learn Hypnosis by level up, which inflicts the sleep condition on the target.
  • Punny Name: Granpah comes from gran pájaro (Spanish for "giant bird"), but also sounds like grandpa.
  • Status Buff: Paharac and Granpah are the only Temtem to learn Refresh by level-up, which boosts their special attack and restores some HP.

    # 019 and # 020 - Ampling and Amphatyr 
https://static.tvtropes.org/pmwiki/pub/images/ampling_and_amphatyr.png
Ampling (left) and Amphatyr (right)

The deer-like Ampling is native to the highlands of Iwaba, and are regularly observed by Neoedoan children on school trips. Its evolution, Amphatyr, lock their antlers when they mate, creating a shower of sparks that has been compared to aurorae.


  • Anti-Debuff: Amphatyr can have the Relaxed trait, which restores its HP and cures it of sleep and/or poisoning when it rests for a turn.
  • Canis Latinicus: Amphatyr's Tempedia entry calls it "cervus electricus". "Cervus" is a real Latin wordnote ; electricus isn't.
  • Fragile Speedster: Amphatyr is the fastest Temtem, but all of its other stats are average at best.
  • Gender Rarity Value: More likely to be male.
  • Green Thumb: Amphatyr gains the Nature type, and its tail is shaped like an ivy leaf.
  • The Marvelous Deer: Amphatyr is partially named after satyrs, Greek nature spirits, and its Tempedia entry calls it "majestic".
  • No-Sell: Ampling can have the Caffeinated trait, which makes it immune to Forced Sleep.
  • Shock and Awe: They're both Electric type; Amphaytr is said to release sparks from its horns.
  • Status Buff: Learn Sparks (which raises special attack) by level-up, and Block (which raises defence) through a Technique Course. Amphatyr also learns Refresh through a TC, which heals 6% of its health and raises its special attack.
  • Use Your Head: Learn Head Ram by level-up.

    # 021 and # 022 - Bunbun and Mudrid 
https://static.tvtropes.org/pmwiki/pub/images/bunbun_and_mudrid.png
Bunbun (left) and Mudrid (right)

The social and easily-tameable Bunbun may be a remnant from when Tucma and Kisiwa were a single island; their crystal paws were influenced by the Tucmani subsurface, but they have strong, Kisiwan, Earth DNA. Its evolution, Mudrid, is resilient to extreme weather conditions and has a strong sense of hearing.


  • Dishing Out Dirt: They're Earth types who have manes that look like mud.
  • Fragile Speedster: Mudrid has high speed, but poor defences.
  • Gemstone Assault: Crystal type.
  • Gem Tissue: Bunbun has crystal claws, and a crystal on its forehead. Mudrid has a few more on the sides of its head as well.
  • Last Chance Hit Point: Bunbun's Resilient trait means that once per battle, if it were to knock itself out from overexertion, it would instead survive with one HP and get a speed boost.
  • Status Buff: Learn Sharpening through a Technique Course, which raises the user's attack and speed. Mudrid also learns the speed-bosting Turbo Choreography and Footwork, and the special attack-boosting Refresh, via TCs.
  • Use Your Head: Learn Head Ram though level-up.

    # 023 and # 024 - Hidody and Taifu 
https://static.tvtropes.org/pmwiki/pub/images/hidody_and_taifu.png
Hidody (left) and Taifu (right)
Taifu's original design

The star of an Omninesian folktale, Hidody has a reputation for stealing cookies and can climb up walls thanks to the suckers on its legs. Its evolution, Taifu, is more agile and adept in battle, but hasn't lost its mischievousness.


  • Anti-Debuff: Through Technique Courses, they can learn Misogi (which cures all of the user's status conditions) and Antitoxins (which cures the user and its ally of poisoning).
  • Anti-Escape Mechanism: They can learn Cage through a TC, which traps all tems on the battlefield.
  • Dishing Out Dirt: Hidody learns the Earth technique Sand Splatter by level-up. Taifu can learn Dust Vortex as well.
  • Early Installment Character-Design Difference: Taifu was completely redesigned in the 1.0 update. It used to stand upright, have a mostly off-white torso, and have a cape on its back, but now it looks more like a bigger version of Hidody. It's hunched forwards and has a mostly green torso, with leaves around its neck.
  • Elemental Absorption: Hidody with the Electric Synthesize trait are healed when hit by Electric moves.
  • Green Thumb: They're Nature types whose skin appears to be made of leaves. Hidody can have the Botanist trait, which powers up these techniques.
  • Last Chance Hit Point: If a Taifu with the Resilient trait were to knock itself out from overexertion, it would instead survive with one HP and get a speed boost.
  • Making a Splash: Taifu learns the Water technique Laundry through a TC.
  • Planimal: Hidody looks like a cross between a sprout and a caterpillar.
  • Poisonous Person: Taifu can have the Toxic Farewell trait, which damages and poisons the Temtem that knocks it out.
  • Secret Art: Taifu is the only Temtem to learn Leech, which drains 35% of the target's health. It costs less stamina when used with a Water ally.
  • Squishy Wizard: Taifu's special stats are almost twice as high as its physical stats.
  • Status Buff: Can learn Bark Shield (which raises the user and ally's defence) and Relax (which heals the user and raises its special attack).

    # 025 and # 026 - Fomu and Wiplump 
https://static.tvtropes.org/pmwiki/pub/images/fomu_and_wiplump.png
Fomu (left) and Wiplump (right)

Fomu generates vapour, which it uses to move with jet propulsion instead of walking on its tiny legs. When it evolves into Wiplump, the steam forms a pair of wings.


  • Anti-Debuff: Wiplump learns Refreshing Breeze, which cures it of status conditions.
  • Blow You Away: Wiplump gains a pair of wings and gets the Wind type to match.
  • Cartoon Creature: They can best be described as blobs with unicorn horns.
  • Critical Status Buff: Inverted by Wiplump's Plethoric trait, which increases its speed if its HP is above 70%.
  • Forced Sleep: They learn Lullaby through breeding, which makes both opponents fall asleep for two turns.
  • An Ice Person: Learn Ice Cubes by level-up, and Sharp Rain and Ice Shuriken through breeding.
  • Living Gasbag: Their bodies are filled with steam.
  • Making a Splash: They're Water types whose bodies are mostly made of vapour. Fomu's Hydrologist trait powers up its Water techniques.
  • Poisonous Person: Learn the Toxic technique Noxious Bomb through TC.
  • Squishy Wizard: Wiplump's special stats are almost twice as high as its physical stats.
  • Status Buff: Fomu's Amphibian trait raises its attack and speed when hit by a Water technique. Refreshing Breeze also boosts Fomu's special defense when it synergises with a Nature-type ally.
  • Super-Scream: Learn Awful Song through a Technique Course.
  • This Is a Drill: Learn Drill Impact by level-up.

    # 027 and # 028 - Skail and Skunch 
https://static.tvtropes.org/pmwiki/pub/images/skail_and_skunch.png
Skail (left) and Skunch (right)

These highly-aggressive Temtem resemble squirrels and weasels, and can attack with their powerful tails.


    # 029 and # 030 - Goty and Mouflank 
https://static.tvtropes.org/pmwiki/pub/images/goty_and_mouflank.png
Goty (left) and Mouflank (right)

Goty is a crowd-pleaser in Kisiwa and is voted Best Temtem every year by Neutral enthusiasts. Its evolution, Mouflank, gains a pair of curved horns that made it a serious hazard in the savannah until the early tribes tamed it.


  • Anti-Escape Mechanism: Mouflank can learn Cage through a TC, which traps all tems on the battlefield.
  • Bare-Fisted Monk: They learn a couple of Melee-type status techniques through TCs, as well as Head Charge through breeding.
  • Critical Status Buff: Inverted by Goty's Plethoric trait, which increases its speed if its HP is above 70%.
  • Jack of All Stats: All of Mouflank's stats are just-above-average except for its low special defence.
  • Non-Elemental: Neutral type.
  • Status Buff: Learn the speed-raising technique Nimble through level-up. Through Technique Courses, Mouflank also learns the speed-boosting Footwork and Madness Buff, which is Cast from Hit Points and raises the user's special stats. Additionally, Mouflank can have the Unnoticed trait, which boosts its speed if it wasn't hit during that turn.
  • Use Your Head: They learn Head Charge through breeding, and Mouflank learns Goring by level-up, whose animation resembles its horns ramming into the target.

    # 031 - Rhoulder 
https://static.tvtropes.org/pmwiki/pub/images/m031.png

Known as the king of the savannah, Rholder's rocky skin plates are so tough that ancient Kisiwans used them as armoured cavalry.


  • Dishing Out Dirt: It's an Earth type who looks like it's made of layers of sediment.
  • Gameplay and Story Segregation: Its Tempedia entry says it was "once king of the Kisiwan savannah", but it's only found in Tasa Desert.
  • Gathering Steam: It's the only Temtem to have the Tardy Rush trait, which doubles its speed and slightly increases its attack after three turns.
  • Magically Inept Fighter: Its lowest stat is its special attack, and it learns no special techniques.
  • Mighty Glacier: It has high HP, defence, and attack, and decent special defence, but its speed is low.
  • Non-Elemental: Neutral type.
  • Rhino Rampage: A rhino built like a boulder that learns attacks such as Goring and Bestial Charge.

    # 032 to # 034 - Houchic, Tental, and Nagaise 
https://static.tvtropes.org/pmwiki/pub/images/houchic_line.png
Houchic (front), Tental (left), and Nagaise (right)

Houchic is an empathetic and intuitive Temtem that's great for novice tamers. Their minds become more complex and mature when they evolve into Tental. The final evolution, Nagaise, is traditionally associated with wisdom, insight, and spirituality, and dispense cryptic advice to heroes in Cipanki folktales.


  • Draw Aggro: One of Nagaise's traits is Water Custodian, which causes the opponents' water attacks to hit it if its ally was targeted.
  • Hu Mons: They're humanoids with octopus tentacles for hair.
  • Making a Splash: Tental's Water Affinity trait boosts the power of Water techniques, and Nagaise gains the Water type.
  • Named After Somebody Famous: Houchic's name brings to mind Harry Houdini, the magician and escape artist.
  • Nerf: Nagaise has the unique Deceit Aura trait, which inverts the turn order for all Temtem on the battlefield. Originally, it lasted as long as the holder was active, but the 0.7 update changed it so it only lasted four turns. The 0.9 update nerfed it further by causing the holder to lose half of its HP when it enters battle for the first time.
  • Power Floats: According to The Art of Temtem, Houchic levitates because it's an easy way to convey that it's a Mental-type.
  • Psychic Powers: They're Mental types who levitate everywhere and are described as extremely intelligent.
  • Secret Art: Nagaise's Fury, a special Water technique that deals damage to both opponents at once. It powers up when used with a Mental-type ally.
  • Squishy Wizard: Their special attack and speed are their highest stats, and they have decent special defence as well, but their HP, physical attack, and defence are low.
  • Starter Mon: Houchic is one of the three starters the player can choose from at the start of the game.
  • Status Buff: Tental's Avenger trait sharply boosts its special attack and speed when its ally is knocked out.
  • Super-Scream: Tental and Nagaise learn Awful Song through a Technique Course.

    # 035 and # 036 - Orphyll and Nidrasil 
https://static.tvtropes.org/pmwiki/pub/images/orphyll_and_nidrasil_3.png
Orphyll (left) and Nidrasil (right)

The snake-like Orphyll was revered and feared by proto-Arburian cultures. They're believed to have arisen from a mutation in a serpentine strand of Nature Temtem, but have remarkably adapted to the noxious environment of Tucma. Its evolution, Nidrasil, was considered a legend until a few decades prior to the events of the game, and scientists still debate how its nervous system copes with three heads.


  • Forced Sleep: They learn Hypnosis by level-up, with inflicts sleep on the opponent. They can also learn Narcoleptic Hit through breeding, which deals damage but causes the user to fall asleep.
  • Green Thumb: They're Nature types with leaves around their necks.
  • Healing Serpent: Nidrasil is a three-headed snake whose traits both inflict positive statuses on its allies; Tri-Apothecary gives them the regenerating status (which restores HP for a set number of turns) when it hits them with a special attack, and Tri-Phytologist gives them the invigorated status (which reduces the amount of stamina required to use a technique) when it hits them with a physical attack. Its pre-evolution, Orphyll, can have the Apothecary trait, which functions the same as Tri-Apothecary, but the statuses don't last as long.
  • Magically Inept Fighter: Orphyll's physical attack is much higher than its special attack.
  • Multiple Head Case: Nidrasil has three heads, each with a different expression. The one on its left hisses, the one in the middle looks serious, and the one on its right is a Perpetual Smiler.
  • Planimal: They resemble snakes with leaves growing around their necks.
  • Poisonous Person: They're Toxic types. Orphyll's Tempedia entry says they "show remarkable adaptation to noxious conditions", and its Toxic Affinity trait powers up its Toxic techniques. Their other traits, Apothecary and Tri-Apothecary, cause their special attacks to poison opponents.
  • Psychic Powers: Learn the Mental techniques Hypnosis and Narcoleptic Hit.
  • Religious and Mythological Theme Naming: According to the poll to decide the line's names, Nidrasil is a combination of Yggdrasil and Nidhog, respectively the World Tree from Norse Mythology and the serpent who gnaws upon its roots.
  • Status Buff: They can learn the defence-raising Bark Shield through breeding, and the specials-boosting but Cast from Hit Points Madness Buff.

    # 037 and # 038 - Banapi and Capyre 
https://static.tvtropes.org/pmwiki/pub/images/banapi_and_capyre.png
Banapi (left) and Capyre (right)

These ill-tempered, goat-like Temtem live in and around Anak Volcano. Banapi is stubborn and difficult to tame, while Capyre is considered a trickster in Omninesian folklore.


  • Dishing Out Dirt: Learn the Earth technique Sand Splatter by level-up.
  • Eat Dirt, Cheap: According to the Tempedia, Banapi grazes on coal.
  • Gruesome Goat: The Tempedia describes Banapi as notoriously difficult to tame, and Capyre as highly territorial and temperamental.
  • Last Chance Hit Point: Capyre's Resillient trait allows it to survive with one hit point and boosts its speed if it's about to knock itself out from overexertion, but only once per battle.
  • Playing with Fire: They're Fire types who live around a volcano.
  • Punny Name: Capyre is a portmanteau of "capra" (Latin for goat) and "pyre", but it also sounds like "campfire".
  • Status Buff: They learn the defence-boosting Block through a Technique Course. Banapi's Settling trait gradually raises its attack every turn.
  • Use Your Head: Capyre learns Head Ram by level-up.

    # 039 to # 041 - Lapinite, Azuroc, and Zenoreth 
https://static.tvtropes.org/pmwiki/pub/images/lapinite_line.png
Lapinite (bottom-left), Azuroc (right), and Zenoreth (back)

Lapinite is extremely common in Tucma, and is a popular playmate for toddlers in Quetzal. Its evolution Azuroc helps miners dislodge chunks of ore in the Mines of Mictlan. The final evolution, Zenoreth, is rarely seen in the wild, and possibly the basis for an urban legend about crystalline behemoths that live beneath the city.


    # 042 and # 043 - Reval and Aohi 
https://static.tvtropes.org/pmwiki/pub/images/reval_and_aohi.png
Reval (left) and Aohi (right)

Reval was once hunted by House Braeside, but it's now a protected species that thrives in the forests of eastern Arbury. They're gullible and often tricked by their evolution, Aohi, which is as fast as wildfire and loves to outsmart tamers.


  • Anti-Debuff: Aohi learns Misogi through a TC, which cures the user of its statuses.
  • Fantastic Foxes: They're psychic foxes. Aohi is said to be a sly trickster, and its blue flames bring to mind will-o'-the-wisps.
  • Forced Sleep: They learn Hypnosis and Jinxed Whisper by level-up, which inflict this.
  • Meaningful Name: Aohi is Japanese for "blue fire", and sure enough, its tail is made of blue fire.
  • Playing with Fire: Aohi gains the Fire type and is themed around will-o'-the-wisps. Reval's Heat Discharge trait foreshadows its evolution by burning the opponent that knocked it out; this becomes Warm Gift when it evolves, which burns opponents who switch out.
  • Psychic Powers: Mental type.
  • Secret Art: Reval is the only Temtem that can have the Enraged trait outside of lair bosses, while both of Aohi's traits are unique: Ignis Fatuus (which gives it a turn of evading whenever a Temtem faints) and Warm Gift.
  • Squishy Wizard: Aohi has the highest special attack of all Fire-types, but one of the lowest physical defence stats, and its HP is mediocre as well.
  • Turns Red: Reval's Enraged trait makes its attacks deal 30% more damage when it has 30% or less HP remaining.
  • Will-o'-the-Wisp: Aohi is wreathed in blue flames, and has a trait called Ignis Fatuus, which is the Latin name for will-o'-the-wisps.

    # 044 and # 045 - Bigu and Babawa 
https://static.tvtropes.org/pmwiki/pub/images/bigu_and_babawa.png
Bigu (bottom-left) and Babawa (top-right)

These snail-like Temtem may be slow, but they have outstanding tenacity in battle. Bigu is comically ill-tempered, while Babawa is a carefree prankster that children in Quetzal often dress as during festivals.


  • Anti-Debuff: Learn Misogi (cures all of the user's statuses) and Antitoxins (cures the user and ally of poisoning) through Technique Courses.
  • Eyes Always Shut: Babawa has these, which make it look like it's smiling.
  • Green Thumb: Nature type.
  • An Ice Person: Learns Ice Cubes through breeding. Babawa also learns Iced Stalactite by level-up.
  • Making a Splash: Babawa gains the Water type.
  • Mighty Glacier: Befitting their designs, they're slow but bulky.
  • No-Sell: Bigu's Warm-Blooded trait makes it immune to the cold status. It turns into Mucous when they evolve into Babawa, which prevents burns as well.
  • Planimal: They have leaves growing out of their heads.
  • Secret Art: Babawa has Drool, which gives the target the immune status for four turns and regeneration for three turns.
  • Status Buff: They learn Shy Shield, which raises defence. Also, Bigu can have the Amphibian trait, which raises its attack and speed when hit by a Water technique.

    # 046 and # 047 - 0b1 and 0b10 
https://static.tvtropes.org/pmwiki/pub/images/0b1_and_0b10.png
0b1 (top-left) and 0b10 (bottom)

0b1 was created to be the Digital embodiment of the subatomic particle, whose existence raises more physics questions than it answers. 0b10's physics are even more perplexing — scientists can't explain why they come in pairs, or how their attraction/repulsion system works.


  • Anti-Debuff: 0b1's Sentinel trait cures the ally of the sleep status upon switching in, and prevents the user's team from falling asleep.
  • Anti-Escape Mechanism: Learns Electromagnetism, which traps both the user and the target and lowers the target's speed.
  • The Dividual: 0b10 is a pair of 0b1 that constantly orbit each other.
  • Fragile Speedster: 0b1 has high speed, and... that's it. Its other stats are among the lowest of all Temtem. They become more balanced once it evolves, though.
  • An Ice Person: 0b10 learns Blue Screen by level-up, which freezes the target.
  • Shock and Awe: Electric type.
  • Status Buff: They learn Nimble (which raises speed) through level-up, and can be bred to know Sparks (which raises special attack). 0b1's Fast Charge trait raises a Digital ally's speed.
  • Support Party Member: All of their traits benefit the ally in some way.
  • Technopath: Digital type.

    # 048 and # 049 - Kaku and Saku 
https://static.tvtropes.org/pmwiki/pub/images/kaku_and_saku.png
Kaku (bottom) and Saku (top)

The shy and elusive Kaku protects itself with a shield of petals. When Omninesians built the first airships, they were inspired by the way Saku inflates its body to drift on the wind.


  • Blow You Away: Saku gains the Wind type.
  • Divergent Character Evolution: Saku and Loali are both Nature/Wind Temtem found early in the game. Originally, they were both special attackers, but the 0.8.3 update swapped Saku's physical and special attack stats and gave it a physically-oriented movepool to differentiate them.
  • Green Thumb: Nature type.
  • Living Gasbag: Saku has air pockets in its body that allow it to fly.
  • No-Sell: Both of Kaku's traits make it immune to a status condition: Caffeinated for sleep, and Mithridatism for poisoning.
  • Poisonous Person: Learn the Toxic techniques Toxic Spores and Urushiol by level-up, and Noxious Bomb through a Technique Course.
  • Psychic Powers: Learn the Mental technique Narcoleptic Hit by level-up.
  • Ridiculously Cute Critter: Kaku's Tempedia entry says it's "cute beyond description", and that nobody would want to hurt one.
  • Shy Shelled Animal: Kaku wraps its four shield-like petals around itself for protection. It even learns a technique called Shy Shield.
  • Status Buff: Learn Shy Shield and Bark Shield, which raise defence, and Nimble, which raises speed.

    # 050 - Valash 
https://static.tvtropes.org/pmwiki/pub/images/m050.png
Only documented recently, the badger-like Valash can rarely be found in the Mines of Mictlan. It sharpens its crystalline claws with great care.

  • Anti-Debuff: Its Determined trait prevents negative stat changes.
  • Bare-Fisted Monk: It learns several Melee-type Status Buff techniques through TCs.
  • Cast from Hit Points: Learns Madness Buff through a TC, which raises both of its special stats at the cost of some HP.
  • Gemstone Assault: Crystal type.
  • Gem Tissue: Its body is mostly organic, but it has crystals growing out of its claws and head.
  • It Can Think: Its Tempedia entry notes that the care with which it sharpens its claws is a sign of primitive sapience.
  • Magic Knight: Its base attacking stats are both a respectable 74. The patch 1.3 notes describe it as a "raid boss", and it received the Jack of all Trades trait, which raises its special attack when it uses a physical technique and vice-versa.
  • Non-Elemental: Neutral type.

    # 051 to # 053 - Towly, Owlhe, and Barnshe 
https://static.tvtropes.org/pmwiki/pub/images/towly_line_8.png
Towly (left), Owlhe (middle), and Barnshe (right)

Due to its large, unnerving eyes, toddlers in Properton have to be taught to not be afraid of Towly. Males evolve into Owlhe, which rules over the skies of Arbury and is almost as intelligent as humans. Females evolve into Barnshe, which has a deep, piercing stare and prefers to stay on the ground despite being able to fly.


  • Anti-Debuff: Barnshe's Neutrality trait makes her immune to all negative status conditions. She also learns Misogi through a Technique Course, which cures the user of these. Meanwhile, Owlhe with the Determined trait are immune to stat stage reductions.
  • Bare-Fisted Monk: Towly and Owlhe are the Melee type.
  • Blow You Away: Owlhe and Barnshe are the Wind types that can fly, and Towly learns a few Wind moves as well.
  • Casting a Shadow: Learn Darkness through a Technique Course.
  • Discard and Draw: Towly exchanges one of its types for Wind when it evolves.
  • Dishing Out Dirt: Learn the Earth-type attack Sand Splatter by level-up.
  • Forced Sleep: Towly's Hypnotist trait puts both opponents to sleep when it enters the battlefield. Barnshe learns Relax through a TC and Lullaby through breeding, both of which inflict this on the opponents.
  • Guys Smash, Girls Shoot: Owlhe has higher attack, while Barnshe has higher special attack.
  • Magikarp Power: Towly has paper-thin defences and a shallow technique pool (it only learns attacks of its own types through breeding!), but it evolves into two powerful attackers.
  • One-Gender Race: Owlhe are always male. Barnshe are always female.
  • The Owl-Knowing One: According to the Tempedia, Owlhe is so intelligent that some Properton residents invite it over for afternoon tea, and Barnshe is the mascot of the University of Arbury because it uses its mind as a weapon.
  • Poisonous Person: Learn Noxious Bomb through TC.
  • Psychic Powers: Towly and Barnshe are the Mental type.

    # 054 - Gyalis 
https://static.tvtropes.org/pmwiki/pub/images/m054.png
Despite its menacing appearance and reputation as a movie monster, Gyalis can be tender and loving in the hands of a kind tamer.


  • Anti-Debuff: Learns Antitoxins through a Technique Course, which cures poisoning.
  • Bare-Fisted Monk: It's a Melee type, and while it only learns two Melee attacks (Double Gash and Hook Kick), they both involve limbs.
  • Big Creepy-Crawlies: It's a 2 metre tall, anthropomorphic mantis.
  • Crystalline Creature: It looks like it's made of polished red crystals.
  • Dishing Out Dirt: Learns Earth Wave through breeding.
  • Gemstone Assault: Crystal type.
  • Gender Rarity Value: More likely to be female.
  • Lightning Bruiser: It's one of the fastest Temtem and has a high attack stat, and its defences are no slouch either.
  • Magically Inept Fighter: Its lowest stat is special attack.
  • Slaying Mantis: It's a 2 metre-tall mantis made of gemstones with spikes on its scythe-hands, which has a reputation for being a "scary monster" due to appearing in many horror movies.
  • Status Buff: It learns Footwork by level-up, which boosts its speed, and Crystallize through breeding, which raises its defense.
  • Super-Scream: Learns Awful Song through TC.
  • This Is a Drill: Learns Drill Impact by level-up.

    # 055 and # 056 - Occlura and Myx 
https://static.tvtropes.org/pmwiki/pub/images/occlura_and_myx.png
Occlura (left) and Myx (right)

Despite their creepy, hooded appearance, Occlura are mineral-eaters who pose no danger to humans, and help Tucmani miners. Its evolution, Myx, was feared in ancient religions as a messenger of either the Highabove or Downbelow.


  • Creepy Good: Occlura may look scary due to its shadowed face and glowing eyes, but it's harmless to humans and is a valuable partner to miners.
  • Eat Dirt, Cheap: According to the Tempedia, they eat minerals, and have an appetite for raw rock in particular.
  • Gemstone Assault: They're Crystal types whose bodies are encrusted with gemstones.
  • Gem Tissue: They have rings of teeth-like crystals around their faces.
  • Gender Rarity Value: More likely to be male.
  • Glowing Eyes: The only part of their shadowed faces that can be seen are their glowing eyes. Early official artwork shows that Occlura has a normal-looking, cyan face.
  • Nerf: Myx's special attack was reduced in the 0.7 update.
  • No-Sell: Occlura's Warm-Blooded trait makes it immune to the cold status condition.
  • Poisonous Person: Myx learns the Toxic technique Hallucination by level-up.
  • Psychic Powers: Occlura learns a few Mental moves, and Myx gains the Mental type. It seems to make itself and some of its gemstones float using telekinesis.
  • Use Your Head: Learn Head Ram by level-up.

    # 057 to # 059 - Raiber, Raize, and Raican 
https://static.tvtropes.org/pmwiki/pub/images/raiber_line.png
Raiber (left), Raize (right), and Raican (back)

Raiber is often given to novice tamers in Omninesia due to its mild-mannered and loyal nature. It becomes much fiercer when it evolves into Raize, and finally evolves into the noble Raican. According to legend, herds of them roamed Kisiwa and Tucma back when they were one island covered in a fire plain.


    # 060 and # 061 - Pewki and Piraniant 
https://static.tvtropes.org/pmwiki/pub/images/pewki_and_piraniant.png
Pewki (bottom) and Piraniant (top)

These fish-like Temtem spend most of their time drifting just below the surface of the Sillaro River. While Pewki is constantly scouting its surroundings with its widely-spaced eyes, Piraniant is a powerful fighter.


    # 062 and # 063 - Scarawatt and Scaravolt 
https://static.tvtropes.org/pmwiki/pub/images/scarawatt_and_scaravolt.png
Scarawatt (bottom) and Scaravolt (top)

These beetle-like Temtem are important in Cipanki culture. Scarawatt is a staple of the Neodeo Dojo, where it's frequently given to new tamers due to its friendly and dilligent personality. Sightings of Scaravolt are traditionally considered a good omen due to their association with the bonfires that hermits lit in the mountains of Miyako on cold nights.


  • Anti-Debuff: Scaravolt learns Untangle through TC, which removes the trapped status from the target.
  • Big Creepy-Crawlies: Scaravolt is 1.5m tall, which is taller than most children.
  • Cast from Hit Points: Scaravolt is the only Temtem to have the Half Full trait, which halves its HP when it enters a battle with full health, but raises most of its stats.
  • Draw Aggro: One of Scaravolt's traits is Good Friend, which redirects the enemies' second attack against its ally to itself.
  • Elemental Absorption: Scarawatt with Strong Liver are healed by Toxic techniques.
  • Gender Rarity Value: More likely to be male.
  • Mighty Glacier: Scaravolt has the highest HP of all Electric-types, its special defence is no slouch, and it learns many powerful attacks, but it's also very slow.
  • No-Sell: Both of Scarawatt's traits — Immunity and Strong Liver — make it immune to Toxic techniques.
  • Playing with Fire: Scaravolt gains the Fire type. It's traditionally associated with bonfires, and four red flames constantly spew from holes on its sides.
  • Shock and Awe: They're Electric types, and their horns seem to glow blue with electricity.
  • Status Buff: Learns Toughen (which raises physical defence) and Shelter (which raises both defences) through breeding.
  • Thunder Beetle: They're Electric-type rhinoceros beetles, an association that's common in Japanese media, which their homeland of Cipanku is based on.
  • Tough Beetles: They're giant rhino beetles with Mighty Glacier stats and electric powers.
  • Wall Crawl: A Scarawatt can be seen standing on the underside of a small island in the Pillars of Highabove.

    # 064 and #065: Hoglip and Hedgine 
https://static.tvtropes.org/pmwiki/pub/images/hoglip_and_hedgine.png
Hoglip (left) and Hedgine (right)

The earliest Digital Temtem were prone to catching fire. The solution was to create Hoglip, which is fireproof. Unfortunately, its evolution Hedgine is very hot to the touch, and also very mischevious. On the plus side, they're among the fastest Temtem.


  • Action Initiative: Their Gotta Go Fast trait gives all of their techniques high priority, meaning they'll almost always go first in battle.
  • Anti-Escape Mechanism: They learn Electromagnetism by level-up, which traps the target and reduces its speed.
  • Bare-Fisted Monk: Learn the Melee technique Hook through breeding.
  • Playing with Fire: They're Fire types who are described as fire-proof, but also hot to the touch. Their "quills" appear to be made of flames.
  • Shout-Out: Their "Gotta Go Fast" trait is named after the memetic opening line of the Sonic X theme song.
  • Status Buff: They learn Footwork, which raises speed, and Hoglip's Fast Charge trait raises a Digital ally's speed as well.
  • Technopath: Digital type.
  • Tron Lines: They're covered in lines that glow like fire.

    # 066 to # 068 - Osuchi, Osukan, and Osukai 
https://static.tvtropes.org/pmwiki/pub/images/osuchi_line.png
Osuchi (left), Osukan (right), and Osukai (back)

The shy and unassuming Osuchi is often mistaken for rocky outcroppings in its home of the Jino Gap. When they evolve into Osukan, they become stubborn, and their greatest desire is to show off their prowess in a battle against a Worthy Opponent. The four-armed Osukai is as hard as granite, and is believed to have done most of the heavy lifting during the construction of the tunnel under Kilima.


  • Bare-Fisted Monk: Osukan and Osukai are Melee type, and they mainly attack with their fists.
  • Casting a Shadow: Osukai learns Darkness through a Technique Course.
  • Critical Status Buff: Osukan's Furor trait makes its techniques deal more damage when its health drops below a third.
  • Dishing Out Dirt: They're Earth types whose bodies are encrusted with stones.
  • Expy: Of the Machop line, another line of humanoid Mons specialising in hand-to-hand combat whose third stage has four arms.
  • Magically Inept Fighter: Their highest and lowest stats are their physical and special attack, respectively.
  • Multi-Armed and Dangerous: Osukai has four muscular arms that are useful for heavy-lifting, according to the Tempedia.
  • Status Buff: Learns Footwork (which raises speed) through breeding.

    # 069 - Saipat 
https://static.tvtropes.org/pmwiki/pub/images/m069.png

This Temtem always wields a sai made of coral and has a stern expression on its face. Somewhere between a duck and a platypus, it shares a recent common ancestor with the Platypet line.


  • Anti-Debuff: Learns Misogi through a Technique Course, which cures the user of its status conditions.
  • Beware the Silly Ones: It may look ridiculous — being a duck wearing a shell on its head — but it's so proficient with its sai that anyone who's faced one takes it seriously.
  • Com Mons: It's found everywhere on Deniz, the first island.
  • An Ice Person: Learns Iced Stalactite by level-up, and Ice Cubes and Ice Shuriken through breeding.
  • Making a Splash: It's a Water type that can be found in nearly every body of water in the Archipelago.
  • Poisonous Person: It learns a couple of Toxic techniques.
  • Secret Art: It's the only Temtem to learn Nicho Sai, a powerful physical Melee technique.
  • Status Buff: Learns Rage by level-up, which raises its attack but lowers its defence. It can also have the Amphibian trait, which raises its attack and speed when hit by a Water technique.
  • Weapon Specialization: Unlike most Melee-types, it wields a weapon — its sai — instead of attacking with its fists.

    # 070 and # 071 - Pycko and Drakash 
https://static.tvtropes.org/pmwiki/pub/images/pycko_and_drakash.png
Pycko (bottom) and Drakash (top)

The bubbly and cheerful Pycko has been a life-long friend to many first-time tamers. Its evolution Drakash looks fierce, but its bipedal stance makes it better-suited for human tasks.


  • Adults Are More Anthropomorphic: The quadrupedal Pycko evolves into the bipedal Drakash. According to the Tempedia, Drakash was selectively bred for this.
  • Anti-Debuff: Learn Untangle through a Technique Course, which removes the trapped status condition from the target.
  • Critical Status Buff: Pycko's Furor trait makes its techniques deal more damage when its health drops below a third.
  • Dishing Out Dirt: Earth type. Pycko doesn't learn any damaging Earth techniques by level-up, though.
  • Fiery Salamander: They're Fire types, based on geckos, and flames spout from parts of their skin.
  • Lovable Lizard: Pycko has a cheerful personality, and is the star of a fire safety cartoon according to the Tempedia.
  • No-Sell: Drakash's Sentinel trait protects it and its ally from the sleep status condition.
  • Playing with Fire: They're Fire types. Flames constantly spew from Pycko's cheeks, and Drakash gets more on its back and tail as well.
  • Status Buff: Learn Heat Up by level-up, which raises their attack.

    # 072 to #074: Crystle, Sherald, and Tortenite 
https://static.tvtropes.org/pmwiki/pub/images/crystle_line.png
Crystal (left), Sherald (right), and Tortenite (back)

Due to being cute but tough, Crystle is popular among rookie tamers. In the wild, the harsh conditions in their home of Tucma cause them to evolve into Sherald, who live off the nutrients from metamorphic rocks and volcanic ash. Its final evolution, Tortenite, is used as a work companion by miners.


  • Adults Are More Anthropomorphic: Crystle and Sherald look like typical tortoises, but Tortenite is bipedal.
  • Anti-Escape Mechanism: Tortenite learns Cage through a Technique Course, which inflicts all tems on the battlefield with the Trapped status that prevents them from switching out. It's useful if it has the Confined trait, which raises the user's defences when it traps itself.
  • Crystalline Creature: Their bodies are mostly made of emeralds; Crystle's Tempedia entry says it's more like minerals than fauna.
  • Earthy Tortoise: They're Crystal-type tortoises made of gemstones. They live in underground caves and, according to the Tempedia, get nutrients from volcanic ash and metamorphic rocks.
  • Gemstone Assault: They're Crystal types and themed around its defensive aspects; they have hard, emerald shells and learn the defences-boosting Diamond Fort by level-up.
  • Gender Rarity Value: More likely to be female.
  • Poisonous Person: Tortenite gains the Toxic type; it may be based on torbenite, a green, radioactive mineral.
  • Punny Name: Crystle is pronounced like "crystal", but is also a portmanteau with "turtle".
  • Secret Art: Tortenite's Garden, which heals the user and dooms an opponent. It restores more HP when used with a Crystal-type ally.
  • Starter Mon: One of the three starters that the player can choose at the start of the game.
  • Status Buff: They learn many techniques that boost their defences, and each stage has a trait that boosts some of their stats as well.
  • Sturdy and Steady Turtles: They're based on turtles and are slow, but have high defence.
  • Use Your Head: They learn Head Ram by level-up.

    # 075 - Innki 
https://static.tvtropes.org/pmwiki/pub/images/m075.png
The most elusive Temtem in Cipanku, owning an Innki is considered the ultimate sign of mastery among Neoedoan tamers. The player is required to catch one in order to gain access to the Sacred Lake.
  • Gemstone Assault: Crystal type.
  • Gem Tissue: It has crystal horns, and crystals on its legs.
  • Jack of All Stats: Its stats are all above-average and close together. Its attacking stats are identical, allowing it to specialise in either; its Physmaster trait powers up physical techniques, while its Specmaster trait powers up special ones.
  • Shock and Awe: It's Electric type. According to The Art of Temtem, it was designed to look like the physical embodiment of a thunderstorm, with a grey, cloud-like mane and a lighting bolt on its chest.
  • Status Buff: By level-up, it learns Shy Shield (which boosts physical defence) and Diamond Fort (which boosts both defences).

    # 076 and # 077 - Shaolite and Shaolant 
https://static.tvtropes.org/pmwiki/pub/images/shaolite_and_shaolant.png
Shaolite (left) and Shaolant (right)

Shaolite may be small and cute, but looks can be deceiving, and many tamers who underestimate it meet a crushing defeat. It evolves into Shaolant, which is popular in the Lochburg Dojo because it commands respect.


  • Anti-Debuff: Learn Misogi through a TC, which cures all negative status conditions.
  • Bare-Fisted Monk: They're Melee types, though unlike most, they're special attackers. Shaolant's Bruiser trait powers up its Melee techniques.
  • Big Creepy-Crawlies: Shaolant vaguely resembles an ant with its antennae and abdomen. It's also a metre-and-a-half tall.
  • Forced Sleep: They learn Lullaby through breeding, which puts both opponents to sleep.
  • Ki Attacks: Shaolant learns Inner Spirit, a special Melee attack that summons the spirit of an ancient dragon Temtem.
  • Super-Scream: The last technique Shaolant learns by level-up is Soul Shout.
  • Time-Delayed Death: Shaolant learns 5PPEH through TC, which gives the target the doomed status.

    # 078 - Cycrox 
https://static.tvtropes.org/pmwiki/pub/images/cycrox_artwork.png

No-one knows for sure where Cyrox came from, only that it's the closest thing to a living computer virus. One rumour says it was a Mimit that fell into the Xolot Reservoir, while another says it was born from a Nanto scientist spilling coffee on some circuitry. Gameplay-wise, it specialises in inflicting the Doom status.


  • Amphibian at Large: It's a frog-ish, salamander-ish thing the size of a small horse.
  • Elemental Absorption: Its Water Synthesizer trait heals it when it's hit by a Water type attack.
  • Gender Rarity Value: More likely to be female.
  • Poisonous Person: Toxic type.
  • Silicon-Based Life: Its Tempedia entry says it's made of silicon.
  • Status Buff: Learns Zen Meditiation through a Technique Course, which raises both attacking stats.
  • Technopath: It's a Digital type, though it doesn't learn many Digital techniques.
  • Time-Delayed Death: Its Neurotoxins trait causes it to inflict the doomed status on targets when using techniques that would normally poison them.

    # 079 and # 080 - Hocus and Pocus 
https://static.tvtropes.org/pmwiki/pub/images/hocus_and_pocus.png
Hocus (left) and Pocus (right)

For centuries, Hocus and Pocus have been selectively bred by the House of Braeside to be passed down as heirlooms and used for battle. When the lineage fell, they almost went extinct.


  • Expy: Of the Abra line, which are also psychic humanoids named after magic words.
  • Forced Sleep: Learns Hypnosis by level-up, which inflicts this on the targt.
  • Fragile Speedster: They have decent speed and great special attack, but some of the lowest defensive stats. Pocus learns Time Split, which raises its speed and lowers the opponent's.
  • Gender Rarity Value: More likely to be female.
  • Hu Mons: They're purple-skinned humanoids with bangs.
  • Psychic Powers: They're Mental types who almost exclusively learn Mental techniques.
  • Time-Delayed Death: Learn Psychosis by level-up, which dooms the target.

    # 081 to # 083 - Smolzy, Sparzy, and Golzy 
https://static.tvtropes.org/pmwiki/pub/images/smolzy_line.png
Smolzy (left), Sparzy (middle), and Golzy (right)

Smolzy may be small, but it's appreciated as one of the most helpful Electric-types for daily use. Sparzy is a common sight in Cipanku, and often discharges powerful electric shocks by accident. Golzy has been bred by the priests of Miyako to help the villagers carry heavy loads through the mountain passes.


  • Anti-Escape Mechanism: Sparzy and Golzy learn Cage through a Technique Course, which inflicts all tems on the battlefield with the Trapped status that prevents them from switching out.
  • Bare-Fisted Monk: Golzy gains the Melee type and is very muscular.
  • Early-Bird Cameo: Smolzy first appeared in the animated trailer over a year before it was added to the game in the Cipanku update.
  • Elemental Absorption: Smolzy's Electric Synthesize trait heals it when it's hit by an Electric attack.
  • Fragile Speedster: They have high attack and speed, but low defences.
  • Gentle Giant: Golzy is described as such in its Tempedia entry; despite being muscular and over two metres tall, they're so helpful to villagers that they became a symbol of the monastery.
  • In-Series Nickname: According to the Tempedia, Sparzy is also known as "Sparky".
  • No-Sell: Smolzy's Caffeinated trait makes it immune to Forced Sleep.
  • Shock and Awe: They're Electric types. Sparzy is said to involuntarily discharge electric shocks from its body.
  • Status Buff: Can be bred to learn Rage and Show Off, both of which raise attack.

    # 084 and # 085 - Mushi and Mushook 
https://static.tvtropes.org/pmwiki/pub/images/mushi_and_mushook.png
Mushi (left) and Mushook (right)

Mushi is closely related to non-sentient fungi and has an appetite for minerals, so it should be kept away from Crystal types. It evolution, Mushook, was selectively bred to be strong and single-minded, and are occasionally used as sentries by the guards in Quetzal.


  • Anti-Escape Mechanism: Mushook learns Cage through a Technique Course, which traps all Temtem on the battlefield.
  • Armless Biped: What appear to be Mushi's arms are actually tendrils that hang down from its cap.
  • Bare-Fisted Monk: Mushook gains the Melee type and a pair of fists that look like boxing gloves.
  • Last Chance Hit Point: Mushi's Resilient trait means that once per battle, if it were to knock itself out from overexertion, it would instead survive with one HP and get a speed boost.
  • Magically Inept Fighter: While both of Mushi's attacking stats are low, its physical attack drastically increases when it evolves into Mushook, while its special attack doesn't.
  • Mushroom Man: They look like humanoids with mushroom caps covering their heads.
  • Poisonous Person: They're Toxic types based on poisonous toadstools who live in the polluted Corrupted Badlands.
  • Status Buff: Mushook learns Turbo Coreography (raises speed) and Block (raises defence) through TCs.
  • Super-Scream: Learn Shrill Voice by level up.

    # 086 and # 087 - Magmis and Mastione 
https://static.tvtropes.org/pmwiki/pub/images/magmis_and_mastione.png
Magmis (left) and Mastione (right)

Magmis' native habitat is Anak Volcano, where it can be seen swimming in the lava, but it has been tamed all over the Archipelago to help humans with tasks such as blacksmithing and heating. Its evolution, Mastione, has destructive tendencies, and can be found grazing in woods devoured by wildfires. Tamed ones need to learn to reign this in.


  • Anti-Escape Mechanism: Mastione learns Cage through a Technique Course, which traps all Temtem on the battlefield.
  • Divergent Character Evolution: Mastione was given the Water type in the 0.9 update in order to differentiate it from other physical attacking Fire-types.
  • Early Installment Character-Design Difference: Before its type was changed, Mastione's eyes and accents were red like Magmis'.
  • Land Shark: Magmis and Mastione look like anthropomorphic hammerhead sharks, but they're Fire-types that live in a volcano. However, Mastione was given the Water type as well in an update.
  • No-Sell: Magmis with the Caffeinated trait are immune to Forced Sleep.
  • Making a Splash: Since the 0.9 update, Magmis can learn Water Blade, and Mastione gains the Water type, presumably due to being based on sharks.
  • Man Bites Man: Learns Jaw Strike by level-up.
  • Playing with Fire: They're Fire types who live in a volcano. Humans use Magmis' fire powers for heating and smelting, and Mastione's Pyromaniac trait powers up Fire techniques.
  • Shark Man: They resemble bipedal hammerhead sharks, though they swim through lava instead of water.
  • Status Buff: Magmis learns Rage (boosts attack and lowers defence) by level-up. Mastione also gets Charcoal Wall (rasies special defence) by level-up, and Block (raises defence) and Footwork (raises speed) through TCs.

    # 088 and # 089 - Umishi and Ukama 
https://static.tvtropes.org/pmwiki/pub/images/umishi_and_ukama.png
Umishi (bottom-left) and Ukama (top-right)

These sea slug-like Temtem live in the Sillaro River. In Denizan mythology, they were said to have tended the Sea Queen's garden and built Dabmis' Rest.


  • Blow You Away: Ukama learns the Wind technique Blizzard by level-up.
  • Critical Status Buff: Inverted by Ukama's Plethoric trait, which increases its speed if its HP is above 70%.
  • Flying Seafood Special: Ukama is shown floating in the air in the 1.0 animated trailer.
  • Fragile Speedster: Ukama is one of the fastest Temtem, but has middling defences.
  • Making a Splash: Water type. Ukama's Water techniques deal even more damage when it has the Hydrologist trait.
  • Meaningful Name: Umishi's name is a portmanteau of the Japanese words umi (sea) and tenshi (angel), while Ukama combines umi with kama (sickle/scythe). Both of these meanings are mentioned in their Tempedia entries.
  • No-Sell: Umishi with the Caffeinated trait are immune to the sleep status condition.
  • Psychic Powers: Ukama learns the Mental technique Denigrate by level-up.
  • Squishy Wizard: Their special attack stats are much higher than their physical attack; Umishi has the lowest physical attack of all Temtem.

    # 090 and # 091 - Galvanid and Raignet 
https://static.tvtropes.org/pmwiki/pub/images/galvanid_and_raignet.png
Galvanid (left) and Raignet (right)

Galvanid's serious demeanour makes it the butt of many jokes, which conceals an effective range of attacks. Its evolution Raignet is so heavy that it uses magnetism to move its metallic body, attracting other metal objects to itself in the process.


  • Anti-Escape Mechanism: Learn Cage through a Technique Course, which traps all Temtem on the battlefield.
  • Bare-Fisted Monk: Learn the Melee technique Perfect Jab by level-up.
  • Blow You Away: They learn the Wind attack Turbine through breeding.
  • The Comically Serious: According to the Tempedia, the stoic Galvanid is usually paired with the manic Sparzy for comedic effect.
  • Draw Aggro: Raignet can have the Electric Custodian trait, which causes the opponents' Electric attacks to hit it if its ally was targeted.
  • Forced Sleep: Learn Hypnosis by level-up, which inflicts this.
  • Gender Rarity Value: More likely to be male.
  • Shock and Awe: They Electric-types who are described as being magnetic.

    # 092 to # 094 - Smazee, Baboong, and Seismunch 
https://static.tvtropes.org/pmwiki/pub/images/smazee_line.png
Smazee (left), Baboong (middle), and Seismunch (right)

The naturally cheerful Smazee has been bred for generations to be a playmate and babysitter for children. It evolves into Baboong, which are used both for street fighting and as bouncers in Lochburg pubs. The final evolution, Seismunch, is highly intelligent and tends to imitate human behaviours, and makes martial arts poses in some of its battle animations.


  • Anti-Debuff: Learn Misogi, which cures the user's status conditions. One of Seismunch's traits is Self-Esteem, which removes negative status effects from itself after it attacks an enemy.
  • Bare-Fisted Monk: They're Melee types.
  • Dishing Out Dirt: Seismunch gains the Earth type along with a pair of stone weights around its wrists. When it uses Seismunch's Wreck, it sticks its fists into the ground and pulls out boulders with them. Also, its Earthbound trait boosts its defence after it uses an Earth attack.
  • Gender Rarity Value: More likely to be male.
  • It Can Think: According to the Tempedia, Seismunch is nearing proto-human cognition.
  • Magically Inept Fighter: Their physical attack stats are almost twice their special attack stats.
  • Mischief-Making Monkey: Smazee's Tempedia entry says it loves playing and monkeying around.
  • Non-Indicative Name: Smazee is named after chimpanzees, but it's clearly a monkey.
  • No-Sell: Baboong with the Warm-Blooded trait are immune to the cold status condition.
  • Secret Art: Seismunch's Wreck, a physical Earth technique which damages both opponents. It powers up when used with a Melee-type ally.
  • Starter Mon: Smazee is one of the three Temtem the player can choose from Professor Konstantinos at the start of the game.
  • Status Buff: Smazee's Fever Rush trait boosts its attack when it has a status condition, while Seismunch's Earthbound trait raises its defence when it uses an Earth attack. The whole line also learns several stat-boosting techniques.
  • Tail Slap: Learn Tail Strike by level-up.
  • Time-Delayed Death: Seismunch learns 5PPEH through a TC, which inflicts the doomed status on the opponent, as well as immune so it's harder to get rid of it.

    # 095 - Zizare 
https://static.tvtropes.org/pmwiki/pub/images/m095.png
The proud and territorial Zizare is the largest creeping Temtem, and one of the most remarkable inhabitants of the Kisiwan savannah, though it can be found all over the island.
  • Anti-Debuff: Learns Untangle through a Technique Course, which untraps the target.
  • Anti-Escape Mechanism: Learns Petrify by level-up, which deals damage and traps the target.
  • Casting a Shadow: Learns Darkness through a Technique Course.
  • Dishing Out Dirt: Earth type.
  • Draw Aggro: It can have the Electric Custodian trait, which causes the opponents' Electric attacks to hit it if its ally was targeted.
  • Magically Inept Fighter: Has excellent physical attack, but poor special attack.
  • Secret Art: Piercing Wheel, a physical Earth technique that lower's the targets defence and invigorates the user.
  • Pun-Based Creature: It's a giant earthworm with draconic characteristics. In other words, a wyrm.

    # 096 - Gorong 
https://static.tvtropes.org/pmwiki/pub/images/m096.png
Due to its angry demeanour and bright red nose, people like to joke that Gorong looks like a regular drinker, but be careful — it'll attack when taunted.
  • Bare-Fisted Monk: Melee type.
  • Killer Gorilla: It resembles an ape and is implied to have a violent reputation, because its Tempedia entry says it assaults anyone who insults it.
  • Magically Inept Fighter: Its stats are balanced except for its poor special attack.
  • Psychic Powers: It learns a few Mental status techniques; Stare and Intimidation by level-up, and Meditation through breeding.
  • Status Buff: Learns Block through a TC, which raises defence. Also, Meditation gives it the Invigorated status.

    # 097 and # 098 - Mitty and Sanbi 
https://static.tvtropes.org/pmwiki/pub/images/mitty_and_sanbi.png
Mitty (left) and Sanbi (right)

Mitty may be small, but it packs a punch and is quick to learn. It evolves into Sanbi, which is aloof and has formidable mindpower, and communicates by waving its three tails.


  • Forced Sleep: They learn Hypnosis by level-up, which inflicts this. One of Sanbi's traits, Dozing Hit, puts the target to sleep after Sanbi hits it with an effective attack.
  • Magically Inept Fighter: Unlike most Mental-types, their stats are oriented towards physical attacks.
  • Multiple-Tailed Beast: Sanbi has three tails, which it uses to communicate its moods and intentions.
  • No-Sell: Sanbi with the Inner Shield trait are immune to opponents' status techniques.
  • Poisonous Person: Learn Paralyzing Poison through breeding.
  • Psychic Powers: Mental type. While Mitty only learns one Mental attack, Sanbi gains a few more, and its Tempedia entry describes its mindpower as "formidable".
  • Super-Scream: Learn Awful Song through a TC.

    # 099 - Momo 
https://static.tvtropes.org/pmwiki/pub/images/m099.png
This husky-like Temtem was domesticated around Lake Moyo. It's now found in the Kilima Peaks, where it's a loyal companion to many mountaineers and helps to pull sleds.
  • Bare-Fisted Monk: Learns the Melee techniques Head Charge by level-up, and Zen Mediation through a Technique Course.
  • Gender Rarity Value: More likely to be female.
  • An Ice Person: It can have the Snowstorm trait, which inflicts the cold status onto the other Temtem on the battlefield.
  • Mana Drain: Learns Willpower Drain, which steals 23 stamina points from the target.
  • Non-Elemental: Neutral type.
  • Squishy Wizard: It has high special attack, but its lowest stats are its physical attack and defence.
  • When All You Have Is a Hammer…: Only learns three special techniques, all Neutral type, to use its high special attack with, but its Stabmaster trait makes them so powerful that it almost makes up for its shallow movepool.

    # 100 and # 101 - Kuri and Kauren 
https://static.tvtropes.org/pmwiki/pub/images/kuri_and_kauren.png
Kuri (left) and Kauren (right)

Kuri's helmet may look like bones, but it's actually made of rocks that it selected and carved out. When it evolves into Kauren, however, it grows horns and skull extensions.


  • Dishing Out Dirt: They're Earth types with stone-like natural helmets.
  • Magically Inept Fighter: They have decent physical stats, but low special stats.
  • Mana Drain: Kauren learns Willpower Drain, which steals 23 stamina points from the target.
  • Mix-and-Match Critters: They have paws and markings like hyenas (and their names are partially derived from "kura", which is Hausa for hyena), but they have horns and are said to live in herds like antelopes.
  • Psychic Powers: They learn the Mental-type status techniques Stare and Psychosis by level-up.
  • Status Buff: Learn Block through a Technique Course and Toughen through breeding, which raise defence. Kuri's Callosity trait also raises its defence when it's hit by a physical technique. Additionally, Kauren learns the speed-boosting Footwork through TC.

    # 102 to # 104 - Spriole, Deendre, and Cerneaf 
https://static.tvtropes.org/pmwiki/pub/images/spriole_line.png
Spriole (bottom-left), Deendre (bottom-right), and Cerneaf (back)

The playful Spriole is a common sight in the Omninesian canopy, and the locals are always gentle with them. When it evolves into Deendre and then Cerneaf, it gains a pair of leaves on the sides of its head that allow it to photosynthesize.


  • Anti-Debuff: Cerneaf learns Untangle through a Technique Course, which untraps the target.
  • Gathering Steam: Deendre and Cerneaf can have the Settling trait, which gradually raises their attack every turn.
  • Green Thumb: They're Nature types covered in leaves, which they use to both photosynthesize and attack. One of Spriole's traits is Botanist, which powers up its Nature attacks.
  • Lightning Bruiser: Their highest stats are speed, HP, and defence, and with the Settling trait, they're decent physical attackers as well. Their special stats are on the low side, though.
  • Making a Splash: Cerneaf learns Sanative Rain through a TC.
  • No-Sell: Deendre with the Mithridatism trait are immune to poisoning.
  • Planimal: Cerneaf's Tempedia entry calls it a plant-animal hybrid. The whole line resemble deer covered in leaves.
  • Status Buff: The first technique Spriole learns is Shy Shield, which raises its defence. Cerneaf's other trait is Callosity, which raises its defence when it's hit by a physical attack.

    # 105 and # 106 - Toxolotl and Noxolotl 
https://static.tvtropes.org/pmwiki/pub/images/toxolotl_and_noxolotl.png
Toxolotl (left) and Noxolotl (right)

These Toxic Temtem make their home in the acidic waters of the Xolot Reservoir, and are a symbol of Tucma. Each strand in Toxolotl's mane is said to represent the tribes who originally settled there, and noble Noxolotl is considered to represent the resilience of its people. The player is required to catch a Toxolotl in order to get their surfboard back in Quetzal.


  • Cartoon Creature: Despite their names, the only parts of them that resemble an axolotl are their head frills. They also have mammal-like, upright legs.
  • Forced Sleep: Learn Hypnosis through level-up, which inflicts this.
  • Poisonous Person: They're Toxic types who thrive in a polluted wasteland, and they each have a trait that poisons opponents: Toxic Farewell for Toxolotl, and Toxic Skin for Noxolotl.
  • Psychic Powers: Learns several Mental status techniques by level-up and TC, and can learn Narcoleptic Hit through breeding.
  • Secret Art: Noxolotl is the only Temtem to learn Acid Reflux, a special Toxic-type attack that hits both opponents and poisons them for two turns.
  • Status Buff: Learn Turbo Coreography (which raises speed) and Madness Buff (which raises special defence and special attack) through Technique Courses. Noxolotl also learns Refresh, which heals it and raises its special attack.

    # 107 and # 108 - Blooze and Goolder 
https://static.tvtropes.org/pmwiki/pub/images/blooze_and_goolder.png
Blooze (left) and Goolder (right)

Blooze has adapted to life in the Xolot Reservoir very differently than Toxolotl — it is blobby and bipedal, and considered to be the most primitive lifeform in its habitat. Its legs become vestigial when it evolves into Goolder, but beneath this haphazard appearance lies great strength.


  • Anti-Debuff: Goolder learns Antitoxins through a Technique Course, which cures the user and ally of poisoning.
  • Blob Monster: Blooze's Tempedia entry describes it as "atavic"note  due to its blobby shape. Its legs atrophy when it evolves into Goolder, causing it to lose its upright posture and sprawl onto the ground.
  • Damage-Sponge Boss: Goolder has the highest base HP of all Temtem, which means it can take plenty of hits despite its average defences.
  • Elemental Absorption: Goolder with the Strong Liver trait are healed by Toxic techniques.
  • Gender Rarity Value: More likely to be male.
  • Poisonous Person: They're Toxic types. One of Blooze's traits is Toxic Skin, which poisons opponents that hit it with a physcial attack.
  • Status Buff: Blooze learns Shy Shield by level-up, which raises defence. Goolder learns Madness Buff via TC, which raises both of its special stats.

    # 109 and # 110 - Zephyruff and Volarend 
https://static.tvtropes.org/pmwiki/pub/images/zephyruff_and_volarend.png
Zephyruff (left) and Volarend (right)

Zephyruff is a poor flyer until it evolves into Volarend, relying on its speed and sharp claws to defend itself instead. Their ruffs may look like clouds, but they're sturdy enough for chicks to roost on.


  • Blow You Away: They're Wind types who can fly. One of Zephyruff's traits is Air Specialist, which powers up its Wind attacks.
  • Brutal Bird of Prey: Volarend is described by the Tempedia as temperamental, and has a tendency to drop tamers who don't treat it kindly out of the sky.
  • Double-Edged Buff: Both of Volarend's traits raise one stat and lower another; Aerobic raises its speed and reduces its special defense when it uses a Wind-type attack, while Anaerobic raises its special defense and lowers its special attack when it uses a Toxic-type attack.
  • Feather Flechettes: Learn Feather Gatling through breeding.
  • Nerf: In the 1.3 patch, Volarend's special defence was reduced, it lost Cold Breeze (which inflicts the cold status and had a low enough base power to activate the speed boost from the slingshot at the time), and Toxic Plume gained an extra hold turn.
  • Poisonous Person: They're Toxic types, and the ruffs around their necks resemble clouds of noxious gas. One of Zephyruff's traits is Toxic Affinity, which powers up its Toxic attacks.
  • Secret Art: Toxic Plume, a special Toxic technique that poisons both opponents. When used with a Crystal-type ally, it lowers their attack as well. Volarend is also the only Temtem to learn Hyperkinetic Strike, a special Wind attack whose damage increases with the user's speed.

    # 111 and # 112 - Grumvel and Grumper 
https://static.tvtropes.org/pmwiki/pub/images/grumvel_and_grumper.png
Grumvel (left) and Grumper (right)

These grumpy, stone-encrusted Temtem are often the butt of jokes in Kisiwa. Some Temtemologists believe Grumper to be a separate genus instead of an evolution.


  • Anti-Escape Mechanism: Grumper learns Petrify by level-up, which deals damage and traps the target.
  • Critical Status Buff: Grumvel with the Energy Reserves trait gain an attack boost and the Invigorated status when their HP drops below 40%.
  • Dishing Out Dirt: They're Earth types who are encrusted with stones.
  • Gathering Steam: Grumvel can have the Settling trait, which raises its attack each turn it stays on the battlefield.
  • Perpetual Frowner: As their names suggest, they always look grumpy, to the point that "sulky as a Grumvel" is an idiom in Uhuru.
  • Psychic Powers: Grumper learns the Mental techniques Slow Down by level-up, and Horror via a TC.
  • Shock and Awe: Grumper gains the Electric type.
  • Status Buff: Learn Toughen by level-up, which raises defence, and Stone Wall through a Technique Course, which raises both defences.
  • Use Your Head: Learn Head Ram by level-up.

    # 113 and # 114 - Ganki and Gazuma 
https://static.tvtropes.org/pmwiki/pub/images/ganki_and_gazuma.png
Ganki (bottom) and Gazuma (top)

These Electric/Wind Temtem were once revered as kami in Cipanku, and they're still appreciated there. Wild Ganki seem to instinctively respect Gazuma as their elders, who lead flocks of their kind in Iwaba.


  • Balance Buff: In the Arbury update, Ganki's traits were changed from the detrimental Botanophobianote  and Cold-Naturednote  to the far more beneficial Resistantnote  and Inductornote .
  • Blow You Away: They're Wind types who are always airborne.
  • Cartoon Creature: They have insectoid wings, but otherwise don't resemble any particular animal.
  • Poisonous Person: They can both learn the Toxic technique Noxious Bomb through a Technique Course.
  • Shock and Awe: They're Electric types who seem to channel electricity through their horns, because there's a pulse between Ganki's in its official artwork.
  • Squishy Wizard: They have high special attack and defence, but low physical defence and middling physical attack.
  • Status Buff: The first two techniques Ganki learns by level-up are Sparks (which raises special attack) and Nimble (which raises speed). Gazuma's Fast Charge trait raises a Digital ally's speed.
  • This Is a Drill: Learns Drill Impact by level-up.

    # 115 - Oceara 
https://static.tvtropes.org/pmwiki/pub/images/m115.png
In Denizan mythology, the Sea Queen was served by creatures called Serbatiyo, swift leapers of the wave and surf. It is believed that these were Ocerara, which can now only be found in Aguamarina Caves, a place strongly associated with the legend.
  • Blow You Away: Learns the Wind technique Blizzard by level-up.
  • Fragile Speedster: Oceara is one of the fastest Temtem and has the highest special attack, too, but its defences are lacking.
  • Gender Rarity Value: More likely to be female.
  • Harmless Freezing: Learns Hibernate, which freezes the user for three turns but restores its HP.
  • An Ice Person: Learns Ice Shuriken by level-up.
  • Making a Splash: It's a Water type. According to The Art of Temtem, it was designed to look like ocean waves.
  • Our Kelpies Are Different: It's a watery horse that looks like it's covered in seafoam. It can only be found at the water's edge in Aguamarina Caves.
  • Secret Art: Serbatiyo's Wrath, a special Water technique that damages both opponents and raises the user's special attack. It learns it through a Technique Course that is received after clearing Dabmis' Rest.
  • Shout-Out: It's partially named after the Mearas Mearas, a breed of wild horses from Lord of the Rings.
  • Unicorn: While it more closely resembles the kelpie, Oceara has a small horn on the tip of its muzzle and is very rare.
  • Water Is Womanly: Not only are they associated with the legend of the Sea Queen, but 90% of Oceara are female.

    # 116 - Yowlar 
https://static.tvtropes.org/pmwiki/pub/images/m116.png
A rare Temtem that only lives in the isolated Barafu Glacier in Kisiwa. It fiercely defends its large hunting ranges.
  • Bare-Fisted Monk: Learns the Melee techniques Show Off and Oshi-Dashi by level-up, as well as Block through a Technique Course.
  • Bears Are Bad News: It resembles a giant polar bear over twice the height of an adult human, and it has a fearsome reputation.
  • Bigfoot, Sasquatch, and Yeti: Like the yeti, it lives on isolated, snowy mountains and is rarely seen. Its name brings to mind the yowie, a creature from Australian folklore that's similar to the yeti.
  • Harmless Freezing: Learns Hibernate, which freezes the user for three turns but restores its HP.
  • An Ice Person: It can learn Ice Cubes through breeding, and its Secret Art Winter Call inflicts the cold status.
  • Mighty Glacier: According to The Art of Temtem, Yowlar was designed to be a tank. Its speed is its lowest stat, but its Comebacker trait takes advantage of this by increasing the power of attacks against opponents who've already damaged it in the same turn.
  • Nerf: Its HP and defences were decreased in the 0.7.2 update.
  • Non-Elemental: Neutral type.
  • Secret Art: Winter Call, which gives every Temtem on the battlefield the cold status for two turns. Its description mentions Yowlar's home of Kilima Peaks.

    # 117 and # 118 - Droply and Garyo 
https://static.tvtropes.org/pmwiki/pub/images/droply_and_garyo_2.png
Droply (top) and Garyo (bottom)

The amphibious Droply is considered by scholars to be a crucial link in the evolution of terrestrial Temtem. It evolves into the gregarious Garyo, which helps farmers around Lake Moyo gather seaweed.


  • Anti-Debuff: Garyo learns Antitoxins through a Technique Course, which cures the user and its ally of poisoning.
  • Dishing Out Dirt: They're Earth types who have stones embedded in their frills.
  • Forced Sleep: Garyo learns Relax through a Technique Course, which inflicts this on all Temtem on the battlefield.
  • An Ice Person: Droply learns Ice Cubes by level-up; Garyo gets Iced Stalactite and Cold Geyser as well.
  • Making a Splash: They're Water types who live in a lake, and their frills look as if they're made of water. Droply can have the Water Affinity trait, which powers up these attacks.
  • Mighty Glacier: Garyo is a powerful physical attacker, but is very slow. One of its traits, Marathoner, lowers its speed, but reduces the stamina cost of all its techniques by 50% as a trade-off.
  • Status Buff: Droply's Amphibian trait raises its speed and attack when it's hit by a Water technique.

    # 119 to # 121 - Broccoblin, Broccorc, and Broccolem 
https://static.tvtropes.org/pmwiki/pub/images/broccoblin_line.png
Broccoblin (bottom-left), Broccorc (bottom-right), and Broccolem (back)

The naturally-shy and well-camouflaged Broccoblin can make a great friend for tamers of all ages. It becomes more sociable when it evolves into Broccorc, which is popular among old gardeners. The tall and intimidating final evolution, Broccolem, is believed to have inspired old legends of dryads and forest trolls.


  • All Trolls Are Different: They're anthropomorphic trees that live in symbiosis with the forests they call home.
  • Bare-Fisted Monk: Broccorc and Broccolem gain the Melee type.
  • Green Thumb: They're Nature types who seem to be more plant than animal and live in forests.
  • No-Sell: Broccorc's Immunity trait makes it completely immune to Toxic attacks, while Broccolem's Mithridatism trait makes it immune to poisoning.
  • Super-Scream: They learn Soul Shout through breeding.

    # 122 - Shuine 
https://static.tvtropes.org/pmwiki/pub/images/m122.png

Shuine is a Water/Crystal Temtem that can only be found in the Kakama Cenote in Tucma. It purifies water almost as effectively as the island's layers of volcanic rock. The guards in Quetzal wear Shuine-inspired uniforms.


  • Anti-Debuff: Its Guardian trait protects its ally from negative stat changes and the burned, poisoned, and cold status conditions.
  • Delightful Dragon: It's a Feathered Serpent that subsists on acidic chemicals dissolved in water, purifying it in the process — which is a useful skill, because it lives in the Death World that is Tucma. Its Tempedia entry calls it "a sight to behold", and the guards in Quetzal wear uniforms inspired by it.
  • Feathered Serpent: Fitting for an island based on Central America, Shuine resembles Quetzalcoatl. It has two feather-like projections at the end of its serpentine body.
  • Gemstone Assault: It's a Crystal type with a crystal between its horns.
  • Making a Splash: It's a Water type, and can purify water according to the Tempedia.
  • Meaningful Name: Its name combines shui (Chinese for water) with "pristine", befitting for a Temtem that purifies water.
  • No-Sell: Shuine with the Immunity trait are immune to Toxic techniques and the poisoned status.
  • Support Party Member: As well as its Guardian trait, Shuine learns several status techniques that benefit its allies, such as Sacrifice and Fluid Barrier.

    # 123 - Nessla 
https://static.tvtropes.org/pmwiki/pub/images/m123.png

The undulating and majestic Water/Electric-type Nessla is at home in open waters, where its powerful electric discharges are at their most effective.


  • Elemental Absorption: Its Electric Synthesize trait heals it when it's hit by an Electric attack.
  • Gender Rarity Value: More likely to be male.
  • Hydro-Electro Combo: It's a Water/Electric type. According to the Tempedia, its electric discharges are most effective in open waters.
  • An Ice Person: Learns Iced Stalactite by level-up.
  • Magic Knight: Its physical and special attack stats are both decent.
  • Making a Splash: It's a Water type that exclusively lives in water. One of its traits is Hydrologist, which powers up Water attacks.
  • Named After Somebody Famous: It's partially named after Nikola Tesla, the electrical engineer.
  • Shock and Awe: It's an Electric type, and takes advantage of water's conductivity to make its attacks spread further.
  • Status Buff: It learns Sparks by level-up, which boosts the target's special attack and gives it the invigorated status.

    # 124 - Valiar 
https://static.tvtropes.org/pmwiki/pub/images/m124.png

Valiar is extremely intelligent and has its own language, though no human has been able to decipher it yet. They have large holes in their large ears, which they expand to boost their minds.


  • Anti-Debuff: Learns Untangle through a TC, which cures the target of the trapped status condition.
  • Balance Buff: Its defensive stats were increased slightly in the 1.0 update, and Telekinetic Shrapnel's hold being reduced to 0 finally gives it a spammable Mental attack.
  • Brain Critical Mass: It's Mental-type and described as one of the most intelligent Temtem.
  • Casting a Shadow: Learns Darkness through a TC.
  • Cartoon Creature: It's a big-eared, mammalian... thing with a rhino horn.
  • Psychic Powers: Mental type.

    # 125 and # 126 - Pupoise and Loatle 
https://static.tvtropes.org/pmwiki/pub/images/pupoise_and_loatle.png
Pupoise (bottom-left) and Loatle (top-right)

Pupoise is one of the more intelligent Temtem, capable of using simple tools and other innovations on its own, such as the stick it always holds. When it evolves into the eerie Loatle, it levitates the stick using psychokinesis and impales itself with it, but that's far from the strangest thing about this half-alive being...


  • Ascended Glitch: Loatle's Seppuku trait dooms the target when the holder knocks itself out. Originally, this was supposed to only activate when it knocked itself out due to overexertion, but due to a glitch, it was also activated by recoil damage. This was fixed in version 0.7.3, but people liked the original version so much that it was reverted in 0.9.
  • Creepy Doll: Loatle was designed to look like a voodoo doll bursting at the seams, and the Tempedia says it resembles a dark creature from ancient lore.
  • Discard and Draw: Pupoise exchanges its Nature type for Mental when it evolves into Loatle.
  • Green Thumb: Pupoise is a Nature type that uses a stick as a weapon.
  • An Ice Person: Loatle learns Blue Screen by level-up, which freezes the target.
  • It Can Think: According to the Tempedia, Pupoise is adaptable and known to use tools in the wild.
  • Liminal Being: Loatle's Tempedia entry says that it straddles the line between artificial and natural intelligence... and life and death.
  • Oxymoronic Being: Pupoise's Tempedia entry describes it as a meeting of nature and advanced circuitry.
  • Psychic Powers: Loatle is a Mental type, and according to the Kickstarter post about its design process, it uses psychokinesis to levitate its stick.
  • Status Buff: Pupoise's Amphibian trait raises its attack and speed when hit by a Water technique.
  • Technopath: Both are Digital type, and the Tempedia mentions them having advanced circuitry and artificial intelligence.
  • Secret Art: Loatle is the only Temtem that learns Penance, a Mental status technique that raises the user's attacking stats at the cost of 10% of its HP.
  • Taking You with Me: Loatle learns Autodestruction, which knocks out the user and damages all tems on the field.
  • Time-Delayed Death: If a Loatle with the Seppuku trait knocks itself out from overexertion, its target will gain the doomed status.
  • Tron Lines: Both have a glowing stripe on their foreheads.

    # 127 and # 128 - Kalazu and Kalabyss 
https://static.tvtropes.org/pmwiki/pub/images/kalazu_and_kalabyss.png
Kalazu (bottom-right) and Kalabyss (top-left)

These dextrous, cephalopod-like Temtem are found in both the Sillaro River and Xolot Reservoir — two bodies of water that couldn't be more different. It's unknown how Kalabyss adapted to the latter.


  • An Ice Person: Learn Iced Stalactite through breeding.
  • Making a Splash: They're fully-aquatic Water types. Kalazu can have the Hydrologist trait, which powers up its Water attacks.
  • Mighty Glacier: Kalabyss has good attack and very high defence, but is very slow and has low stamina.
  • Mix-and-Match Critters: They have elongated bodies similar to squids, but eight limbs like octopuses.
  • No-Sell: Kalazu with Mithridatism are immune to poisoning, while Kalabyss with Mucous are immune to cold and burns.
  • Poisonous Person: Kalabyss gains the Toxic type. One of its traits is Toxic Skin, which poisons opponents who attack it with a physical technique.

    # 129 - Adoroboros 
https://static.tvtropes.org/pmwiki/pub/images/m129.png

A fine example of the Archipelago's biodiversity, Adoroboros is a salamander-like Temtem that combines sophisticated Mental tricks with the basest of Toxic traits. It wraps its tail around itself when it's sleeping.


  • Anti-Debuff: Learns Misogi, which removes the user's status conditions; Antitoxins, which cures the user and its ally of poisoning; and Sacrifice, which knocks out the user and heals its ally of any negative status conditions.
  • Forced Sleep: Learns Hypnosis, Lullaby, and Relax, all of which inflict sleep.
  • Ki Attacks: Learns Inner Spirit through breeding.
  • Killer Rabbit: It's described as "cute and deadly" in its Tempedia entry. Despite is small size and sleepy appearance, its Mental attacks can pack a punch.
  • Poisonous Person: It's a Toxic type. Its Toxic Skin trait poisons opponents who hit it with physical attacks.
  • Psychic Powers: It's a Mental type.
  • Squishy Wizard: Has the highest special defence of any Temtem, but its physical stats are very poor.
  • Tail Slap: Learns Tail Strike by level-up.
  • Wings Do Nothing: It has a pair of wings made of toxic gas, but seems to be able to hover independently of them.

    # 130 to # 136 - Tuwai and evolutions 
https://static.tvtropes.org/pmwiki/pub/images/tulutions.png
From left to right: Tukai, Tuwai, and Tulcan (bottom row), Tuvine and Turoc (middle row), Tuwire and Tutsu (top row)

Tuwai is a "meta-mimetic" Temtem; each island has a Place of Power where it can evolve into a different form. It evolves into Tukai at Dabmis' Rest; Tulcan at the Altar of the Inner Flame; Tuvine at the Sons of Crystal; Turoc at Aisha's Hearth; Tuwire at the Digital Kami Shrine; and Tutsu at the Chieftan's Barrow.


  • Anti-Debuff: Tuvine's Determined trait prevents negative stat changes. Turoc's Escapist trait prevents it and its ally from being trapped.
  • Bare-Fisted Monk: Tutsu is Melee type with a marking around its waist similar to a boxer's belt.
  • Blow You Away: All of them are Wind types that can fly.
  • Cutscene Power to the Max: After you defeat the Final Boss, there's a Coup de Grâce Cutscene where the Archtamers send out all six Tulutions, who combine their powers to kill the Big Bad with an attack called Pansolar Beam. Apart from anything else, you can only send out two Tems at a time during gameplay.
  • Divine Birds: They all hang out at sacred spots and they're used by the archtamers to perform the only Light 'em Up move seen.
  • Dishing Out Dirt: Turoc is an Earth type made of rocks.
  • Expy: Of Eevee, another Mon with multiple evolutions of different types.
  • Feather Flechettes: All of them learn Feather Gatling, and Tuvine learns Crystal Plume Gattling as well.
  • Gemstone Assault: Tuvine is a Crystal type made of green crystals.
  • Making a Splash: Tukai is a Water type with wings partially made of water.
  • Non-Elemental: Tuwai learns just as many Neutral techniques by level-up as Wind techniques. Additionally, Tuwire's Common Factor trait gives all of the Temtem on the field the nullified status, which removes all of their weaknesses and resistances.
  • Not Quite Flight: Tuvine is a giant toucan made of emeralds. According to the Tempedia, scientists think it has mineral organs that produce magnetic repulsion to aid its flight.
  • Oxymoronic Being: Turoc's Tempedia entry describes it as "a meeting of opposites - a flying rock, a stone on wings".
  • Playing with Fire: Tulcan is Fire type whose crest and tail glow like fire. According to the Tempedia, it's the remnant of another species that once lived on Anak Volcano.
  • The Power of the Sun: The archtamers use all six evolutions to cast Pansolar Beam to blast Konstantinos into oblivion.
  • Poisonous Person: All of them can learn the Toxic technique Noxious Bomb though a Technique Course.
  • Secret Art: A rare example not replicated in the actual game is the aforementioned Pansolar Beam.
  • Starter Mon: Professor Konstantinos gives the player a Tuwai after the first rival battle.
  • Super-Scream: Tuwai learns Shrill Voice by level-up.
  • Technopath: Tuwire is Digital type with metallic skin. The Tempedia points out how odd it is that it evolves from an organic Temtem, and speculates that it's a result of Tuwai cross-breeding with escaped Digital-types.
  • Tron Lines: Tuwire has a glowing stripe around its neck, and its wing feathers are the same colour.

    # 137 - Kinu 
https://static.tvtropes.org/pmwiki/pub/images/m137.png

So elusive that some tamers believe they're only a legend, Kinu are revered as the guardian spirits of the Giant Banyan.


  • Expy: It's hard to not draw comparisions to Celebi, another green fairy-like mon with spiritual attributes and equivalent typing (Grass/Psychic).
  • Gender Rarity Value: More likely to be female.
  • Gradual Regeneration: Learns Lifeful Sap by level-up, which gives itself the regenerating status for five turns.
  • Green Thumb: It's a Nature type that's revered as the guardian spirit of the jungle it calls home.
  • Nature Spirit: It's revered as one in Omninesia, and it's named after Japanese forest spirits called kinushi.
  • Psychic Powers: Mental type.
  • Squishy Wizard: Its special defence is over twice as high as its physical defence.
  • Support Party Member: It learns many techniques that heal its ally's HP and status conditions, and its Guardian trait raises its ally's defence upon switching in.

    # 138 to # 140 - Vulvir, Vulor, and Vulcrane 
https://static.tvtropes.org/pmwiki/pub/images/vulvir_line.png
Vulvir (middle), Vulor (left), and Vulcrane (right)

The mighty but shy Vulvir wears a rock helmet on its head for protection. Once it evolves into Vulor, it becomes a fearless force to be reckoned with, but still hides its face. The final evolution, Vulcrane, is a flaming beast that is described as "Anak on two legs".


  • Bare-Fisted Monk: Learn the Melee technique Hook through breeding.
  • Dishing Out Dirt: They're Earth types who wear rocks as helmets.
  • Friendly Fireproof: Vulor's Individualist trait causes techniques that target the ally to fail.
  • Gender Rarity Value: More likely to be male.
  • Headbutting Pachy: Vulcrane vaguely resembles Pachycephalosaurus, with its armoured head, bipedal stance, and long tail. It's also described as fierce and learns Head Ram.
  • No-Sell: Vulvir with the Caffeinated trait can't be put to sleep.
  • Our Dragons Are Different: Vulvir's Tempedia entry says that some academics believe it to be the last remnant of a "Draconic" type. Appearance-wise, the line are bipedal reptiles that certainly have the fire part down.
  • Playing with Fire: They're Fire types who are almost exclusively found in a volcano.
  • Use Your Head: Learn Head Ram by level-up.

    # 141 - Pigepic 
https://static.tvtropes.org/pmwiki/pub/images/m141.png

Pigepic is beloved by toddlers all over the Archipelago, and is an excellent playmate because it's soft and slow-moving. Plushies of it can be seen in several houses in Deniz. In real life, it was the first Temtem to be revealed to the public.


  • Anti-Debuff: Learns Misogi, which cures the user's status conditions.
  • Bare-Fisted Monk: Learns the Melee technique Oshi-Dashi by level-up.
  • Blow You Away: Wind type.
  • Forced Sleep: Learns Relax through a Technique Course, which inflicts this upon every Temtem on the battlefield.
  • An Ice Person: Learns the icy Water attack Sharp Rain through breeding.
  • Literal Metaphor: It's a flying pig, an idiom meaning something impossible.
  • Secret Art: Divine Inspiration, an Earth-type status technique that heals the user and its ally by 20% of their max HP and boosts their special defence. The description jokes that people worship Pigepic.
  • Status Buff: Learns Nimble and Turbo Choreography, which raise speed, and Stone Wall, which raises both defences.
  • Use Your Head: Learns Head Charge through breeding.

    # 142 - Akranox 
https://static.tvtropes.org/pmwiki/pub/images/m142.png

Akranox is both armed with a venomous stinger and protected by rock-hard armour. Its cocky attitude makes it popular with teenagers.


  • Anti-Debuff: Learns Untangle through a Technique Course, which cures the target of the trapped status, and Metabolize by level-up, which cures the target of its poisoning and restores the user's HP.
  • Anti-Escape Mechanism: Its Cobweb trait inflicts the trapped status on poisoned targets. It learns several trapping techniques, too.
  • Casting a Shadow: Learns Darkness via TC.
  • Dishing Out Dirt: Earth type.
  • Four-Legged Insect: Most arthropod Temtem have the same number of limbs as their inspirations, but Akranox has four legs and two pincers.
  • Poisonous Person: It's a Toxic type with a venomous stinger.
  • Scorpion People: It's named after akrabuamelu, its natural habitat is the Tasa Desert, and it resembles a scorpion with four legs that holds its upper body upright.
  • Secret Art: Sting, a physical Toxic technique that poisons the target.
  • Status Buff: Can be bred to know Toughen, which raises its defence.

    # 143 - Koish 
https://static.tvtropes.org/pmwiki/pub/images/m143.png
Water+ Neutral+ Wind+ Earth+ Fire+ Melee+ Digital+ Mental+ Electric+ Nature+ Crystal+ Toxic

A Water Temtem that has a variety of subspecies, each with a different secondary type. Each subspecies has six possible colours for the three stripes on its tail, as well as short or long fins and whiskers, with a total of 864 combinations for each type. Nuru Lodge holds a weekly competition to see who can catch a Koish that has a specific combination of features.


  • Anti-Debuff: Learns Misogi through a Technique Course, which removes all of the user's status conditions. Rainbow Guard gives it the immune status, which prevents it from receiving negative status conditions.
  • Colorblind Mode: The 1.2 update added a colourblind setting that gives each possible tail stripe colour a distinct pattern.
  • Fishing Minigame: Koish was introduced alongside the fishing mechanic for a weekly sidequest. Players will be rewarded for catching Koish that have four or five of the required features.
  • Forced Sleep: Learn Hypnosis by level up, which inflicts the sleep condition on the target.
  • An Ice Person: All forms of Koish can learn Ice Cubes, and the pure Water form learns Cold Geyser as well.
  • Making a Splash: All of its forms have Water as their primary type.
  • Nerf: In the 0.9 update, its Synergy Master trait was replaced with Synergy Adept, which increases the damage dealt by synergies by 15% instead of 25%, due to some forms' overwhelming presence in the metagame.
  • Secret Art: Each of Koish's forms has a unique physical attack called [corresponding type] Stream.
  • Status Buff: Learns Zen Meditiation through a Technique Course, which raises both attacking stats.
  • Taking You with Me: Digital Koish learns Autodestruction, which knocks out the user and damages all tems on the field.
  • Tron Lines: Digital Koish has a glowing stripe on its forehead.
  • Underground Monkey: Each of its forms has a different colour and head shape that corresponds to its type.

    # 144 - Vulffy 
https://static.tvtropes.org/pmwiki/pub/images/m144.png

The perceptive and aware Vulffy thrives in the vast, untamed wilds, but is also inquisitive enough to not shy away from human contact.


  • Dishing Out Dirt: Earth type.
  • Fantastic Foxes: Its Burglar trait (which disables an asleep or exhausted target's held gear) brings to mind the archetype of foxes being thieves.
  • Forced Sleep: Learns Jinxed Whisper by level-up, which inflicts this.
  • Gradual Regeneration: It learns Bush and Lifeful Sap by level-up, both of which give it the regenerating status.
  • Green Thumb: Nature type.
  • Planimal: It has leaves growing out of its ears.
  • Status Buff: Learns Bush by level-up, which gives the user the regenerating and evading conditions, but when it synergizes with an Earth ally, it raises the user's special defence as well.

    # 145 and # 146 - Chubee and Waspeen 
https://static.tvtropes.org/pmwiki/pub/images/chubee_and_waspeen.png
Chubee (top-left) and Waspeen (bottom-right)

Chubee was created as an experiment in artificial pollination. While it's not a great flyer, nobody could predict it would evolve into the completely flightless Waspeen.


  • Blow You Away: Chubee is Wind type that's always airborne.
  • Discard and Draw: Chubee exchanges its Wind type for Crystal when it evolves into Waspeen.
  • Gemstone Assault: Waspeen is Crystal type with crystal spikes growing out of its wings.
  • Insect Queen: Waspeen is an all-female species that resembles a giant bee. One of its traits is called Royal Jelly (which heals itself and its ally at the end of each turn), and its Swarm Aid involves sending a swarm of Chubee to drain the opponents' health.
  • One-Gender Race: Always female.
  • Secret Art: Waspeen is the only Temtem to learn Swarm Aid, which exhausts both opponents and drains 10% of their health, which increases to 15% with an Earth ally.
  • Status Buff: Learn Shy Shield by level-up, which raises defense. Waspeen's Wax Bath trait raises a resting ally's special defence.
  • Stone Wall: Waspeen has high HP and defences, but is slow and has middling attacking stats.
  • Taking You with Me: Waspeen learns Autodestruction, which knocks out the user and damages all tems on the field.
  • Technopath: Both are Digital type.
  • Tron Lines: They have glowing slits on their eyes.
  • Wings Do Nothing: Waspeen loses the ability to fly upon evolving because its wings are weighed down by crystal spikes. As a trade-off, it can use them to attack.

    # 147 and # 148 - Mawtle and Mawmense 
https://static.tvtropes.org/pmwiki/pub/images/mawtle_and_mawmense.png
Mawtle (bottom-left) and Mawmense (top-right)

Mawtle's smiling face is a meme among young tamers, but it's also a solid battler and a technological marvel. It evolves into the formidable and sought-after Mawmense.


  • Anachronistic Animal: In-universe, Mawmense's Tempedia mentions that it was featured prominently in a historical movie even though Digital Temtem were only invented recently.
  • Green Thumb: They're Nature types who live in a forest and appear to have pelts made of leaves.
  • Memetic Mutation: In-Universe, the Tempedia says that Mawtle's smiley face is a meme among young tamers throughout the Archipelago.
  • No-Sell: Mawtle's Mithridatism trait makes it immune to poisoning.
  • Playing with Fire: They learn Fiery Heist through breeding, a Fire status technique that burns and seizes the target.
  • Status Buff: Learn Shy Shield through breeding, and Mawmense also learns Block through a TC, which both raise defence.
  • Stone Wall: Mawmense's HP and special defence are among the highest of all Temtem, and it learns several defences-boosting and healing techniques.
  • Technopath: Digital type.

    # 149 - Hazrat 
https://static.tvtropes.org/pmwiki/pub/images/m149.png

Hazrat is so toxic that all specimens are required to undergo a detox process to make them safe to handle.


  • Playing with Fire: It's a Fire type whose wrists and neck are circled with yellow flames.
  • Poisonous Person: It's a Toxic type, and both of its traits poison opponents.
  • Time-Delayed Death: Learns Psychosis by level-up, which gives the target the Doomed status.
  • You Dirty Rat!: It's a poisonous rat that lives in a sewer and has a maniacal grin on its face.

    # 150 to # 152 - Minttle, Minox, and Minothor 
https://static.tvtropes.org/pmwiki/pub/images/minttle_line.png
Minttle (bottom-left), Minox (bottom-right), and Minothor (back)

Minttle may look sweet and innocent, but it has potent mindpower. For centuries, herds of them have grazed in the Greenglen Forest under the watchful eyes of its evolution, Minox. It was also the first mount made available to players, and is received from completing a sidequest at the Prancing Minox Inn. The final evolution is Minothor, which is depicted in some of the earliest paintings in Chini Grotto; its ability to convert its Mental power into electricity (and vice versa) must've looked like magic to early humans.


  • Anti-Debuff: Minttle can have the Relaxed trait, which restores its HP and cures it of sleep and/or poisoning when it rests for a turn.
  • Forced Sleep: Before 0.9, they could learn Hypnosis by level-up.
  • Psychic Powers: They're Mental types, though they don't learn many Mental techniques.
  • Shock and Awe: Minox and Minothor gain the Electric type. According to Minothor's Tempedia entry, they use psychic powers to generate electricity.
  • Status Buff: Minox can have the Unnoticed trait, which boosts its speed if it wasn't hit during that turn. All members of the line can also boost their special stats with Madness Buff.
  • Use Your Head: Minox and Minothor learn Head Ram by level-up.

    # 153 - Maoala 
https://static.tvtropes.org/pmwiki/pub/images/m153.png

Originating from Omninesia, Maoala has been selectively bred for generations by the Lochburg Dojo, so it's developed a taste for whisky and good brawls.


  • Bare-Fisted Monk: Melee type.
  • Eyes Always Shut: Its horizontal pupils give it the appearance of this, befitting for a Temtem whose main gimmick is inflicting sleep.
  • Forced Sleep: Its Hypnotist trait puts both opponents and its ally to sleep when it enters the battlefield, and it can learn Jinxed Whisper to inflict this on one target as well.
  • Laid-Back Koala: Maoala isn't described as lazy, but its Hypnotist trait puts all the other Tems on the battlefield to sleep, and its horizontal pupils make it looks like it has its Eyes Always Shut.
  • Poisonous Person: Learns the Toxic technique Paralyzing Poison by level-up, which poisons the target.
  • Psychic Powers: Mental type.
  • Status Buff: Its Haka trait boosts both of its ally's attacking stats the first time it's sent out.

    # 154 to # 156 - Venx, Venmet, and Vental 
https://static.tvtropes.org/pmwiki/pub/images/venx_line.png
Venx (front), Venmet (left), and Vental (right)

Venx is always wrapped in bandages, and young tamers love to customise theirs. Ones with the Parrier trait evolve into the resilient and powerful Venmet, while ones with the Arcane Wrap trait evolve into the fashionable Vental.


  • Anti-Debuff: Learn Untangle through a TC, which cures the target of the trapped status condition.
  • Bare-Fisted Monk: Venmet gains the Melee type along with a pair of fists.
  • Discard and Draw: Venx's special or physical stats decrease when it evolves into Venmet or Vental, respectively, but in return, it gets improved speed and stamina.
  • Graceful Ladies Like Purple: Vental is dark purple, and according to the Tempedia, Lady Catherine of Properton popularised it among fashionable tamers.
  • Jack of All Stats: Venx's base offensive and defensive stats are all a respectable 78, higher than many full-evolved Temtem.
  • Magically Inept Fighter: Venmet's stats are skewed towards the physical side.
  • Nerf: Venx's offensive and defensive stats were reduced in the 1.3 patch.
  • Non-Elemental: They're all Neutral type.
  • Power Floats: Vental is always levitating, presumably using psychokinesis.
  • Psychic Powers: Vental gains the Mental type.
  • Squishy Wizard: Vental's stats are skewed towards the special side.

    # 157 - Chimurian 
https://static.tvtropes.org/pmwiki/pub/images/m157.png

It's a mystery where the cassowary-like Chimurian came from, or how its crystals interface with its plant-like body.


  • Feather Flechettes: Learns Crystal Plume Gatling by level-up.
  • Gameplay and Story Segregation: According to its Tempedia entry, there are urban legends that Chimurian was extracted from ores in Quetzal. It can only be found in Arbury.
  • Gemstone Assault: Crystal type.
  • Gender Rarity Value: More likely to be male.
  • Green Thumb: Nature type.
  • Lightning Bruiser: Has high defences to back up its speed and attack.
  • Nerf: Its attack and defences were lowered slightly in 0.9.
  • Status Buff: Its Hostile trait boosts its attacking stats the first time it enters a battle. It also learns the atack-boosting Rage by level-up, and the special defense-boosting Mirror Shell through breeding.

    # 158 - Arachnyte 
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The spider-like Arachnyte is an efficient package of Arburian design; its multi-core processing co-ordinates its movement, visual input, and combat subroutines.


    # 159 and # 160 - Thaiko and Monkko 
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Thaiko (front) and Monkko (back)

Thaiko was created as a joint project between Lochburg and Neoedo. It shows great expertise in combat, but comes with the downside of hairballs. Its evolution, Monkko, has received advanced martial arts training inspired by Cipanki monks' kung-fu.


  • Bare-Fisted Monk: They're Melee types, though despite their prominent fists, they're more proficient at special attacks.
  • An Ice Person: Monkko learns Blue Screen by level-up, which freezes the target.
  • Status Buff: Monkko learns Zen Meditation by TC, which raises both attacking stats.
  • Super-Scream: Monkko learns Soul Shout by level-up.
  • Technopath: Digital type.
  • Tron Lines: Their paws, ears, and the orbs around their necks are covered in glowing, blue lines.

    # 161 and # 162 - Anahir and Anatan 
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Anahir (bottom-left) and Anatan (top-right)

Poor Anahir was created by Dr. Hamijo subjecting an unknown Crystal Temtem to the heat of Anak Volcano in an attempt to create a Diamond type. As a result, it's so traumatised that both of its traits are detrimental — Trauma reduces the corresponding defensive stat whenever it's attacked, while Flawed Crystal causes it to take more damage from types it resists. However, if a tamer treats it with enough love and kindness to max out its TVs, it'll overcome its trauma and evolve into Anatan.


  • Anti-Escape Mechanism: Chains Hit traps the target, and Quartz Dirt traps both targets when it synergises with an Earth-type ally.
  • Balance Buff: The 0.8.3 update was supposed to raise its base stamina by 11 points (from 37 to 48), but they raised its speed (from 32 to 43) instead by mistake. This was corrected in 0.9. A few updates later, Anatan's HP was increased as well.
  • Gemstone Assault: They're Crystal types whose faces and limbs are covered with armor-like, crystalline plates.
  • Gradual Regeneration: Anatan's Self-Care trait gives it one turn's worth of regeneration whenever it's attacked.
  • Heal the Cutie: You find it being abused by Clan Belsoto's head researcher For Science!, and as a result it has the Trauma ability which lowers its Defense every time it's hit, or the alternate Flawed Crystal, which causes it to take more damage from types it resists. If the player is willing to put in the effort to raise it, its final form Anatan gains the Self-Care trait, that gives it a Healing Factor, or Protective Crystal, which reduces damage from Electric, Mental, and Fire attacks.
  • Meaningful Name: Anahir is a combination of Anak and terlahir (Indonesian for "born"), because it was born in the Anak Volcano.
  • Playing with Fire: They're Fire types whose bodies look like molten lava.
  • Secret Art: Chains Hit, a physical Fire attack that deals damage to one target and traps it for two turns.
  • Status Buff: They learn Heat Up by level-up, which raises attack, and Sharpening by TC, which raises attack and speed.
  • Stone Wall: Their defensive stats are some of the highest among all Temtem, but the rest of their stats are lacklustre.
  • Support Party Member: Anatan's Protective Crystal trait not only reduces the damage its team takes from the types Crystal resists, but it also reduces the damage of any attacks its ally receives by 10%.

    # 163 - Tyranak 
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A Fire/Nature Mythical Temtem that can be obtained from the Anak Sanctum. Temtemologists believe it is the last remnant of the MegaTem that roamed the Paninsula in ancient times before it broke apart into the islands.


  • Green Thumb: Nature type.
  • Living Dinosaurs: It's based on Tyrannosaurus, and its Tempedia entry describes it as "the last living relic from a pre-human past."
  • Mighty Glacier: It has good defences and physical attack, but is very slow.
  • No-Sell: Its Intimidator and Frightening traits disable other Temtem's traits and held gear, respectively, for two turns.
  • Planimal: It has a few feather-like leaves on its cheeks and tail.
  • Playing with Fire: It's a Fire type that lives deep in a volcano.
  • Secret Art: Outgrowth, a physical Nature attack that hits both opponents, depletes 20% of their stamina, and traps them for two turns.
  • T. Rexpy: Tyranak is based on the T. rex, and the Tempedia describes it as a relic from prehistoric times. Judging from the names of its traits (Intimidator and Frightening), it seems to have a fearsome reputation. Unlike many examples, it has a few feathers; or rather, leaves that resemble feathers on its cheeks and tail. Also, befitting for a Temtem based on a creature that lived at the very end of the Cretaceous, it learns several techniques that involve meteors.

    # 164 - Volgon 
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An Electric-type Mythical Temtem that can be obtained from the Highbelow Sanctum at the Sacred Lake. In Cipanki lore, they are said to be born from lightning to roam the heavens, and occasionally visit the archipelago to befriend humans.


  • Blow You Away: Learns the Wind techniques Boomerang and Blizzard by level-up.
  • Dragons Are Divine: It's said to roam the heavens, and its egg is obtained from a Japanese-style shrine.
  • Feathered Dragons: Two small bird wings adorn the base of its forelimbs, similar to some depictions of Chinese dragons.
  • Mana Drain: Learns Willpower Drain, which steals 23 stamina points from the target.
  • No-Sell: One of its traits, Short Circuit, prevents all Temtem on the battlefield from receiving stat changes.
  • Our Dragons Are Different: It resembles an Asian dragon with its serpentine body, but it's associated with electricity instead of water.
  • Secret Art: Ampere Outburst, which invigorates it for two turns and overexerts all other tems on the battlefield.
  • Shock and Awe: It's an Electric type that's believed to have been born from lightning.

    # 165 - Galios (UNMARKED POST-GAME SPOILERS) 
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Galios is a mysterious Mental/Earth-type Mythical Temtem that lives in the core of the Pansun. Its sanctum is protected by an order of worshippers, and defeating it unleashes the Umbra phenomenon across the Archipelago.


  • All There in the Manual: A devblog about Galios' design process reveals that it moves the islands around; this is never mentioned in-game.
  • Dishing Out Dirt: It's an Earth-type that controls tectonic plates. Its actual body is ethereal, but it surrounds itself with rocks using telekinesis to protect itself.
  • Mechanically Unusual Fighter: Its traits, Protostar and Supernova, inflict it with the doom status upon entering battle, but if the doom status knocks it out, it revives and switches to its other trait.
  • Psychic Powers: It's a Mental-type that uses its powerful telekinesis to move rocks.
  • Secret Art: It's the only Temtem which learns Selfless Ruination, a Mental-type status technique which reduces its doom turns by two, raises both its defences, and gives it the evading status for one turn.

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