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Swords & Souls is an Adobe Flash video game developed by Soul Game on Adobe Flash in 2015. In it, you play as a Soul who has to fight in the arena and beat 30 battles. But to do so, he must train with Sir Scarow the training dummy, upgrade his house, and improve the in-game museum so it gives him profits.

A sequel was released in 2019, titled Swords And Souls Neverseen.


This game provides examples of:

  • Absurdly High Level Cap: The true final battle can be safely beaten at level 120. Comments by hackers indicate that the maximum level is at least 20306. Let's just say that grinding to such a point would be an frustrating task, especially with a quickly increasing level curve.
  • Anti Poop-Socking: The museum produces money even when you're offline, which encourages taking a break.
  • Character Customisation: You can change the hero's hairstyle, eye type, facial hair, and hair/facial hair color.
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  • Cooldown: After using a skill in the arena, some time must pass before it's usable again. The wait time can be shortened with the Impatient talent.
  • Improbable Weapon User: The playable character can use a rubber duck as a ranged weapon and it's surprisingly powerful.
  • King Mook: Bosses are typically larger, stronger versions of regular foes, with "King" added before their name and a crown.
  • Non-Combat EXP: EXP can be received not just by fighting in the arena, but also by training and occasionally by giving clovers to the museum mushroom.
  • Skill Point Reset: Skills and talents can be reset at any point for free.
  • So Proud of You: After beating him in the final battle, Sir Scarow admits that you've come a long way since level 1 and that he's proud of you.
  • Standard Status Effects: There's Poison (lowers HP each turn based on your Melee damage) and Stun (disables actions).
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  • Training Dummy: Sir Scarow is a scarecrow you use to train and the Critical minigame involves hitting him, but he can't die.
  • You Gotta Have Blue Hair: The seemingly entire hex color palette is available for hair color.

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