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    Captain Bloodaxe 
https://static.tvtropes.org/pmwiki/pub/images/captain_bloodaxe.jpg
Appears in: Demons of the Deep

Captain Bloodaxe is a vicious pirate captain commanding the ship known as the Troll. One day, he attacked the peaceful merchant ship you were working on as a seasoned sailor, sinking it and slaughtering everyone, but taking you captive, for you fought valiantly and killed many pirates.

The sadistic prick feigns to congratulate you and to offer you a place in his crew, then states that he will let you live and escape, with supplies. This being said, he pushes you overboard but by an unbelievable stroke of luck, you end up right inside a magical pentagram that gives you gills for a day, near the lost city of Atlantis. Now is your chance to search for a way to take revenge in this underwater setting...


  • Asskicking Leads to Leadership: Bloodaxe is the best fighter of his crew by a large margin, and they all obey him. But when scared enough, they don't hesitate to backstab him hoping to save their wretched skins.
  • Badass Normal: He might be an overweight human, but he is the mightiest foe in the gamebook. Not the more impressive giant sea monsters. Him.
  • Beard of Evil: Such bushy, unkempt beards are rarely sported by Nice Guys in fiction...
  • Big Bad: The vile pirate captain whose crew slaughtered your own and who sent you to your watery doom, whom you strive to kill in Revenge.
  • Carpet of Virility: His chest and belly are covered in hair.
  • Cycle of Revenge: You and Bloodaxe perpetuate this, as he throws you at sea to punish you for killing his men, and you spend the story searching for a way to avenge your crew he slaughtered. Then again, you have the moral high ground, for you were just minding your own marine business when he attacked you.
  • Disproportionate Retribution: He tries to kill you in an especially twisted way, for the vile crime of killing pirates in self-defence. How dare you? Could you not let yourself be killed like a good victim?
  • Dressed to Plunder: Less fancily clad than the classic pirate captain of fiction, but still clad as one.
  • Dub Name Change: The French translation calls him Capitaine Carnage. Just as lovely as the original.
  • Fan Disservice: There are way better-looking men with their chest bare. To say the least...
  • Fat Bastard: He is as overweight as he is vile.
  • Faux Affably Evil: Bloodaxe addresses you with nothing but praises and honeyed words, as if talking to an old friend, and genuinely respects your fighting skills. But this is just an act to better Troll you with false hopes. In fact, he loathes you for killing his men and wants to go the extra mile to get back at you.
  • Final Boss: Bloodaxe is the Big Bad and the last enemy you will face. You cannot face all his crew on your own and need magical help. Whether he has men left to fight you with or not, he is a powerful enemy with skill 11 stamina 12.
    • Played with in that depending on how you led your quest, you can kill him without fight. Either by sinking his ship, or by overwhelming his crew with skeleton warriors. If so, there will either be no Final Battle, or the Final Boss will be the Sea Dragon (skill 10 stamina 24) or the Kraken (skill 10 stamina 30). Powerful, but less than he is, though much more durable, and Skippable Bosses themselves.
  • Flunky Boss: He is backed-up by his men, If you don't have enough skeletons to slaughter his crew.
  • For the Evulz: Not only leaving no survivor is not really necessary, but sending you to drown while making you believe 'till the end that you will be spared was completely fruitless and even wasteful. Bloodaxe is just that twisted, getting his kicks by slaughtering people and trolling them.
  • Gonk: Fat, ugly and with scarce teeth, Bloodaxe is not a pleasant man to look at. Not at all.
  • Humans Are the Real Monsters: You fight Fish Men, you fight a Sea Dragon, you fight a Kraken, but the Big Bad of the story and the vilest foe you will face is a pirate captain who did it all For the Evulz.
  • It's Personal: Your goal throughout the story is not to merely get back to shore and live another day, oh no. Your goal is to kill Bloodaxe and all his crew for what they did to you and your fellow sailors.
    • Bloodaxe himself has had a bone to pick with you from the very beginning, for killing many of his men.
  • Kick the Dog: Throwing you to drown was bad enough, but making it look like he would spare you, and going as far as giving you back your sword and food was a tremendous dick move.
  • Manly Facial Hair: He has a wild, bushy beard, and both looks and acts the part of a violent pirate captain.
  • Master Swordsman: He is a very good fighter.
  • Meaningful Name: Played with, as it figures a violent and dangerous man revelling in slaughters, and that he is. But contrary to what the name would lead you to believe, he does not fight with an axe.
  • Moral Myopia: When Bloodaxe kills your crew it's fair game, when you kill his men it's a hanging offence.
  • Names to Run Away from Really Fast: Does "Bloodaxe" inspires your trust? If so you might not live long...
  • Obviously Evil: Just look at him...
  • Orcus on His Throne: He does absolutely nothing for the entire story, being content with sailing his ship. Justified in that they just looted a ship and don't need more for now.
  • Pirate: His job's description.
  • Pirate Booty: Bloodaxe looted an enormous fortune in treasure chests. If you can take it after exacting your Revenge, you won't be complaining. Don't go salvaging treasure after the ship is sinking, the spell will wear out and you will drown. In the Golden Ending, you seize his ship and his entire treasure, sailing towards you future rich and powerful.
  • The Pirates Who Don't Do Anything: They don't do much during the story proper, but still averted as they viciously slaughtered your crew.
  • Purple Is Powerful: He wears a purple jacket, and is a mighty pirate leading a dangerous crew.
  • Rape, Pillage, and Burn: How Bloodaxe and his crew operate. They are villains and meant to be reviled, not idealized misfits enjoying freedom at sea or other romanticized drivel...
  • Revenge Myopia: Again, you seek justice for innocents while he wants revenge for their murderers.
  • Sadist: How else can we explain his needless Kick the Dog feats?
  • Scary Teeth: His smile reveals a disgusting sight of oversized teeth overlapping with gaps, doubtless due to dubious dental hygiene, or scurvy as it was common at sea in medieval times. Yuck!
  • Sinister Schnoz: He is a vile, rotten piece of work, sporting a big, ugly potato-like nose.
  • Skippable Boss: You can finish the game without fighting him, by summoning a Grimlet Fish or a Sea Dragon to sink his ship, or summoning enough skeleton warriors from Black Pearls to overwhelm his crew. He still tries to fight but his pirates snuff him out themselves hoping for mercy.
  • Troll: The sod just relishes in messing with people's heads for shit and giggles. That's even the name of his ship for crying out loud!
  • Villain Respect: He might loathe you, but he admires your fighting prowesses in earnest.
  • Villainous Valour: Say what you will about his many flaws, but he is a scum with guts. Even with his crew mowed down by your skeletons, he keeps on fighting. Yet, his men off him hoping for mercy.
  • Walking Shirtless Scene: He only wears a pirate jacket over the waist. But being fat, hairy and generally unpleasant to look at, it's not a nice use of the trope.

     The Dire Spectre of Solani Island (SPOILERS
Click here to see it 

When the four Elemental Wizards of Solani Island attempted to broaden their range of magic spells, the most powerful of them - Ziraphelis the Master of Fire - decided to dabble with necromancy, only to end up summoning a powerful, nether-world demon appropriately called the Dire Spectre, who possessed its summoners and turned Solani Island into a gloomy, cursed hell-hole infested with undead activity. Only you can expose and defeat the Spectre and restore peace to the Island...


  • Achilles' Heel: Coating your sword with Specterbane is the only way to harm the Dire Spectre.
  • After Boss Recovery: After defeating the Master of Fire, the Dire Spectre needs a while to fully materialize, enabling you to chug down some of your provisions to heal before confronting it.
  • An Ice Person: Its life-draining magic chills you to the bone, costing -5 stamina.
  • Attack Reflector: Any attempt to fling projectile at it will just have them bouncing back uselessly.
    • However, with an enchanted diamond, you can turn its attack back upon itself, gaining a precious Presence point in the process.
  • Badass Boast:
    "Fool! You cannot harm me! I will find another body to possess, just as I took over this mortal who summoned me!"
  • Ballistic Bone: It conjures bone projectiles to attack.
  • Big Bad: The true, hidden cause of all the evil in the story.
  • Boss Rush: You get to fight a powerful Black Skeleton, the possessed Master of Fire and the Dire Spectre in a row as the Final Battle. Luckily however, you're given the chance to heal yourself between battles.
  • Brainwashed and Crazy: Not it, but what it does to its hosts, and pretty much any spirit under its thrall. It corrupted Ziraphelis' mind and after you defeat him, it attempts this on you.
  • Continuity Nod: A powerful demon from another realm, appearing as an old man to pull the strings behind demonic activity, which you do not uncover until the end. Just like the Hell Demon from House of Hell.
  • Creepily Long Arms: The illustration shows it with these.
  • Dem Bones: Its appears to have its skeletal structure growing on its outside.
  • Demonic Possession: The Spectre's modus operandi.
  • Disappears into Light: When you eventually defeats the Dire Spectre, its body dissipates into nothingness and is banished for good.
  • Eldritch Location: The Ethereal Plane where it hails from.
  • The End of the World as We Know It: If it has its way, the rest of Titan will eventually look like Solani. It just hates living beings that much.
  • Exactly What It Says on the Tin: It's a Spectre, and its existence puts the entirety of Solani Island in a dire state. That sounds really complicated, doesn't it?
  • Final Boss: One with skill 11 stamina 19, who can No-Sell all normal attacks, making it a tough foe.
  • Generic Doomsday Villain: It comes out of nowhere at the end, threatening Titan because it strikes its fancy. The Reveal sure is impressive, but Keith Martin invented better doomsday bringing Final Bosses...
  • Ghastly Ghost: Whether it is an undead spirit of some kind of demonic entity remains undefined, but he clearly looks and sounds the part.
  • Glowing Eyes of Doom: To make its alignment even more glaring.
  • Gone Horribly Wrong: To say the Master of Fire's summoning ritual didn't work as planned would be one heck of an Understatement...
  • Hidden Villain: You do not learn of the true evil infesting Solani Island until you defeat the Master of Fire, at which point the Dire Spectre reveals itself...
  • Horned Humanoid: Humanoid may be a bit of a loose term, though.
  • Intangibility: When the Spectre first appears in front of you before it can fully take shape, trying to attack it only makes your sword to phase harmlessly through its body.
  • The Man Behind the Man: The true cause of all the necromantic activity plaguing Solani Island.
  • Manipulative Bastard: The Spectre is this in spades, using the Master of Fire as a pawn to completely devastate Solani Island and causing all sorts of chaos.
  • Mind Rape: What it did to its victims to take over their minds.
    • In one bad ending it grips your face, at which point you feel your mind fading away...
  • More Teeth than the Osmond Family: Fitting for a demon summoned from some Eldritch Location.
  • Names to Run Away from Really Fast: It doesn't sound like friendly chap...
  • Natural Weapon: It fights with its talons, which is more than enough to make it formidable.
  • No Name Given: Justified however, since you don't even know about it until the end.
  • No-Sell: Several instances.
    • Choosing to fight the Dire Spectre without a magic weapon? Your funeral.
    • Attempting to use acid against it doesn't work, either.
  • Obviously Evil: Like you would not believe.
  • Oh, Crap!: If you are coated in Ethereal Oil, and have dipped your sword in Specterbane, you can now harm the Dire Spectre. At which point the mighty spirit will, for the first time in its existence, show fear...
  • Ominous Fog: A creepy, ethereal mist surrounds where the Spectre materializes itself.
  • Our Demons Are Different: Of the spiritual, ethereal sort.
  • Our Spirits Are Different: No matter what type, it is an evil, ghastly spirit.
  • Outside-Context Villain: There's no friggin' way a peaceful fishing village who employs wizards as protectors could expect a netherworld demon to suddenly enter theirs and cause such widespread destruction, could there?
  • Playing with Fire: While assuming the form of the Master of Fire it can use fire-based attacks on you.
  • Psychological Torment Zone: It will corrupt your mind by decreasing your Presence score, and once it drops to Zero, you become its new host.
  • Sequential Boss: One taking the form of a Boss Rush against its summons and different forms.
  • Spike Shooter: One of its attacks conjures a wall of spiked, calcified bones which it sics on you.
  • Spikes of Villainy: The Spectre's entire body is covered in sinister-looking spikes.
  • Telepathy: The Dire Spectre transmits its thoughts to its surroundings, and taunts you, through its mind.
  • These Are Things Man Was Not Meant to Know: Shouldn't there be a law against summoning the eldritch forces of the netherworld to be used as servants?
  • Undead Abomination: You never learn what it really is, but its far worse than regular spectres and evil spirits. Is it undead? Demonic? Both? Its aspect, nature, and effect on the island are uncanny as Hell...
  • This Was His True Form: He only reveals his true form after the Master of Fire's demise.
  • Too Dumb to Live: Not it, but its summoner. Yeah sure, who knew summoning a powerful entity hating humanity with all its guts could end up horribly wrong?
  • Walking Spoiler: Yeah, you can build a small house with the wall of spoilered text above.
  • Walking Wasteland: What Solani Island became under its influence is only a start.

    The Night Dragon 
See its entry on the The Pit page under Demonic Generals

     The Riddling Reaver 
https://static.tvtropes.org/pmwiki/pub/images/rev.PNG
The Reaver in the Final Battle, surrounded by hordes of Replicanths
Appears in: The Riddling Reaver

The Riddling Reaver is a cunning, unpredictable opponent of unknown origin, which first appeared in Slaves of the Abyss in a minor role, before having his role expanded in his very own Spin-Off, the massive multi-player gamebook of the same name. It is said that the Reaver lives in the jungles of southern Allansia, and serves directly his master Logaan, "Lord of Tricksters", while sailing in his airship.

In this story, a band of adventurers (more than 3 players) arrive in Kallamehr for adventures, only to learn of the Reaver murdering Baron Bluestone and escaping with his own nefarious goals. From Kallamehr, players will pursue the Reaver whom will inevitably stay one step ahead of the heroes.


    Sharcle 
https://static.tvtropes.org/pmwiki/pub/images/vile_sharcle.jpg
Appears in: Eye of the Dragon

You meet this shady man-orc in a tavern, looking for a profitable treasure hunt. He introduces himself as Henry Delacor and tells you about a golden dragon statue in a dungeon beneath the dangerous Darkwood Forest. This could make the both of you as rich as a lord, and you eagerly accept to explore the dungeon and share the benefits. He then dares you to drink poison, leaving you two weeks left to live, and will only exchange the antidote for the treasure. You will snatch the treasure and get rich all right, but you'll be damned if you let this creep see the colour of a single copper coin...


  • Aerith and Bob: Henry Delacor is a name one could come across in Real Life, contrary to the fantasy-sounding ones much more common on Titan.
  • Ain't Too Proud to Beg: He snivels and grovels pathetically for his worthless life, like the pitiful coward he is, after you wound him. In vain...
  • Anti-Climax Boss: You risked life and limb in an incredibly dangerous dungeon and fought formidable monsters like the Gigantus, a Great Black Dragon and a Hell Demon. And your last trial is... a wimp merely of strong Mook level and way easier to take down. What. A. Joke.
  • Badass Cape: Subverted. Sharcle wears a nice looking Cape, but badass he is not.
    • Then again, he did explore the dungeon and reached the dragon statue, which is no small feat. Though considering the character, he might have sneaked past monsters and used tricks.
  • Big Bad: The main villain of the story, who covets the treasure but does not want to get his hands dirty and refuses to share.
  • Blackmail: Sharcle won't give you the antidote of his poison if you don't risk your life to get him the loot.
  • Bond Villain Stupidity: Poisoning you really was unneeded, as you already agreed to work with him and share the loot. Especially considering it was but a bluff.
    • You in turn prove Too Dumb to Live by drinking it as a dare after being told it's poison, likely not believing him. To be fair, a guy petty enough to poison a willing associate is hard to fathom.
  • Bow and Sword in Accord: Sharcle first tries to kill his foes at distance with a crossbow, before fighting with a sword. He handles them with much less proficiency as many other examples of the trope though.
  • Bows Versus Crossbows: He prefers the crossbow, fitting the trope as he is a cowardly piece of trash.
  • Call-Back: A Big Bad who sends you in an incredibly dangerous dungeon to get the fortune you earn, incurring your staunch hatred in the process, before dying a Karmic Death by your hand and generally being an disgusting Smug Snake, calls into mind Lord Carnuss from Trial of Champions.
  • Carrying the Antidote: Sharcle tells you that he has the antidote to the poison he gave you, and will only let you have it if you bring him the golden dragon statue.
  • Con Man: He makes a living tricking and scamming people, sending them on wild goose chases for him or plain blackmailing them.
  • Dirty Coward: He uses blackmail and countless other nasty tricks to send people take the risk in his stead, and begs pathetically for his worthless life when wounded.
    • Before the Final Battle, he offers the antidote hoping to avoid a fight with you. Which could have worked had he not been too much of a dick for his own good and shot Littlebig, triggering your Unstoppable Rage.
  • Evil Is Petty: He sinks to staggering depths to avoid risking his hide and sharing the loot.
  • Evil Plan: Find a powerful adventurer who can get in the dungeon and retrieve the golden dragon statue for him, and kill him when he succeeds to get it all for himself. None too bad, but as pointed out pretty much everywhere in this list, he pointlessly poisons you and confronts you openly instead of opting for more stealthy way while he is much weaker than you, veering straight into Stupid Evil.
  • Fat Bastard: He is an overweight man, and an absolutely revolting creep.
  • Faux Affably Evil: Sharcle speaks with business-tone and a thin veneer of polite friendliness, but this is but an act. To his core he is a smug, sneering scum. Even before his treachery is unveiled, he dares you to drink poison for no reason at all.
  • Final Boss: Far and away the lousiest one in the entire franchise. He has only skill 8 stamina 8, which is good for a common monster but laughable for even a secondary villain, and he goes down in two hits.
  • Fur and Loathing: He is an abhorrent piece of work and his Cape is ornate with fur.
  • Good Hair, Evil Hair: His long slick hair fit his villainous nature.
  • Greed: He covets the most precious treasure of all Allansia, and would rather kill the ones who risked life and limb to get it rather than share a single copper coin.
  • Half-Human Hybrid: Half-orc, half-human.
  • Hate Sink: Arguably the vilest, smarmiest piece of crap of the entire franchise, which is saying a lot. This scamming cowardly, spiteful SOB is made to inspire nothing but contempt and loathing. And he succeeds.
  • In the Hood: How he enters the inn where you meet him.
  • It's Personal: For poisoning you and blackmailing you after you agreed to work for him, and for shooting Littlebig before the Final Battle, let's just say it is no surprise that you want him dead. And no-one would hold it against you.
  • Karmic Death: Sharcle spends the story gloating that he has you at his mercy, and wants to kill you and Littlebig to have the golden dragon statue for him alone. Thus it is intensely satisfying to rebuke his grovelling for mercy, as he is the one to die while you and Littlebig get rich beyond your wildest dreams.
  • Kick the Dog: As if needlessly poisoning you and taking Littlebig prisoner for torture was not bad enough, shooting Littlebig definitely earns him your burning hatred.
  • Ludicrous Precision: He hazards a guess that the golden dragon statue is worth 335000 gold coins. How can he be so precise is never explained.
  • Master of None: Sharcle is a Con Man, an adventurer, a swordsman and a crossbow shooter. Still, he is merely slightly above average with weapons, which won't get him far in a World of Badass such as Titan, needs you to do the adventuring, and his conman plans leaves too much to be desired.
  • Master Swordsman: Greatly downplayed. He is objectively a decent swordsman, but leagues away from being a threat to a seasoned sword-for-hire such as you.
  • Non-Action Big Bad: Downplayed as he knows how to fight, but he is too small a threat not to count. No Sharcle, crossbow or not, an insufficiently trained fatso is no match for a seasoned warrior who just survived one the most dangerous dungeons in Allansia, full of unforgivingly powerful foes.
  • Obviously Evil: You could not see it when you first meet him due to his hooded cape covering him entirely, but when you get a good look at him, it is clear that he cannot be trusted as far as he can be thrown.
  • Our Orcs Are Different: Orcs in Fighting Fantasy are your typical evil humanoid warriors and standards Mooks. Half-orcs like Sharcle however, are bad as well but more crooked than outright hostile.
  • Poison and Cure Gambit: The crux of his plan. or so it seems.
  • Race Against the Clock: You have only fourteen days left to live due to the poison, so you must hurry bringing back the treasure to Sharcle. Think of it as a punishment for being dumb enough to drink something that you were told was poison. Except there was no poison in the first place, which the Legendary Mage Yaztromo deduces in three seconds in the ending.
  • Red Baron: Henry Delacor is best known as Sharcle.
  • Sinister Schnoz: Sharcle sport a nose as big and ugly as he is.
  • Small Name, Big Ego: He is just a lowly Con Man, but he talks like he is a big game Diabolical Mastermind, while being faaaaaar less intelligent than he fancies himself to be.
  • Smug Snake: Without a doubt the worst offender in the franchise. He fancies himself as a genius schemer and has ten times the arrogance but none of the smarts. Not by a stretch. His plan is incredibly simple and leaves too much to random, yet he is convinced that everything will occur All According to Plan. (Spoiler: they don't.) Other Smug Snakes at least have power, influence, smarts, and fighting skills to back up their over bloated ego. This one has not.
  • Stupid Evil: Dear Titan, where to begin? The pointless poison blackmail to someone who agreed to take the risk and share with him? Attacking you upfront while he does not stand the ghost of a chance against you while he could have shot you stealthily with his crossbow? Both? More?
  • Too Dumb to Live: Is it still needed to expand exactly how his plan and every action was beyond stupid?
  • Villain Ball: As anyone could easily gather by this point, he has it glued to his hand for the entire story. And has a second glued to the other hand just to be sure he would not miss...
  • Villains Want Mercy: He begs you to spare his life after his ignominious defeat at your hand, but you won't have any of it and leave him to bleed to death without a single glance back. Good riddance!
  • Villainous Widow's Peak: His balding head form this with the hair he has left on the forehead.
  • You Have Outlived Your Usefulness: He pulls this on Littlebig with gusto, as you exit the dungeon with the treasure. Too bad for him that was the last straw and you jump at him howling for his blood.

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