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Awesome Music / Hyrule Warriors

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The Zelda and Warriors franchises are both known for their respective flavors of awesome music and Hyrule Warriors is no exception as it fuses both flavors into one awesome package.


  • The music in the game's teaser uses electric guitars to the Legend of Zelda tune.
  • Later trailers also feature metal covers of various themes from the games, including the Twilight Princess Hyrule Field theme as well as the song that plays in Skyloft in Skyward Sword, amongst several others.
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  • They even managed to do an awesome remix of the House Theme!
  • Sequence of Drops is eerie and more laid back than a lot of the metal covers; closer to a simple orchestra with some shrill instrumentation and little backup (it even sounds like Faron Woods from Twilight Princess if you're really listening). It's a nice break from all the heavy rocking going on. The pause screen variant forgoes the electric guitar, bass, and drumset, allowing previously-unheard elements such as the cellos to shine through. It sounds much more suspenseful and even a little sinister.
  • Silent Guardians similarly forgoes the rock and sounds more like a house mix version of a chant, with a bit of a Middle Eastern flair thrown in.note  The pause screen variant lets the Gregorian chant sound a lot fuller, making the song sound more like a homage to the chant of "Temple of Time". Fitting, considering that the Temple of the Sacred Sword where "Silent Guardians" is played is clearly modeled after the Temple of Time.
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  • Hammer of Stones also breaks from the norm by using music that sounds like a cross between "Dark World's Death Mountain" music from The Legend of Zelda: A Link to the Past and an Egyptian song.
  • The original music is also incredibly awesome. Eclipse of the Sun has a great tune and excellent strings before turning metal, very fitting for the Valley of Seers level.
  • And Solidus Cave. The heroic sounding trumpets help.
  • Psychostorm has a final level vibe to it. Fitting, considering it plays on the Temple of Souls, the penultimate Disc-One Final Dungeon before Ganon takes over the plot.
  • Eclipse of the Moon and Eclipse of the World have a looming atmosphere of desperation and hopelessness to them. The former plays during the final confrontation with Cia's forces at the Valley of Seers, while the latter plays in Ganon's Castle, the last level of the game. Then there's the guitar remixes.
    • Eclipse of the Moon GT, a faster-paced, metalized version of the standard Eclipse of the Moon and the theme for the final fight with Cia herself.
    • Then there's Eclipse of the World GT, AKA the theme of the final boss: Ganon. A metalized, frantic track invoking a sense of urgency and desperation, blending the presense of Ganon's Tower as Eclipse of the World standard did, combined with a sting of the Legend of Zelda theme on screaming guitars.
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  • Sandstream has a strong desert feel to it.
  • Remember King Dodongo/Volvagia's theme from Ocarina of Time? They made it better. Not that the remix of Ocarina of Time's standard boss theme isn't good.
  • Focal Line serves as a Theme Music Power-Up. Especially when the other timelines heroes return in Chapter 17. It's the perfect theme for an incoming victory, combining both the heart-pounding beat of a Dynasty Warriors' track and the adventurous spirit of The Legend of Zelda.
  • Behold, the Staff Credits theme in all its 90s flair.
  • What happens when you combine a classic 8-Bit tune with an Orchestrated remix? You get this sexy little ditty that plays in Adventure Mode. And in the Twilight Princess DLC's Adventure map, they've done it again with an 8-bit version of Twilight Field.
  • Remnant of Twilight is a very fitting tune that plays in the Palace of Twilight from The Legend of Zelda: Twilight Princess, with its very ominous tone (taking cues from Zant's theme from that same game) that still manages to make you pumped for battle. Without that catchy beat in the background, the pause screen variant sounds downright menacing.
  • Heart of the End. Once you get past the rather shrill flute opening, you'll find a piece which, much like the aforementioned "Eclipse of the Moon", puts most of its emphasis on raw emotion; the pause screen variant, which takes away the guitar and drums, even sounds somber. There's also a penultimate urgency to the track, feeling as though it's building up to something intense.
  • The second half of the trailer for the 3DS version uses a power metal remix of Wind Waker's Credits theme, which is so awesome it can't help invoking the feeling of "Hey, Hyrule Warriors isn't done yet! There's still more to come!" With the release of the 3DS port, we have the full version, which also throws in parts of Dragon Roost Island for good measure.
  • Molgera's Theme starts out very similar to how it does in Wind Waker, but around two minutes in, it becomes an anime-sounding power metal ass-kicking anthem, complete with the horns from the backing track joining the melody alongside the electric guitar for a duet during the final reprise before the song loops, as though it was signifying that your Warrior has an entire army at their back.
  • To accompany her in her debut in Legends, Linkle comes with a new rendition of the Zelda theme song as her Leitmotif. It's in a slightly different key and is faster to signify the fact that while she may not the hero that we know and love, she's just as heroic and ready to kick lots of ass like her male counterpart.
  • Under Siege takes heavy inspiration from Mars, the Bringer of War, a fitting theme for a game like this.

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