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Headscratchers / Donkey Kong Country

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  • Why doesn't Donkey Kong just buy a cage and pad lock for his banana's instead of leaving them in the open and not expecting anybody to steal them?
    • Where will he keep the key? It's not as if he has any pockets on him. And if your answer is "his house", I'll be forced to remind you that there's no lock (or door) on that, further complicating the key-storage dilemma.
      • He could probably wear it around his neck behind his necktie.
  • How is it that, if you're carrying a barrel, and die, you drop the barrel, and come right back out, but only if you have your second monkey still? This implies that you are carrying yourself, but this defiance of the laws of physics is only possible when you have someone watching, like Schroedinger's Cat in reverse.
    • The Kongs probably bred really quickly and had LOTS of twins...yeah...
    • The barrel is empty until the Kong dies, then they get instantly teleported into the barrel as soon as it breaks - look closely at your Kong after he dies and falls off the screen - he instantly vanishes as soon as he pops out of the barrel. I think the bigger issue here is the two Enguardes in the first underwater level.
  • It just bugs me that Mario fanboys simply cannot grasp the fact that Cranky is the original Donkey Kong and the DK seen from Donkey Kong Country onwards is DK Jr, all grown up.
    • Probably because Cranky apparently got smaller when he became know what I want to see now? A muscle bound person in their eighties...random, I know, but it'd be awesome.
      • Don't abuse potions, kids. That also explains why the original arcade Donkey Kong is a wifebeater-wearing cranky kidnapper, while the modern DK is a tie-wearing gentleape.
      • That still doesn't explain how Cranky Kong has become such an old man but Mario hasn't aged a day.
      • Gorillas only live half as long as most people. The average one only lives 40 to 50 years.
      • That wasn't Mario, that was Jumpman! Have you forgotten?
      • Gorillas have shorter lifespans, but especially in the Mushroom Kingdom.
      • Or Mario was younger than he looked and (arcade) Donk ey Kong and DK Jr. were older than they looked.
      • The Fountain of Youth is on DK Island. Consuming the Never-Rotting bananas grown there can replicate the effect, hence the Kremling's motive.
      • It's most likely that they're ultimately all Legacy Characters (both the DK AND Mario cast), much like the recurring cast in Zelda games.
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    • The real problem is that Nintendo can't even get the story straight (look at the trophy descriptions in the Smash Bros games).
  • Why would pirates have a theme park? This applies for Monkey Island as well.
    • Pirates gotta have fun, too.
    • Why wouldn't they have a theme park? It's Crocodile Isle, where Kremlings come from, and they probably have to find something to do when not stealing bananas and invading other islands.
    • If they want to have fun, why don't they repair it? Krazy Kremland is clearly in disrepair.
      • They have a weird sense of what's fun.
      • Or lack of budgeting. Selling bananas that always stay ripe to other lands might make them rich enough to fix the park.
  • Is there any official word on what started the Kremlings' animosity towards the Kong clan? It seems pretty random that a bunch of anthropomorphic crocodiles would suddenly declare a small group of gorillas their mortal enemies...
    • (Deep movie-guy voice) The ancient war between mammals and That and K Rool's a Jerkass.
    • Bazooka Bear mentions having fought in the "Kremean Wars"
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    • Most Nintendo franchise games have some sort of animal as the main enemy species. In Donkey Kong, they're Crocodiles, in Mario, they're turtles, in Zelda, they're pigs, in Star Fox, they're monkeys, and in Metroid, they're lobsters and jellyfish.
    • I also think crocodiles are some of the few natural enemies of gorillas.
    • No, wait. In the first game, the Kremlings discover DK Island on one of the seafaring missions, go "Hey, nice island... we'll take it!" and begin the invasion. Most of them aren't even aware that the Kongs have pretty much staked a claim to it already, and the conflict doesn't really become "personal" until Donkey Kong Country 2.
  • Why are almost all the characters named "Kong"? Is that a last name or some sort of thing they stick to all names? And why do they call Diddy a chimp? He has a tail, people!
    • It's a reference to King Kong. Unknown if that's their last name and they're all related though. Probably not though, considering they're different types of monkeys/apes, and the fact that Diddy and Donkey both have Kong girlfriends.
      • Not to mention Lanky Kong. He's an orangutan, and, as such, is very unlikely to be directly related to the other Kongs (assuming, of course, that the gorilla Kongs are related).
    • "Kong" means "ape". With the exception of Diddy, they're all apes (gorillas, chimpanzees, orangutans).
    • Given the mix of species and the relationships, Kong appears to be a clan. That said, Donkey Kong fights other Kongs in Jungle Beat.
  • If Cranky Kong is the Donkey Kong from the original arcade game of the same name, why isn't he a gorilla? For that matter, if DK is Junior, why is he a gorilla and not a chimp?
    • Pretend that they're both a fictional species of ape that looks like a chimp when very young and very old, and looks like a gorilla when in its prime. "Kongs". And I don't think DK Junior looked like a chimp at all.
      • DK Jr. was a gorilla. No tail, fairly large arms, strong enough to lift a cage that has his old man in it? Seems pretty much to confirm he's a gorilla.
    • Cranky IS a gorilla. just a less physique one. He IS old at this point, but was beefier in his younger years.
  • Why does K. Rool care about taking away Kong's bananas so much? They're bananas, for god's sake! They're not weapons or anything a pirate king would find important.
    • Maybe he and his crew all had scurvy?
    • He was taking over the island, getting bananas was just extra.
    • Everyone knows crocodiles can't resist bananas.
    • He just wanted to be an asshole?
    • No, it's obvious. Collecting one hundred bananas nets you an extra life. The real question is, why wouldn't K. Rool want a huge cache of extra lives?
    • None of the above. DKCR shows banana juice gives temporary invincibility... As well as bestowing life to instruments.
    • According to the first game manual, they're just really, really, REALLY good tasting bananas.
  • Why haven't the bananas gone bad? This is why you don't typically "hoard" perishable fruit. To make matters worse, bananas ripen and spoil more quickly when they're near other bananas, so the massive piles of bananas we see in the boss levels will surely become horrible brown pulp long before the Kongs can eat even a few of them.
    • Magic Kong Island bananas can do anything, including never spoil. Presumably, that's why DK was so ticked. Imperishable bananas are rare, and K. Rool just up and takes the biggest stash of the best sort of bananas anywhere? NOT ON DK'S WATCH.
    • That would actually go a long way towards explaining WHY K. Rool would want the bananas. An abundant non-perishable source of scurvy-fighting Vitamin C would be VERY attractive to a band of seafaring pirates.
      • Plus imagine all the profits they would make from selling ever-ripe bananas around the world. Kinda makes the Kongs look like idiots for not considering that option.
    • Also, getting to K Rool in the first game might have only taken 2 or 3 days, depending on how much they rested between levels. There is sunset and nightfall in the early levels, but they theoretically could have done everything else the next morning (also, if days went by faster here, and bananas ripened at normal speed, all the better for the plot).
  • What in the world does Squawks spit in DKC3? Like, are those random nuts, or... they almost look like bits of honeycomb, but why would a parrot...
    • I thought they were eggs; my mom thinks they're nuts.
      • Officially, they're eggs.
      • I assumed they were like owl pellets. Knocking out enemies with the half-digested skeletal remains of their brethren.
      • Seriously?! I've only ever heard them being called coconuts before now! I wonder what I missed that had that info (along with other stuff jossing other fan theories, like the purple parrot in DKC3 being called Quawks when it's not in the ending cast roll)...
      • Quawks is given a name in Donkey Kong Barrel Blast.
  • King K. Rool kidnaps DK to ransom him back to the other kongs for the Bananas. But Diddy and Dixie turn it inot a rescue mission instead. So why didn't the Kremlings just KILL DK as soon as Diddy and Dixie arrived on Crocodile Isle? They looked determined to go after the recuing Kongs when the one they held hostage was the blackmail material they could do away with more easily.
  • Why did King K.Rool want the Kongs off DK Isle before he could blow it up? Wouldn't it make his life easier just to destroy it on the spot? And for that matter, why doesn't he fire the weapon when the Kongs were inside of "Frantic Factory"? It's not even the last level, nor is it on DK Isle!
    • The Blast-O-Matic was damaged by the crash shown in the intro, and the Kremlings needed time to repair it, so they stole the banana hoard and Golden Bananas and kidnapped all the Kongs besides Donkey to buy time. The Blast-O-Matic only became functional again when Hideout Helm was unlocked.
      • And even then, it was hardly functional. K. Rool just ordered the weapon be fired immediately so that it could go off before the Kongs could deal with it. All of the guys testing it said that it wasn't safe to fire, and could very well go boom and kill them all.
      • And, as with many video games, events that shouldn't be dependent on your progress inexplicably are, like a Broken Bridge, but broken on his end. I imagine he hoped the Kongs would remain in their cells on DK Island (except Chunky, who's imprisoned kremside in Frantic Factory instead) and get blown up along with the island once he finally gets it to work. They only manage to start the countdown right as you enter Hideout Helm
  • Why are there both temperate deciduous trees and tropical palm trees on the same island?
    • Maybe DK Island is very big, with part of the island in the tropical latitudes and part of the island in the temperate latitudes.
      • This makes sense when you consider that DK Island has a mountain high enough for the peak to be frozen. A mountain has to be spread over a much larger base than the size of a typical tropical island. So it follows that DK Island is not the size of a typical tropical island.
      • Conversely, the world the island is on may be small.
      • It is called Donkey Kong "Country"
  • Why would K. Rool lock K. Lumsy in a cage using keys that have Donkey Kong's monogram on them?
    • Maybe the cage and keys were originally DK's, and then he stole them one day?
      • That must answer the early question above, though the bars are VERY widely spaced apart. Maybe DK found that oversight (despite the game saying he's a doofus) and ditched it.
  • If the Kong's are a family of all or most primates were are the baboons?
    • We don't talk about them.
    • It seems like they're the butt monkeys of the Kongs then.
    • According to DK Vine, Kiddy is a baboon.
  • In every single artwork that features him, including in-game cutscenes, K. Rool has always been shown to have 3 toes. But during Tiny Kong's portion of the final battle in Donkey Kong 64, he suddenly has 4! I know the other Kongs have to hit him 4 times, but couldn't they have made the last hit be the bottom of his foot?
  • Why is there a factory level in every DK game except Crocodile Isle (DKC2)
    • The factories in DKC (and DCK Returns, as they're the same factories) were set up by the crocodiles to steal the resources from DK Island. Same with 3, only with a different region. The reason there is none in 2 is because their own resources have been used up, and whatever's left is completely useless, which is why they need to steal others resources in the first place. Why there's no abandoned factories? They let the buildings deteriorate to nothing. Look at the state of the buildings that they do use, Kremland!
  • Who lives in those creepy huts in Vine Valley?
    • Ewoks.
  • So if Cranky Kong was the original Donkey Kong and the current Donkey Kong is his grandson, whatever happened to Cranky's son A.K.A. Donkey Kong Jr.?
    • I thought DK was Donkey Kong Junior. Where is he said to be Cranky's grandson?
      • Throughout the DKC series. It's only DK64 where Cranky claims to be DK's father.
    • You know. Around. Nintendo only ever seems to acknowledge his existence when one of their sports spinoffs need some roster padding, and even thats stopped recently.
  • In Donkey Kong 64, why do Cranky, Candy and Funky charge you for potions/ instruments/ weapons? It'd be one thing if they had no stake in the Kongs' success, but Kong Isle is their home, too. Considering the fact that the island will be vaporized if the Kongs fail, you'd think that they'd be willing to give their upgrades away for free. Well, maybe not Cranky, but definitely the other two.
    • Probably the same reason that the residents of Isle Delfino make Mario play their games and bring them fruit, instead of just forking over the Shine Sprites they have directly, or why Jamjars refuses to teach Banjo all his moves in one go, even though Grunty is trying to zombify the island. Those sorts of characters are just inclined to Be as Unhelpful as Possible.
  • More DK 64: Troff and Scoff. In order to unlock the door to each boss, Troff, who starts out the heavier one each time, stands on the platform under the key and lock, while Scoff, who starts off the lighter one each time, stands on the other platform. I understand that this is to give you some sort of reason to collect some ever-increasing percentage of the normal bananas in each level, and not doing it this way means that Rare might as well have had an unlocked door with neither Troff nor Scoff involved, but thinking of it from the perspective of "these guys ostensibly want to help", wouldn't it have made more sense for them to have Scoff on the side with the key and Troff on the other, weighing his side down so Scoff could reach it?
    • Because Troff is probably too fat in the first place to get on the other platform.
  • A meta headscratcher for the cartoon: Where the heck was that show (well, the English version) recorded? We've got voice actors from the L.A. (Neil Ross, Charlie Adler, Frank Welker etc.) and Toronto (John Stocker, Andrew Sabiston, Len Carlson, etc.) areas, at least one writer (Ian James Corlett) is a voice actor from the Vancouver area (yet doesn't provide any voice-work himself, as far as we know), is produced by a Canadian company (Nelvana), and animated by a French company. So what gives?
  • That TV of K. Rool's. It's almost completely wrong! Look at what happens when DK gets his first Golden Banana. What actually happens: DK agrees to help K. Lumsy, K. lumsy dances, the rock in front of Jungle Japes' lobby breaks, DK goes to where it was, and there's a Golden Banana on the ground. What the TV shows: DK is under a Golden Banana, and he can't reach it, despite being able to jump that high, surely. He slams the ground, and it falls to where it was. And I'm not even getting into Lanky Orangstand Sprinting around the inside of the barrel where it looks like he is, or Diddy flying as nimbly as he does. What purpose does it serve to show something almost completely different from what happens, aside from result?
  • How did the shipwreck in Crocodile Cauldron get beached so far inland, underground, and in molten lava?
    • Maybe it was originally a normal cave area until the mountains were revealed to be volcanoes when they erupted?
  • Why are there ghosts chasing you on the library's roller coaster?
    • Its a haunted library. Better question is why a LIBRARY even has, or needs, a ROLLER COASTER.


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