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    Khalis 
https://static.tvtropes.org/pmwiki/pub/images/khalai_sc2_lotv_logo1_0.jpg
This is the one wearing blingy armor.
Val'idin: "You're banking our entire success on an attack that you may or may not be able to pull off?"
Khalis: "...Yes."

A Khalai high templar of the Daelaam, Khalis is a well-meaning yet confrontational and reckless individual who constantly gets herself into trouble in her quest to fight for justice and stop Amon's genocidal purge. While by no means lacking in intellect, she's inexperienced in combat and often prefers to handle a situation herself. Blunt to a fault and proud of her people, she represents the epitome of Templar zeal, without all the discipline and experience it entails.


  • Adaptational Intelligence: While Gohan's canon counterpart was always smart for his age and desired to be a scholar, abridged Gohan's intelligence is through the roof, with his knowledge outclassing pretty much everyone not named Bulma.
  • Color-Coded Characters: Khalis is stereotypically blue and gold.
  • Fantastic Racism: Khalis demonstrated biased attitudes towards terrans as a primitive race lacking honor and virtue, though she does hold James Raynor as an exceptional terran. She's warming up to them though.
  • Five-Man Band:
    • The Big Guy: While not physically adept, her psionic abilities makes her potentially one of the most powerful members of her team.
  • For Great Justice: It's the Templar way.
  • Hand Cannon: Utilizes a glaive cannon to compensate her psionic loss.
  • Heroic BSoD: Khalis suffered from this after losing the Khala's light and trying to fight the Zerg a second time. Memories of the Zerg sacking Aiur triggered her into a crying mess, right in front of a hostile hydralisk.
  • Heroic Wannabe: Khalis was a librarian who's never fought a battle until the beginning of the story, and yet aspires to become a powerful, stalward champion of the protoss. This drive makes her hotblooded and prone to charging headfirst into battle.
  • Hero Protagonist: As noted above
  • Leeroy Jenkins: Several
    • Khalis tried this once in a bid to break past the Zerg to reach the Spear of Adun. It failed horribly when PTSD kicks in. Zig-zagged since she no longer had the Khala to support her mentally and spiritually (she fought decently in a previous battle against the zerg) but clearly ignored Val'idin's warnings.
    • Another time was when she charged out of cover during the Battle of Haven, risking getting sniped by Duran in the underground complex. To be fair, she tried to save young terran girl.
  • Little Hero, Big War: The story takes place in the End War. Khalis spends the first chapters fighting just to escape Aiur, then helps the farming colony on Haven.
  • Living Legend: James Raynor is this to Khalis, who like most of the Daelaam deeply respects him.
  • Naïve Newcomer: A dangerous trait when fighting in a sci-fi all-out war setting.
  • Pride: Khalis is overflowing with pride in her people, and doesn't take kindly when that gets insulted.
  • Reality Ensues: Poor girl is subjected to this multiple times.
    • Without the Khala giving the support of millions of brave souls, Khalis is really just a civilian who's never fought a real battle all her life. She nearly completely broke-down in fear in her second encounter with the Zerg, after losing the Khala.
    • Ignoring the advice and instructions of a seasoned soldier in a combat scenario, when you yourself have little to no experience, will almost certainly get you killed.
  • Shock and Awe: Khalis' preferred method of attack as a high templar.
  • Skilled, but Naïve: Decent at throwing storms. Has little regard for cohesive group work and self-preservation compared to her more experienced companions.
  • Survivor Guilt: Feeling helpless when the Zerg first sacked Aiur is the motivation for Khalis' heroic drive.
  • Worf Had the Flu: Khalis's psionic power was lost after Kaldalis forced an energy feedback loop on her in a bid to exorcise Amon's possession, and apparently fried a part of her brain. She's then reduced to using a glaive cannon in situations where she could have easily psi-stormed masses of enemies to death.

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    Val'idin 
https://static.tvtropes.org/pmwiki/pub/images/nerazim_sc2_lotv_logo1_9.jpg
This is the one with space ninjas.
Val'idin: "An efficient kill as always." (Boasting after landing the death blow on a hybrid).

A Nerazim dark templar of the Daelaam, Val'idin is a professional soldier and stealth operative who got roped with Khalis through a series of unfortunate events. Serious, level-headed, and by-the-book, the team can rely on him to get a job done efficiently, whether through subterfuge or force. He represents the epitome of Nerazim pragmatism and self-reliance, yet always finds himself in the worst trouble.


  • Five-Man Band:
  • Color-Coded Characters: Val'idin has purple eyes and his scythe blades are purple.
    • The Lancer: If Khalis is treated as the hot-headed, reckless face of the group, then Val'idin is the pragmatic, level-headed lancer.
    • The Leader: With his experience and knowledge, he's the first to assume leadership. Shares his role with the more experienced Kaldalis.
    • The Smart Guy: Has knowledge in tactics and group-based cooperation. He'll be the one to formulate a plan for peak efficiency, and tries his best to keep the reckless Khalis on track and in line.
  • Ninja: As a dark templar, Val'idin is skilled in stealth tactics and can cloak, though he's also comfortable with fighting in the open.
  • Purple Is Powerful: Highly skilled and competent, and likes the color purple.
  • Sinister Scythe: Utilizes a double-ended purple warp scythe.

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