- Awesome Music: And you have veteran game music composer Manabu Namiki (who has also done work with Raizing, yet another shmup developer, as well as Konami's ReBirth lineup) to thank for a great plurality of it.
- Broken Base: The PC ports have been getting a bit of this due to the occasional problems with them. Some think that the porting team will improve over time and that these bugs can be patched out anyway, while others call the bugged launches a prime example of what happens when developers can just push out a half-baked product and patch it later and refuse to support CAVE and Degica on this front.
- Fandom Rivalry: With the Touhou fandom, although it became forgotten due to CAVE's decline.
- Good Bad Bug: Pink Sweets has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes Mushihime-sama look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...
- Memetic Mutation:
- Dangun Feveron's unlockable ship, Uo Poko. AKA: MEOW MEOW MEOW MEOW MEOW MEOW MEOW MEOW MEOW
- From their old copy right screens, "Prosecutedt to the full extent of the Jam", something which the new cave branch is aware of as seen here. The Steam ports of some of their games have corrected the poor English but have left "jam" in place of "law".
- Obscure Popularity: Their games are widely known throughout the SHMUP community, outside it though, it is overshadowed by the mainstream Touhou Project, however it is the more well known Bullet Hell throughout the Retro Gaming community.
- Polished Port: Espgaluda II's iPhone port is well-received, and is said by some to show that the iPhone is very capable of handling "hardcore" games.
- Porting Disaster: Mushihime-sama and Ibara on PS2 suffer from reduced screen resolution and inaccurate slowdown; switching the screen mode to tate (vertical) mode reveals that these games aren't even 240x320. The Xbox 360 port of Dai Ou Jou and its Black Label rerelease not only have Loads and Loads of Loading, but stolen source code from the PS2 port, which was handled by a different company.
- Guwange on XBLA, at least if you're not playing on a widescreen TV. As many fans of shmups know, vertical-scrolling shooters typically have a horiztonal option that pillarboxes the screen. This wouldn't be so bad, except in Guwange, if you are using a screen with a 4:3 aspect ratio, the entire game screen, including the pillarboxes, will letterbox itself into 16:9. This means the screen becomes VERY small, and if you try to play with the monitor turned 90 degrees, you can't fill the entire screen with the game window due to the forced letterboxing.
- Sequel Displacement: Espgaluda II, particularly in North America, thanks to the region-free Xbox 360 port and the iPhone port, the lattter of which was officially released in in the US.
YMMV / Cave