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YMMV / The Witch's Night of Vengeance

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  • Esoteric Happy Ending: The "good" ending. Yes, the truth behind the Witches is revealed, and the Church is in complete shambles, but the clone Aradia kills the original Aradia and herself, and nothing is said about the demons that are still roaming around and potential future outbreaks. It says a lot when the "bad" ending in which both the clone and original Aradia pursue the path of revenge leaving behind a mountain of corpses is still somewhat of a downer, it's still happier because it at least involves the eradication of the Witches, the Church and demons as well, even if it's offscreen. The only reason it's considered a bad ending at all is it doesn't play the end credits compared to the good ending.
  • Play the Game, Skip the Story: The game is notable for being one of the very few Souls-like H-games to be released, and those who have played the game agreed that it manages to implement an 2D gameplay version of Dark Souls pretty well. That being said, looking at the story itself is not recommended, as even those who usually play Porn with Plot games find it unusually depressing especially if you dive deep into the Story Breadcrumbs.
  • Scrappy Mechanic:
    • There isn't a autosave mechanic. This means if your game crashes, unless you have thought to save at the nearest Altar, depending on how far you progressed, a good amount of hours can potentially be wasted because of something of out of your control or not. The only possible reason why this would exist is so that the player isn't locked out of one the endings, but the issue remains since you have to go the altar every time to need to save, which depending on the distance, may take a long time.
    • Speaking of which, exiting the game outside of pressing Alt + F4 is done by using the Altar. Oh, and there isn't a return to menu option, which when combined with the lack of an gallery viewer at the Parish Church, makes it very infuriating, since you have to exit the game out every time you want to either start a new save file, continue from a different one, or view the gallery.
    • There isn't any New Game Plus feature. As a rule, souls-like games offer some kind of feature like this to further enhance their replayability of their games, while this one does not, disappointing many who were into the gameplay.
  • Scrappy Weapon: Of all the weapon categories in the game, Trick Weapons are considered to be the worst. This is due to a major reason: You cannot even parry with them. While they're meant to enforce a mage playstyle, that quickly falls off in the mid-game, since a lot of bosses require players to know how to parry in order to stand a chance against them, and those even wanting to pursue that will most likely prefer other weapons that have elemental damage. The sole exception to this is the Burial Shroud, which fires a ranged projectile in a boomerangesque matter, making it stand out from the other weapons.
  • That One Attack: The Succubus' Bullet Hell attacks can be quite dangerous. The red bullet pattern has some spaces that can be dodged, but the blue bullet pattern can not be dodged at all. The only way to negate the damage is to perfect block every single one of them, which can be quite troublesome since the game never tells you how to do it. The red-blue pattern is even worse and is guaranteed to drain a decent amount of Aradia's HP, but thankfully, the Succubus' shields can protect Aradia from it as well... provided you also know how to use it at the right time. Oh, and the Succubus can perform other attacks as well while doing this.
  • That One Boss: Even experienced players are likely to have a hard time against High Inquisitor Candore. Already a downright Lightning Bruiser that is capable of heavily punishing the player for letting their guard down for a single second, she becomes even more dangerous for every phase she goes through. Her first phase isn't that bad, given that you can parry all of them if you can analyze their pattern. Her second phase has some attacks where she can fill the area with crosses, but thankfully they're easy to avoid. The downright hard part comes in her final phase, which is a souped-up version of her first phase, since every attack she does has a chance to follow-up with a projectile attack, even if she's parried, and she also has almost no opening to exploit, causing the fight to boil down to whether Aradia has enough MP to whittle her down from a distance. Even in the easier difficulties, she's proven to be sufficiently infuriating.

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