- Anticlimax Boss: Jaffar in the SNES version. Unlike the PC versions (DOS & Macintosh), there is no chase or Mind Screw level; you just walk up to him and flame him.
- Demonic Spiders: The disembodied goblin heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.
- Good Bad Bugs:
- In some version of the game, the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.
- If you manually turn into the Shadow in the same screen as The Flame, and then fall into the bottom of the screen, a second Shadow will rise up from the Prince, and grab the Flame. When he returns to the Prince's body and rises up, a copy of the Prince's body will remain on the ground... which you can attack and kill, as with any other enemy. A Mind Screw, to say the least.
- It's Hard, So It Sucks!: A common complain about this game is that the controls and many of the levels are noticeably less forgiving than in the prequel.
- Porting Disaster: The SNES version has missing story cutscenes, glitchy controls and gameplay mechanics, and the final level is axed in favor of just shooting a fireball at Jaffar. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming. As one comment on YouTube put it:
YMMV / Prince of Persia 2