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Video Game / Bionic Commando (1987)

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Capcom swings into action with its first dedicated video game!!!

"And Super Joe is now BIONIC. That means he has more strength and energy than ever before.'
American Flyer

The very first Bionic Commando game. It involves the player trying to stop an unnamed general from launching missiles.


Bionic Commando (1987) contains examples of:

  • American Kirby Is Hardcore: The Japanese version of the arcade game had characters with wider cartoony eyes.
  • Big Bad: The nameless general seeks to make use of nuclear missiles to fulfill his evil plan and the player must stop him.
  • Color-Coded Multiplayer: Some versions give player one green colors and player two red colors.
  • Difficulty by Region: The International version lets you keep your weapon between levels, rather than reverting you to the default weapon at the start of every level. Additionally, the helicopters in the International version are lesser in number, drop fewer bombs, and will eventually stop chasing you if you avoid them for long enough.
  • Early-Installment Weirdness:
    • Two-Player games are turn-based and it was not until Rearmed that we get co-op play.
    • The game is lighter in tone and cartoonier compared to later works.
    • None of the characters in the game were named aside from the player being Super Joe in the English localization.
  • Heroic Mime: The hero never gets any dialog unlike the future games.
  • Named by the Dub: The "special commando unit member" was given the name of Super Joe on the American arcade flyer for the original game, in an attempt to market the game as a spinoff to the otherwise unrelated shoot-'em-up Commando (Capcom).
  • No Name Given: Aside from the soldier in English releases, none of the characters nor the enemy faction is named.
  • Post-Final Boss: After the computer used for the missiles gets destroyed the player must make a dash for the general and kill him.
  • Soundtrack Dissonance: The music for the first level of the Arcade game is far too upbeat for the setting, especially considering the rest of the soundtrack.
  • Timed Mission: The first objective of the last level is to hurry to the computer and destroy it before the missile launch occurs.

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