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  • Hilarious in Hindsight: Nyarly has, on several occasions, made videos about older games only to have either a remaster or sequel announced not long after the fact. It's gotten to the point where people will (jokingly) ask him to do a challenge run of a specific game just to try and invoke this.
    • Only a few months after his Nocturne series came out (which took a while to make because he had trouble emulating it), Atlus announced an HD Remaster of the game for modern systems, rendering the issue moot.
      • In that same series, he made a crack about how, if you were to try and grind up to the max level without a cheat code, "Shin Megami Tensei V would probably come out first."note  Guess what else Atlus showed off alongside the Nocturne Remaster?
    • At the beginning of his Persona 4 Golden video, he talks about all the hurdles he went through to record footage of the Vita version of the game... because he'd recorded all the footage right before the completely unexpected announcement (and shadow drop) of the PC release of the game.
    • The exact same thing happened with his Castlevania: Aria of Sorrow video. He recorded all the footage for the run and, while he was putting the final editing touches on it, Konami announced and shadow-dropped a Compilation Re-release of all the GBA Castlevanias.
    • Near the end of a video highlighting several games that were very similar to Megami Tensei, he talks about a game called The Lost Child and remarks that "As much as I hate to say it, this is probably the closest we'll ever get to a new Devil Summoner game..." Barely a month and a half later, Atlus announced Soul Hackers 2, a new game in that very sub-series.
    • In early 2022, he released the first part of a series tackling Persona 5 Royal. A few months later, Atlus announced that Royal (along with Golden and Portable) would be making its way to Xbox and PC before long.
    • Near the end of his video tackling Persona 2 Innocent Sin, he remarked that he would like to do a similar video on Eternal Punishment, but had no immediate plans for it (because the English PS1 version wasn't great and the fan translation patch for the PSP fan version had been stuck in Development Hell for years at that point). About a year and a half later, a proper fan translation of the game dropped out of nowhere (from a different fan translation group, no less).

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