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''Tales of Legendia'' is the seventh mainline entry in the ''VideoGame/TalesSeries''. The game was released on August 25th, 2005 in Japan on the UsefulNotes/PlayStation2. It received an international release on February 7th, 2006 in North America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project [=MelFes=]", a development team composed of members from Namco Tales Studio, as well as developers from the ''Franchise/{{Tekken}}'' franchise and the ''VideoGame/SoulSeries''.

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''Tales of Legendia'' is the seventh mainline entry in the ''VideoGame/TalesSeries''. The game was released on August 25th, 2005 in Japan on the UsefulNotes/PlayStation2.Platform/PlayStation2. It received an international release on February 7th, 2006 in North America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project [=MelFes=]", a development team composed of members from Namco Tales Studio, as well as developers from the ''Franchise/{{Tekken}}'' franchise and the ''VideoGame/SoulSeries''.



* CatchPhrase: Grune's "Charge!", although the catch phrase was started by Norma.

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* CatchPhrase: CharacterCatchphrase: Grune's "Charge!", although the catch phrase was started by Norma.



* GotMeDoingIt: Grune picks up on Norma's "Charge!", and it becomes her {{Catchphrase}}. By the time anyone knows it, ''everyone'' is doing it.

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* GotMeDoingIt: Grune picks up on Norma's "Charge!", and it becomes her {{Catchphrase}}.catchphrase. By the time anyone knows it, ''everyone'' is doing it.



* HolyHandGrenade: The God Press spell, which was incorrectly localized as Judgment, takes this to its logical extreme and hits all enemies in range with [[IncrediblyLamePun an actual holy hand]].

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* HolyHandGrenade: The God Press spell, which was incorrectly localized as Judgment, takes this to its logical extreme and hits all enemies in range with [[IncrediblyLamePun an actual holy hand]].hand.



* NoodlePeople: Other than the game models, this is also possibly parodied ''in-universe'' as well with the Raman, which are the Tales' staple [[IncrediblyLamePun Gentallman]] enemies... [[UndergroundMonkey but]] [[HilarityEnsues made of ramen noodles]].

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* NoodlePeople: Other than the game models, this is also possibly parodied ''in-universe'' as well with the Raman, which are the Tales' staple [[IncrediblyLamePun Gentallman]] Gentallman enemies... [[UndergroundMonkey but]] [[HilarityEnsues made of ramen noodles]].



* SolveTheSoupCans: The Puzzle Rooms. There's never any storyline explanation as to why they even exist, which in and of itself creates a ton of FridgeLogic as to why places like a bandits' hideout would have one. On top of that, they're not even required to be solved. At any point during the puzzle, you can elect to solve it automatically and move on. Seeing as how all you get for clearing the puzzles without help is [[BraggingRightsReward a title for Senel]], there's really no good reason to go through with the puzzles unless you're trying for OneHundredPercentCompletion.

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* SolveTheSoupCans: The Puzzle Rooms. There's never any storyline explanation as to why they even exist, which in and of itself creates a ton of FridgeLogic as to why places like a bandits' hideout would have one.exist. On top of that, they're not even required to be solved. At any point during the puzzle, you can elect to solve it automatically and move on. Seeing as how all you get for clearing the puzzles without help is [[BraggingRightsReward a title for Senel]], there's really no good reason to go through with the puzzles unless you're trying for OneHundredPercentCompletion.
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%%* ABoyAndHisX: Moses's character quest is all about his relationship with Giet, his pet Grand Galf. %% Add more context to describe their relationship and what effect it has on them. %%
* ADayInTheLimelight: The Character Quests portion of the game is a series of loosely connected stories focused on fleshing out the supporting cast.
* AccidentalMisnaming: Senel is far from excited when Norma gives him the nickname "Senny"/"Sene-Sene" (English, Japanese) upon their first meeting. Will and Chloe are also not pleased when Norma also nicknames them. Type D.

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%%* * ABoyAndHisX: Moses's character quest is all about his relationship with Giet, his pet Grand Galf. %% Add more context Specifically, the fact that Moses considers Giet to describe their relationship be his family, and what effect it that the idea that Giet will one day turn feral and attack Moses being something he doesn't want to think about, hoping to find a way to subvert it. [[spoiler:But sadly, Moses can't find a way, and he has to part ways with Giet before Giet turns wild on them. %%
him at the end of the Character Quest chapter. It's also revealed that the reason Moses wears an eyepatch is because Giet clawed Moses there, all because Moses was in deep denial that Giet would turn feral.]]
* ADayInTheLimelight: The Character Quests portion of the game is a series of loosely connected stories focused on fleshing out the supporting cast.
cast. For instance, Will has his relationship with his daughter Harriet explored, while Moses has his connection to his pet Grand Galf Giet fleshed out andand shown how it came to be.
* AccidentalMisnaming: Senel is far from excited when Norma gives him the nickname "Senny"/"Sene-Sene" (English, Japanese) upon their first meeting. Will and Chloe are also not pleased when Norma also nicknames them. Type D.



%%* AndManGrewProud: The war between the Orerines and Ferines.

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%%* * AndManGrewProud: The war between the Orerines and Ferines.Ferines. The former are the people of the land, and the latter are the people of the water who came to the world as aliens. [[spoiler:Except not. The Orerines were the invaders, not the other way around. The world is populated mostly by water, and the Ferines want all Orerines to die in order to reclaim the world that was invaded.]]
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* AwesomeButImpractical: Tidal Wave, the strongest spell in the game, doesn't have any special requirements to cast it once unlocked, but unlocking it requires [[RandomlyDrops eres stones]] from Dinowyrm enemies. Dinowyrms are a rare variety of monster that are difficult to kill and are only found in the deepest part of the longest dungeon in the game. Unless you want to go all the way through the Wings of Light again, you're better off just forgetting about it and sticking with Ray, Maelstrom, and Judgment for your strong sea-elemental spells.

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* AwesomeButImpractical: Tidal Wave, the strongest spell in the game, doesn't have any special requirements to cast it once unlocked, but unlocking it requires [[RandomlyDrops eres stones]] from Dinowyrm enemies. Dinowyrms are a rare variety of monster that are difficult to kill and are only found in the deepest part of the longest dungeon in the game. Unless you want to go all the way through the Wings of Light again, you're better off just forgetting about it and sticking with Ray, Maelstrom, and Judgment for your strong sea-elemental spells. While you ''do'' have to go there near the end of the game (where you can encounter Dinowyrms) you have to [[GuideDangIt be lucky or know how to encounter them]].
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* HairMemento: Realizing that his LoyalAnimalCompanion Giet may one day turn wild, Moses Sandor decides to leave him in the Quiet Lands. Before bidding his partner farewell, he cuts a bit of his own hair and Giet's fur to make each into an accessory to remind them of each other.
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* LoveYouAndEverybody: Grune likes ALL the male characters
-->'''Norma:''' So girls, who's your favorite boy?
-->'''Grune:''' Hm... I guess that would be Senel.
-->'''Chloe and Shirley:''' * gasp*
-->'''Grune:''' And Will, and Moses, and Jay... Oh, and I couldn't forget [[TeamPet Giet]], too.
-->'''Chloe and Shirley:''' * sigh of relief*
-->'''Norma:''' You just love everybody, don't you?
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*OOCIsSeriousBusiness: Practically everyone has some form of shift in character during their respective Character Quest.
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%%* MadLibFantasyTitle

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Removed: 50

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zces


* AndManGrewProud: The war between the Orerines and Ferines.

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* %%* AndManGrewProud: The war between the Orerines and Ferines.



* GodIsGood / GodIsEvil: During the Main Quest, the Nerifes of the Fallen/Quiet Lands, and the Nerifes of the surface. Also, [[spoiler:Grune and Schwartz]].

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* GodIsGood / GodIsEvil: GodIsGood[=/=]GodIsEvil: During the Main Quest, the Nerifes of the Fallen/Quiet Lands, and the Nerifes of the surface. Also, [[spoiler:Grune and Schwartz]].



* IllGirl: Shirley, with her weakness to seawater.



* MarshmallowHell: Grune does this to both Senel and Moses.

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* %%* MarshmallowHell: Grune does this to both Senel and Moses.



* TheRevolutionWillNotBeCivilized: Both Crusand and Gadoria are guilty of this.

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* %%* TheRevolutionWillNotBeCivilized: Both Crusand and Gadoria are guilty of this.



* SayMyName: "STELLAAAAAA!"

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* %%* SayMyName: "STELLAAAAAA!"



* SpamAttack: Vaclav and Stingle seem to enjoy doing this.

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* %%* SpamAttack: Vaclav and Stingle seem to enjoy doing this.



* TeamPet: Giet, Moses' wolf-like companion

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* TeamPet: Giet, Moses' wolf-like companioncompanion.

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* AntiFrustrationFeatures:
** If you can't or do not wish to go through a Puzzle Booth, you can always choose to skip them. You won't get a special title for Senel if you skip any of them, but the title is more of a BraggingRightsReward since it barely increases his stats.
** Moses and Will also offer to guide you through the Forest of No Return and the Mirage Palace warp maze if you're having trouble figuring out the patterns on your own.

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* AntiFrustrationFeatures:
** If you can't or do not wish to go through
AntiFrustrationFeatures: Shares a Puzzle Booth, you can always choose to skip them. You won't get a special title for Senel if you skip any of them, but page with the title is more rest of a BraggingRightsReward since it barely increases his stats.
** Moses and Will also offer to guide you through
the Forest of No Return and the Mirage Palace warp maze if you're having trouble figuring out the patterns on your own.franchise [[AntiFrustrationFeatures/TalesSeries here]].
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Rewriting the series' descriptions to be consistent.


The seventh title in Namco Bandai's ''VideoGame/TalesSeries'', released in August 2005 in Japan and February 2006 in North America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project [=MelFes=]", a development team composed of members from Namco Tales Studio, as well as developers from the ''Franchise/{{Tekken}}'' franchise and the ''VideoGame/SoulSeries''.

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The ''Tales of Legendia'' is the seventh title mainline entry in Namco Bandai's ''VideoGame/TalesSeries'', the ''VideoGame/TalesSeries''. The game was released in on August 25th, 2005 in Japan and on the UsefulNotes/PlayStation2. It received an international release on February 7th, 2006 in North America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project [=MelFes=]", a development team composed of members from Namco Tales Studio, as well as developers from the ''Franchise/{{Tekken}}'' franchise and the ''VideoGame/SoulSeries''.
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cut trope


* YouGottaHaveBlueHair: Some of the characters have unique hair colors: Grune, Melanie and [[spoiler:Schwartz.]] (blue), Curtis and Isabella (purple), Vaclav (reddish purple), Csaba and Cashel (green) etc.
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Romantic Two Girl Friendship has been renamed to Pseudo Romantic Friendship. All misuse and ZC Es will be deleted and all other examples will be changed to the correct trope.


* RomanticTwoGirlFriendship: Shirley and Fenimore. [[spoiler:Also Shirley and Chloe after Chloe's Character Quest.]]
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* OddballInTheSeries: Due to the fact that this game was made by a different team (Ie the Tekken developers) and has a different character designer and composer, it's a given. This is currently the only ''Tales'' game that had a different development team.[[labelnote:To be fair]]This would also be the case for VideoGame/TalesOfTheTempest, which was handled by Creator/{{Dimps}}, but it was downgraded to an "Escort title", making this one the only one who was developed by a significantly different staff even ''if'' the development was in-house, instead the ''VideoGame/{{Tekken}}'' crew.[[/labelnote]]
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TRS Cleanup; not enough context to save.


%%* NotSoDifferent: Senel and Walter.
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The seventh title in Namco Bandai's ''VideoGame/TalesSeries'', released in August 2005 in Japan and February 2006 in North America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project [=MelFes=]", a development team composed of members from Namco Tales Studio, as well as developers from ''Franchise/{{Tekken}}'' and the ''VideoGame/SoulSeries''.

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The seventh title in Namco Bandai's ''VideoGame/TalesSeries'', released in August 2005 in Japan and February 2006 in North America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project [=MelFes=]", a development team composed of members from Namco Tales Studio, as well as developers from the ''Franchise/{{Tekken}}'' franchise and the ''VideoGame/SoulSeries''.
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The seventh title in Namco Bandai's ''VideoGame/TalesSeries'', released in August 2005 in Japan and February 2006 in North America.

to:

The seventh title in Namco Bandai's ''VideoGame/TalesSeries'', released in August 2005 in Japan and February 2006 in North America.
America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project [=MelFes=]", a development team composed of members from Namco Tales Studio, as well as developers from ''Franchise/{{Tekken}}'' and the ''VideoGame/SoulSeries''.

Changed: 18

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* CharacterDevelopment: Enforced by the Nerifes. While everyone else gives a WorldOfCardboardSpeech to the Quiet Nerifes, Senel doesn't get the chance until he has a HeelRealization about how terrible he's been acting to Shirley.

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* CharacterDevelopment: Enforced by the Nerifes. While everyone else gives a WorldOfCardboardSpeech speech to the Quiet Nerifes, Senel doesn't get the chance until he has a HeelRealization about how terrible he's been acting to Shirley.
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%%* PercussiveMaintenance

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%%* PercussiveMaintenancePercussiveMaintenance: To enter each momument, Normua kicks the mechanism in front of each momument to make the bridge appear.

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Added the various nicknames Norma gives the party members, both in English and Japanese


* TheNicknamer: Norma gives nicknames to everyone, including her enemies and the godlike beings of the world.

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* TheNicknamer: Norma gives nicknames to everyone, including her enemies and the godlike beings of the world. The nicknames she give the party (English/Japanese)
** Senel: Senny/[=SeneSene=]
** Shirely: Shirl/Li-Chan
** Will: Teach/Wilcchi
** Chloe: C/Kuu
** Moses: Red/Mosuke
** Jay: [=JJ=] (Both versions)
** Grune: G-Girl (Both versions)
*** In the English version, Moses gives Norma the nickname ''Bubbles''.
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* IsThatCuteKidYours: Senel and Shirley get this treatment from everyone who sees them with the abandoned baby at the start of Will's quest. Amusingly, [[GettingCrapPastTheRadar Senel is the first one to react with shock and horror when he sees Shirley with a baby in her arms]].

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* IsThatCuteKidYours: Senel and Shirley get this treatment from everyone who sees them with the abandoned baby at the start of Will's quest. Amusingly, [[GettingCrapPastTheRadar Senel is the first one to react with shock and horror when he sees Shirley with a baby in her arms]].arms.
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%%* ZettaiRyouiki: Norma.
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* MotorMouth: Can be invoked through the use of an accessory that reduces your casting time. When put on a character, it makes their incatations play faster.

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