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One thing I like about Link is that, at glance, nothing about him seems that special but, once you really consider what he does, he's absurdly powerful.
That's a thing with a lot of heroes really.
Even the badass normals have that going.
Here's a funny thing: I was thinking this morning about Tetra, wondering if there was any significance to her name choice.
For a while I thought I had it. The Zelda's preceding her were SS Zelda MC Zelda and (I thought) OOT Zelda. As Wind Waker is one of the games that follows OOT after the split, that would have made Tetra the fourth Zelda of that entire timeline...
...but then I checked and discovered that The Legend of Zelda: Four Swords takes place before Ocarina of Time, meaning she's the fifth Zelda...and not even that. There was technically a Zelda before Tetra in the form of the one who rule during the Great Flood, so she's actually the sixth.
That buggers my theory.
I blame all of you.
okay i believe you
@Zelenal: Someone at Nintendo (Miyamoto, I believe) actually mentioned Link's strength as part of why they switched to cartoonish art-styles. With a photorealistic art style, Link doing things like casually pulling around blocks of stone his own size becomes rather jarring.
Zelda and Ganondorf◊
Original is by alderion-al who can be found at http://alderion-al.tumblr.com/
colourised by the reddit user Sparky 81
"Yeah, I got a problem. Just give me a minute to find a ladder and we can hash it out face to face!"
I remember seeing that one before too.
On Toon Link, I wish the Toon Link's looked more individual. They're mostly separate individuals yet all look alike. Maybe change the haircuts or hair colors for different Toon Link's?
Toon Link (and to a lesser extent, Toon Zelda) are the most re-used designs among the Links.
Only Minish Cap Toon Link has anything to set him apart (first not wearing a hat, then having Elzo for most of the story). It's pretty odd since in most cases there is at least a bit of a deviation in them.
Minish Cap Link really only looks like Toon Link on the box art. His design in-game is pretty different.
Exploring the story and lore of the Phillips CD-i Zelda games.
I'm curious how the next mainline title will tie into BOTW, if at all. I haven't finished the game and I doubt I will within the next decade, but I've also been avoiding endgame spoilers for it. Due to how Zelda gamew though, it seems unlikely the next game will spoil much from BOTW.
I'm still hoping for something based around the Hero of Men.
If you've played any Zelda games before I doubt you will be surprised at anything in BotW's ending.
Why would it? It's rare for Zelda games to be tied to each other. Even games that are direct sequels to another (like Phantom Hourglass) barely refernce the previous game.
If you've ever wondered what BotW would look like without cel shading, wonder no longer.
I heard the reason for few Zelda games connectedly was due to Miyamoto's stance of writing plots as stand alone entities.
Apparently Aonuma is more into continuity and there definitely are a lot of Continuity Nods in the games he does.
Aonuma's been in charge of the Zelda series since The Wind Waker so I don't know where you're going with that.
Even longer. Since Majora's Mask, actually.
Edited by shigmiya64 on Mar 11th 2019 at 12:50:36 PM
So he basically came in some time after the two games story became more important then?
That's good timing. Though I do believe that Minamoto's FUCK STORY! GAMEPLAY ONLY! attitude mainly applies to Mario. I don't think he enforces it as much for Zelda does he?
Edited by HandsomeRob on Mar 11th 2019 at 10:55:47 AM
Wind Waker and (obviously)Majora's Mask have strong continuity with Ocarina of Time. So I would say thats an example of Aonuma being for stronger continuity.
RE: Handsome Rob
The only time it was arguably a problem was The Legend of Zelda: Four Swords Adventures, though the game was evidently being developed far too slow before Miyamoto redid the plot to be simpler.
Yes but that doesn't explain why the next Zelda game will have incredibly strong ties to BotW when none of the other games have had ties that strong. You get vague references at best and then it's promptly ignored as the Zelda franchise isn't telling a continuous story. Besides, there really isn't anything to spoil in BotW since its plot is very sparse and there are no plot twists.
Aonuma was neither the producer or director of a new Zelda game before WW. Well, he was the producer of Four Sword but I'm not really counting that. Also, he's been with the series since OoT where he served as the game system director and the dungeon designer. In MM, he just served as the game system director.
I didn't say it would.
As for how the next game will go from Breath of the Wild, I imagine it'll reference it and maybe even continue plot lines from it, but it probably be done in a way so new players won't be lost.
Highly unlikely. The only plotline to continue is the restoration of Hyrule which wouldn't really make for a good Zelda game. Everything else is wrapped up. What's likely to happen is that, just like nearly every other Zelda game before it, the next one will be completely unrelated. At most, there'll be some vague nod to it (which is still unlikely due to BotW not having a proper place in the timeline) but that's about it.
Shit, now I need a Hyrule empire building game.
Even just having it as a background during your adventure would be great world-building.
Tarry Town without the wood-gathering subquests!
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