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* NamedByTheDub: The "special commando unit member" was given the name of Super Joe on the American arcade flyer for the original game, in an attempt to market the game as a spinoff to the otherwise unrelated shoot-'em-up ''Videogame/{{Commando}}''.
to:
* NamedByTheDub: The "special commando unit member" was given the name of Super Joe on the American arcade flyer for the original game, in an attempt to market the game as a spinoff to the otherwise unrelated shoot-'em-up ''Videogame/{{Commando}}''.''VideoGame/CommandoCapcom''.
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->''"And Super Joe is now BIONIC. That means he has more strength and energy than ever before.'''
to:
->''"And [[VideoGame/CommandoCapcom Super Joe Joe]] is now BIONIC. That means he has more strength and energy than ever before.'''
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** Two-Player games are turn-based and it was not until rearmed that we get co-op play.
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** Two-Player games are turn-based and it was not until rearmed Rearmed that we get co-op play.
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* SoundtrackDissonance: The music for the first level of the Arcade game is far too upbeat for the setting, especially considering the rest of the soundtrack.
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* SoundtrackDissonance: The music for the first level of the Arcade game is far too upbeat for the setting, especially considering the rest of the soundtrack.soundtrack.
* TimedMission: The first objective of the last level is to hurry to the computer and destroy it before the missile launch occurs.
* TimedMission: The first objective of the last level is to hurry to the computer and destroy it before the missile launch occurs.
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---------------
to:
!!Bionic Commando (1987) contains examples of:
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The very first Bionic Commando game.
to:
[[quoteright:849:https://static.tvtropes.org/pmwiki/pub/images/10025801.jpg]]
[[caption-width-right:849:Capcom swings into action with its first dedicated video game!!!]]
->''"And Super Joe is now BIONIC. That means he has more strength and energy than ever before.'''
-->--'''American Flyer'''
The very first Bionic Commandogame.
game. It involves the player trying to stop an unnamed general from launching missiles.
[[caption-width-right:849:Capcom swings into action with its first dedicated video game!!!]]
->''"And Super Joe is now BIONIC. That means he has more strength and energy than ever before.'''
-->--'''American Flyer'''
The very first Bionic Commando
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* ColorCodedMuiltiplayer: Some versions give player one green colors and player two red colors.
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* ColorCodedMuiltiplayer: ColorCodedMultiplayer: Some versions give player one green colors and player two red colors.
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* EarlyInstallment Weirdness:
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* EarlyInstallment Weirdness: EarlyInstallmentWeirdness:
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Added DiffLines:
The very first Bionic Commando game.
---------------
* AmericanKirbyIsHardcore: The Japanese version of the arcade game had characters with wider cartoony eyes.
* BigBad: The nameless general seeks to make use of nuclear missiles to fulfill his evil plan and the player must stop him.
* ColorCodedMuiltiplayer: Some versions give player one green colors and player two red colors.
* DifficultyByRegion: The International version lets you keep your weapon between levels, rather than reverting you to the default weapon at the start of every level. Additionally, the helicopters in the International version are lesser in number, drop fewer bombs, and will eventually stop chasing you if you avoid them for long enough.
* EarlyInstallment Weirdness:
** Two-Player games are turn-based and it was not until rearmed that we get co-op play.
** The game is lighter in tone and cartoonier compared to later works.
** None of the characters in the game were named aside from the player being Super Joe in the English localization.
* HeroicMime: The hero never gets any dialog unlike the future games.
* NamedByTheDub: The "special commando unit member" was given the name of Super Joe on the American arcade flyer for the original game, in an attempt to market the game as a spinoff to the otherwise unrelated shoot-'em-up ''Videogame/{{Commando}}''.
* NoNameGiven: Aside from the soldier in English releases, none of the characters nor the enemy faction is named.
* PostFinalBoss: After the computer used for the missiles gets destroyed the player must make a dash for the general and kill him.
* SoundtrackDissonance: The music for the first level of the Arcade game is far too upbeat for the setting, especially considering the rest of the soundtrack.
---------------
* AmericanKirbyIsHardcore: The Japanese version of the arcade game had characters with wider cartoony eyes.
* BigBad: The nameless general seeks to make use of nuclear missiles to fulfill his evil plan and the player must stop him.
* ColorCodedMuiltiplayer: Some versions give player one green colors and player two red colors.
* DifficultyByRegion: The International version lets you keep your weapon between levels, rather than reverting you to the default weapon at the start of every level. Additionally, the helicopters in the International version are lesser in number, drop fewer bombs, and will eventually stop chasing you if you avoid them for long enough.
* EarlyInstallment Weirdness:
** Two-Player games are turn-based and it was not until rearmed that we get co-op play.
** The game is lighter in tone and cartoonier compared to later works.
** None of the characters in the game were named aside from the player being Super Joe in the English localization.
* HeroicMime: The hero never gets any dialog unlike the future games.
* NamedByTheDub: The "special commando unit member" was given the name of Super Joe on the American arcade flyer for the original game, in an attempt to market the game as a spinoff to the otherwise unrelated shoot-'em-up ''Videogame/{{Commando}}''.
* NoNameGiven: Aside from the soldier in English releases, none of the characters nor the enemy faction is named.
* PostFinalBoss: After the computer used for the missiles gets destroyed the player must make a dash for the general and kill him.
* SoundtrackDissonance: The music for the first level of the Arcade game is far too upbeat for the setting, especially considering the rest of the soundtrack.