- Awesome Art: Firefly Diaries and A Rose in the Twilight were pretty games, but this one is absolutely gorgeous. It's like Studio Ghibli did a collaboration with Vanillaware.
- It's Short, So It Sucks!: The most common criticism of the game is that it can easily be completed in a single evening. It doesn't help that the Wolf is completely invincible, the areas are short and linear, checkpoints are plentiful, there's only one boss fight and even the collectibles aren't particularly well hidden.
- Moe: Despite the Concept Art specifically instructing the animators to not make the Princess a Moe character, she does have her moments, especially her facial expressions when she picks and gives a flower.
- Scrappy Mechanic: It doesn't come up very often, but the Princess inexplicably can't pick things up. You have to either smack an object with the Wolf (unless the game decides you can't) or let the prince carry it.
- Spiritual Successor: Of ICO as the main mechanic involves two children Holding Hands — one of them being pale skinned — and building a bond of trust with one another. The main differences are that it's the princess who has to guide the prince out and that instead of escaping the evil queen, they are trying to find the witch.
- That One Puzzle: The "Difficult Road" in the Witch's Garden contains one of the most obtuse, confusing puzzles in video game history. Very few people managed to figure it out on their own.
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