Races & Classes
Terrans
Homeworld: Earth
Other Systems: Alpha Centauri, Proxima Centauri, Tau Ceti, 61 Cygni
Associated Class: Trader
Humans from Earth. Terran society is highly corporate in nature.
- Fantasy Counterpart Culture: North America and Western Europe.
- Macross Missile Massacre: Terrans' preferred approach to combat.
- MegaCorp: All Terran players belong to one, initially.
- Only Sane Man: The Terrans are generally the least aggressive faction. They lack the Fantastic Racism of the Progen and Jenquai, and would much rather everyone got along... so they can make more money.
Faction: InfinitiCorps
Starting Sector: High Earth
- An Adventurer Is You:
- The Healer: Traders can recharge allies' shields.
- Non-Action Guy: Traders are really not meant for combat. Mostly they fly around doing trade runs and building equipment. One of their abilities is even meant to make mobs more friendly.
Faction: EarthCorps
Starting Sector: Luna
- An Adventurer Is You:
- The Archer: Enforcers generally use their missiles to stay at a distance.
- The Debuffer: They have more debuffs than other warrior classes.
- The Tank: The second toughest class, and they have the Enrage ability to force enemies to attack them.
Faction: GETCo
Starting Sector: Equatorial Earth
- An Adventurer Is You:
- The Healer: Arguably the best in the game. All Explorers can jumpstart an incapacitated ship, but Scouts can also repair ships that are still in the fight.
Progen
Homeworld: Mars
Other Systems: Altair, Deneb, Gallina, Vega
Associated Class: Warrior
Humans who settled Mars. The Progen have a militaristic society, and make extensive use of genetic engineering.
- Fantasy Counterpart Culture: The Romans. Clearly done deliberately.
- More Dakka: Progen favor projectile weapons.
Faction: Centuriata
Starting Sector: Mars Alpha
- An Adventurer Is You:
- The DPS: The main job of the Warrior. Warriors can choose to specialize in different types of combat by fitting different weapons, although their abilities generally lean towards moderate or close range.
- The Tank: Warriors are the toughest class. They also have the Enrage ability to force enemies to attack them.
- Taking You with Me: The Self Destruct ability.
Faction: Sabine
Starting Sector: Mars Beta
- An Adventurer Is You:
- Jack of All Trades: Sabine can fight, but they aren't as capable as proper Warriors. They can jumpstart ships, but aren't true healers.
Faction: Collegia
Starting Sector: Mars Gamma
- An Adventurer Is You:
- Jack of All Trades: Similar to the Sabine, although Privateers are a bit better at fighting.
Jenquai
Homeworld: Jupiter
Other Systems: Antares, Capella, Castor, Sirius
Associated Class: Explorer
Humans who settled Jupiter. The Jenquai are deeply mystical, and also have a serious beef with the Progen over the slaughter of Jove City during the Gate Wars.
- Beam Spam: Jenquai favor laser weapons.
- Fantastic Racism: Quite a lot with regards to the Progen.
- Fantasy Counterpart Culture: The Japanese, with some Jewish mixed in there. The first ship that colonized Jupiter was the Jenqui Maru.
- Invisibility Cloak: All Jenquai ships can cloak.
- Teleportation: Jenquai can also teleport their ships short distances, mostly to get away from dangerous enemies.
Faction: Sha'ha'dem
Starting Sector: Io
- An Adventurer Is You:
- Backstabber: If an Explorer has to fight, this is the way.
- Non-Action Guy: Like the Terran Trader, Explorers are not meant for combat.
- Our Wormholes Are Different: Explorers can generate wormholes, allowing them to teleport themselves and their friends to a set of predetermined locations throughout the galaxy (about half of which are in Jenquai space). Unfortunately, wormholes damage any trade goods being carried, so you can't use them to do trade runs faster than a Trader.
Faction: Shinwa
Starting Sector: Europa
- An Adventurer Is You:
- Backstabber: The Defender's stock in trade. Get in close, unleash Beam Spam.
- Warrior Monk: The Shinwa are Warrior Monks (Eastern variety) IN SPACE.
Faction: Sharim
Starting Sector: Ganymede
- An Adventurer Is You:
- Backstabber: If a Seeker has to fight, this is the way.
- Non-Action Guy: Like their Sha'ha'dem brethren, Seekers are not meant for combat.