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Characters / Assassin's Creed: Odyssey — Legendary Creatures

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A list of legendary creatures in Assassin's Creed: Odyssey.

Many of these creatures are Walking Spoilers and their entries feature a lot of in-game details that are not hidden behind spoiler tags. As one of the main plotlines of the game is finding and defeating these mythological beasts, read at your own risk.


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Legendary Animals

    Legendary Animals 
Eight huge and very strong animals that can be fought as optional bosses during the The Goddesses' Hunt questline.
  • All Myths Are True: All of these animals have some roots in several Greek myths.
  • Bears Are Bad News: Kallisto the Bear is a gargantuan bear with the savagery to match it.
  • Brutish Bulls: The Kretan Bull has magnificent horns, as well as a broader build and a shorter temper than the other bovines.
  • Bull Fight Boss: The Kalydonian Boar, the Erymanthian Boar, and, obviously, the Kretan Bull all attack by charging at you.
  • Full-Boar Action: The Kalydonian Boar and the Erymanthian Boar are huge and dangerous boars with impressive tusks.
  • Giant Space Flea from Nowhere: Unlike the four mythological beings mentioned below, the extraordinary nature of these beasts isn't explained.
  • Fartillery: The Erymanthian Boar farts out clouds of poison gas. A prolonged fight with this creature can become very difficult, as it can cover the entire arena with these clouds.
  • Flunky Boss: The Kalydonian Boar and Lykaon Wolf can summon regular boars and wolves respectively during their fights.
  • Heinous Hyena: The Krokottas Hyena is a large and ravenous hyena.
  • Hidden Purpose Test: Defeating these creatures actually turns out to be a test to earn the right to fight for the leadership of the Daughters of Artemis.
  • King Mook: All of them are essentially larger versions of regular animals from their species.
  • The Marvelous Deer: The Hind of Keryneia is an enormous deer with golden antlers and is not as skittish as the rest of its kind.
  • Maybe Magic, Maybe Mundane: It isn't clear whether these creatures are supernatural occurrences or just larger than usual animals mistook to be their mythical counterparts.
  • Optional Boss: None of these animals have to be faced to advance in the main story.
  • Panthera Awesome: The Nemean Lion is gigantic, ferocious, and much more powerful than any other feline.
  • Savage Wolves: The Lykaon Wolf is a massive and vicious wolf.

Main Mythological Bosses

    In General 
Four mythological monstrosities that must be fought as part of the Atlantis main storyline.
  • All Myths Are True: To some extent. Unlike the gods of Ancient Egypt one could fight in Assassin's Creed Origins, these creatures actually do exist instead of just being A Glitch in the Matrix. However, there's nothing supernatural about them.
  • Bioweapon Beast: All these monsters were the result of a bioweapons project codenamed Project Olympos that was masterminded by none other than Juno and Aita. Their goal was the creation of weapons so powerful and terrifying that humans would never even think about rising up against their Isu masters.
  • Doing In the Wizard: Turns out these supernatural monsters are "merely" the result of an Isu weapons development project.
  • Forced Transformation: They are humans corrupted by a Piece of Eden.
  • Glowing Eyes of Doom: Their eyes glow a burning yellow.
  • Gone Horribly Right: As mentioned above, the Olympos creatures were conceived as terror weapons against humanity, and their creators sure nailed the "powerful and terrifying" part. The inevitable war still happened, so the Olympos creatures failed in this task at least, but their legacy would be enshrined so deeply in human history that it endures to this day.
  • Optional Boss: They are not tied with the main plot and are confronted only in side activities, although defeating all four is required to progress in the Atlantis storyline, which in turn is a prerequisite for accessing the Fate of Atlantis DLC.
  • Our Monsters Are Different: At first glance, they might look extremely out of place in this setting that is mostly sci-fi in nature. But it's revealed they are actually corrupted Pieces of Eden purposely designed to turn any human that touches them into a lethal monster.
  • This Was His True Form: Every time the Eagle Bearer extracts the artifacts from their bodies, their monstrous visages revert back to a desiccated human corpse.
  • Tragic Monster: None of them volunteered to be turned into mindless monsters.
  • Turns Red: Some gain new attacks the more damage they take, others merely use their starter repertoire more often, but they all become much more dangerous as the battle rages on.
  • Was Once a Man: As hinted at with the Lesbos arc and confirmed in Fate of Atlantis, these monsters were once humans who picked up the corrupted Pieces of Eden and couldn't withstand the ensuing hostile takeover.

    Brontes the Thunderer 
Grant us the sight to watch over our legacy.

An actual Cyclops, sealed within the isle of Thisvi.


  • Artificial Brilliance: Land any hit on his eye and he'll use his free hand to shield it from further damage most of the time for the rest of the battle.
  • Attack Its Weak Point: Shooting an arrow into its eye is the easiest way to stun him.
  • Bullfight Boss: He mostly tries to crack your skull in melee, and if you're too far away for him to do that (which you should be), he'll charge after you with reckless abandon.
  • Classical Cyclops: A human turned into a savage one-eyed giant, who fights ferociously with his bare hands and a huge club.
  • Death from Above: The final phase of his battle is fought amidst an unceasing rain of stalactites crashing down from the ceiling of the cave he lives in. Stop moving for more than a few seconds at your own peril.
  • God Guise: A man named Empedokles believes it is a god... and gets squished when they meet.
  • Hit-and-Run Tactics: The easiest and safest way to defeat him is to run circles around him while pelting him with arrows until he goes down.
  • Improvised Weapon: When his health hits 50%, he tears a stalagmite out of the floor and repurposes it into a huge club.
  • Shockwave Stomp: One of his abilities, and one of the main reasons you shouldn't try to take him on in melee. He also has something like a Shockwave Clap that does the same, only at range, but it's much easier to dodge.

    The Writhing Dread 
Wield fear as a weapon. May our enemies crumble.

The mythical gorgon Medusa. She resides in the Petrified Temple in the middle of a petrified forest on Lesbos.


  • Animal Motif: Snakes. Even her clothing is on the scaly side.
  • Body Horror: While her compatriots look more or less normal, for a given definition of the word, this chick is a nightmare-inducing monstrosity that's barely recognizable as the human woman she was mere days before.
  • Boss-Arena Idiocy: Her boss room contains half a dozen indestructible columns that block her petrification beam while the Eagle Bearer can still hit her with arrows. If these things weren't there, the fight would be a lot more difficult.
  • Bury Your Gays: She is actually Ligeia, the lover of Bryce, who was corrupted by a Piece of Eden. She ends up killing Bryce and then being killed herself by the Eagle Bearer.
  • Death from Above: She can summon a barrage of explosions that look like miniature artillery strikes right on the Eagle Bearer's position, an attack she alternates with her gaze to try and force you out of cover.
  • Flunky Boss: The only mythical monster in the roster that summons waves of reinforcements at fixed points in the battle. She becomes immune to damage while her flunkies are alive, but she can and will continue to use her killer gaze on you all the time even so.
  • Taken for Granite: True to the myth, her most dangerous attack is her petrifying gaze. It takes the shape of a bright beam of light that takes only a few seconds of exposure to turn the Eagle Bearer to stone, resulting in an instant Game Over.
  • Teleport Spam: She teleports around the arena very frequently to try and outflank you with her gaze. Gets taken to downright absurd levels when she's near death.
  • You Kill It, You Bought It: Ligeia managed to kill the Writhing Dread... then got turned into the new version when she touched the Apple that spawned it.

    The Minotaur 
Give us strength, when all ours is lost.

The mythical minotaur, found in the Labyrinth of Lost Souls underneath Knossos Palace in the Messara region.


  • Animalistic Abomination: Messara has turned the idea of the Minotaur into something akin to a Tourist Trap, with Minotaur-themed merchandise being sold and there’s even a quest where you take the trials of the “minotaur” (in truth, a man in a Bull costume) that make it seem like a genuine myth. The creature itself, on the other hand, is more akin to a living Brown Note that has left deep mental scars on everyone who has actually seen it. The member of the Cult of Kosmos (himself a highly unpleasant warlord with a habit of killing anyone that opposed him) who was on the original expedition into the Labyrinth was Driven to Madness at the sight of the beast and grew increasingly paranoid at the idea it could one day escape.
  • Brutish Character, Brutish Weapon: A giant bull monster who wields a giant golden axe.
  • Bullfight Boss: His entire move set is actually the same as the Kretan Bull's adapted to a different model.
  • Hit-and-Run Tactics: Just like Brontes, the easiest and safest way to defeat him is to run circles around him while pelting him with arrows until he goes down.
  • The Maze: As in the myths, he resides in a labyrinth on Krete. Anyone expecting an epic Dungeon Crawl will be disappointed, though - Ariadne's thread is still there to guide you, and it's a tiny "labyrinth" anyway. The game acknowledges this; one character goes mad, realizing the labyrinth may not adequately contain the beast.
  • Our Minotaurs Are Different: The mythological Minotaur, fought as a secret boss. Appropriately, it's fought in a labyrinth ruin fitted with Theseus' string, which he used to not get lost.
  • You Kill It, You Bought It: One of the rewards for defeating him is his axe, which takes the form of a legendary two-handed bladed weapon.

    The Sphynx 
Outwit our oppressors, hide our truths within lies.

The famous riddling monster of legend, found in an ancient ruin south of Lake Kopais in the Boeotia region.


  • Cute Monster Girl: Despite being covered in feathers and having the body of a lioness with a snake for a tail, the Sphynx is still the most human-looking of the four mythical monsters, and quite the cutie at that.
  • Mix-and-Match Critter: Like the mythological sphinx, she's part-feline, part-human, with a few extra animals added in.
  • Non-Malicious Monster: While she does kill the Eagle Bearer's contact when he met her, with the Eagle Bearer she shows she's intelligent, conversing politely with them. Of course, if the Eagle Bearer fails the riddle challenges, this goes right out the window.
  • Our Sphinxes Are Different: A giant, woman-headed and winged lion. Like the other monsters, she was once a normal human who was corrupted by one of the Pieces of Eden, a remnant of an ancient project meant to create terror weapons to be used by the Isu to cow their human subjects.
  • Riddling Sphinx: It's possible to deal with the beast by answering its riddles, rather than direct combat.

Other Mythological Bosses

    In General 
Two mythological monstrosities located in isolated corners of the world that can be fought as optional bosses.
  • Giant Space Flea from Nowhere: Unlike the legendary creatures that tie into the Atlantis questline, these beasts exist to be fought without any background whatsoever. They do have sidequests attached that eventually lead to them, but it doesn't change all that much about their lack of characterisation, especially since they can always be fought by simply stumbling across them while exploring. It gets somewhat confusing when one takes Steropes' glowing eye into account, which implies he's another Isu experiment gone sideways, but unlike with Brontes, the Eagle Bearer doesn't remove a corrupted Piece of Eden from Steropes' corpse after he's slain. He simply drops dead and stays that way. Arges lacks this feature, but there's still no explanation given on how he came to be and what he's doing camped out inside a volcano.
  • Red Baron: Both have an impressive second title, but it's purely Rule of Cool since no one in-game knows about these bosses or talks about them.

    Steropes the Lightning Bringer 
Another Classical Cyclops that fights and behaves mostly like Brontes the Thunderer, sans the background story. He was added to the game as part of the 1.06 update and can be encountered at Steropes Bay on the isle of Andros.
  • Artificial Brilliance: Land enough hits on his eye to stun him once and he'll use his free hand to shield it from further damage most of the time for the rest of the battle.
  • Attack Its Weak Point: Shooting an arrow into his eye is the easiest way to stun him.
  • Bullfight Boss: He mostly tries to crack your skull in melee, and if you're too far away for him to do that (which you should be), he'll charge after you with reckless abandon.
  • Carry a Big Stick: Steropes wields a giant wooden club from the moment the battle begins instead of arming up at the halfway point like Brontes does.
  • Derelict Graveyard: Steropes Bay is a beautiful stretch of Greek coastline littered with wrecked ships.
  • Hit-and-Run Tactics: Being little more than a rehash of the Brontes boss fight with another name tacked on, the same tactics remain just as effective.
  • Making a Splash: Literally. His main attack at range consists of Steropes smashing his club into the shallow water, sending out a cone-shaped mini tsunami that inflicts knockdown and deals considerable damage if it hits. Fortunately it's telegraphed well in advance and easy to avoid if you're far enough away.
  • Non-Indicative Name: Steropes is another name for a race of mythical creatures more commonly known as "cyclopses", and legend frequently associates them with thunder and lightning. Sadly, none of the latter made it into the game proper. Steropes fights more or less exactly like the game's prime cyclops Brontes, without anything that even remotely resembles lightning or electricity-based attacks (which is probably a good thing, seeing how his arena is a partially flooded Derelict Graveyard).
  • One-Hit Kill: Well, not precisely one hit, but hitting Steropes' head with an Overpower strike while he's stunned instantly kills him, even if the few arrows it took to stun him left him with ~98% of his health. It's currently unknown whether this is an intended mechanic, a bug, or a Shout-Out to a certain cyclops fought in the Blood and Wine expansion pack for The Witcher 3. Considering that his fellow cyclops Arges isn't susceptible to this tactic, it's probably a bug.
  • Shock and Awe: Subverted. His name makes it sound like he'll toss lightning around, but he doesn't.
  • Shockwave Stomp: One of his abilities, and one of the main reasons you shouldn't try to take him on in melee. He also has something like a Shockwave Smash that sends a miniature tsunami your way, but it's much easier to dodge if you kept your distance.

    Arges the Bright One 
Yet another Classical Cyclops whose fast-travel point and related achievement were added with the 1.1.1 update before the monster itself became available to fight as part of the 1.1.2 update. He can be found on the isle of Nisyros far to the southeast of Greece.
  • Arrows on Fire: Arges' lair is so hot that the Eagle Bearer automatically shoots flaming arrows regardless of the actual ammunition used. Unfortunately, Arges is immune to fire damage, so all it does is make the fight look cooler.
  • Attack Its Weakpoint: No points for guessing what you have to aim for.
  • Bullfight Boss: Just like the rest of his kin.
  • Carry a Big Stick: Aside from Arges wielding a giant club in combat, defeating him is rewarded with the legendary Hammer of Hephaistos.
  • Convection, Schmonvection: Similar to the game world's other volcanically active regions, coming close to the smoldering lava lakes in the arena doesn't incur any health loss or other detrimental effects until you touch the stuff. Made even more impressive by the caldera being hot enough to automatically set the Eagle Bearer's Arrows on Fire.
  • Hit-and-Run Tactics: A good way to whittle him down to one third of his health, but from there on you have to get up close and personal to bring him down.
  • Immune to Bullets: Once Arges Turns Red, arrows cease to deal noticeable damage to him, forcing you to finish him off in melee. Probably an attempt by Ubisoft to curb the Complacent Gaming Syndrome of circle-strafing the monster from a safe distance, a cheap but effective tactic that turned defeating the previous two cyclopses into a walk in the park.
  • Kill It with Fire: Everything about this Boss Battle is designed to inflict this on you. The arena is surrounded by lava that sets you on fire upon any contact whatsoever, and Arges himself uses several powerful fire abilities against the Eagle Bearer that can end the fight in seconds if you don't dodge like crazy. The dude is, of course, immune to fire damage, ruling out the possibility to pay him back in kind.
  • Lethal Lava Land: His arena is located in an Isu ruin that in itself rests inside of a volcanic caldera. The combat area is surrounded by molten lava, making Hit-and-Run Tactics a bit more challenging to pull off successfully.
  • Load-Bearing Boss: The minute he dies, the volcano goes off (though nothing actually happens to the Eagle Bearer should they stick around).
  • Non-Indicative Name: With a side of Fluffy the Terrible thrown in. His moniker sounds more "good" and heroic than cute, but it's still quite misleading inasmuch as that he's a huge, homicidal monster intent on turning you into a fine red paste. The guy himself as well as his lair are also among the most dimly lit of any monster battle arena, to the point that he can be hard to spot if you lose sight of him.
  • Turns Red: At roughly 33% of his health left, Arges becomes immune to arrows, hits harder, and uses his fire abilities more often.

Atlantis Simulation Mythological Bosses

    Cerberos 
Protect the unseen, that others wish they saw.

Giant three-headed monstrosity the Eagle Bearer has to fight in the begining of the second Fate of Atlantis DLC episode, Torment of Hades.


  • Angry Guard Dog: Very angry at the Eagle Bearer for intruding into the Underworld. Then again, considering it usually has to keep the worst criminals doomed for Tartaros out, and anyone trying to leave Tartaros in, this is justified.
  • Breath Weapon: Can spit fireballs from its mouths, starting with one but progressing to three at once as the battle drags on. It has an actual fire breath with shorter range on top of that which it alternates with the fireballs. Getting too close to it also makes it use the latter to try and toast the Eagle Bearer.
  • Go Fetch: Persephone casually throws an Apple of Eden into a portal leading to the Underworld, which Ros is all too happy to catch.
  • Hellhound: A pretty standard depiction of Cerberos, with fiery hide and horrible temperament.
  • Jekyll & Hyde: Friendly doggy Ros turns into a bloodthirsty guardian of the Underworld.
  • A Lizard Named "Liz": A dog named Ros turns out to be Cerberos.
  • Plot-Triggering Death: All of the trouble that happens in Torment of Hades is due to the Eagle Bearer killing it.
  • Transformation Trinket: Ros transforms into it after fetching an Apple of Eden.

    Hekatonchire 
Honor the fallen by wielding their fear.

A multi-armed monstrosity the Eagle Bearer encounters in the third episode of Fate of Atlantis.


  • Bioweapon Beast: Explicitly created by Aita as an unstoppable weapon to kill the Eagle Bearer and seize control of Atlantis.
  • Body Horror: This thing is far and away the most revolting enemy in the game in looks, behavior and how it came to be.
  • Body of Bodies: After the Eagle Bearer removes the Apple that created it, it turns into multiple human corpses.
  • Climax Boss: It's the final opponent faced in the Eagle Bearer's part of the storyline, with Otso Berg serving as a Post Climax Boss for Layla. If the major story arcs are played in order, it's also the final opponent of the game at large.
  • Collapsing Ceiling Boss: It will occasionally shake stalactites loose from the cave ceiling to drop down on the Eagle Bearer's head.
  • Death from Above: Aside from being so huge that most of its melee attacks hit from above, it also has multiple ranged attacks that do the same, among them falling stalactites and poison zombie bombardment.
  • Death Seeker: One of its lines in combat asks the Eagle Bearer to kill it.
  • Flunky Boss: It keeps spawning large amounts of zombies constantly. These don't converge on the Eagle Bearer like a typical zombie horde would, but they explode in poisonous clouds when the Eagle Bearer comes near, so they basically act like a supernatural mine field that makes navigating the area much more dangerous.
  • Giant Space Flea from Nowhere: After three DLC episodes spent fighting Greek gods and their Elite Mooks, this monstrosity comes almost completely out of the blue. Even the one existing piece of Five-Second Foreshadowing (running into some of Aita's zombies in the preceding quest) does next to nothing to prepare the player for the Hekatonchire. Promotional material did include some shots of the creature, but the utter lack of context doesn't change much about the suddenness of its appearance.
  • Grievous Harm with a Body: Its main attack at range consists of throwing an explosive zombie at its target that leaves a toxic cloud behind.
  • Humanoid Abomination: It's human-shaped. Beyond that, anything resembling humanity comes to a screaming halt. Its skin is blue, it's got multiple arms and it's much, much bigger than a person.
  • It Can Think: All the other mythical monsters with the exception of the Sphinx and the Cyclopses are either bat-shit insane or acting on animalistic instincts, but this creature can actually think beyond Attack! Attack! Attack!, has a mind of its own and is actively malevolent.
  • Metronomic Man Mashing: Arguably its most dangerous technique is a special melee attack where it grabs the Eagle Bearer to smash and throw them around the battlefield, dealing massive, inescapable damage.
  • Mook Maker: It can spawn exploding undead humans from its back.
  • Multi-Armed and Dangerous: Doesn't quite have the hundred hands of the mythological creature it's named after, but it does have a lot.
  • Omnicidal Maniac: Thanks to what Juno and Aita did to create it, it wants to kill all humans and Isu alike.
  • Personal Space Invader: Has a nasty Grapple Move that deals considerable damage. It can be evaded but is impossible to escape from once it gets going, so if the Eagle Bearer is at low health when that happens, prepare to restart the battle.
  • Taking You with Me: It explicitly says that it wants the Eagle Bearer to kill it, but that it fully intends to take them with it in the process.

 
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The Writhing Dread

The mythical gorgon Medusa. She resides in the Petrified Temple in the middle of a petrified forest on Lesbos.

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