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Red Dragon Inn Box Sets

    Red Dragon Inn (2007) 

Deirdre the Priestess

Deirdre uses the power of the Goddess to protect and heal her friends and to smite the wicked creatures of the deep dungeons. She'll also smite anyone who treats her like a bimbo, even though she's not above working her good looks to get her way.

  • Heal Thyself: Several of her cards call upon her goddess to heal fortitude damage she has taken.
  • The Ingenue: She's benevolent and good-natured as well as naive; a bunch of guys leering at her in one of her cards has her thinking that they're interested in her religion.
  • The Medic: She has cards that heal others, though the effects can wear off.

Fiona the Volatile

A boisterous human warrior who is childhood friends with Gerki. This brash warrior maiden is quick with a sword...or axe, or dagger, or any other sharp or pointy thing she can get her hands on.

  • Chain Mail Bikini: Her undergarments, and one too many cracks about it gets you punched in the face.
  • Healing Factor: "I've always been a fast healer," which regenerates 2 fortitude.
  • Heavily Armored Mook: Her card "Luckily, I was wearing my armor!" allows her to ignore anything that would cause her to lose fortitude.
  • No-Sell: She can use her drinks to wash the bloodstains off her stuff or be too busy playing with her sword collection to gamble.
  • Tomboy: She enjoys armwrestling and fistfighting.
  • Victoria's Secret Compartment: The card "Look what was rattling around in my armor!" allows her to fish a coin out of her breastplate. In play terms, she pays from the bank instead of her own pocket.

Gerki the Sneak

A sneaky halfling thief who is childhood friends with Fiona. Gerki's a shifty halfling whose pockets are always full of gold. A master of poisons, mechanisms, and stabbing people in the back, Gerki has saved the lives of his friends many, many times. Of course, if he wasn't so darn useful they most likely would have killed him by now!

  • Butt-Monkey: He seems to be on the receiving end of a lot of punishment by the other adventurers. Pooky can be seen lunging at him on the cover of the 5th Red Dragon Inn game.
  • Slipping a Mickey: He often likes to spike the drinks of others, though in later editions the card was retitled "A little something extra."

Zot the Wizard

Zot might have had a cushy job teaching magic theory at the Wizards' College had he not been saddled with Pooky, a psychotic, binge-drinking bunny rabbit, as his familiar.

  • Robe and Wizard Hat: Zot wears a black hooded robe with red rings and a crimson brooch over his chest.
  • Wizard Beard: Zot has a bushy,scruffy grey beard that covers the bottom half of his face.
  • Cool Helmet: Unlike typical mages, Zot does not wear a floppy wizard's hat. Zot has opted for a silver helmet instead.
  • Functional Magic: Zot is a wizard who wields a wand and can cast magic. It doesn't fail or falter and consists of transmutation, teleportation and/or invisibility spells. His familiar Pooky is from an extradimensional plane and is NOT an ordinary rabbit.
  • Magicians Are Wizards: This is really Zot's main gimmick and identity. He's an actual magic-user but seems to be trying to disguise his magic as parlour tricks.
  • What Have We Ear?: Zot pulls a coin out from behind someone else's ear. They pay him gold for performing this simple trick, which he probably didn't need magic to do.
  • Pull a Rabbit out of My Hat: Arguably this is Zot's most popular and famous trick because he's using his rabbit familiar Pooky as the star. Pooky is not amused by this.
  • Magic Hat: Despite the fact that Zot does not dress like a stage magician, he does use a magic hat in his "pull a rabbit out of a hat" trick. So he does have a magic hat, he just never wears it.
  • Cute Creature, Creepy Mouth: Pooky the Rabbit. At first glance he appears to be an ordinary white rabbit. Yet the slightest provocation will send Pooky into a furious rampage that damages other patrons in the tavern. And yes, his teeth are nasty and sharp.
  • Star Power: Zot can use astrological power to deny an attack on himself. The stars say, "No!"
  • Meditation Powerup: Not a "power up" exactly. Zot bows, covers his head with his hood and folds his hands to meditate so that he doesn't have to gamble or drink.
  • Transmutation: He appears to have the ability to "transmute peanuts to gold" to prevent himself from losing money at the tavern.
  • Professional Gambler: Zot probably thinks of himself as this, mainly because he's got several options for cheating. This really make him more of a Card Sharp. From using rigged dice, using Pooky to look at others' cards or even the old "look over there!" trick.
  • Magic Wand: He has a magic wand that hurts other patrons at the tavern if they so much as hold it.
  • Now You See Me: Zot has the ability to vanish into thin-air to avoid taking damage from another patron's attack. It's not clear if this is a Fakeout Escape using an invisibility spell or an Extradimensional Emergency Exit using a teleportation spell. Either way, it keeps Zot safe from harm.
  • Weaponized Teleportation: While Zot doesn't directly attack anyone with a teleport spell or portal, he can teleport a powerful alcoholic beverage in front of someone else to avoid drinking it himself.
  • Killer Rabbit: Pooky the Rabbit. Despite looking like a cute,adorable little white bunny that anyone would love to pet or play with, Pooky is anything but what lies on the surface. He is fierce, violent, moody and judgemental. Do NOT get on this rabbit's bad side.
  • Escaped Animal Rampage: Pooky flies into a bitey rage if he drinks too much, or someone steps on him, or if someone harms Zot.
  • Sealed Badass in a Can: Zot and Pooky were accidentally sealed away in a massive stasis spell for 50 years at the Mages' Collegium. Warthorn Redbeard even references this event in one of his stories.

     Red Dragon Inn 2 (2008) 

Eve the Illusionist

Eve defies description, mostly because no one knows exactly what she really looks like without her illusions. Her powers have saved her fellow adventurers countless times from extremely gullible monsters.

  • Master of Illusion: All of Eve's abilities and skills are based around illusions and deceptive magic. From hiding coins to cheating at cards to disguising herself as other people. Her illusions also allow her to dodge attacks entirely, keeping her safe from harm.
  • Magic Staff: Occasionally Eve will be shown wielding a long staff with a golden clasp holding a round orb at the top of it. The orb seems to be a focus for her magic and contains a green smoky substance. (sometimes the orb is orange, not green)
  • Delirious Misidentification: The power of Eve's illusions are good enough to disguise her as other people. She can use this to avoid taking damage from another patron. Or she can disguise herself as The Wench and gain gold from every other patron at the table!
  • Of Corsets Sexy: Her outfit is basically a purple and gold corset with a high collar and gloves.
  • Ms. Fanservice: Eve is a beautiful blonde woman with piercing green eyes, purple lipstick and fair features. She also possesses an impressive bust and her outfit shows off a great deal of cleavage. Even without hypnotism or illusions, Eve could probably convince a lot of people to do what she says.
    • Unless of course her voluptuous appearance is ALSO an illusion. Then there's no telling what she really looks like.
  • Hypnotic Eyes: She possesses large green eyes and is capable of hypnotizing other bar patrons into believing they are drunker than they actually are.
  • Card Sharp: Much like Gerki and Zot, Eve is adept at cheating at card games. She uses hidden cards and causes simple distractions to take advantage during gambling rounds.
  • Your Mind Makes It Real: Despite the fact that Eve only deals in illusions, they are NOT harmless. She even states, "That's odd. Illusions aren't supposed to actually hurt." Whether or not she means it is up for debate.
  • Faux Flame: Eve has some cards that say "Whoa! Careful! That's real fire!" But since her illusions deal damage anyway, what difference does it make? She can add flames and liquor to someone else's drink by turning it into a Dragon Breath Ale.
  • Synchronization: She possesses a unique spell called "Share Pain" that allows her to reduce damage that she's taking. Rather than Eve receiving all the pain, she can split the fortitude loss in half between herself and one other hapless bar patron.
  • Smoke Out: Forget using a smoke bomb! Eve can just cloak herself in shadow, enveloping herself in a purple mist or smoke that either makes her vanish entirely or just obscures her physical presence temporarily. Either way, she can use this smoke trick to avoid gambling or taking a drink.
  • Magical Counterfeiting: Eve has several chances to avoid losing money with illusionary coins, and can trick other patrons out of their gold using her skillful magic.
  • Discreet Drink Disposal: Eve fools other patrons into thinking that her mug of ale is empty, allowing her to avoid getting drunker. She turns the mug upside down and instead of liquid pouring out, only a wispy purple smoke is seen.
  • Purple Is Powerful: She utilizes powerful illusion magic, wears purple and gold clothing and creates purple smoke for a good portion of her spells. (Her Character Deck cards are purple too).

Fleck the Bard

Fleck is a dashing half-elf, always ready with a smile or a song. His heroic tales and stirring lute-playing raise his friends' spirits, filling them with courage as they face the horrors of the deep dungeon.
  • Our Elves Are Different: The bard Fleck is a handsome half-elf with shining eyes, a well trimmed beard and a big smile with pearly white teeth. He possesses long thin eyebrows, pointed ears and has a medium-sized build. Physically he's in fine shape, but relies on talent and skill rather than physical prowess to defeat his foes.
  • The Bard: Fleck composes tales, plays the lute, sings songs and charms people with his winning smile every time he visits the Red Dragon Inn. He wears a brown vest over top of a blue shirt with big puffy sleeves.
  • Badass Cape: It's worth mentioning that Fleck has a flowing yellow cape attached to his shoulders. Even if his puffy sleeves are a bit campy, Fleck's cape is pretty awesome and gives his world-traveling bard persona some flair.
  • Signature Instrument: Fleck is rarely seen apart from his lute. He either keeps it strapped to his back or he has it in his hands ready to play. The lute is how he performs his talent and skill after all.
  • Instrument of Murder: His lute is not a murder weapon. But other tavern patrons get hurt when the strings break on it. This would imply some kind of musical magic on Fleck's part. Also, don't sit on his tuning fork. (ouch)
  • Wandering Minstrel: Sitting around in a tavern all day composing stories is all well and good, but it's not all Fleck does. He also accompanies other heroes on their journeys to assist them and record their adventures. This makes him a Tagalong Chronicler as well as a helpful hero to inspire courage and hope in his fellow warriors.
  • The Storyteller: Fleck composes poems, epics, ballads and songs about his fellow heroes and allies. He does not do any of this for free. At the bar he expects payment for his services and receives gold for his compositions.
  • Hospitality for Heroes: Being a bard has lots of benefits. One of which is that it's easy for Fleck to make money. Or even have an appreciative listener bail him out when he should owe gold to someone else.
    • A really nice benefit to playing as Fleck is the ability to order extra drinks for free. The bar won't accept his money since Fleck has already paid with a song.
  • Card Sharp: Fleck cheats. A LOT. Even more than Zot the Wizard or Eve the Illusionist. Actually, Fleck has more options for cheating at cards than Gerki does!
  • Bar Brawl: When Fleck plays a rowdy drinking song, the entire bar devolves into this. Everyone takes some fortitude damage, everyone gets a bit drunker, and Fleck is the one who has to pay the tavern for the broken chairs.
  • Tear Jerker: When Fleck plays a sad mournful ballad, the entire bar gets teary-eyed and sobers up a bit. Fleck also gains gold from every other patron in the bar. There's nothing quite like stirring up people's emotions for a profit.
  • A Round of Drinks for the House: Fleck gives a toast to his friends and everyone in the bar (Fleck included) picks up a drink and chugs it down. Thankfully, nobody has to pay for these drinks.
  • I'm Your Biggest Fan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE barbarian man who hits back any patron who harmed Fleck. (it's possible the barbarian is Cormac the Mighty, though his face is not seen)
    • Another of Fleck's fans is a priest and will lay their Healing Hands on him to restore some fortitude when needed. Again, this person is probably an NPC and their face is not revealed to us.
  • Smarter Than You Look: Fleck is a proud flamboyant elven bard who loves to sing and party and make money, but don't take him for an idiot. Even at the tavern he can be found poring over scrolls and manuscripts about ancient lore. These studies also give him an excuse to avoid gambling or drinking.
  • Can't Hold His Liquor: He has a card that says "I may be a fop, but I can hold my liquor!" And how does he do that? By ignoring the drink entirely.
  • Lonely Together: Fleck claims that he "hates to drink alone". This gives him the opportunity to split his drink with someone else at the tavern, keeping him relatively sober for longer.

Dimli the Dwarf

Dimli loves gold, axes and ale. He always seems to have a stash of gold secreted away somewhere. He's really, really good with his dwarven axes. He's not so good with darts, though. When he starts playing...duck.

  • Our Dwarves Are All the Same: Zigzagged with Dimli; although he seems to play it mostly straight, his online background reveals he comes from a "clan-shamed clan", as his clan has been accused of betraying the Dwarvenhold and causing its destruction. Thusly, he adventures to prove his family's innocence.
  • Beard of Barbarism: Dimli sports a large, brown braided beard that goes down across his chest.
  • Cool Helmet: His rune-covered, horned helmet belonged to his great-grandfather and it keeps him safe from Fortitude attacks. This is a signature look for Dimli and he rarely takes his helmet off even when relaxing at the tavern. Dimli's great-grandfather's helmet is so famous that it shows up again in Lizwick's Bag of Holding and the Munchkins' Treasure Deck.
  • Girls with Moustaches: Dimli tries to talk to a bearded lady at the tavern, allowing him to ignore a drink or a round of gambling.
  • National Weapon: Dimli keeps a massive two-handed, double-edged battle axe strapped to his back. Thankfully he never uses it in the bar. However, this grumpy dwarf has been known to brandish a smaller one-handed axe when angered or insulted.
  • Bizarre Belching: Dimli can let loose with an "impressive dwarven war belch" that impresses the other patrons at the bar, earning him some gold.
  • Burp of Finality: Dwarves love to drink. Usually this would be Dimli's downfall at the tavern, but sometimes a drink will restore his fortitude rather than make him more inebriated. "Uuurp! That hit the spot!"
  • Booze-Based Buff: One of his cards allows Dimli to avoid the usual effects of consuming a drink (like getting drunker). Instead he gains fortitude and health relative to the alcohol he should've gained from such a drink.
  • Slipping a Mickey: Dimli wants others to enjoy their drinks as much as he does. Sometimes he'll spike their drinks with dwarven firewater, adding extra alcohol content to the brew.
  • The Napoleon: He gets angry when someone tells short jokes or uses his head as table (to rest their drink on). While Dimli is certainly not the shortest person to frequent the tavern, it's clear he does not abide by people making fun of those of a diminutive stature. He's a burly dwarf with a short temper, so it's probably not a good idea to upset him.
  • Penny-Pinching Crab: Dimli is not a cheapskate by any means, but he is frugal when it comes to his gold. He always carries a small satchel of gold with him everywhere he goes. Dimli has several cards that prevent him from losing gold or allow him to avoid a round of gambling where he might lose some gold. A pint of stout ale is pretty much the only thing that comes between this dwarf and his hard-earned money.

Gog the Half-Ogre

Gog the Half-Ogre is big, green and dumb. But he tries hard. He's really a nice guy once you get to know him...and if you can get past the smell and the fact that he's got two left feet. Never, ever dance with Gog! As you can guess, hanging around with Gog is likely to get you hurt.
  • Our Ogres Are Hungrier: Gog is a massive mountain of muscle. He wears heavy black chain-mail armor with big spiked shoulder pads. His skin is green, his eyes are yellow and he has got four big canine teeth in his mouth. Gog sports a golden earring in his left ear, and a big dimple in his pronounced chin. He's bald on the top of his head, but has two long reddish-brown braids of hair that drape on either side of his face down his chest. He likes to drink, dance and party with friends. He's also not too bright, and doesn't really limit his strength in a laid-back setting...like the bar.
    • Bear in mind that Gog is only a half-ogre. If he was an ogre he'd probably be larger, stronger and much more violent. Gog usually just acts like a spoiled brat who can't control his mood swings.
  • The Big Guy: Gog is one of the biggest guys around. His strength is incredible, but his intelligence is low. Which means he's the Dumb Muscle. While he usually acts pretty childish, he can also be a bit of a bully with his temper.
  • Does Not Know His Own Strength: Gog actually says this on some of his cards...right before he deals damage to someone else at the tavern. He just wants to give people hugs, but doesn't realize how strong he is when he crushes them and forces them to take fortitude damage.
  • People Sit On Chairs: At the bar, everyone takes a seat at the table. But Gog is a large ogre and not very bright. If he doesn't see someone already sitting in a chair well....the results are disastrous. The victim loses a lot of fortitude and Gog has to pay a gold to the inn to fix the broken chair.
  • Badass Arm-Fold: If Gog doesn't want to be bothered, he crosses his arms and turns his head away. This is something a pouty child would do, but on an eight foot tall half-ogre with huge arms it just looks badass. It also lets him ignore a drink or prevents him from having to join a gambling round.
  • Stein-Crushing Cranium Gog will crush a metal beer stein on his own head and suffer no ill effects. This both impresses and terrifies the others at the bar, earning him some gold. It's like a party trick and an intimidation tactic rolled into one!
  • Bear Hug: Gog picks up everyone nearby and gives them all a great big squeeze. IT HURTS. (they all take damage)
  • Sucks at Dancing: Out of all of Gog's actions, this one deals the most damage to a single target. Just one dance with this clumsy half-ogre will cause someone to lose FOUR Fortitude.
  • Hulk Speak: Gog tends toward using this.
  • Third-Person Person: His cards have him refer to himself explicitly in the third person. Every card of his says "Gog" instead of "I".
  • The Bully: Even though Gog is friendly, (for a half-ogre) he gets upset easily. If he gets laughed at, someone gets hurt. If no one laughs at his jokes, someone gets hurt. If someone punches him, he's gonna hit them right back. There's just no way to avoid damage around someone so thin-skinned!
  • Spoiled Brat: This is Gog's entire personality. He acts like a very large child and will scream, rage and rant when he doesn't get his way. If provoked, he'll either respond by sulking, shouting or punching.
  • That Makes Me Feel Angry: Gog will loudly declare "Gog angry now!" Surprisingly, this doesn't cause anyone damage. But it does allow the big green guy to restore some of his fortitude. Gog's anger acts as a healing agent.
  • Stop Poking Me!: Stop poking Gog! That's what it feels like when he gets struck with an axe, sword, arrow or magic bolt. This beast is so tough he can ignore the damage from a Fortitude attack.
  • Big "SHUT UP!": Gog will shout this loudly if you upset him. He can ignore an attack on his fortitude, alcohol or his gold supply simply by yelling. However, he can't use this tantrum to avoid gambling.
  • Picky Drinker Easily repulsed and prone to acting like a spoiled kid, Gog will do what he can to avoid taking a drink. "This taste yucky!" allows Gog to ignore a drink in front of him.
  • Rage Quit: If a gambling round begins, Gog can say "this game stupid!" and choose not to play. He isn't truly rage-quitting, but the picture shows him tossing a handful of cards dismissively behind him. This very much fits into Gog's childlike and immature personality.
  • Disqualification-Induced Victory: Despite all of his immature antics, Gog DOES have a sense of honor. He will never cheat at cards and will not hesitate to call out someone else who is cheating. Gog does not like cheaters and he will disqualify and instantly win a round of gambling if he catches someone doing so.

     Red Dragon Inn 3 (2011) 

Wizgille the Tinkerer

A legendary genius Artificer among the Gnomes, Wizgille is always tinkering and creating new devices. Whether the creation is a smashing success or blows up in her face, on the other hand, well...

  • A Hero To Her Hometown: Wizgille is adored in her hometown of Copperforge because she's one of the greatest Arcane Inventors in the world.
  • The Smart Guy: Wizgille's inventions are far-renowned and quite powerful. She is always tinkering with a new gadget that will give her an edge over her enemies. Wizgille has an innate understanding of how things work and how they fit together.
  • Science Hero: Rather than relying on brute force or graceful dexterity, Wizgille uses her intellect and crafting skill to make some really nifty gadgets to get her through a dungeon...or a night at the tavern.
  • Gadgeteer Genius: Her inventions can do some pretty great things, like turning alcohol into gold. That is, when they work.
  • Wrench Wench: Wizgille is a girl whose very handy with machines, gears, pulleys, levers and anything mechanical really.
  • Hoist By Her Own Petard: A malfunctioning invention of hers can hurt her and cause her to take fortitude damage.
  • See-Thru Specs: Omni-sight goggles. One of Wizgille's inventions that she can use to cheat during a round of gambling...if they work. In fact, if her omni-sight goggles are "offline" she may not bother to ante at all.
  • Card Sharp: Wizgille cheats when she gambles, just like Zot, Gerki and the rest. However, some of her cheating revolves around the usage of gadgets. If her omni-sight goggles or probability calculator fails, so does her attempt at cheating.

Brewmaster Phrenk

A highly skilled Potionmaster from the troll villages, Phrenk is a laid back, live-and-let-live kind of troll. Still not a good idea to make him angry, though-he's as brilliant at brewing healing potions as he is in making drinks, and, player willing, he might even make you wish you had bought that healing potion when he offered it to you last round...

Kaylin the Renegade (and her companion, Wulfric)

Serena the Pious

An Orc Paladin, who became a paladin depite being an Orc because the paladins who'd slayed her village couldn't bear to kill such an incredibly adorable baby Orc. Serena grew up to be highly disciplined and loyal to her order, a skilled fighter and capable healer, but her Orcish instincts are ever-present beneath the surface. Well, how bad could drinking, gambling, and generally carousing in a tavern be? There's cheaters to catch, pre-emptive punches to hand out, and surely the temple wouldn't miss just one gold coin, would they...?

  • Hidden Depths: When Bastian hears of Serena and assumes she's a vile Orc masquerading as a Paladin of Korash, he is furious. But when he chases her down he realize she's no impostor, and there might be more to Korash than he initially thought.
  • Token Heroic Orc

    Red Dragon Inn 4 (2013) 

Captain Whitehawk

  • Cool Old Lady: She's a senior, but the captain of a crew and a more than competent swordfighter and loves partying and drinking with her friends.

First Mate Remy

  • Attack Reflector: One of his cards, "Deflect," redirects any fortitude damage sent at him to a marked player of his choice, which can be the person that attacked him first.
  • Counter-Attack: His deck is primarily made of cards that attack players who attack him first.
  • Dark and Troubled Past: His backstory recounts his time being imprisoned after a warship crew mutiny, surviving a kraken attack that downed the warship, and forced into becoming a pirate.
  • Good Is Not Soft: He's among the more moral characters of the cast (he has no cheating cards, for example), but he's not afraid to get violent to discipline misbehaving adventurers.
  • Honor Before Reason: This came back to bite him a couple of times in his backstory:
    • When the crew of the warship he originally served on mutinied, weary of constant battle, his honor meant that he came to the defense of the officers and was imprisoned for it.
    • After narrowly escaping with his life after the warship was destroyed and grateful at having been rescued by a crew, Remy pledged his loyalty to them...and they turned out to be pirates. Despite the pirate life not agreeing with him, he served them as he had promised until Captain Whitehawk inspired him to rebel.
  • Long-Haired Pretty Boy: He's pretty much the most beautiful man in the cast, and his hair is down to his mid back at least.
  • The One Guy: He's the only male character of his crew.
  • You Can't Go Home Again: He wants to return to his home in the east, but doesn't know if he'd be welcomed or put to death as a mutineer.

Bryn the Boatswain

  • The Lad-ette: A very strong lady who loves arm wrestling, flexes and crushes tankards like nothing.

Tara the Navigator

  • Blind Seer: She carries around a crystal ball that she uses to make predictions of her fellow adventurers' future, which tends to be them getting drunker.

    Red Dragon Inn 5: The Character Trove (2015) 

Sera the Fleetfooted

Lizwick the Collector

  • Bag of Holding: She carries one around and it's her main deck gimmick. Everything from gloves with knives tied to the fingers to old sandwiches are contained within.

Joran the Trickster

Zakhan the Drunken Master

A half-elf, half-barbarian monk who pounds both faces and drinks in (relatively) equal measure.
  • Booze-Based Buff: Higher Drunken Chi (which Zakhan may get by gaining alcohol from drinks) makes some of his cards more powerful, from increasing his damage output to allowing him to ignore attacks instead of reducing the damage he takes.
  • Booze Flamethrower: Zakhan can utilize his Drunken Chi to set all other players aflame.
  • Quick Nip: Occasionally takes a sip of wine from his jug to boost his Drunken Chi.

    Red Dragon Inn 6: Villains (2017) 

Daareka the Mindbreaker

Baron von Vlazlo

Amundyr the Cursed

Torglesnarf Duncleton, First of His Name

A self-proclaimed king of the goblins who is not particularly big, strong or intimidating in his own right. He is, however, smart enough and rich enough to hire goons who are. He first appeared in Battle for Greyport before becoming playable in RDI 6.
  • The Dragon: General Drog serves as this, both in Battle for Greyport and among Torglesnarf's minions in RDI; in the latter case he only appears in Torglesnarf's "Boss Mode" deck.
  • Let's You and Him Fight: Torglesnarf isn't too proud to pay people to attack someone else—even their own teammates, if he is faced as a Boss.
  • Screw the Rules, I Have Money!
  • Small Name, Big Ego: There's not much evidence that his claims of being royalty are legitimate, but he certainly acts the part, paying off other creatures to serve him.

    Red Dragon Inn 7: The Tavern Crew (2018) 

Warthorn Redbeard

The proprietor of the Red Dragon Inn, Warthorn Redbeard is a retired Dwarf adventurer who enjoys the company his customers bring to his establishment, to the point where he'll entertain them (completely talk their ears off) with his stories of adventures past.

  • Big Good: He's the guy who established and runs the very venue your character plays in.
  • Let Me Tell You a Story: His deck's gimmick. Any time you see a pipe in the corner of a card, it will trigger this event.
  • Our Dwarves Are All the Same: Fits this trope to a T. This is even poked fun at when he tries on Dimli's (a fellow Dwarf) helmet.
  • Retired Badass: He was a past adventurer himself who decided to open an inn for other adventurers.

Molly the Stablehand

A young halfling stablehand that tends to the animals left behind by their owners when they go to have a drink at the Inn. Said animals have a tendency to wander into the establishment, much to her dismay.

  • Animal Stampede: When the animals get way out of control, this happens.
  • Badass Adorable: You pretty much have to be to handle some of the animals that she tends to, one of which is a flaming nightmare horse.
  • Drinking on Duty: If she's selected as a character. This can hilariously backfire as it will cause some of the animals she's supposed to be minding to wander into the Inn.
  • Friend to All Living Things: She seems to have an affinity towards caring for animals (and the occassional passed-out adventurer) in her stable.
  • The Rival: Many of the animals in her care are this to another. If they both appear in front of her, Hilarity Ensues.
  • Token Mini-Moe: To the crew of the Red Dragon Inn.

Jasper the Bouncer

A retired aged wizard who watches over the Red Dragon Inn and makes sure none of the patrons get too rowdy.

  • The Big Guy: Although he doesn't look the part.
  • Cool Old Guy: Don't be deceived by his appearance - this grandpa hits hard.
  • Drinking on Duty: If he's selected as a character.
  • Squishy Wizard: Averted. He may look like this trope, but his strength is on par with powerhouses like Gog the Half-Ogre and Bryn the Boatswain, the latter of whom casually totes a cannon with her to deal with cheaters.
  • Time Out: If a patron get too restless, he will take the offending party outside with him until they calm down.
  • Underestimating Badassery: It seems like he's counting on people to do this.

The Wench

The waitress who attends to the needs of the Red Dragon Inn's clientele, ever ready to serve drinks with a smile. At first a side character relegated to serve your characters beverages as needed, she eventually became a playable character.

  • All There in the Manual: Her name is Olivia, but you'd only know that if you listened to Warthorn Redbeard's stories.
  • Ambiguously Brown: Her artwork makes her look like she's of East Indian descent (especially the 5th edition), but when she gets her own deck, her skin tone got considerably lighter.
  • Berserk Button: Don't assume that she is that type of wench. It won't be appreciated, and you'll see her hidden sword first-hand.
  • Drinking on Duty: If she's a character one of the players selects.
  • Gargle Blaster: She has access to a LOT of these with her Special Reserve drink cards.
  • Hidden Badass: Oh, she knows how to handle a sword, all right. Don't let her friendly demeanor fool you.
  • Hypocrite: She scolds people for playing with their drinks, but when SHE does it, it's "her job."
  • Loved by All: Everyone likes her, even as she makes off with gambling winnings, claiming they're her "tip". She even gets along with Pooky.
  • Ms. Fanservice: Pretty much like most of the girls at the Red Dragon Inn.
  • Promoted to Playable: She was there since the very beginning as a Non-Player Character serving the drinks, until she with the rest of the Red Dragon Inn crew decided to join the fun in the 7th edition of the game.

    Red Dragon Inn 8: The Pub Crawl (2022) 

Samantha the Bookie

Throw back an ale, or throw a punch! Either is good at The Scurvy Dog, and its owner, Samantha, is ready to set the odds for the inevitable barroom brawl. Visit this tavern if you like your drinks better with a side order of fighting!

Father Farai

Farai is a high-ranking official at the Great Temple of Greyport, but his first love is brewing. Come by the temple’s own brewery, The Harmonious Cup, and try a sip of Farai’s latest concoction!

Lucky the Scofflaw

Lucky is the sort of person who always seems to be there when a barrel of Dwarven Firewater falls off the back of a warehouse. If you’re fortunate enough to stumble down the right alley, you may find some of it at Lucky’s Rolling Barrel!

Phyll Startusk

What’s a beleaguered acolyte to do during finals week at the Mages’ Collegium? Study with a coffee and snack from Startusk’s! Phyll is ready to serve up some high-end potions and brews, and they’re worth every coin you’ll pay for them!

Nerodia the Petrifier

Nerodia is a clever and devious gorgon with boundless energy and business savvy – just the right owner for a dark tavern like The Black Dragon Depths. Descend to the Depths to hire nefarious minions, or just to grumble about adventurers ruining your stuff!

    Red Dragon Inn 9: The Undercity (2023) 

Dale the Mycologist

he Undercity is fertile ground for a mushroom farmer like Dale. An expert in both the edible and medicinal varieties of fungus, he supplies a cornucopia of fine goods. Dale is a genial, down-to-earth pixie who’s quick to fluster when folks do him a wrong turn – not uncommon when your crop is small and the big-folk just walk on through!

Beastsergeant Ygella

When the Runoff Rangers, an elite band of subterranean peacekeepers, encounter a beastie that needs relocating, Ygella is on the job. With a kind word, years of experience, and a pack full of spelunker snacks she helps the Undercity coexist with the wildlife beneath Greyport.

Doctor Terci

Doctor Terci is a tireless medical professional, who diligently serves the denizens of the Undercity. When you can’t make it up to the surface to get your healing (or you can’t pay in simple gold coin), Terci is ready to salve, stitch and splint. Plus, they observe strict doctor-patient confidentiality. No inconvenient questions asked!

Jett the Courier

A daring athlete, Jett isn’t afraid of taking the most… creative… shortcuts through the tunnels (and restaurants, and laundry lines, and open windows…) of the Undercity. This gray blur of a kobold hurtles through the air, package in hand, ready to thread the needle and stick the landing better than anyone else in the Couriers’ Guilds.

Petra the Devious

While the Thieves’ Guild of Greyport has undergone some considerable reforms to become the respectable leadership of the Undercity, some things never change. Petra attained her position in the time-honored, traditional way of “relieving” her former boss of his duties. Now with her seat in the Guildmasters‘ Council secure, only time will tell what other dastardly schemes she has plotted.

Red Dragon Inn Allies and Expansion Packs

Initially released one character at a time, now being released in two-for-ones.

    Pooky 
  • Bitch in Sheep's Clothing: He’ll often play up the cute act in order to get out of being targeted by others, but he’s vicious and terrifying underneath.
  • Cute Creature, Creepy Mouth: Pooky has a mouth full of sharp teeth and green drool, which is one of the things that shows that he definitely isn't a normal rabbit.
  • Familiar: Serves as one to Zot.
  • Glamor Failure: He looks like a cute, fluffy rabbit, but with the sharp teeth, it’s evident he’s anything but.
  • Killer Rabbit: Quite literally, though it’s evident that there’s something...off about him.
  • More Teeth than the Osmond Family: One look into his maw reveals incredibly sharp, terrifying teeth.
  • Promoted to Playable: He first appeared on some of Zot’s cards, but then got his own deck.
  • Sanity Meter: His main deck gimmick. The drunker or angrier he gets (caused by him taking damage or losing at gambling), the more unhinged he becomes, and the harder he hits.

    Erin the Ever-Changing 
  • Heal Thyself: She can call upon the powers of nature to heal fortitude damage she has taken.
  • Stone Wall: Her tree form reduces all fortitude damage she takes by 2 and all alcohol content she would gain by 2, though it can’t affect other players at all; playing any card while she is a tree forces Erin back to her elf form immediately.
  • Time Out: Turning into a tree ends her turn immediately, including making her immune to any cards that have yet to be resolved for the turn, as well as negating her drink phase.
  • Voluntary Shapeshifting: She's a druid, after all; her main deck gimmick involves her swapping between four forms: Her default elf form, a bear, a raven, and a tree.

    Cormac the Mighty 

    Witchdoctor Natyli 

    Ozrik the Adept 
  • Arrogant Kung-Fu Guy: He's a skilled mage, and incredibly arrogant about it. Many of his "ignore damage" cards have him saying something to the effect of "Your powers are no match for mine!"
  • Heel–Face Turn: His backstory reveals that he used to be villainous, but realized the error of his ways and turned to good. He's still incredibly arrogant, though.

    Brother Bastian 

    Wrench 

    Zariah the Summoner 

    Halden the Unhinged 

    Keet and Nitrel 

Keet

Nitrel

  • Cute Monster Girl: For a little goblin, she's absolutely adorable.
  • Hoist by His Own Petard: Some of Nitrel's bombs deal fortitude damage to herself as well.
  • Stuff Blowing Up: She hands out a variety of bombs with her cards, which usually damage players' fortitude (or get them drunk).

    Adonis vs the Lich King 

The Magnificent Adonis, Bard of the Ages

The Lich King

    Spyke and Flower 
Notable for being both a standalone 2-player expansion, and a crossover with Steve Jackson's Munchkin.

    Ohava vs Murgath 

Ohava the Grand Cleric

Murgath the Blessed

  • Bring It: As a Boss, his "Dauntless confidence" card gives this vibe.
  • Clingy Macguffin: Banefall, a holy sword that the evil Murgath can't put down.
  • Enemy Mine: Murgath and Banefall are constantly at odds, but some cards show them seemingly working together. For example, "I will NOT abide cheaters!" has both of them equally mad at whoever's cheating at gambling.
  • Healing Shiv: Effectively what Banefall tries to be, as whenever Murgath attacks someone, they gain a Blessing card that can be used to heal, though generally won't immediately out-heal the damage dealt.
  • Volcanic Veins: His "Boss Mode" appearance sports these, both on his skin and armor.

    Piper vs Ripsnarl 

Piper the Sniper

  • Early-Bird Cameo: Her design was first seen in the Battle for Greyport deck-building game.
  • Multi Shot: She can use as many or as few Arrow cards as she wants from her hand, in lieu of a regular Action.
  • Rugged Scar: She has claw mark-like scars across her face. It's implied that she got them from Ripsnarl. One of her cards even states "You don't collect scars by being a wimp".
  • Trick Arrow: An entire quiver of them!

Ripsnarl

  • Bear Hug: "First rule of villainy: Crush your rivals."

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