Into Space is a series of Adobe Flash video games by Barbarian Games. The first game was released in 2010 and has you play as a scientist whose rocket must fly to the Moon. There are several upgrades and in-game achievements.
Into Space 2 was released in 2012. It takes the formula of the first game and expands on it with the new goal of reaching Mars, more rocket parts, upgrades, and 30 missions to clear with each one having a different objective.
Into Space 3: Xmas Story was released in 2013. It's pretty much the same game as the predecessor, only it has a Christmas theme and the goal is collecting 1000 gifts which were stolen by aliens to save Christmas. There are some minor improvements and a revamped mission system where you get a random mission every time instead of picking one as a separate level.
These games provide examples of:
- Actionized Sequel: The third game amps the destruction. Not only are allied objects actually destroyable unlike in the previous two games, but special UFOs are introduced and crashing them is encouraged to get gifts.
- Big "YES!": Every time you earn an achievement, the game lets out a powerful "OH YEAH!"
- Critical Existence Failure: Inverted in the second game. If you hit an object at a high enough speed, it's possible for the rocket to get destroyed, even though the health bar shows that it still has some HP (it won't have much at that point, but still).
- Discount Card: Each Expensive achievement in the first game lowers prices of upgrades by -5%.
- Edible Collectible: The third game has candies as collectible items which are also used as currency for upgrades.
- Excuse Plot: The plot of the first two games can be summed up as "the Scientist wants the rocket to go to space because of money." The third game's plot is "recover stolen Christmas gifts" instead.
- Flying Saucer: UFOs become obstacles at high altitudes. The third game has those with aliens who have stolen gifts and you have to ram into them to recover gifts.
- Level-Map Display: A purchase radar displays the location of some/all items present in the level not far from the rocket (fuel, speed gates, thunderclouds, other vehicles, and in the third game, gifts and UFOs).
- Metal Slime: UFOs in the third game. They drop quite a bit of candy and gifts when hit and destroyed, but they are fairly sturdy and fly away from the rocket as soon as they are hit.
- Mission-Pack Sequel: The third game plays largely the same as the second game, with few changes to the overall gameplay. It's set apart mainly by a Christmas theme and a different game goal.
- Necessary Drawback: The better items are, the more they weigh, potentially slowing the rocket down slightly. Additionally, there are several items which tend to improve something at the cost of something else getting worse, for example Econom Mode that decreases both fuel consumption and engine power.
- Not-Actually-Cosmetic Award: Each achievement gives money, as well as boosts a stat slightly or unlocks something.
- Saving Christmas: The third game makes collecting all gifts to save Christmas the ultimate goal.
- Schmuck Bait: The game may place hazards right next to bonuses. For example, you may run into a thundercloud right above a speed gate, punishing you if you go for it.
- Score Screen: After each finished day, the game shows how much money you've earned from altitude, pickups, and other bonuses on such a screen.
- Self-Destruct Mechanism: You can push a "Self Destruct" button to instantly destroy the rocket and end the day early.
- Taking You with Me:
- In the second game, destroy missions involve you packing the rocket with plenty of explosives and colliding with the target, which results in both getting destroyed.
- In the third game, it's possible (and very likely to happen once fuel runs out) to take down both your rocket and another vehicle with one collision.
- X-Ray Sparks: The third game starts with the Scientist setting up Christmas lights, but he gets electrocuted and his skeleton is shown.