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As of January 21, 2021, the Wii U version is unavailable to purchase from the Nintendo eShop[[note]]It's still available to those who purchased it previously[[/note]], and as of March 31, 2021, it's no longer possible to upload and bookmark courses, although all courses uploaded prior to the closure are archived online and will remain playable until the servers shut down in April 2024.

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As of January 21, 2021, the Wii U version is unavailable to purchase from the Nintendo eShop[[note]]It's still available to those who purchased it previously[[/note]], and as of March 31, 2021, it's no longer possible to upload and bookmark courses, although all courses uploaded prior to the closure are archived online and will remain playable until the servers shut down in April 8th, 2024.
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* MotionParallax: Most skins are layered with parallax which allows the characters of the retro ones to cast shadows on the background. It gives them the feeling of being illusions.
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** Mr. Saturn and Master Belch's sprites look more along the lines of how they do in ''VideoGame/EarthBound'', unlike even Ness and Lucas themselves.

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** Mr. Saturn and Master Belch's sprites look more along the lines of how they do in ''VideoGame/EarthBound'', ''VideoGame/{{EarthBound|1994}}'', unlike even Ness and Lucas themselves.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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As of January 21, 2021, the Wii U version is unavailable to purchase from the Nintendo eShop[[note]]It's still available to those who purchased it previously[[/note]], and as of March 31, 2021, it's no longer possible to upload and bookmark courses, although all courses uploaded prior to the closure are archived online and remain playable.

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As of January 21, 2021, the Wii U version is unavailable to purchase from the Nintendo eShop[[note]]It's still available to those who purchased it previously[[/note]], and as of March 31, 2021, it's no longer possible to upload and bookmark courses, although all courses uploaded prior to the closure are archived online and will remain playable.
playable until the servers shut down in April 2024.
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** In the editor, certain powerups are locked to a specific theme. Yoshi is only available in the ''Super Mario World'' and ''New Super Mario Bros. U'' themes, and is replaced with the Shoe/Stiletto Goomba in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' themes. Additionally, each theme has at least one exclusive powerup of its own: the Mystery, Weird, and Big Mushrooms for ''SMB'', the Super Leaf for ''[=SMB3=]'' , the Cape Feather for ''SMW'', and the Propeller Mushroom for ''NSMBU''.

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** In the editor, certain powerups are locked to a specific theme. Yoshi is only available in the ''Super Mario World'' and ''New Super Mario Bros. U'' themes, and is replaced with the Shoe/Stiletto Goomba in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' themes. Additionally, each theme has at least one exclusive powerup of its own: the Mystery, Weird, and Big Mushrooms for ''SMB'', the Super Leaf for ''[=SMB3=]'' , ''[=SMB3=]'', the Cape Feather for ''SMW'', and the Propeller Mushroom for ''NSMBU''.
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Crosswicking

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* ChallengeRun: In the 3DS version, the Super Mario Challenge levels have optional objectives like reaching the goal after collecting ''all'' coins, defeating all enemies of a particular kind, or never pressing or tilting left. Two levels even encourage the player to ''not'' touch the floor again after the first jump. Completing such feats grant medals, which can later be used to unlock the secret World 19.
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Soundtrack Dissonance when falling into a pit with a Kanto starter Mystery Mushroom

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** Bulbasaur, Charmander, and Squirtle's BottomlessPit "lose-a-life" jingle is the happy, upbeat cue for a Prof. Oak Pokédex rating in ''VideoGame/PokemonRedAndBlue''.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: The Barbara the Bat costume has a noticeable bounce when running.
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Per TRS, this is YMMV


* DifficultySpike: The ''Gnat Attack'' minigame here is much more ruthless in its boss level than it was in ''VideoGame/MarioPaint'', all due to the measly timer and the many hits the boss needs to take before going down.

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People can also share the courses they make online with other players. Needless to say, [[SturgeonsLaw quality of the courses made in this may vary.]] Courses need to be cleared before they can be uploaded, however, preventing UnwinnableByDesign courses from cropping up.

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People can also share the courses they make online with other players. Needless to say, [[SturgeonsLaw quality of the courses made in this may vary.]] Courses need to be cleared before they can be uploaded, however, preventing UnwinnableByDesign courses from cropping up.



* FakeDifficulty: Given SturgeonsLaw, this is bound to happen with some user created courses, especially since people can share courses to other players, and the 100 Mario Challenge chooses courses at random, which is especially noticeable with Expert and Super Expert difficulty. These courses often feature TrialAndErrorGameplay that ''will'' quickly exhaust your precious lives. Here are notable ways that will kill you:

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* FakeDifficulty: Given SturgeonsLaw, this This is bound to happen with some user created courses, especially since people can share courses to other players, and the 100 Mario Challenge chooses courses at random, which is especially noticeable with Expert and Super Expert difficulty. These courses often feature TrialAndErrorGameplay that ''will'' quickly exhaust your precious lives. Here are notable ways that will kill you:



* SturgeonsLaw: In ''full effect'': for every genuinely well-designed level, there are ''at least'' twenty or so that do nothing but throw gobs of enemies at you, make liberal use of FakeDifficulty (invisible coin blocks and [[LuckBasedMission random chance]] [[TrialAndErrorGameplay death doors/pipes]] being the primary offenders), [[AutomaticLevel play themselves with absolutely zero input from the player]], spam obnoxious sound effects... really, the list of bad design tropes featured in the majority of the levels could go on almost forever. The worst part is that ''Nintendo's own levels'' aren't even exempt from this.
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* RealityWarper: Magikoopas can invoke their usual BalefulPolymorph and TeleportSpam, but now they can even make the [=Goal/Axe=] vanish (making the Course unwinnable until you kill the one responsible).

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* RealityWarper: Magikoopas can invoke their usual BalefulPolymorph transformation magic and TeleportSpam, but now they can even make the [=Goal/Axe=] vanish (making the Course unwinnable until you kill the one responsible).
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Up to Eleven is now defunct


* RunAndGun: The game allows the creators to take the classical ''Mario'' formula and turn the action UpToEleven by throwing tons of power-ups and enemies at the player. One particular trend was to use the Koopa Clown Car and a Flower Flower to give to the game a ShootEmUp flavor. Nintendo noticed it, and later included a fire-shooting Clown Car in an update.

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* RunAndGun: The game allows the creators to take the classical ''Mario'' formula and turn the action UpToEleven up to eleven by throwing tons of power-ups and enemies at the player. One particular trend was to use the Koopa Clown Car and a Flower Flower to give to the game a ShootEmUp flavor. Nintendo noticed it, and later included a fire-shooting Clown Car in an update.
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Nice Hat is no longer a trope


* NiceHat: The new Buzzy Beetle and Spiny Shells, which respectively block and destroy anything that touches Mario's head, in addition to granting an extra hit. The Buzzy Beetle shell also allows Small Mario to break blocks.
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* UncannyValley: [[http://40.media.tumblr.com/5a2b38d65468fabdfccc5ef3ac4168e4/tumblr_inline_nsb2trQQe11r59an0_250.png Mario's appearance after grabbing a Weird Mushroom]]. It looks like regular Mario with an ''actual person's proportions''. The warped and distorted sound effects indicate that this effect was completely intentional.
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If in doubt9 punctuateO


* FlyingSeafoodSpecial: Bloopers can hover in the air in the same way they swim underwater

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* FlyingSeafoodSpecial: Bloopers can hover in the air in the same way they swim underwaterunderwater.


* MickeyMousing: Whiling creating courses, a robotic voice will read out the name of any object that's set down in time with the background music.

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* MickeyMousing: Whiling While creating courses, a robotic voice will read out the name of any object that's set down in time with the background music.
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Crosswicking

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* FlyingSeafoodSpecial: Bloopers can hover in the air in the same way they swim underwater
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: There were 99 standard Mystery Mushroom costumes in the game at launch, and more being added through updates. They're all unlockable through either the 100 Mario Challenge or Event Courses, though Toys/{{amiibo}} figures can be used as a shortcut for some of them. This is not counting those obtainable through Gnat Attack.
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* AntiTrollingFeatures: Both this game and [[VideoGame/SuperMarioMaker2 its sequel]] require that any level must be cleared by its creator before it's allowed to be uploaded. This prevents any joke or unwinnable levels from getting into the public eye. Also, players can download any level to look at the bits and pieces used to create it, which means any tricks or hidden objects will be quickly found.
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The game was released on September 11th, 2015 worldwide, the Friday before the 30th anniversary of the Japanese September 13th, 1985 release of the original ''Super Mario Bros.''

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The game was released on September 11th, 2015 worldwide, worldwide (and a day earlier on the 10th for Japan), the Friday (and the Thursday, again for Japan) before the 30th anniversary of the Japanese September 13th, 1985 release of the original ''Super Mario Bros.''
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Crosswicking

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* RespawningEnemies: For technical reasons, the majority of elements placed within a level will respawn when you re-enter an area after leaving. This includes enemies, which allows designers to put "reset doors"[[note]]pairs of doors that don't really take you anywhere; when you enter one, you exit from the other[[/note]] at the start of Kaizo or puzzle rooms so you can reload the enemies and other elements necessary to progress in case you fail in some way.
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* EvilLivingFlames: The Lava Bubble is one of the enemies available in the game for level creation. The player can give it wings so, instead of jumping from the bottom, it moves slowly in a diagonal pattern.


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* NightOfTheLivingMooks: The Boos and Dry Bones, as well as their variants (Stretch and Boo Buddy for the former, Fishbone for the latter) and winged forms, can be added into the created levels. Despite the Boos being incorporeal, they can be stacked with other enemies to form piles.
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Fixed a remaining typo (thanks for the other tweaks!). Will do the same in the other page


* {{Checkpoint}}: [[PlayEveryDay The sixth deliverly of new game features]] includes an Arrow Sign. Shaking it turns it into a Checkpoint Flag. Up to two of these flags can be placed onto the course. Uploading courses with Checkpoint Flags requires you to clear them from the flag(s) onward. Note that the ability to turn Arrow Signs into Checkpoint Flags wasn't present when the game was originally released, but it (among others) was added in a free software update released on November 4th, 2015 (the 3DS port, as well as ''VideoGame/SuperMarioMaker2'', have them present in the base content).

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* {{Checkpoint}}: [[PlayEveryDay The sixth deliverly delivery of new game features]] includes an Arrow Sign. Shaking it turns it into a Checkpoint Flag. Up to two of these flags can be placed onto the course. Uploading courses with Checkpoint Flags requires you to clear them from the flag(s) onward. Note that the ability to turn Arrow Signs into Checkpoint Flags wasn't present when the game was originally released, but it (among others) was added in a free software update released on November 4th, 2015 (the 3DS port, as well as ''VideoGame/SuperMarioMaker2'', have them present in the base content).

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* ThrowTheMookAtThem: It's possible to pick up and throw Koopa Troopas, Bob-ombs and Buzzy Beetles in the ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'' game styles (''Super Mario World''
also allows you to do this with Galoombas as well, which replace Goombas there; it's also the only game style where you can throw enemies and objects upward). The trope is averted for the ''Super Mario Bros.'' game style, where it's impossible to carry anything in the first place.

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* ThrowTheMookAtThem: It's possible to pick up and throw Koopa Troopas, Bob-ombs and Buzzy Beetles in the ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'' game styles (''Super Mario World''
World'' also allows you to do this with Galoombas as well, which replace Goombas there; it's also the only game style where you can throw enemies and objects upward). The trope is averted for the ''Super Mario Bros.'' game style, where it's impossible to carry anything in the first place.

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* AquaticMook: Among the available enemies for level creation we have the Cheep Cheeps and Bloopers, which can be added not only in underwater areas, but also in any level regardless of its theme (Cheep Cheeps will hop from the bottom in land- and sky-based areas, and in a castle it will be soaked in lava, which means they cannot be stomped on).

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* AquaticMook: Among the available enemies for level creation we have the are Cheep Cheeps and Bloopers, which can be added not only in underwater areas, but also in any level regardless of its theme (Cheep Cheeps will hop from the bottom of the screen in land- and sky-based areas, and in a castle it will they'll be soaked in lava, which means they cannot be stomped on).



* BigCreepyCrawlies: Among the available enemies for level creation we have Buzzy Beetles and Wigglers, with the latter coming in normal and angry forms. Also, the boss of the Gnat Attack minigame is King Watinga, the robotic insect that serves as the leader of the flies.

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* BigCreepyCrawlies: BigCreepyCrawlies:
**
Among the available enemies for level creation we have Buzzy Beetles and Wigglers, with the latter coming in normal and angry forms. Also, the forms.
** The
boss of the Gnat Attack minigame is King Watinga, the robotic insect that serves as the leader of the flies.



* {{Checkpoint}}: [[PlayEveryDay the sixth deliverly of new game features]] includes an Arrow Sign. Shaking it turns it into a Checkpoint Flag. Up to two of these flags can be placed onto the course. Uploading courses with Checkpoint Flags requires you to clear them from the flag(s) onward. Note that the ability to turn Arrow Signs into Checkpoint Flags wasn't present when the game was originally released, but it (among others) was added in a free software update released on November 4th, 2015 (the 3DS port, as well as ''VideoGame/SuperMarioMaker2'', have them present in the base content).

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* {{Checkpoint}}: [[PlayEveryDay the The sixth deliverly of new game features]] includes an Arrow Sign. Shaking it turns it into a Checkpoint Flag. Up to two of these flags can be placed onto the course. Uploading courses with Checkpoint Flags requires you to clear them from the flag(s) onward. Note that the ability to turn Arrow Signs into Checkpoint Flags wasn't present when the game was originally released, but it (among others) was added in a free software update released on November 4th, 2015 (the 3DS port, as well as ''VideoGame/SuperMarioMaker2'', have them present in the base content).



* TheGoomba: Among the available enemies for level creation we have the trope-naming Goombas (for the ''Super Mario Bros., ''Super Mario Bros. 3'' and ''New Super Mario Bros. U'' styles) and the Galoombas (for ''Super Mario World'').

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* TheGoomba: Among the The available enemies for level creation we have include the trope-naming Goombas (for the ''Super Mario Bros., ''Super Mario Bros. 3'' and ''New Super Mario Bros. U'' styles) and the Galoombas (for ''Super Mario World'').



* LeaningTowerOfMooks: Like in ''Super Mario 3D Land'', it's possible to stack Goombas on top of each other. ''Un''like that game, the vast majority of enemies can be stacked in absurd ways; Munchers atop Goombas, Hammer Bros. riding winged Wigglers, and even stacks three Bowsers tall are all entirely possible.



* LockedDoor: The game originally only had regular doors, but a post-release update added locked ones alongside the InterchangeableAntimatterKeys that open them. They are present in the base content of the 3DS version as well as ''VideoGame/SuperMarioMaker2''

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* LockedDoor: The game originally only had regular doors, but a post-release update added locked ones alongside the InterchangeableAntimatterKeys that open them. They are present in the base content of the 3DS version as well as ''VideoGame/SuperMarioMaker2''''VideoGame/SuperMarioMaker2''.



* PlantMooks: Among the available enemies for level creation we have Piranha Plants and Munchers, with the former coming in their two most well-known forms (The one that simply faces upward and the one which shoots fireballs).

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* PlantMooks: Among the available enemies for level creation we have Piranha Plants and Munchers, with the former coming in their two most well-known forms (The (the one that simply faces upward and the one which shoots fireballs).



* TheSpiny: Among the available enemies for level creation we have the trope-naming Spinies and the Spike Tops (which come in both the standard red forms and the faster blue ones).

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* TheSpiny: Among the available enemies for level creation we have the trope-naming Spinies and Spinies, as well as the fireproof wall-clinging Spike Tops (which come in both the standard red forms and the faster blue ones).



* SpreadShot: The Fire Koopa Clown Car shoots this when Mario has a Fire Flower.

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* SpreadShot: The Fire Koopa Clown Car shoots this when one fireball straight forward and one at each diagonal above and below it if Mario shoots a shot while he has a Fire Flower.



also allows you to do this with Galoombas as well, which replace Goombas there; it's also the only game style where you can throw enemies and objects upward). The trope is averted for the ''Super Mario Bros.'' game style.

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also allows you to do this with Galoombas as well, which replace Goombas there; it's also the only game style where you can throw enemies and objects upward). The trope is averted for the ''Super Mario Bros.'' game style.style, where it's impossible to carry anything in the first place.

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Massive example crosswicking. Though in practice, what I did was to add original entries about tropes that were listed for other Mario games


* AquaticMook: Among the available enemies for level creation we have the Cheep Cheeps and Bloopers, which can be added not only in underwater areas, but also in any level regardless of its theme (Cheep Cheeps will hop from the bottom in land- and sky-based areas, and in a castle it will be soaked in lava, which means they cannot be stomped on).



* BackgroundMusicOverride: It is possible to implement one of the special music tracks to Mario (including an effect that completely turns off any sort of background music). Doing this will override the music of the current level (including a differently-themed secondary area).



* BigCreepyCrawlies: Among the available enemies for level creation we have Buzzy Beetles and Wigglers, with the latter coming in normal and angry forms. Also, the boss of the Gnat Attack minigame is King Watinga, the robotic insect that serves as the leader of the flies.



* {{Checkpoint}}: [[PlayEveryDay the sixth deliverly of new game features]] includes an Arrow Sign. Shaking it turns it into a Checkpoint Flag. Up to two of these flags can be placed onto the course. Uploading courses with Checkpoint Flags requires you to clear them from the flag(s) onward. Note that the ability to turn Arrow Signs into Checkpoint Flags wasn't present when the game was originally released, but it (among others) was added in a free software update released on November 4th, 2015 (the 3DS port, as well as ''VideoGame/SuperMarioMaker2'', have them present in the base content).



** At launch, it was impossible to place checkpoints within the course, so long courses would inevitably fall into this. Checkpoints were added in a November 2015 update, though of course all courses created before that date still lack them.

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** At launch, it was impossible to place checkpoints within the course, so long courses would inevitably fall into this. Checkpoints were added in a November 2015 update, though of course all courses created before that date still lack them.them (this includes all pre-built levels played during 10-Mario Challenge, as all of them have remained unchanged since the release of the game).



** The 3DS version has checkpoints within the base content, and most levels in the story mode (Super Mario Challenge) have them accordingly... except they're useless if you're aiming for the levels' extra objectives, as you won't be allowed to complete them if you respawn from a checkpoint after losing a life (this is done likely to prevent cheating, but it's still a problem if the level is too long).



* ConsoleCameo: Two of the many costumes that can be unlocked for ''Super Mario Bros. 1'' mode are [[VideoGame/RoboticOperatingBuddy R.O.B.]] (carrying over from his ''Smash Bros.'' appearance and Toys/{{amiibo}}) and the Wii Balance Board (based on ''VideoGame/WiiFit'').



* TheGoomba: Among the available enemies for level creation we have the trope-naming Goombas (for the ''Super Mario Bros., ''Super Mario Bros. 3'' and ''New Super Mario Bros. U'' styles) and the Galoombas (for ''Super Mario World'').



* InconvenientlyPlacedConveyorBelt: Among many other classic ''Mario'' setpieces, conveyor belts appear for their addition in levels. They are specifically modeled after the ones seen in the ''New'' subseries, and have been retroactively adapted for use in the styles of the games that didn't have them originally.



* LevelsTakeFlight: The Airship theme can be chosen in the course maker, and is available even for the game styles that didn't have Airship levels in their original versions (''Super Mario Bros.'' and ''Super Mario World'').



* LockedDoor: Shaking a Warp Door twice during course creation will turn it into this, and it can only be opened with a Key.

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* LockedDoor: Shaking a Warp Door twice during course creation will turn it into this, and it can The game originally only be opened with had regular doors, but a Key.post-release update added locked ones alongside the InterchangeableAntimatterKeys that open them. They are present in the base content of the 3DS version as well as ''VideoGame/SuperMarioMaker2''



* MechaMooks: Among the available enemies for level creation we have Bullet Bills and Bob-ombs, as well as their respective variants (Bulls-Eye Bills and lit Bob-ombs).



* MegamixGame: The game is a LevelEditor version. It features graphic sets based on ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', and ''VideoGame/NewSuperMarioBros'', and each set comes with unique power-ups, enemies, and obstacles taken from the respective games as well as new mechanics; and within the embedded sample levels, there are recreations of levels from past games. There are plenty of references to ''VideoGame/MarioPaint'' incorporated into the editor, and many ''Franchise/SuperMarioBros'' characters ([[MassivelyMultiplayerCrossover and many not from the franchise]]) are present as Mystery Mushroom costumes. The game was released during the platform series' 30th anniversary, so it made sense.



* PlantMooks: Among the available enemies for level creation we have Piranha Plants and Munchers, with the former coming in their two most well-known forms (The one that simply faces upward and the one which shoots fireballs).



* PuzzleReset: Entering a door or pipe causes enemies, platforms and other such stuff to respawn and reset to their default positions. It's not uncommon, especially in puzzle courses, to come across two doors placed side-by-side or close together for [[InvokedTrope this explicit purpose]]. One has to be careful, however, as coins, items and destroyed blocks don't respawn, which can easily make a level {{unwinnable}}. Used item blocks remain used as well.

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* PuzzleReset: Entering a door or pipe causes enemies, platforms and other such stuff to respawn and reset to their default positions. It's not uncommon, especially in puzzle courses, to come across two doors placed side-by-side or close together for [[InvokedTrope this explicit purpose]]. One has to be careful, however, as coins, items and destroyed blocks don't respawn, which can easily make a level {{unwinnable}}. UnwinnableByDesign. Used item blocks remain used as well.well (unless their inner contents are vines, in which case they'll fully reset even if they're destroyed with a Spiny Shell, Bob-omb, Thwomp, Skewer or one of Bowser's large fireballs).



* RunAndGun: The game allows the creators to take the classical ''Mario'' formula and turn the action UpToEleven by throwing tons of power-ups and enemies at the player. One particular trend was to use the Koopa Clown Car and a Flower Flower to give to the game a ShootEmUp flavor. Nintendo noticed it, and later included a fire-shooting Clown Car in an update.



* ShipLevel: The Airship theme can be chosen in the course maker, and is available even for the game styles that didn't have Airship levels in their original versions (''Super Mario Bros.'' and ''Super Mario World'').



* SmartBomb: The POW Block, which instantly defeats all ground bound enemies on the screen when you hit the block from underneath. You can also pick up the block and chuck it for the same effect (except for the Super Mario Bros. themed levels).

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* SmartBomb: The POW Block, which instantly defeats all ground bound enemies on the screen when you hit the block from underneath. You can also pick up the block and chuck it for the same effect (except for the Super ''Super Mario Bros. Bros.'' themed levels).



* SpikesOfDoom: Though spikes by themselves aren't present, spiky round blocks play this role. They're sharp enough to bring (literal) pain to the Clown Cars, which becomes a huge problem in levels where you have to pilot one while navigating through a narrow spiky corridor. They turn into [[ElectricJellyfish Jelectros]] in the ''Super Mario Bros. 3'' Underwater style, and into Sea Urchins (of ''VideoGame/TheLegendOfZeldaLinksAwakening'' fame) in the ''Super Mario World'' Underwater one.
* TheSpiny: Among the available enemies for level creation we have the trope-naming Spinies and the Spike Tops (which come in both the standard red forms and the faster blue ones).



* ThrowTheMookAtThem: It's possible to pick up and throw Koopa Troopas, Bob-ombs and Buzzy Beetles in the ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'' game styles (''Super Mario World''
also allows you to do this with Galoombas as well, which replace Goombas there; it's also the only game style where you can throw enemies and objects upward). The trope is averted for the ''Super Mario Bros.'' game style.



* UndeadCounterpart: Among the available enemies for level creation we have the Dry Bones and Fishbones (skeletal variants of the Koopa Troopas and Cheep Cheeps respectively).



* UnexpectedShmupLevel: Because of how the Course Maker works and with the number of bullets and projectiles that can appear on-screen, players can invoke this trope by creating their own shmup levels using Lakitu's Cloud or the Koopa Clown Car. A later update included the Fire Koopa Clown Car for this purpose.

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* UnexpectedShmupLevel: Because of how the Course Maker works and with the number of bullets and projectiles that can appear on-screen, players can invoke this trope by creating their own shmup levels using Lakitu's Cloud or the Koopa Clown Car. A later update included the Fire Koopa Clown Car for this purpose.purpose, and two levels in the 3DS version are designed to showcase this trope (one of them even has the optional challenge for the player to reach a certain score by defeating as many enemies in a row as possible).


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* WallJump: It is possible to perform wall jumps in the ''VideoGame/NewSuperMarioBrosU'' game style (''VideoGame/SuperMarioMaker2'' makes it possible on the added ''VideoGame/SuperMario3DWorld'' style as well), but not in the older ones as the ability wasn't present in their respective source materials.
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Added a new example

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* ReplayMode: The Coursebot stores all levels you've completed on 10-Mario Challenge, allowing you to replay them without needing to go through that mode again (especially since the levels are chosen randomly, and you finish it every time you complete eight levels); they're listed on a separate page from the levels you've created or downloaded. In the 3DS version, the Coursebot does the same for the extended 100-Mario Challenge, which also gives you the chance to complete any special challenge you couldn't fulfill during your standard run there.

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** Bowser Jr. gets three new appearances in 8-bit and 16-bit, each reflecting the games' respective artstyles and the EarlyInstallmentWeirdness associated with them. For example, his [=SMB1=]-style sprite is noticeably OffModel compared to the other sprites.

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** Bowser Jr. gets three new appearances in 8-bit and 16-bit, each reflecting the games' respective artstyles art styles and the EarlyInstallmentWeirdness associated with them. For example, his [=SMB1=]-style sprite is noticeably OffModel compared to the other sprites.sprites.
** In the original ''Super Mario Bros. 3'', Buzzy Beetles reused their sprites from the original ''Super Mario Bros.'' with a different color palette. In [=SMB3=] mode in ''Super Mario Maker'', they have new sprites with a black outline to better match other sprites in the theme.



** You can't collect item cards from the [=SMB3=] Goal Box, or Bonus Stars from crossing the tape in the [=SMW=] theme; they're only good for points. At least there's a chance to get 1-Ups from them.

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** You can't collect item cards from the [=SMB3=] Goal Box, or Bonus Stars from crossing the tape in the [=SMW=] SMW theme; they're only good for points. At least there's a chance to get 1-Ups from them.
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* CombatStilettos: It's possible to turn a Shoe Goomba into a Goomba in a high-heeled boot. Sometimes, it looks so '''wrong''', it's hilarious.

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* CombatStilettos: It's possible to turn a Shoe Goomba into a Goomba in a high-heeled boot. Sometimes, it looks so '''wrong''', wrong, it's hilarious.

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