The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
Find a Trope:
openNo Title Videogame
Is a premium currency in videogames a trope? Seen It A Million Times. We have got to have this one.
Two currencies in a game, typically an MMO. One is obtainable easily through gameplay. The one is obtainable primarily with real money, although it can also often be obtained (more slowly or difficultly) through gameplay, or through trading non-premium currency for premium. Often some variant of "cash"/"gold" and "diamonds" is used.
Often goes hand to hand with, but is distinct from, Bribing Your Way to Victory. Bribing Your Way to Victory is the most common application of the trope I'm looking for, but the trope I'm looking for is about the currency itself, not the uses for it.
Not Real Money Trade. Real Money Trade is when there is only one currency, which is supposed to be only obtainable from gameplay, but some players purchase it from other players using real money. This is about a dual-currency system, with one being sold deliberately for real money by the game's developers.
Edited by MicoolTNTopenNo Title Videogame
Is there a trope that's basically an inversion of Elemental Rock-Paper-Scissors? Like, each enemy has a certain attack type of armor, but you're supposed to use the matching attack for that armor, not the opposite attack?
For example, if an enemy has armor protection colored blue, it means you have to use the blue Melee attack to break it.
openNo Title Videogame
Many Sonic The Hedgehog games have levels with urban themes, like Speed Highway. I've searched through the Video Game Settings index, and there really aren't any applicable tropes there. Am I missing something? Do I need to YKTTW this?
openNo Title Videogame
Do we have a trope for Instant Gravestone? Where a character dies and a gravestone appears exactly where they die, due to the simple fact of them dying (nobody builds it)? E.g. in Rune Scape, this is a gameplay mechanic. In a lot of other videogames, it's a form of Have a Nice Death mockery.
(usually videogames, but not always).
openNo Title Videogame
Do we have a trope for when a game starts in one Hub Level, then has the player "upgrade" to another as the plot progresses (for example, in Borderlands you start in Fyrestone, then move on to New Haven, which is larger and has more quest-giving NP Cs, as well as a few smaller outposts which only have one NPC each but have a "bounty board" and vendors)?
openNo Title Videogame
Is there a trope for a specific variation on Dummied Out where, instead of stuff being hidden/removed before publishing, it's removed by later versions?
As an example, Warcraft 3 has one level tell you to load suicide-bomb units into zeppelins to attack a base, another tells you to target a vehicle with a massive damage spell. Both these abilities were removed by the Frozen Throne expansion, but you now get an error message when trying to do the very action the game just told you to do.
Similarly, expansions in Dawn Of War have the tooltips claim commander units can detect mines and invisible units. This was true in the first game, but not in the expansions which use a different stealth system.
Edited by Chabal2openNo Title Videogame
I'm looking for a more specific trope to apply to the protagonist Harem Hero of most eroge Battle Harems. The trope is supposed to describe a protagonist who loves everyone, and is loved by everyone.
Specific examples in which this is found: Big Bang Age Daiteikoku Eiyuu Senki Koihime Musou
The Casanova wouldn't apply because this guy isn't a predator. Harem Seeker doesn't apply because the harem just happened, and not because he was trying for it.
openNo Title Videogame
What trope would this fit under?
"Each of The Legend Of Dragoon's four discs has the images of the first four characters to get their dragoon spirits, Dart, Rose, Lavitz and Shana. Lavitz is on Disc 3, yet he's dead before the end of Disc 1. And Shana is on Disc 4, even though on Disc 3 her dragoon spirit leaves her and she gets replaced by Miranda."
openNo Title Videogame
(Rough explanation how this trope should work)
So... you have a game.
You get to some point, having no idea what to do, only with a web address in-game.
You decide to check out the address... and to your surprise, there IS a site there. It has either some hints to how beat that part of the game or something other that's crucial. You beat that riddle or whatever, then you go further... and there are more things that need checking external sources (ie. outside the game).
(Why this trope? I remember reading about game that was described as such, I think. For Pete's sake I can't remember its name, though. I think it was a detective-like game, or something.)
openNo Title Videogame
Does Kingdom Heart belong in What Do You Mean It For Kids or What Do You Mean It Not For Kids? A troper name Darth Megatron put Kingdom Heart on What Do You Mean It Not For Kid. He or she put What Do You Mean It Not For Kids on the Kingdom Heart YMMV page. Look at the What Do You Mean It Not For Kids Discussion page. All Kingdom Heart games are rated A All Ages in Japan. Does that mean it is for kids? Nomura never said that children can not played it did he. Kingdom Heart:Chain of memories was made for the Game Boy Advance because Nomura heard children wanted to play Kingdom Heart on it. So help me here.
openNo Title Videogame
Is there a trope for a central location where players can challenge optional bosses and encounters? It's not just a Bonus Boss or a bonus dungeon, but a place where several optional battles can take place (ex. Kingdom Hearts has the Olympus Coliseum, Final Fantasy XIII-2 has the Coliseum, etc.)
The trope I'm looking for is similar to Tactical Rock–Paper–Scissors, but it may or may not be that trope... I'm getting a small headache reading that long thing.
In the game Mouse Hunt, you have a trap, which must fall under one of the several Trap Classes in the game (e.g. Hydro, Shadow, Arcane). You must catch mice - but the mice don't fall under any classes. Instead, each and every single mouse has its own set of strengths and weaknesses to the different Trap Classes. Yes, it makes for quite a long list.
Is it still the same trope?
Edited by goto124