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Trivia / Command & Conquer: Renegade

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  • Creator's Oddball: Westwood Studios is famous for its Real-Time Strategy games, so it's odd to see them with a First-Person Shooter.
  • Creator Killer: The overlords at Electronic Arts terminated Westwood after the modest reception the game received.
  • Prop Recycling: Lots, from previous C&C titles. Such as the electronic sounds and especially the various Stock Screams that have been recycled from Tiberian Dawn and Red Alert.
  • Oddball in the Series: An FPS in an otherwise entirely strategy series.
  • What Could Have Been:
    • Originally, Mendoza was supposed to be a scarred, Latino mercenary. However, somewhere along the road, as the decision was made to change Raveshaw's looks, the original Raveshaw model was altered and became Mendoza, while Mendoza's original design was scrapped.
    • The game was originally meant to star Logan Sheppard, son of GDI commander Mark Sheppard from the original game. After that was scrapped and he was demoted to handling the tutorial's obstacle course, new protagonist Nick Parker was supposed to rib Logan for that family connection. None of the lines made it into the game, and Nick is uncharacteristically silent for the first couple minutes of the tutorial.
    • Many of the other characters also had cut lines that were actually recorded and are still accessible in the data. Such lines include Patch giving his own rendition of the iconic "I've got a present for ya" line (and then complaining that it doesn't sound right when he says it), Deadeye complaining about the lack of equipment he was issued with, Patch wondering whether Parker writes his one-liners down ahead of time, taunts thrown between both GDI and Nod grunts, GDI officers discussing the ramifications of Tiberium on the planet and why you shouldn't smoke on the battlefield, Nod mooks celebrating how many kills they've made, etc.
    • Several cutscenes use what are apparently older variations of the weapon models, such as the pistol occasionally appearing as an MP7, Nod soldiers carting around M16s with attached M203s rather than the fictional "Raptor" rifle, and on one occasion Deadeye carries a sniper rifle which features a longer barrel and a larger, boxier scope than the one the player uses. Early-development screenshots also show that the shotgun was meant to show up in the campaign, and that it originally had a model highly based on the AA-12 auto-shotgun; a more generic pump-action model would be made for the finished game as a variation of its original model was foisted off to become the grenade launcher.
    • Command & Conquer: Renegade 2 was going to tie in to Command & Conquer: Red Alert 2. Another version was going to be set after Yuri's Revenge.

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