- In the room where you rescue Angela from the Abstract Daddy, the walls have this weird kind of decoration up near the ceiling. There are these holes up there, and they have some kind of peg-like mechanism going in and out of them. After you defeat the Abstract Daddy, Angela reveals to James that her father raped her. It took me more than one playthrough to realize what the things at the top of the ceiling reminded me of....
- James' delusional fantasy takes shape at the moment the game begins, as he is gazing at his reflection in the bathroom mirror. In the Born From a Wish scenario, Maria, a manifestation from James' mind, comes into existence at this exact moment some distance away, and she, too, is introduced to the player as a reflection in a mirror. Expanding on this, James originally comes to town intending to commit suicide, an urge which (possibly, temporarily) is suppressed by the invention of his quest to find Mary. When Maria is introduced, she is openly contemplating suicide herself.
- James' version of Silent Hill often shows buildings decrepit with water damage, and water is a constant motif for him, from the flooding damage in every building, at the end of the apartment segment with Pyramid Head, the floors of the prison (which is under a lake), and the final sections of the hotel. Along with this, distorted breathing sounds are constantly used throughout the game in the soundtrack and as ambience. These both reference:
- Mary's death by suffocation. Water is used as a motif due to the claustrophobia of drowning and being suffocated. The breathing sounds are obvious. Both also reference the weakening state of her body as she slowly succumbs to sickness. But for the most part, the water represents suffocation.
- James' desire to commit suicide via the lake. Water and flooding there to constantly remind him that he came here to end his life.
- The voice acting may seem terrible, but it starts to make sense for some of it to seem so forced and artificial once you learn how screwed up almost everyone in the cast is and just how normal they are trying to seem out of denial of their traumas and sins. They have all had specific traumas that make it difficult for them to adjust socially, and almost everyone has some dark, terrible secret to hide.
- When James is using the Great Knife, the attacks James performs with it are almost exactly the same as when Pyramid Head uses them. Considering what Pyramid Head represents, there's a very good reason for this.
- James always sees Silent Hill as being a waterlogged, collapsing mess, Angela sees it constantly on fire. It makes sense for a lot of reasons (James is "drowning" in guilt, Angela is "burning" with anger) but considering the more Freudian motifs at work in the story, it carries another meaning. James has the capacity to be a rapist, driven by sexual frustration (as evidenced by Pyramid Head's behavior), while Angela is a rape victim, driven by shame and anger. They're two sides of the same coin.
- While Pyramid Head being a representation of James' guilt is made explicit by him declaring he doesn't need him any more, the seemingly encaged form Maria/Mary takes during the finale is eerily reminiscent of the earlier painting◊ of Pyramid Head and his victims, making the parallels even more explicit, as Mary was James' victim, regardless of the reasons he did it.
- Angela's behavior in the first scene in the graveyard is weird and somewhat childlike; she calls her mother "mama" and then immediately corrects herself, and she mentions she's looking for her father even though, as we find out later on, that he raped her. It clicks when you realize that Silent Hill screws with its victims' memories. Angela is physically a young adult, but in her mind, she's probably regressed back to the age when her father started abusing her, but doesn't actually remember it the same way James doesn't remember killing Mary. More importantly, she insists she isn't lying when James doesn't take her warning about the town to heart; many, many sexual abuse survivors are accused of lying about their experiences. It's a very early clue as to what Silent Hill really does to the people it summons.
- James reaching into things to get items. It's gross and awful and not something a normal person would do, to the point that Heather comments on it in Silent Hill 3. But of course James has no problem sticking his hand into various holes to get what he wants.
- James' behavior for most of the game is near borderline suicidal and many of a Violation of Common Sense; he sticks in hand into a toilet and holes without even thinking about what dangers lurk beyond them, jumps into holes in the floor without a second thought, hides in the closet with see-through doors from Pyramid Head while leaving the flashlight on, asks a clearly mentally unstable person with a gun if he has gone nuts, and from the beginning of the game, tells Angela that he doesn't care whether or not Silent Hill is dangerous. While first time players may assume he is doing all this just to find his wife, James is actually trying to hide the fact that he killed Mary and his suicidal tendencies is his way of trying to punish himself. This can reach its natural conclusion in the Water ending where James commits suicide via drowning.
- When the game begins, James is looking in the mirror. He then spends the rest of the game searching for his true self.
- Dog ending. Lighthearted as it may seem , it also makes it absolutely clear that the town is under Mira (the dog)'s control, everyone inside included. No one is free anymore.
Fridge / Silent Hill 2