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This is a page for the various kinds of monsters that inhabit Hyrule.

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Monsters and Mooks

    General 
Calamity Ganon's minions who live all throughout Hyrule. They're not actually malevolent, but influenced by Demise's curse. Once freed, they become yet another peaceful race of Hyrule.
  • Beware the Skull Base: Some of these monsters like to live in giant stone skulls that can be destroyed with an explosion.
  • Color-Coded Elements: Red and orange for fire weapons, blues for icy foes, and yellow for those that wield lightning.
  • Even Evil Has Standards: These monsters aren't fond of the Yiga Clan. Because unlike them, they're not actually evil, just enslaved by Demise's curse.
  • Evil Is One Big, Happy Family: They truly care about each other, and they are not fond when they see one of their own is killed. A little hint of their true nature through the influence of Demise's curse infecting them.
  • Fire, Ice, Lightning: Keese, Lizalfos, Wizzrobes, and Chuchus all occur in this trio of elements. Only the Wizzrobes don't have an "element-free" variant.
  • Heel–Face Turn: Once Zelda separates Demise's curse from Ganondorf's soul, these monsters become much less aggressive, even the Lynels. They become peaceful and make their home in the Yiga Clan's original hideout in the Gerudo Desert with their master Ganondorf.
  • Law of Chromatic Superiority: From weakest to strongest, the colored variants of monsters are: red (green for Lizalfos), blue, black, silver, and finally gold.
  • Underground Monkey: Just like real life creatures, the kind of foes encounter depend on environment. Cold environments like the Hebra invite icy monsters, the electricity-prone desert invites lightning foes, and the volcanic Death Mountain is home to flaming monsters.

    Guardians 
Automatons of magic built by ancient Sheikah scholars. They were originally designed to protect Hyrule against Calamity Ganon, but the dark apocalyptic entity corrupted with its own power to turn them against Hyrule. There are different kinds:
  • Guardian Stalker: The basic type seen throughout Hyrule, and especially around Hyrule Castle. They are Spider Tanks with a single eye from which they fire a powerful beam that can kill anything.
  • Guardian Skywatchers: Flying Guardians that are found mostly around Akkala Citadel and Hyrule Castle.
  • Guardian Turrets: Stationary sniper units only found around Hyrule Castle.
  • Guardian Scouts: Tiny Guardians that wield small weapons, often acting as drones in a Great Plateau Sheikah Shrine or in the Divine Beasts.
  • Decayed Guardians: Stalkers that can't move at all, but are functional enough to still attack foes.

  • Activation Sequence: If Link happens upon one that's dormant, it's body will flicker to life when he gets close to them. They light up and stand up and then start up their targeting mechanic, focusing on him to unleash a powerful laser beam attack.
  • Ambushing Enemy: The very first Decayed Guardian Link happens upon scares the daylights out of him because of how it suddenly becomes animated when all the others were completely inert. Another comes from nowhere on his way to Kakariko Village and very nearly kills Link.
  • Attack Its Weak Point: Their eyes are their weakest spots. By reflecting the laser back at the eye, Link can either instantly destroy or stun them depending on if they're decayed or mobile.
  • Beat Them at Their Own Game: Weapons made from ancient Sheikah technology are the best weapons to use against them. As is the Master Sword, which becomes Link's default weapon in the story, including against the Guardians. He's good enough a fighter that he can just reflect the beams back into their eyes, which is Link's only choice until he gets better weapons.
  • Color-Coded for Your Convenience: Corrupted Guardians have magenta Tron Lines, while the ones that aren't have orange lines.
  • Cyber Cyclops: All of them only have one eye, and they're all robots made from magitek.
  • Demonic Possession: They fell victim to this at the hands of Calamity Ganon when it awoke and preemptively conquered them to prevent Hyrule from repeating its strategy from 10,000 years prior. And Paya reveals that anyone with sufficient power can do the same thing.
  • The Dreaded: They are the most fear entities in the land actively roaming around. At one point, one happens upon a horse stable, and everyone panics and start fleeing for their lives. Thankfully, Link was there to save them from the Guardian.
  • Eye Beams: Their main attack. They shoot powerful beams out of their singular blue eyes. The Guardian Scouts can fire much more quickly than their larger counterparts.
  • Go for the Eye: It's their most vulnerable spot, and once Link gets good weaponry, he does this with glee.
  • Hoist by Their Own Petard: Because Link has no weapons, his only choice in combatting one was to reflect its laser beams back into its own eye a certain number of times to kill it.
  • Just Following Orders: They have no will of their own, and they only follow their programming. Almost every single one is programmed to fight Link, whether it's because of Calamity Ganon or a Great Plateau Shrine Monk testing Link's strength.
  • Laser Blade: Guardian Scouts, in addition to their Eye Beams, wield these, as they're products of Sheikah technology just like the scouts themselves.
  • Laser Sight: Every time a large Guardian targets a victim, they always use a red targeting laser. It's almost the only warning that anyone can get.
  • Lightning Bruiser: These things are huge, but they move fast on their six legs. It's impossible to escape a Guardian on foot. And their lasers are strong enough to blast a living being to pieces.
  • Ludicrous Gibs: Anyone who falls victim to their lasers ends up in pieces.
  • Made of Evil: Malice Guardians are created from the very Malice that corrupted the original Guardians.
  • Mecha-Mook: Guardian Scouts are just like any other monsters to Link. Guardian Stalkers, early on, give Link a hell of a fight for his life.
  • Motifs: They're based on Jōmon pottery which dates back thousands of years in mainland Japan. In fact, the six heroic Guardians take their names based on different forms of real life pottery, maintaining the motif.
  • Non-Elemental: None of them have any elemental affinity.
  • Non-Indicative Name: They uses to live up to their name, but thanks to Ganon, they're the ones who completely decimated it.
  • Not Quite Dead: The Decayed Guardians look indistinguishable from the defunct Guardians. The only way Link can tell is if he gets close to one and it activates.
  • One-Hit Kill: They dish out these for a living, as their lasers reduce their victims to hapless blobs of sprayed out flesh, as shown in detail in flashback sequences. Link himself can do this once he gets ancient arrows and can fight back against them, as one arrow to the eye instantly kills any and all Guardians.
  • Sealed Army in a Can: Many of the ones that weren't excavated from the surface were stored in the five columns that currently surround Hyrule Castle.
  • Spider Tank: The Guardian Stalkers walk on six legs with a laser-shooting eye.
  • Slow Laser: They're lasers are more like fast-moving energy balls, since Link can see them and they can be reflected. It's noticeable because the red targeting laser is instant like real lasers.
  • Stationary Enemy: Guardian Turrets and Decayed Guardians have no ability to move, and thus are completely stuck to where they are, condemned to just rotate in place waiting for a victim to wander upon them.
  • Tron Lines: They're covered in glowing magical paths that are orange under normal circumstances, but are magenta when under Ganon's control.
  • Turned Against Their Masters: They were meant to help Link in his fight against Calamity Ganon, but the entity infected them like a computer virus with his own Malice and took control of them to use against Hyrule and Link. The ones that Link finds in a few Sheikah Shrines don't count, because they're meant to test Link, and thus are serving their masters appropriately.
  • Weaksauce Weakness: For some reason, they're very much vulnerable to their own laser blasts.
  • When All You Have Is a Hammer…: Every Guardian aside from Scouts and the six heroic Guardians only can attack with their eye beams.

    Bokoblins 
A race of monsters that form small hunter-gatherer societies across Hyrule. They are hostile to anyone that comes close to them.
  • Ambushing Enemy: They're fond of attacking travelers by surprise, often sneaking out from the foliage, especially when it's night time out.
  • Bad with the Bone: Link notes that some of their weaponry is reinforced with bones in addition to the wood that makes up the body of the weapon. He's a little bit impressed that they have that capability.
  • Beware the Skull Base: They make themselves at home in giant skulls across Hyrule.
  • Bling of War: Golden Bokoblins and Silver Bokoblins are rather shiny compared to the other tiers, and they also tend to have lots of jewels on them.
  • Brains and Brawn: They're not exactly bright, only capable of Paleolithic epoch tool usage, but the Bokoblins are the ones that use bows and are shown riding and taming horses. Moblins are never seen in the absence of Bokoblins in settlements.
  • Emergency Weapon: They're complete pragmatist who will use anything to fight with if they don't have their own weapons.
  • Fantastic Race Weapon Affinity: They're fond of wooden weaponry reinforced with bones, though they'll scavenge any weapons they happen upon.
  • Hidden Depths: They're actually more intelligent than they appear to be at a glance. They use stone, wooden, and bone tools, they use fire, and they can adapt to use discarded resources from more technologically advanced people and races. They clearly communicate with each other, and they tame and care for their horses well, and construct settlements, even if they're crude. They naturally ally with stronger Moblins and adapt well to virtually any biome. Early signs that they were never meant to be enemies to Hylians, and in fact, were supposed to be a coexisting race with them.
  • Horse Archer: They don't appear much, but Bokoblins are shown riding horses, and some of them wield bows.
  • Law of Chromatic Superiority: Link encounters five variants of them. Red ones are the weakest, and wield only weak wooden equipment. Blue ones are more durable, and strengthen their weapons with bone spikes. Black ones wield fully reinforced bone-wood weaponry and even stronger. Silver and Gold are the deadliest and they're fond of gemstones and they wield the strongest clubs and can survive wounds that would be lethal to a Hylian.
  • Our Goblins Are Different: Their function is similar to goblins, lurking throughout the world as a threat to the residents. They lose this at the end of the story once Demise's curse is purged from them.
  • Pet the Dog: As hostile as they are to Hylians, they care for their horses and go out of their way to make sure they don't hurt them.
  • Pig Man: They're described as being porcine in appearance with snouts and pointy ears. But they're also humanoid in shape, being bipedal with opposable thumbs.
  • Primitive Clubs: Their primitive and barbaric until the end, and they wield the simplest weaponry in the story, made from wood and bone. They also use spears of wood as well. The more advanced versions of these weapons are reinforced with bones while the basic weakest versions are just made of wood.
  • Villains Out Shopping: Link notices Bokoblins engaging in hunting, sleeping, and even almost playful behavior at times.

    Moblins 
Monsters that are much larger and far stronger than Bokoblins, and are essentially their brethren. They often live alongside in Bokoblin tribes.
  • Bad with the Bone: Just like Bokoblins, their weapons are usually large wooden-bone weapons.
  • The Big Guy: They're this to the Bokoblins, often serving as the muscle for their groups.
  • BFS: Because they're so large, their weapons tend to be enormous just the same, usually using large clubs.
  • Dumb Muscle: They're not very bright compared to Bokoblins, and that's saying a lot considering that both are at best Paleolithic in thought and technology. Moblins aren't seen in shelters unless they're with Bokoblins.
  • Elite Mook: They're stronger than Bokoblins, but Link gets so strong so fast that this is almost meaningless.
  • Fantastic Race Weapon Affinity: They like to use large weapons that smaller Hylians need to use two hands to wielder, mostly large clubs.
  • Giant's Knife; Human's Greatsword: The weapons they wield are often as big as Hylians themselves.
  • Horned Humanoid: They're described as having very long head horns.
  • Large and in Charge: Averted. There's no indication that Moblins lead their groups. They seem to just be members of the group.
  • Law of Chromatic Superiority: Just like their Bokoblin companions. From weakest to strongest: Red, Blue, Black, Silver, Gold.
  • Our Orcs Are Different: They're much taller than Bokoblins and much more slender, making them the orcs to the Bokoblins' goblin.
  • Pig Man: Are often described as being pig-like, just like Bokoblins.
  • Primitive Clubs: Their favored weapons, fitting their barbaric nature. But in this case, their clubs are much bigger and heavier, whether just basic weak wood or reinforced with bones and fossils.
  • Smash Mook: They rely on brute force over tactics.

    Chuchus 
The weakest of all the monsters. They are living collections of gelatinous matter in different sizes, colors, and elements. They pose little to no threat to Link.

    Keese 
Bat-like enemies with a giant eye. They're easy to kill but they come in swarms. They also have elemental variants.

    Pebblits 
Tiny rock monsters found in various places across Hyrule. They're the small creatures that can one day became much larger Taluses.
  • Cephalothorax: They have two rocks for arms and a larger rock for a body. That's all they have.
  • Living Lava: Igneo Pebblits found near Death Mountain are glowing hot like the lava they're living near.
  • Elemental Powers: There are Frost and Igneo Pebblits in existence wielding cold and heat, though Link only encounters the latter.
  • Logical Weakness: Ice will instantly cool down an Igneo Pebblit, as fire instantly thaws a Frost Pebblit. And for all of them, weapons designed to break rocks, like sledgehammers, are very effective, shattering them to pieces.
  • Mini Mook: They're the little cousins to Taluses.
  • Rock Monster: They're literally an animated pile of rocks. As expected, they're resistant to all weapons, except weapons meant to break rocks, which includes sledgehammers, Drillshafts, and Goron weapons.

    Octoroks 
Octopus-like monsters that live across various biomes. Their only real method of attack is to spit rocks at Link from a distance, but they otherwise stay hidden from sight. They only change color and appearance based on biome, and none of them are any stronger than the other.
  • Aquatic Mook: Water Octoroks hide in bodies of water to attack anyone that comes near.
  • Feed It a Bomb: Rock Octoroks suck in air. Link takes advantage of it, throwing Remote Bombs inside of them and detonating the bombs, killing them.
  • Hoist by Their Own Petard: Link is capable of doing this with the rocks they spit, but none of the ones he encounters are the kind that just spit rocks. He does this against the Rock Octoroks, taking advantage of them inhaling everything including
  • Immune to Fire: Rock Octoroks live in the volcanic Death Mountain region. This makes sense that they'd be immune to immense heat.
  • King Mook: The Fell Octorok was a massive mountain-sized octorok that terrorized Hateno Bay. Prince Sidon vanquished the monster to save the region from its terror.
  • Tentacled Terror: They're not that bad in the sense that they're not strong, but they're still enemies to Link that look like octopuses. A mountain-sized member of them played this dead straight, terrorizing Hateno Bay and killing everyone that tried to fight it.

    Lizalfos 
Lizard-like monsters that often live among Moblins and Bokoblins.
  • Ambushing Enemy: The ones that aren't openly wandering around tend to linger in place and changing color to resemble the environment until someone or something wanders by.
  • Breath Weapon: As their names imply, Fire-Breath and Ice-Breath Lizalfos can exhale either fire or ice as an attack.
  • Evil Counterpart Race: They're aquatic and primarily use spears like the Zora.
  • Fantastic Race Weapon Affinity: They're more drawn to the ranged weapons than their monster brethren. Most of them are either spearmen or archers.
  • Fire, Ice, Lightning: Aside from the chromatic superiority colors, there are also variants that are infused with these three elements. They tend to live in Death Mountain, snow-covered mountains, and the Gerudo Desert respectively.
  • Hollywood Chameleons: They can change color to blend in with their environments.
  • Law of Chromatic Superiority: As with all the other basic monsters, they have this. The weakest ones are Green, and the subsequent colors in increasing strength are Blue, Black, Silver, and Gold.
  • Lizard Folk: They're bipedal lizard monsters.
  • Logical Weakness: Using ice against a Fire-Breath Lizalfos instantly kills them. The inverse of this is also true with fire instantly killing Ice-Breath Lizalfos. And even better, since they're all good swimmers, electricity is good at dealing with groups of them near bodies of water.
  • One-Hit Kill: Link takes advantage of elemental weapons to instantly kill Ice and Fire-Breath Lizalfos.
  • Shock and Awe: There exist Lizalfos that can channel electricity through their bodies.

    Lynels 
Centaur-like monsters that haunt Hyrule. They look like lions mixed with horses, and are the most feared enemies in Hyrule, as they master all forms of combat. Thankfully, they don't go out of their way to find victims, but those who encounter them are unlikely to escape with their lives if they don't get away before the Lynel opens fire on them.
  • Adaptational Badass: They're just as tough as they were in the canon games. However, the one on Ploymus Mountain is always a Red-Maned Lynel, but this time, it's Gold.
  • Always Chaotic Evil: They're the most vicious of all the monsters who will not hesitate to kill anyone who comes near them. However, characters note that Lynels won't attack on sight, and will give people a chance to get out of their territory before they attack, at which point they will be unlikely to survive. They subvert this after Ganon, and by extension his monster lackeys, are freed from Demise's curse.
  • BFS: As the Lynels are incredibly huge, they naturally wield enormous weapons, including giant swords.
  • Bow and Sword in Accord: They fight with a full combination of swords, shields, and bows. And they use elemental weapons to make matters even worse.
  • Death of a Thousand Cuts: When Lochlia and Link fight the Gold Lynel on Ploymus Mountain, they wound it numerous times, but they mostly seem to just anger it. It takes them piercing through its body and heart to get it to finally die.
  • The Dreaded: They're some of the most feared foes in Hyrule. When Sidon mentions the Lynel on Ploymus Mountain, he's quite freaked, and this is the guy who vanquished a mountain-sized octorok and took on a Divine Beast without any fear. They wield the most powerful weapons among Hyrule's monsters. Lochlia is the only one who doesn't fear them because she's already vanquished one herself many times.
  • Elemental Weapon: They fight with elemental arrows, and they also occasionally use mystically enchanted elemental blades.
  • Horse of a Different Color: Bokoblins take to riding them after they're freed from Demise's curse, and thus the massive bloodlust and aggression has been purged from them.
  • Implacable Man: These guys are Made of Iron and can take a tremendous amount of damage, so much that it's nearly impossible for anyone less than a Champion to kill one. The Gold Lynel on Ploymus Mountain was still able to fight even after suffering numerous dangerous wounds.
  • It Can Think: They're the smartest and strongest of monsters. They have enough intelligence to forge metallic mystical weaponry, and they can even synergize attacks when together, and are even shown communicating.
  • Law of Chromatic Superiority: Red-maned Lynels are weakest, Blue-maned ones are stronger, followed by White-maned, Silver, and Gold Lynels.
  • Leave No Witnesses: If someone doesn't get away from them in time, Lynels don't usually let them.
  • Lightning Bruiser: They're enormous, but their horse-like bodies give them some amazing mobility and speed.
  • Mix-and-Match Critters: They have the body of a horse and the torso of a man. The fact that they have manes adds a lion element to their description.
  • Our Centaurs Are Different: These things look like centaurs, as they're horse-human hybrids in appearance.
  • Playing with Fire: The two that Link encounter in the Trial of the Wolf wield Great Flameblades, and one of them uses it to create a blast of fire that would have likely killed Link.
  • Trick Arrow: Link is very aware of the power of their bows and their elemental arrows, and often takes steps to ensure that they won't be able to use their bows.

    Wizzrobes 
Robed imps that wield elemental rods. They can turn invisible to try and ambush Link with their magic.
  • Color-Coded Wizardry: Red ones wield fire, blue ones wield ice, and yellow ones wield electricity.
  • Elemental Rock-Paper-Scissors: Ice Wizzrobes are instantly killed when struck by fire magic. The inverse is true, with Fire Wizzrobes instantly dying to ice, though only the former is actually seen. Electric Wizzrobes don't have any discernible weakness like this though.
  • Fire, Ice, Lightning: And unlike other common enemies, they have no element-free variant. They are always found wielding an elemental rod.
  • Invisibility: One of their powers. An Ice Wizzrobe almost gets the drop on Link through this.
  • Magic Wand: They wield rods of their respective elements. Link takes a blizzard rod for himself to stay cold in hot climates.
  • Mundane Utility: Link uses a blizzard rod to stay cold in desert climates, at least before he gets clothes that let him wander the desert safely.

    Stal-foes 
Monsters that are the reanimated rotted skeletons of monsters. Bokoblins, Hinoxes, Moblins, and Lizalfos can all be reanimated into this form. Them rising is a signal that Calamity Ganon's power is rising and he will break free soon.
  • Dem Bones: They're skeletal versions of monsters in Hyrule.
  • Demoted to Extra: They only appear once as a signal that Ganon's power is rising, but they don't make any other appearances aside from a few Stalhorses later on.
  • Flying Face: Malice pools release floating variants of these enemies' skulls.
  • Hellish Horse: There exist skeletal versions of horses as well.
  • Knight of Cerebus: Their existence at all signals the rise of Ganon's power, as they hadn't existed before.
  • Non-Human Undead: The reanimated skeletons of monsters and occasionally horses.
  • Pulling Themselves Together: Unless the skull is destroyed, the body will still be animated and literally pull itself together to keep on attacking.
  • Removing the Head or Destroying the Brain: Their skulls must be destroyed to kill the monsters for good. Link also realizes that as long as there's at least one skull left among more than one, the other skeletons will continue to function.
  • Token Good Teammate: Stalhorses are the only ones that don't attack Link.
  • Weakened by the Light: Once the sun rises, they vanish into the dust they came from.

Powerful Monsters

    General 
These are the strongest monsters that people can encounter in Hyrule just by wandering around carelessly.
  • Demoted to Extra: They were never main leads in The Legend of Zelda: Breath of the Wild, but their roles here are barely even there, as there's no incentive for Link to unnecessarily fight them, especially since they tend to leave others be as long as they don't get too close.
  • The Dreaded: These monsters are heavily feared by most people, as they don't have the capability to fight back.
  • No-Sell: Ancient arrows don't kill any of these creatures instantly, as they're too powerful. It does deal more damage than most weapons though.

    Hinox 

Hinox

Enormous cycloptic swine enemies that live in Hyrule. Hinoxes are among the most immediately dangerous foes to encounter in the main world, because their size means they can kill people instantly by stepping on them.
  • Acrofatic: They're enormous, but they are capable of moving swiftly to attack foes.
  • Affably Evil: Only one is ever encountered, but the fact that no one ever mentions them despite their existence implies that they don't often go near other settlements and more than likely keep to themselves. The Hinox Link fights in his trials is a rightfully angry monster lashing out at a threat that attacked him in his sleep.
  • Classical Cyclops: They have only one eye, and are giants, and serve as an obstacle for Link to overcome on his quest to save his princess lover from the grand epic Calamity Ganon.
  • Go for the Eye: Link does this to one, and it immediately recoils in agony. It also infuriates the monster more and more as he does it.
  • Heavy Sleeper: The one Link encounters is a deep sleeper, and doesn't wake up even when Link is crawling all over him in the middle of his nap.
  • Hoist by His Own Petard: The one Link fights has weapons around its neck, weapons that Link sneaks off it and uses against him.
  • Improvised Weapon: It uses anything large enough it can get its hands on to use as a weapon, usually trees.
  • It Can Think: The Hinox Link fights is smart enough to keep a distance from Link after he wounds it twice, painfully.
  • King Mook: They're the strongest swine enemies in the story, outclassing Bokoblins and Moblins by orders of magnitude. They even retain the pig-like appearance of the smaller monsters.
  • Law of Chromatic Superiority: According to Link's words, there are red, blue, and black ones. Throughout the rest of the story, red is the weakest, blue is stronger, and black is the strongest.
  • Mighty Glacier: Downplayed. They're large lumbering monsters, but their still capable of impressive feats of speed.
  • Our Ogres Are Hungrier: They're effectively ogres in the fantastical setting of Breath of the Wild. They're giant, they're tough, they're strong, and they're visibly related to the goblins and orcs of the world (Bokoblins and Moblins).
  • Pig Man: Just like Moblins and Bokoblins, they have pig-like features in their swine snout and pointed ears. Link immediately recognizes that they're all products of the boar-looking Calamity Ganon.
  • Primitive Clubs: The only one encountered uses trees as makeshift clubs.
  • Stout Strength: They're gigantic and very strong.
  • Took a Level in Kindness: No Hinox is seen after the end of Breath of the Wild, but given that all monsters turned much nicer after being freed from Demise's influence, it's safe to assume these large monsters did the same.

Stalnox

An undead Hinox encountered in Hyrule Castle's prison.
  • Bad with the Bone: The Stalnox is made of bones and a single fleshy eye. It's only available weaponry on its body are its bones.
  • Curb-Stomp Battle: The only Stalnox encountered it easily vanquished by Impa without her even struggling.
  • Dem Bones: The Stalnox is a reanimated skeleton of a dead Hinox.
  • Eyes Are Unbreakable: Even though it's entire body has rotted away, the eye still remains, and it serves as the glue holding the monster's bones together. Destroying said eye is the only thing that will permanently kill a Hinox.
  • Non-Human Undead: Stalnoxes are the skeletal remains of a boar-like cycloptic monster.
  • Strength Equals Worthiness: A Hinox in life was used to establish if a knight was truly ready to join the elite ranks.

    Moldugas 

Moldugas

A species of Land Shark entities living in Gerudo Desert.
  • Acrofatic: They may be huge, but that doesn't mean they can't move like lightning, as they can breach the sand like giant sharks leaping out of water.
  • The Dreaded: The Gerudo are terrified of these monsters, fully aware of just how dangerous they are as a hostility of the desert biome of their home.
  • King Mook: There exists a Molduking entity, which is even bigger than the already huge and dangerous Moldugas.
  • Land Shark: They look nothing like sharks, but they function very much like one, hunting from beneath the surface of the sand.
  • Mole Monster: They burrow into the desert sand, and they hunt by tracking vibrations through the sand. They Yiga take advantage of this to draw numerous Moldugas and Molduking to Gerudo Town to destroy it.
  • Sand Is Water: They, like sand seals, swim through the sand as smoothly as if it were water, and can even breach the sand as if they were leaping out of the ocean.
  • Worm Sign: You'll know one is nearby when you feel trembling in the ground and see large moving lumps of sand coming at you.

    Taluses 
Giant rock monsters that are literally made of boulders. They tend to stay still until someone comes close to them.
  • Attack Its Weak Point: The ore deposit is its weak point, and attacking it is incredibly painful for them.
  • Cephalothorax: Like in canon, they only have arms made of boulders attached to a larger faceless boulder that serves as its body.
  • Colossus Climb: Link climbs one during the Trial of the Wolf to attack its ore deposit.
  • Curb-Stomp Battle: The victim of one. Link almost instantly kills one without a struggle by attacking its exposed ore deposit with a Drillshaft, a weapon designed for breaking rocks in mining operations.
  • King Mook: To the small rock monsters called Pebblits. And the Igneo Talus Titan is this to the huge Igneo Taluses themselves.
  • Living Lava: The Igneo Taluses are monsters that are made of semi-molten rock that live around Death Mountain, though they were extinct until 100 years ago. The Igneo Talus Titan, as the sole one of its kind, is the only one shown in the present.
  • Logical Weakness: They're creatures of pure stone and rock, so mining equipment is extremely effective against them. A simple Drillshaft is all that Link needs to completely curb stomp a Stone Talus before it has the chance to even stand up.
  • Not So Extinct: Daruk says to Link that Igneo Taluses were extinct until right before the Calamity. They hadn't been seen for hundreds of years.
  • Rock Monster: They're literally made of rock and boulders with an ore deposit serving as its "heart". Attacking this heart is the best way to kill them, especially with mining equipment.
  • Underground Monkey: There are Stone Taluses and Igneo Taluses. Given the Fire, Ice, Lightning setting of the story, the Frost Taluses likely exist in here, too. Link never encounters one, though.

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