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!! Video Games


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!! Cartoon
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Moved to Donkey Kong 64.


* In every single artwork that features him, including in-game cutscenes, K. Rool has always been shown to have 3 toes. But during Tiny Kong's portion of the final battle in ''Donkey Kong 64'', he suddenly has 4! I know the other Kongs have to hit him 4 times, but couldn't they have made the last hit be the bottom of his foot?



* That TV of K. Rool's. It's almost completely wrong! Look at what happens when DK gets his first Golden Banana. What actually happens: DK agrees to help K. Lumsy, K. lumsy dances, the rock in front of Jungle Japes' lobby breaks, DK goes to where it was, and there's a Golden Banana on the ground. What the TV shows: DK is under a Golden Banana, and he can't reach it, despite being able to jump that high, surely. He slams the ground, and it falls to where it was. And I'm not even getting into Lanky [[CutscenePowerToTheMax Orangstand Sprinting around the inside of the barrel where it looks like he is, or Diddy flying as nimbly as he does]]. What purpose does it serve to show something almost completely different from what happens, aside from result?
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* Why would pirates have a theme park? This applies for ''VideoGame/MonkeyIsland'' as well.
** Pirates gotta have fun, too.
*** Exactly this. It's AllThereInTheManual.
** Why wouldn't they have a theme park? It's Crocodile Isle, where Kremlings come from, and they probably have to find something to do when not stealing bananas and invading other islands.
** If they want to have fun, why don't they repair it? Krazy Kremland is clearly in disrepair.
*** They have a weird sense of what's fun.
*** Or lack of budgeting. Selling bananas that always stay ripe to other lands might make them rich enough to fix the park.






* How did the shipwreck in Crocodile Cauldron get beached so far inland, underground, and in ''molten lava''?
** Maybe it was originally a normal cave area until the mountains were revealed to be volcanoes when they erupted?
* Why are there ghosts chasing you on the library's roller coaster?
** Its a haunted library. Better question is why a LIBRARY even has, or needs, a ROLLER COASTER.
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[[index]]
* ''Headscratchers/DonkeyKongCountry1''
* ''Headscratchers/DonkeyKongCountry2DiddysKongQuest''
* ''Headscratchers/DonkeyKongCountry3DixieKongsDoubleTrouble''
* ''Headscratchers/DonkeyKong64''
* ''Headscratchers/DonkeyKongCountryReturns''
[[/index]]
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* In one episode of the cartoon, Cranky seems to be think that Bluster making a movie is crazy, until he hears that the auditions are "tomorrow at noon" and then Cranky says "did he say, noon?" why would he be on board with it now?
** Presumably he's in now because he can be in the movie, and the noon part has something to do with his sleeping habits.
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** It seems like they're the [[ButtMonkey butt]] [[IncrediblyLamePun monkeys]] of the Kongs then.

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** It seems like they're the [[ButtMonkey butt]] [[IncrediblyLamePun [[{{Pun}} monkeys]] of the Kongs then.
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moved to individual pages


* Why doesn't Donkey Kong just buy a cage and pad lock for his banana's instead of leaving them in the open and not expecting anybody to steal them?
** Where will he keep the key? It's not as if he has any pockets on him. And if your answer is "his house", I'll be forced to remind you that there's no lock (or door) on that, further complicating the key-storage dilemma.
*** He could probably wear it around his neck behind his necktie.



* Who lives in those creepy huts in Vine Valley?
** Ewoks.
** Assuming the size isn't the result of some weird perspective, they look to be just about big enough for the Gnawtys (the little beaver enemies) to live in.

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moved to individual pages


* What in the world does Squawks spit in [=DKC3=]? Like, are those random nuts, or... they almost look like bits of honeycomb, but why would a parrot...
** I thought they were eggs; my mom thinks they're nuts.
*** Officially, they're eggs.
*** I assumed they were like owl pellets. Knocking out enemies with the half-digested skeletal remains of their brethren.
*** Seriously?! I've only ever heard them being called coconuts before now! I wonder what I missed that had that info (along with other stuff jossing other fan theories, like the purple parrot in [=DKC3=] being called Quawks when it's not in the ending cast roll)...
*** Quawks is given a name in Donkey Kong Barrel Blast.
* King K. Rool kidnaps DK to ransom him back to the other kongs for the Bananas. But Diddy and Dixie turn it inot a rescue mission instead. So why didn't the Kremlings just KILL DK as soon as Diddy and Dixie arrived on Crocodile Isle? They looked determined to go after the recuing Kongs when the one they held hostage was the blackmail material they could do away with more easily.
** Killing DK immediately wouldn't have benefited them. Most likely they were saving the "surrender or DK dies" for a key moment.
* Why did King K.Rool want the Kongs off DK Isle before he could blow it up? Wouldn't it make his life easier just to destroy it on the spot? And for that matter, why doesn't he fire the weapon when the Kongs were inside of "Frantic Factory"? It's not even the last level, nor is it on DK Isle!
** The Blast-O-Matic was damaged by the crash shown in the intro, and the Kremlings needed time to repair it, so they stole the banana hoard and Golden Bananas and kidnapped all the Kongs besides Donkey to buy time. The Blast-O-Matic only became functional again when Hideout Helm was unlocked.
*** And even then, it was hardly functional. K. Rool just ordered the weapon be fired immediately so that it could go off before the Kongs could deal with it. All of the guys ''testing'' it said that it wasn't safe to fire, and could very well [[MadeOfExplodium go boom]] and kill them all.
*** And, as with many video games, events that shouldn't be dependent on your progress inexplicably ''are'', like a BrokenBridge, but broken on ''his'' end. I imagine he hoped the Kongs would remain in their cells on DK Island (except Chunky, who's imprisoned kremside in Frantic Factory instead) and get blown up along with the island once he finally gets it to work. They only manage to start the countdown right as you enter Hideout Helm

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* What in the world does Squawks spit in [=DKC3=]? Like, are those random nuts, or... they almost look like bits of honeycomb, but why would a parrot...
** I thought they were eggs; my mom thinks they're nuts.
*** Officially, they're eggs.
*** I assumed they were like owl pellets. Knocking out enemies with the half-digested skeletal remains of their brethren.
*** Seriously?! I've only ever heard them being called coconuts before now! I wonder what I missed that had that info (along with other stuff jossing other fan theories, like the purple parrot in [=DKC3=] being called Quawks when it's not in the ending cast roll)...
*** Quawks is given a name in Donkey Kong Barrel Blast.
* King K. Rool kidnaps DK to ransom him back to the other kongs for the Bananas. But Diddy and Dixie turn it inot a rescue mission instead. So why didn't the Kremlings just KILL DK as soon as Diddy and Dixie arrived on Crocodile Isle? They looked determined to go after the recuing Kongs when the one they held hostage was the blackmail material they could do away with more easily.
** Killing DK immediately wouldn't have benefited them. Most likely they were saving the "surrender or DK dies" for a key moment.
* Why did King K.Rool want the Kongs off DK Isle before he could blow it up? Wouldn't it make his life easier just to destroy it on the spot? And for that matter, why doesn't he fire the weapon when the Kongs were inside of "Frantic Factory"? It's not even the last level, nor is it on DK Isle!
** The Blast-O-Matic was damaged by the crash shown in the intro, and the Kremlings needed time to repair it, so they stole the banana hoard and Golden Bananas and kidnapped all the Kongs besides Donkey to buy time. The Blast-O-Matic only became functional again when Hideout Helm was unlocked.
*** And even then, it was hardly functional. K. Rool just ordered the weapon be fired immediately so that it could go off before the Kongs could deal with it. All of the guys ''testing'' it said that it wasn't safe to fire, and could very well [[MadeOfExplodium go boom]] and kill them all.
*** And, as with many video games, events that shouldn't be dependent on your progress inexplicably ''are'', like a BrokenBridge, but broken on ''his'' end. I imagine he hoped the Kongs would remain in their cells on DK Island (except Chunky, who's imprisoned kremside in Frantic Factory instead) and get blown up along with the island once he finally gets it to work. They only manage to start the countdown right as you enter Hideout Helm



* Why would K. Rool lock K. Lumsy in a cage using keys that have Donkey Kong's monogram on them?
** Maybe the cage and keys were originally DK's, and then he stole them one day?
*** That must answer the early question above, though the bars are VERY widely spaced apart. Maybe DK found that oversight (despite the game saying he's a doofus) and ditched it.



* In ''Donkey Kong 64'', why do Cranky, Candy and Funky charge you for potions/ instruments/ weapons? It'd be one thing if they had no stake in the Kongs' success, but Kong Isle is ''their'' home, too. Considering the fact that the island will be vaporized if the Kongs fail, you'd think that they'd be willing to give their upgrades away for free. Well, maybe not [[{{Jerkass}} Cranky]], but definitely the other two.
** Probably the same reason that the [[VideoGame/SuperMarioSunshine residents of Isle Delfino]] make Mario play their games and bring them fruit, instead of just forking over the Shine Sprites they have directly, or why [[VideoGame/BanjoKazooie Jamjars]] refuses to teach Banjo all his moves in one go, even though Grunty is trying to zombify the island. Those sorts of characters are just inclined to BeAsUnhelpfulAsPossible.
* More ''[=DK64=]'': Troff and Scoff. In order to unlock the door to each boss, Troff, who starts out the heavier one each time, stands on the platform under the key and lock, while Scoff, who starts off the lighter one each time, stands on the other platform. I understand that this is to give you some sort of reason to collect some ever-increasing percentage of the normal bananas in each level, and not doing it this way means that Rare might as well have had an unlocked door with neither Troff nor Scoff involved, but thinking of it from the perspective of "these guys ostensibly want to help", wouldn't it have made more sense for them to have Scoff on the side with the key and Troff on the other, weighing his side down so Scoff could reach it?
** Because Troff is probably too fat in the first place to get on the other platform.
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Meta questions aren’t allowed


* A meta headscratcher for the cartoon: Where the heck was that show (well, the ''English'' version) recorded? We've got voice actors from the L.A. (Neil Ross, Charlie Adler, Frank Welker etc.) ''and'' Toronto (John Stocker, Andrew Sabiston, Len Carlson, etc.) areas, at least one writer (Ian James Corlett) is a voice actor from the Vancouver area (yet doesn't provide any voice-work himself, as far as we know), is produced by a Canadian company (Nelvana), and animated by a French company. So what gives?
** It's an uncommon, but not unheard-of situation for an InternationalCoproduction. ''WesternAnimation/EekTheCat'' and ''WesternAnimation/TheCrampTwins'' are other productions that mix voice talent from different countries for their English dubs.

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Seems like a relic from when it was called Just Bugs Me


* It just bugs me that Mario fanboys simply cannot grasp the fact that Cranky is the original Donkey Kong and the DK seen from Donkey Kong Country onwards is DK Jr, all grown up.
** Probably because Cranky apparently got smaller when he became old...you know what I want to see now? A muscle bound person in their eighties...random, I know, but it'd be awesome.
*** Don't abuse potions, kids. That also explains why the original arcade Donkey Kong is a wifebeater-wearing cranky kidnapper, while the modern DK is a tie-wearing gentleape.
*** That still doesn't explain how Cranky Kong has become such an old man but Mario hasn't aged a day.
*** Gorillas only live half as long as most people. The average one only lives 40 to 50 years.
*** [[{{Fanon}} That wasn't Mario, that was Jumpman!]] Have you forgotten?
*** Gorillas have shorter lifespans, but [[AWizardDidIt especially in the Mushroom Kingdom]].
*** Or Mario was [[YoungerThanTheyLook younger than he looked]] and (arcade) Donk ey Kong and DK Jr. were [[OlderThanTheyLook older than they looked]].
*** The Fountain of Youth is on DK Island. Consuming the Never-Rotting bananas grown there can replicate the effect, hence the Kremling's motive.
*** It's most likely that they're ultimately all [[LegacyCharacter Legacy Characters]] (both the DK AND Mario cast), much like the recurring cast in Zelda games.
** The real problem is that Nintendo can't even get the story straight (look at the trophy descriptions in the Smash Bros games).

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* It just bugs me that Mario fanboys simply cannot grasp the fact that Cranky is the original Donkey Kong and the DK seen from Donkey Kong Country onwards is DK Jr, all grown up.
** Probably because Cranky apparently got smaller when he became old...you know what I want to see now? A muscle bound person in their eighties...random, I know, but it'd be awesome.
*** Don't abuse potions, kids. That also explains why the original arcade Donkey Kong is a wifebeater-wearing cranky kidnapper, while the modern DK is a tie-wearing gentleape.
*** That still doesn't explain how Cranky Kong has become such an old man but Mario hasn't aged a day.
*** Gorillas only live half as long as most people. The average one only lives 40 to 50 years.
*** [[{{Fanon}} That wasn't Mario, that was Jumpman!]] Have you forgotten?
*** Gorillas have shorter lifespans, but [[AWizardDidIt especially in the Mushroom Kingdom]].
*** Or Mario was [[YoungerThanTheyLook younger than he looked]] and (arcade) Donk ey Kong and DK Jr. were [[OlderThanTheyLook older than they looked]].
*** The Fountain of Youth is on DK Island. Consuming the Never-Rotting bananas grown there can replicate the effect, hence the Kremling's motive.
*** It's most likely that they're ultimately all [[LegacyCharacter Legacy Characters]] (both the DK AND Mario cast), much like the recurring cast in Zelda games.
** The real problem is that Nintendo can't even get the story straight (look at the trophy descriptions in the Smash Bros games).
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** Killing DK immediately wouldn't have benefited them. Most likely they were saving the "surrender or DK dies" for a key moment.
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*** Throughout the DKC series. It's only [=DK64=] where Cranky claims to be [=DK's=] father.

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*** Throughout the DKC series. It's only [=DK64=] ''[=DK64=]'' where Cranky claims to be [=DK's=] father.



* In Donkey Kong 64, why do Cranky, Candy and Funky charge you for potions/ instruments/ weapons? It'd be one thing if they had no stake in the Kongs' success, but Kong Isle is ''their'' home, too. Considering the fact that the island will be vaporized if the Kongs fail, you'd think that they'd be willing to give their upgrades away for free. Well, maybe not [[{{Jerkass}} Cranky]], but definitely the other two.

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* In Donkey ''Donkey Kong 64, 64'', why do Cranky, Candy and Funky charge you for potions/ instruments/ weapons? It'd be one thing if they had no stake in the Kongs' success, but Kong Isle is ''their'' home, too. Considering the fact that the island will be vaporized if the Kongs fail, you'd think that they'd be willing to give their upgrades away for free. Well, maybe not [[{{Jerkass}} Cranky]], but definitely the other two.



* More DK64: Troff and Scoff. In order to unlock the door to each boss, Troff, who starts out the heavier one each time, stands on the platform under the key and lock, while Scoff, who starts off the lighter one each time, stands on the other platform. I understand that this is to give you some sort of reason to collect some ever-increasing percentage of the normal bananas in each level, and not doing it this way means that Rare might as well have had an unlocked door with neither Troff nor Scoff involved, but thinking of it from the perspective of "these guys ostensibly want to help", wouldn't it have made more sense for them to have Scoff on the side with the key and Troff on the other, weighing his side down so Scoff could reach it?

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* More DK64: ''[=DK64=]'': Troff and Scoff. In order to unlock the door to each boss, Troff, who starts out the heavier one each time, stands on the platform under the key and lock, while Scoff, who starts off the lighter one each time, stands on the other platform. I understand that this is to give you some sort of reason to collect some ever-increasing percentage of the normal bananas in each level, and not doing it this way means that Rare might as well have had an unlocked door with neither Troff nor Scoff involved, but thinking of it from the perspective of "these guys ostensibly want to help", wouldn't it have made more sense for them to have Scoff on the side with the key and Troff on the other, weighing his side down so Scoff could reach it?
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*In one episode of the cartoon, everyone gets mad at DK when they think he sent the Crystal Coconut to the moon. It turns out at the end that he just sent a song, but are we given any reason to believe that sending the Crystal Coconut far away from the island where no one can get it is a bad thing, especially if the heroes don't allow themselves to use it (in most episodes)?
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Headscratchers for ''VideoGame/DonkeyKongCountry''.
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