In one episode of Ai to Yuuki no Pig Girl Tonde Buurin Karin once got a demo of the Magical Girl form she wished for to try for one day, however she failed solving a dangerous situation making her deliberately become Buurin again to do that. While this was probably meant as a "maybe what you already have is better than you think" but is broken since her demo did not possess any super powers aside flight making it useless as a super form.
In Bakuman。, the message of the arc in which Mashiro and Takagi get in trouble with their girlfriends is that people in relationships shouldn't keep secrets from one another. Later, when PCP doesn't get an anime, Takagi considers illustrating Shiratori's manga while Mashiro, despite being uncomfortable with the idea, doesn't mention it to Takagi. At the same time, Miyoshi and Azuki never hear that there won't be an anime until Takagi inadvertently mentions it in Miyoshi's presence, and the conflict is mainly between Takagi and Mashiro (mainly because of their conflicting goals; as Mashiro realizes, PCP would help Takagi earn a living as a mangaka, while it does not put Mashiro any closer to fulfilling his promise), not between them and their girlfriends.
One episode of the Blue Dragon anime had the main characters meet a brother/sister pair. The brother wanted to be a Shadow Wielder like the main characters, while the sister hated them. They're then attacked by bandits, and Shu decides not to fight in order to teach the kid that fighting isn't always the answer. This is broken because not only does Shu clearly get the crap beaten out of him, but also because in the end of the episode he goes back and beats up the bandits after the sister tells him that she doesn't really hate all Shadow Wielders anymore.
Fairy Tail is big on highlighting The Power of Friendship. So much so that many a third of the battles couldn't have been won without it. Lucy gets half her powerups because spirits like how friendly she is with them. Sticking it out for your friends is always the right thing to do... unless you're Jellal, in which case doing so gets you tortured and brainwashed, hated by everyone, and robbed on any semblance of life or freedom. Granted, it gets better for him down the line, but it's a long path...
The 2003 Fullmetal Alchemist anime starts picking up a message in its second half that revenge is always wrong, and only leads to a cycle of violence. Trouble is, Al, the one most adamant about this, physically stops Marta from taking revenge on Kimblee, who is then left free to do lots more bad stuff before successfully being killed off. You can't help but think a lot more people would have been better off if Al had just let her do it.
Lampshaded by Lacus Clyne in the original Mobile Suit Gundam SEED, when she points out the apparent hypocrisy of their actions: "... calling out for peace with guns in our hands."
Mobile Suit Gundam 00 has this happen In-Universe; the protagonists' plan to end war involves attacking anybody who participates in war, regardless of any other factor. Several characters comment on the blatant hypocrisy, and the heroes themselves wonder what they're doing. Turns out it's part of a larger plan, to unite humanity against a common enemy.
In Love Hina, the idea is that everything is possible if you try your hardest, even getting into Japan's top university and charming a really hot girl, even though you're a total loser. However, while Keitaro does start off as a really pathetic individual, it does not take long before he turns out to not only be handsome but also a gifted archeologist and martial artist. You'd expect someone who is not really cool or talented to captivate through determination and charm. While Keitaro is very determined, his defeatist, whiny and relatively immature personality, as well as his tremendous clumsiness deeply annoy the girls... It's only when he drops his usual act that the females show any attraction for him, often pointing out that he is very handsome when he is not being annoying. Ultimately, instead of Love Hina being about an underdog accomplishing goals far beyond his reach through determination and The Power of Love, it's actually about someone who was Crazy Awesome from the start but never had the proper motivation to unlock his potential until he met the girl.
Mahou Sensei Negima!'s protagonist seems to break two primary Aesops which he himself claimed to believe in:
Firstly the series' quote: "Our Magic is not omnipotent... a little bit of courage is the real magic" is thrown out the window the moment the Shōnen features of the series kick in, with the protagonist, Negi, wanting more and more magical power and not showing any courage and/or confidence against opponents unless he knows he has more power than them to the point of obtaining Black Magic to do so. Though characters like Asuna, Ako and Nodoka show courage in the romance department, it's shown that the girls without their Pactios (magical contracts where Negi gives them power) are essentially The Load. Thus the series teaches us "You need to be brave... but without magic you're screwed".
Secondly, the Aesop: "We are all the main characters of our own lives" seem broken when you notice that the secondary characters only get a A Day in the Limelight when their debatable Character Development has something to do with Negi. And those that don't, like Setsuna, end up Out of Focus even when facing their own rival in the series. Made particularly egregious the fact that Akamatsu doesn't believe this Aesop aplies to the anyone except Negi is when Kotaro says: "Negi... you're the star". Which seems somewhat Out of Character for a Hot-Blooded, Boisterous Bruiser like him.
Then we have a third Aesop everyone tries to make Negi learn, which is impossible since he suffers from a severe case of Aesop Amnesia; it is that team work is important and you can't do anything alone. While this Aesop is followed through in the Festival arc, it ends up being forgotten since Negi's True Companions end up being reduced to We are "Team Cannon Fodder". Negi defeats Fate on his own and Ala Alba can't do anything but let Ala Rubra and Evangeline sort everything else out.
So to sum it up secondary characters can follow the Aesops while the main character can't.
Mai-Otome: Arika succeeds in her quest to become an Otome not because of the purity of her dream, but because she's the daughter of Lena Sayers and so the authorities (first and foremost, Natsuki) are willing to bend the rules for her. And she's a powerful Otome for the same reason: she has inherited the genes and the gems from Lena.
Majin Tantei Nougami Neuro ep. 14 ends with a message about how people shouldn't be so intolerant of other people's cultures. The hypocrisy is that this is delivered in reaction to the antics of possibly the most xenophobic and offensive depiction of an American in anime since 1945. However, a later chapter reveals that the American had been the first test subject of the electronic drug, which exaggerates something a person likes in order to warp them into psychotic killers, making the Eagleland stereotype something of an Exploited Trope. If Yako and the others (possibly even the readers) hadn't been blinded by the stereotype of Americans, they likely would have realized that something was wrong much sooner. So, don't let yourself be blinded by negative stereotypes, kids. If you do, an evil computerwill take over the world.
Naruto just doesn't treat its aesops very kindly. Particularly when an Uchiha is involved.
According to Kishimoto the overall theme of the series is that using violence to stop conflicts is wrong. Do Not Do This Cool Thing aside, such message falls flat in a story where every single conflict was resolved directly or indirectly using violence. Even when Naruto did Talk The Monster To Death he had to beat some sense into said monster before he listened to him.
While the story stresses the importance of working hard, Hard Work Hardly Works for anyone. All powerful characters have some form of power such as a bloodline limit, sheer talent, a sealed demonic beast or a cursed seal. Some people get lots of these. On the other hand, the characters notably lacking in talent like Rock Lee are badly outclassed despite working far, far harder than the likes of Naruto or Sasuke. Naruto, to put these points together, was a slacker at the beginning of the series, doesn't work as hard as Rock Lee and has The Gift in at least three forms. In other words, Naruto's sheer talent and plot coupons steamrolled all resistance.
Add on to that that many of the geniuses like Sasuke or Neji are shown training quite frequently which muddies the waters. But the biggest strike against this aesop is Shikamaru whose character revolves around "is extremely smart" and "is extremely lazy" to the point that even if he knew answers to a test he'd be too lazy to pick up his pencil. Despite this he keeps up with or out performs his peers all the time being the first to get promoted, fighting to a point just below Chouji and Neji but equal to Kiba against the Sound 4, and defeating an Akatsuki member. Also he ends with with minor scratches and a broken finger.
The moral of the Chuunin Exam's Naruto vs Neji fight was rather ironic: hard work will trump natural talent and a big heap of Screw Destiny was thrown into the mix. What brought him victory? If you guessed Naruto utilizing The Gift, you're actually right! His own natural gift/curse was simply way stronger than his opponent's! Seeing how his opponent's belief was that, regardless of your efforts, you'd never beat someone who was simply more talented, Naruto inadvertently proved Neji right.The intended aversion of You Can't Fight Fate was also slapped in the face right from the start, considering how prevalent Generation Xerox, family bloodlines and prophecy are in this series. Sakura, Sasuke and Naruto match up with the legendary Sannin, the latter two are members of powerful clans that trace back to the creator of Ninjutsu and taken Up to Eleven when it's revealed that Sasuke and Naruto are the literal reincarnations of the Sage's two sons.
On the other hand, Neji, after his defeat and finding out the truth about his father's death, concedes in an internal monologue that some things are predetermined, but the ones who pursue their dreams are truly strong. Naruto had the gifts from the beginning, but he wouldn't have succeeded as a ninja if he didn't put so much effort into improving himself.
Eventual revelations show that Naruto and Sasuke's rivalry was destined to take place, as it had previously between Madara and Hashirama, because they are the reincarnations of Ashura and Indra, sons of the Sage of Six Paths. Essentially, they are who they are Because Destiny Says So.
There's the theme of the new generations surpassing the previous ones - this is, in theory, why Naruto and Sasuke manage to become stronger thanKakashi, Jiraiya, Orochimaru, and the like. However, that idea is utterly negated by the revelation that Madara Uchiha is capable of effortlessly defeating anybody and everybody. Hashirama was, in their first life, even a little stronger than that, and it seems as though only characters who were members of the older generation are allowed to accomplish anything meaningful during the Fourth Great Shinobi War - Itachi is the only one who can negate Edo Tensei, Tobi's plan would have failed a long time ago without Madara, in fact it actually was Madara's plan in the first place. Somehow it actually got worse, it's later revealed that even Madara wasn't the real Big Bad. It turns out that not only was Madara manipulated by a Black Zetsu into summoning his mother, he also was casually discarded despite being virtually untouchable by the heroes. Naruto and Sasuke themselves join this Broken Aesop, as their ultimate powers isn't something new that they innovated or made for themselves, but old powers that the Sage gave them or that their past lives used. Older Is Better is in full effect in the world of Naruto.
In the beginning, teamwork was considered very important, but nearly everytime someone tries to apply this, someone end up grievously injured or worse. Particularly the Chunnin Exams, where you use teamwork to get pass but the finals stage completely turns this around, turning everything into a one-on-one tournament. Though still broken anyway during the early Chunnin Exams where Team 7 is fully aware that Naruto has no means to pass the written test but make no attempt to support him. Compare them to the Sand, Gai, or Ino's teams who arrange intricate methods to pass answers to their teammates that need it. Naruto passes only due to the final question which he would have failed had it actually required an input (or even tallied his score since he lost points for being caught so even if the 10th question counted he was still at -1).
Again with the written test, the point of the 10th question is that if you accept it and fail you're forever banned from being a ninja. It's supposed to represent being willing to accept a highly dangerous mission under the risk that failure means death, and a ninja needs that kind of bravery to operate in the higher ranks. However Naruto has absolutely no chance to pass (like the above, even if by some miracle he answered it, he'd still have a failing grade). So the aesop about being brave enough to risk your life for the mission is broken as Naruto is an example of someone foolishly jumping for any mission regardless of how prepared he actually is. Especially since he has to opt into taking the 10th question, the whole thing is less about being prepared to accept a dangerous mission as it mirrors his well acknowledged flaw of begging to take harder missions despite performing poorly on even very simple tasks (He was unable to collect litter without falling off a waterfall but still wants to accept missions that might involve direct combat.)
One of the main morals of Naruto, as stated by Kakashi, is that while those who break the rules are scum, those who forsake their fellows are even lower than that. We found out that Kakashi inherited this philosophy from Obito, who would have been killed if Kakashi had just followed through with the mission. Instead we have Kakashi rescue Obito, who through a series of events was able to become Tobi. So if Kakashi had abandoned his comrades and completed the mission, Obito would have died instead of becoming Tobi. Then Nagato probably wouldn't have gone as insane, Naruto's parents would have survived and Naruto wouldn't have been an outcast, the elders wouldn't have ostracized the Uchiha which led to the Uchiha Massacre (making Sasuke nowhere near as messed up), the Moon's Eye Plan would have died with Madara, the Fourth Great Shinobi World War would have been avoided, and Akatsuki wouldn't be hunting down and killing Jinchuriki.
Speaking of forsaking your fellows: In both the Sasuke Retrieval Arc and the Jiraiya Shinobi Handbook Arc, the squad members peel off one by one to fight vastly more experienced enemies so the rest of the group can go on. In the Jiraiya Shinobi Handbook Arc, Tenten actually calls Shikamaru out for ordering Lee to stay behind as a distraction. In spite of the strategy nearly killing everyone in both arcs, everyone considers Shikamaru a smart leader and a good friend.
The story treats as if revenge is a bad thing, but for some reason it's only when Naruto or Sasuke are involved. Kakashi who gave Sasuke lecture about not seeking revenge on Itachi for his clanmates was perfectly content with letting Team 10 seek revenge on Hidan after he killed Asuma and even convinced Tsunade to let them go. Shikamaru was clearly satisfied on taking care of Hidan, and there were no negative consequences, with the story and the character treating Shikamaru subjecting Hidan to Fate Worse Than Death as a good thing.
One of the running themes in Naruto is that no one is born evil, everyone is capable of redemption, and it's better to offer friendship to the villain than to kill them (even if you have to beat some sense into them beforehand). The track record for this one arguably starts off the best and most consistently of any of the story's aesops, however it began to break late in the story, again largely due to the Uchihas. Every member of the Uchiha family is viewed as a friend who is simply walking down the wrong path by Naruto, anyone like him, and the general narrative of the story regardless of what crimes they actually commit. On top of that, Madara and Sasuke do nothing with these chances at redemption than use them to become more evil and attempt to gain more power for themselves. And this only really seems to be for the Uchihas, with non-Uchihas like Hidan and Kakuzu both being killed (Hidan being essentially buried alive) without being given even a single chance at redemption, much less the dozen or so Sasuke alone got.
In addition to this, their final battle has Sasuke explicitly say he's trying to kill Naruto because he considers him his only friend. So at this point it's not so much trying to befriend the villain as much as it is trying to stop them from killing you over it. Surely, people will want to befriend the villain is that's what their friendship means. Even worse, there are implications that Madara and Obito held similar attitudes toward Hashirama and Kakashi respectively, so it's not even like Sasuke is an outlier in this or anything.
In addition to this, the story makes it clear that because nobody is born evil, anyone who is evil has a Freudian Excuse that makes them the way they are. The story generally didn't enforce this part of it much, as some of them, like Hidan and Orochimaru, really get no excuse at all for anything they do. Once again giving special mention to the entire Uchiha clan, the story seemed to desperately want to redeem them from the very beginning, but just threw out a bunch of explanations for their behavior, seemingly at random. The two official canon explanations the story seemed to settle on about 6/7ths and 13/14ths of the way through the story respectively were that they were "cursed to love too much", meaning they would take extreme action and potentially turn evil if anyone they cared for died, and the second was that they were manipulated by an evil goddess and her underling the entire time. The former completely breaks the aesop, because the "loving too much" is a genetic trait; meaning they are the way they are because they were born that way. And that's ignoring the fact "loving too much" is clearly just an exaggerated positive spin on a negative trait. Uchiha tend to behave just like Sasuke does, brooding, serious, and mission oriented. The only Uchiha we really see that act differently are Sasuke's mother (who acts like a normal mother) and Obito (who's pretty much just Naruto with a bit of a Hinata complex). An Uchiha "loving too much" really never actually appears, so the trait they really have is "more likely to become obsessed with and insane over loss" which is... an evil trait they're born with.
Sasuke is portrayed as potential outcome of Naruto had something gone wrong, and Naruto himself believes that if everything was different he would be the same as Sasuke. As stated above, the Uchiha are given Freudian Excuse after Freudian excuse to essentially say that they are naturally inclined toward evil. Therefore, Naruto doesn't work quite so well as Sasuke's counterpart when he is not genetically driven to insanity over emotional trauma; another Uchiha would have worked better.
Ojamajo Doremi: An episode of the Naisho OVA ends with Seki-sensei chewing out the anchor leg of her room's opponents in a swimming relay for not trying as hard as Aiko. One, the opponents won that race, and two, after all her hard practicing, Aiko didn't even compete.
Pokémon: The First Movie, dubbed version: the moral was that all fighting is bad! In a series which most Pokémon were competitively fighting every episode - the sheer idea that fighting is bad was apparently lost on many younger children. The original Japanese version averted this, as that moral was "Doesn't matter how you were born, everyone is equal." (However, as is noted on that film's page, the moral is more that pointlessly fighting to the death, not friendly fighting as is typical for the franchise, is bad.)
In a very early episode of the anime, a moral about finishing what you started (and not making up excuses for stuff) was broken. The first thing that happens is that the Samurai pulls a sword on Ash just when he's about to catch a little Weedle. When Ash naturally didn't catch the Weedle, it gets away and then warns a swarm of Beedrill, which attacked everyone before seizing Ash's new Metapod! Now Ash goes out to fetch Metapod, making his best effort- when Team Rocket shows up to harass him more! In the end, Ash's last "excuse" was that he got sidetracked, he admits that everything was his fault - when in fact, NOTHING was. So it's a case of Never My Fault by the Samurai, who blamed Ash for the mess he started in the first place!
The Trubbish episode had a teacher trying to get rid of a Trubbish, which is a living garbage bag. The kids in her class scream and disobey their teacher because they want to keep it. We're supposed to see Daniella as a mean, stubborn teacher who wasn't listening to their concerns. But the kids just demanded they get their way, and Daniella was concerned about the kids playing with living garbage that spat out toxic fumes - there's a reason kids in this series have to be a certain age to own Pokémon, after all.
It has been stated that trained Pokémon are stronger than wild ones, so Pokémon Trainers must train them and can't expect to win battles using untrained ones. This sends the message that you must work hard in order to attain your goals and can't be lazy and expect to get things done the easy way. Yet every time Ash used Pokémon that he had never trained or even used once (ie: Tauros and Krabby) during Pokémon League note whose participants in are supposed to be some of the strongest trainers in the region matches during the original series, they kicked far more ass than most of those he had used through most of his journey (ie: the Kanto starters) and thus should be more experienced. Even worse, his Krabby evolved into Kingler in the very first Pokémon Battle it participated in when most of the Pokémon Ash had with him for most of his journey and had participated in dozen of battles were still unevolved (To say nothing about the strength of said Krabby as when Ash caught it it was so weak it was locked into its pokeball without even weakening it, something even Caterpie could fight off). The same thing had happened earlier with Ash's Primeape: it won a Pokémon fighting tournament despite being a freshly caught Pokémon that had never been trained or used in a battle before. In the same tournament participated a guy called Anthony who used a Hitmonchan he had been obsessively training to to the point of neglecting his family, yet he didn't even get to the finals. In fact, Anthony was so impressed by Ash's Primeape that he offered to take it under his mantle, apparently thinking that it was worth more than his highly trained Hitmonchan.
To add insult to the injury, during the Johto League, the Pokémon that won most matches and proved to be Ash's strongest was Charizard, who had been training in Charicific Valley without Ash's participation. So while it was a trained Pokémon this time, it sends the message that you can be lazy and expect others do the work for you. It even beat Gary's strongest Pokémon, Blastoise, despite this one having a type advantage and being probably the Pokémon Gary had spent the most time training, being his starter and all.
In the second N-related episode, he tries to protect a Braviary from Team Plasma.note N isn't a member of Team Plasma in this continuity anymore, like in BW 2 When Team Plasma sends out two Pokémon to fight him, he expresses his wish that he could rescue them from Team Plasma so that they could return to the wild and live in peace. The problem is that the two Pokémon he's talking to are Zangoose and Seviper, who are using successful teamwork while in Team Plasma's hands, while their entire characterization in the franchise is how they will fight each other to the death in the wild. While some of N's opinions are countered by Ash and friends, this one is not addressed.
In episode 65, Gary makes fun of Ash for catching so few Pokemon. Ash says that he doesn't care about the numbers, just that all of his Pokemon are his friends. This is coming from the person who has THIRTY Tauros. Is he friends with all thirty of them? Can he tell the difference between them? He hadn't even used any Tauros in battle at this point. Even worse, it's made clear that Gary has been switching his Pokemon out regularly to use all of them. In other words, Gary's been making ties with all of his Pokemon.
And Tauros aside, just in general Ash very rarely rotates his pokemon, leaving them to stay with Oak for who knows how long until he needs them for a particular battle. Krabby was one of his first pokemon but he didn't even look at the thing until he got all the way to the Indigo Plateau and Muk he clearly just finds repulsive and only brings in when he needs a heavy hitter. And if you want to go even farther, the vast majority of his pokemon are just gone once he changes gens.
The Prince of Tennis: The theme of on-court violence. Tezuka loses his cool a few times in order to deliver this very aesop, yet some of the strongest players such as Kirihara employ this very strategy with few repercussions.
In Sailor Moon, the "Sailor Moon Says" segments forced Aesops into the dub that were never intended. It's notorious for ridiculous morals that have nothing to do with the episode. In one particular episode, Serena is distraught over Molly's infatuation with Nephlyte, the villain of the current arc. Serena attempts to convey this by blurting out a bunch of nonsense at her, and then running away to avoid talking about her personal life. Molly then goes on to steal a priceless gem from her mother's jewelry store at Nephlyte's request and is creepily seduced away from her normal behavior as Nephlyte, being around twice her age, easily manipulates her. When the Sailor Scouts confront them both in a park and attack Nephlyte, Molly attempts to protect him by throwing herself in front of Sailor Moon's tiara. When another monster appears, Nephlyte protects Molly from it, and she passes out. Nephlyte teleports away, gloating about how he's one step away from destroying humanity. Sailor Moon's response? To wish upon a star that Nephlyte will conquer the bitterness in his heart. She watches her friend get coerced into sneaking out at night, lying, and stealing from her mother by an abusive older boyfriend, and her solution to seeing how much her friend cares for said abusive boyfriend is to pray that he gets better. That on its own would not be so awful, if difficult to deal with, except that the Aesop we're handed at the end of the episode is that it's important to talk to your friends if they're doing something dangerous— just like it was important to tell Molly the truth about Nephlyte.
One episode of Sgt. Frog has the moral of "Treating building Gunpla models (Or anything else) as Serious Business is bad", which is fine in theory, but it ends coming as "Not putting any effort whatsoever at all on doing things is perfectly acceptable if you're having fun", which is... not as fine. For once, the Golden Mean Fallacy is right: Put some effort on doing things, but don't yell at others for making a simple mistake. Thankfully, Aesop Amnesia saves the day.
Shaman King. Oh gosh, Shaman King. To understand why the story's so badly infected by this, a brief explaination is necessary, so the basic story goes like this: in 1999, a time in which humanity and human society is changing rapidly, shamans—people connected to the spirit world—are gathering from all over to choose who among them will merge with God and rule the earth for the next five hundred years. Mixed in with this conflict is a growing feeling of Fantastic Racism against normal humans, due to the fact that they are rapidly leaving the old ways and expanding their cities, destroying natural environments and forgetting the importance of spirituality. Our heroes take a stand of faith in the name of humanity, while our villain—a god-like Shaman named Hao who has murdered thousands of people already—wants to kill all Muggles to create a "perfect world," which he will do if he becomes the titular Shaman King and merges with God. As you can see, two major aesops that are seemingly addressed by this bare-bones synopsis are the value that humanity as a whole has despite its flaws and the obvious Green Aesop. But the writing fumbles horribly with both:
The cause the heroes fight—to prove that humanity is worth its existence—is undermined frequently by their own concessions about the innate bad streak in humanity without acknowledging the good, andtheir hinted acceptance at the end that humanity is unlikely to change for the better or embrace the Green Aesop the shamans supposedly live by. The story further undermines this by rendering the only non-shaman protagonist utterly useless and giving the roles he could actually play in the story to other, more not-Muggle characters, even in situations where him taking action would be common sense. In addition, all other non-Shamans are depicted at best as too powerless to even help themselves and at worst as greedy, self-centered, corrupt, or downright evil people. And yet the message is still supposed to be seen as in favor of humanity!
The aforementioned Green Aesop it tries to portray is also rather screwed up, as while Shamans complain frequently about the damage humanity does to the earth, they still use and spread the same polluting technology and building development strategies into their shaman-only settlements. They even use modern weaponry in many of their battles—some against normal humans! So how can shamans ask normal humans to adapt to supposedly better, simpler ways if shamans themselves live technologically the same way as them?
Shinzo. They're trying to say that racism and such is bad and forgiveness is good, yet Enterrans outside of the three heroes are at the best depicted as greedy, sneaky and deceiving, and with one mild exception all of the villains are pure, sadistic evil. If Yakumo forgives someone, they will endanger her life shortly after. The real message becomes : forgiveness is stupid and you can judge people on their appearance.
Amu Hinamori, lead Magical Girl in Shugo Chara!, spends most of her filler episodes telling other children a number of different aesops, usually variations on "you're great just the way you are", but Amu herself can't grasp these lessons when they apply to herself. Particularly in the latter half of the season when Amu's fourth egg, Dia, turns into an X-egg, resulting in several episodes worth of Heroic B.S.O.D..
Yu-Gi-Oh! GX states repeatedly that having fun at a game is more important than who wins and who loses. Judai, the main character, very nearly wins every time, and many of his duels have nothing at stake, so it's not as though he couldn't afford a few black marks on his record. It's even worse when you take into account how much importance the card game is given in-universe; the same level as friggin politics and economics. This is eventually deconstructed and becomes the driving point of the plot, with Judai realizing how broken his Aesop is after the duels stop being fun, the stakes are increased, and that he wins all the time regardless.
Yu-Gi-Oh! 5D's, several times, gives the moral that "no card is worthless, just as no person is worthless." However, this is undercut by the fact that protagonist Yusei Fudo uses one of the most powerful decks in the series, full of Synchros ranging from rare to one-of-a-kind. What's more, every time he uses "worthless" cards to make this point, he quickly reverts to his usual Deck. The one time somebody tried to apply this against him, using a Deck of weak Normal Monsters and an ace that had never been played successfully, he defeated them soundly using a Level 10 dragon from the future.
One of the main criticisms of Yuri Kuma Arashi. The series tries to make some points about the treatment of lesbians in Japanese society, as well as some of the more problematic aspects of the Yuri genre (such as Bait-and-Switch Lesbians and Hide Your Gays), but it also gleefully indulges in a lot of the tropes that it set out to criticize (especiallyFanservice). The show's heavily reliance on Rule of Symbolism has also made it very difficult to glean any real aesops from it, which is why so many people accuse it of having a muddled, confused message.
Lampshaded in YuYu Hakusho. A one-chapter story involves Yusuke investigating an alleged demon haunting at Keiko's school, only to find out that it was perpetrated by two girls trying to force a third off the basketball team because they didn't like her, and as a scholarship student, she wouldn't willingly leave. As the story ends with Yusuke selling the school uniform he borrowed from Keiko online because she refused to pay him, the narrator declares that humans are as bad as demons, if not worse. The author's editor then reminds him "But Yusuke's part demon."
Zekkyou Gakkyuu: In "The Bonds of a Curse", the lead girl, Ai is friendly to a Stringy-Haired Ghost Girl-esque Creepy Child with a bad reputation, but openly admiring of a cool-looking, nice-seeming upperclassman. It then turns out said Creepy Child is good-natured and kind, while the upperclassman is a sociopath and bully who tortured a puppy Ai and her class were taking care of, eventually to death. Since the Creepy Child's reputation for cursing is well-founded, Ai asks for her own curse doll, and uses it to kill the upperclassman in retaliation. It's a nice Aesop against Beauty Equals Goodness and judging people by first impressions, with Laser-Guided Karma for the villain. Except that the presenter of the story tacks on an aesop against killing that isn't really supported by the story where the girls face no consequences for their actions, and the final panel of the chapter is a cheerful picture of the two playing with the puppy.
Inazuma Eleven often seems to have some conflicting moral lessons depending on the situation, although this can be put down to the fact that different characters have different opinions, and no one character is perfect on their own, which in turn could be seen as a aesop of it's own.
In the first season they seem to have the lesson "don't play as a solo, even if you feel you can score right now, pass to someone else to give them a change". In season 3 however, one of the character's entire arcs revolve around the lesson "it's fine to show off and score all the goals. True team-mates will be happy for you, not angry".
The fact that a lot of the show resolves around how soccer is a pure sport and should be played without any methods that aren't natural in soccer (the super-dimensional aspect of it obviously being natural in-universe) can come off as broken when the "mixi-max" ability is introduced. Unlike all the other super-dimensional aspects which involve naturally evolving the ability to use the moves, this one isn't natural and involves having to take and transfer someone's aura with electronic guns. Although the ability can be done naturally too which is seen twice, and you do have to train to match the transfer subject's aura, most of the mixi-maxing is done by force with equipment. Which kinda squishes the moral that you're not supposed to use unnatural enhancements in sport.
Although this isn't really a broken aesop, it's one that can come off as confusing, especially to young viewers which the show is aimed at: A lot of the lessons of the show is based around the fact that winning isn't everything. Which can come off as odd when the characters constantly mention and empathize how they must win certain matches and if they don't then everything they've built up become shattered. This is more confusing then broken, since the specific moral is supposed to be that you should fight to win and tell you have to win, but if you do lose then that's still okay.
The fact that violence shouldn't be allowed in soccer is kinda broken by the fact the soccer the character's play is naturally violent. Such as, apparently charging into someone and shoving them is a bad thing to do, but it's completely fine if you electrocute and opponent so much they fall to their knees in pain.
The movie tie-in to Happiness Charge Pretty Cure, Ballerina of the Doll Kingdom, has the heroes being trapped in a world created from the wish of Tsumugi, a young dancer who can no longer use her legs. As they struggle to free her from the villain, they have to come to grips with some uncomfortable (but mature) lessons, such as Lovely realizing that not all problems can be fixed with hard work or wishes, and that sometimes you're unable to fulfill your dreams - and that's okay; you're fine as you are so long as you remain a good person at heart. But then it turns out that Tsumugi's paralysis was actually caused by the villain's magic, and the Precure defeating him hits the Reset Button. Yes, it's nice that she can dance again, but way to invalidate your message (and drop the ball on what was mostly a realistic, respectful message about disabilities and depression).