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* GoodBadBugs: In some version of the game, the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.

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* GoodBadBugs: GoodBadBugs:
**
In some version of the game, the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.level.
** If you manually turn into the Shadow in the same screen as The Flame, and then fall into the bottom of the screen, a second Shadow will rise up from the Prince, and grab the Flame. When he returns to the Prince's body and rises up, a copy of the Prince's body will remain on the ground... which you can attack and kill, as with any other enemy. A MindScrew, to say the least.
* ItsHardSoItSucks: A common complain about this game is that the controls and many of the levels are noticeably less forgiving than in the prequel.


* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and gameplay mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.

to:

* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and gameplay mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming. As one comment on [=YouTube=] put it:
-->This isn't [[ObviousBeta a game with bugs, this is a giant bug with bits of game]].
** Fun fact: The game was made by Creator/TitusSoftware, who would later go on to make [[GiftedlyBad classics]] like ''VideoGame/{{Superman 64}}'' and ''VideoGame/{{Carmageddon}} [[PortingDisaster 64]]''.


* GoodBadBugs: In some version of the game the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.
* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.

to:

* GoodBadBugs: In some version of the game game, the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.
* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play gameplay mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.


* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] in the SNES version. Unlike the PC versions (DOS & Macintosh), [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].

to:

* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] [[spoiler:Jaffar]] in the SNES version. Unlike the PC versions (DOS & Macintosh), [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].



* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Shadow!Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.

to:

* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Shadow!Jaffar]].Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.


* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] in the SNES version. Unlike the PC version, [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].
* DemonicSpiders: The disembodied heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.

to:

* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] in the SNES version. Unlike the PC version, versions (DOS & Macintosh), [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].
* DemonicSpiders: The disembodied goblin heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.

Added DiffLines:

* GoodBadBugs: In some version of the game the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.


* DemonicSpiders: The disembodied heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.

to:

* DemonicSpiders: The disembodied heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.trouble.
* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Shadow!Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.

Added DiffLines:

* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] in the SNES version. Unlike the PC version, [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].
* DemonicSpiders: The disembodied heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.

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