Is there an issue? Send a MessageReason:
Amended even further
Changed line(s) 109 (click to see context) from:
* WaveMotionGun: For giant [[EnergyWeapon Frickin' Laser Beams]] that wipe out all life within line of sight, look no further than the Planet Cracker.
to:
* WaveMotionGun: For giant [[EnergyWeapon Frickin' Laser Beams]] {{Energy Weapon}}s that wipe out all life within line of sight, look no further than the Planet Cracker.
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
Changed line(s) 109 (click to see context) from:
* WaveMotionGun: For giant FrickinLaserBeams that wipe out all life within line of sight, look no further than the Planet Cracker.
to:
* WaveMotionGun: For giant FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] that wipe out all life within line of sight, look no further than the Planet Cracker.
Is there an issue? Send a MessageReason:
Added a missing word.
Changed line(s) 6,7 (click to see context) from:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely, purposely overpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
to:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely, purposely overpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
# '''Yuri Dubienko, the Cyborg''': A World War II veteran resurrected with cybernetic technology. Has a built-in RocketJump, powerful punch attacks and incredible {{Fartillery}}. His starting weapon is a flare gun fires burning sticky flares.
to:
# '''Yuri Dubienko, the Cyborg''': A World War II veteran resurrected with cybernetic technology. Has a built-in RocketJump, powerful punch attacks and incredible {{Fartillery}}. His starting weapon is a flare gun that fires burning sticky flares.
Changed line(s) 85 (click to see context) from:
** This is the ideology behind [[MeaningfulName Matryoshka]], a chaingun which shoots...chainguns.
to:
** This is the ideology concept behind [[MeaningfulName Matryoshka]], a chaingun which shoots...chainguns.
Added DiffLines:
** Alosha's revolver, the Screamin' Bernie, fires reasonably powerful bullets. Alt-fire consists of throwing the gun, which then explodes while a new gun materializes in your hand.
** Yuri's revolver, the Matchstick, fires flares. Alt-fire launches a sticky flare that continuously damages an enemy until they die.
** Marty's revolver, the Silver Hornet, fires explosive bullets. Alt-fire has you swinging out the cylinder and launching six shots at once.
** Yuri's revolver, the Matchstick, fires flares. Alt-fire launches a sticky flare that continuously damages an enemy until they die.
** Marty's revolver, the Silver Hornet, fires explosive bullets. Alt-fire has you swinging out the cylinder and launching six shots at once.
Is there an issue? Send a MessageReason:
None
Changed line(s) 105 (click to see context) from:
* VodkaDrunkenski: Drink the water of life to grant your character various buffs. Some weapons also were [[AllThereInTheManual apparently innovated under heavy influence]].
to:
* VodkaDrunkenski: Drink the water of life to grant your character various buffs. Some weapons also were [[AllThereInTheManual apparently innovated designed under heavy influence]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,12 (click to see context) from:
# '''Yuri Dubienko, the Cyborg''': A World War II veteran resurrected with cybernetic technology. Has a built-in RocketJump, powerful punch attacks and incredible {{Fartillery}}. His starting pistol fires burning sticky flares.
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is SpontaneousWeaponCreation. He is also equipped with a regenerating ammo satchel and a pistol that he can [[ThrowingYourGunAtTheEnemy hurl]] like [[ImprobableUseOfAWeapon a grenade]].
# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles.
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is SpontaneousWeaponCreation. He is also equipped with a regenerating ammo satchel and a pistol that he can [[ThrowingYourGunAtTheEnemy hurl]] like [[ImprobableUseOfAWeapon a grenade]].
# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles.
to:
# '''Yuri Dubienko, the Cyborg''': A World War II veteran resurrected with cybernetic technology. Has a built-in RocketJump, powerful punch attacks and incredible {{Fartillery}}. His starting pistol weapon is a flare gun fires burning sticky flares.
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" isSpontaneousWeaponCreation. [[SpontaneousWeaponCreation an array of ''functional'' finger guns.]] He is also equipped with a regenerating ammo satchel and a pistol that he can [[ThrowingYourGunAtTheEnemy hurl]] like [[ImprobableUseOfAWeapon a grenade]].
# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seekingmissiles.
missiles out of it's cylinder.
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is
# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely powerful weapons and items that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
to:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely powerful extremely, purposely overpowered weapons and items that will tear through, or help you to tear through, any monsters you face, face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
Is there an issue? Send a MessageReason:
None
* AerithAndBob: The three player characters-Yuri, Alosha, and Marty.
* FingerGun: Alosha's "shooter fists" is this-except that it fires actual bullets.
Changed line(s) 54 (click to see context) from:
* HandBlast: Alosha's "melee" has him mime various gun-firing motions. [[ThisBananaIsArmed This kills people.]] It must be stressed that Alosha actually fires ''physical munitions'' when he does his handguns. They even eject casings!
to:
* HandBlast: Alosha's "melee" has him mime various gun-firing motions. [[ThisBananaIsArmed This kills people.They kill monsters.]] It must be stressed that Alosha actually fires ''physical munitions'' when he does his handguns. They even eject casings!
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
** The Hindenburg Two beacon is used as a target for a cannon that launches a Zeppelin-sized bomb. 41,460mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]][[note]]The largest cannon ever fired, the Tsar Cannon, has a caliber of 890 mm, over ''46 times smaller'' than the Hindernburg Two's.[[/note]]
to:
** The Hindenburg Two beacon is used as a target for a cannon that launches a Zeppelin-sized bomb. 41,460mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]][[note]]The largest cannon ever fired, the Tsar Cannon, has a caliber of 890 mm, over ''46 times smaller'' than the Hindernburg Hindenburg Two's.[[/note]]
Is there an issue? Send a MessageReason:
Re-worded something and arranged related mods in chronological order.
Changed line(s) 6,7 (click to see context) from:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team whose core members ([=PillowBlaster=] included) would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely powerful weapons and items that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
to:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team whose core comprising several members ([=PillowBlaster=] included) would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Guncaster}}''.''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely powerful weapons and items that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
Is there an issue? Send a MessageReason:
Not exactly the same team.
Changed line(s) 6,7 (click to see context) from:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading the same modding team that would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely powerful weapons and items that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
to:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading the same a modding team that whose core members ([=PillowBlaster=] included) would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely powerful weapons and items that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
Is there an issue? Send a MessageReason:
Corrected some terms, added I Know Kung Faux, and moved one example down a notch.
Changed line(s) 11,12 (click to see context) from:
# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his RapidFireFisticuffs (and feet), and uses a revolver that can fire heat-seeking missiles.
to:
# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his RapidFireFisticuffs (and feet), [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles.
Changed line(s) 29,30 (click to see context) from:
** The Portable Berserker Pack comes with its own theme music to accompany the sight of you punching demons into walls.
** One of the replacements for powerups is the Extremosphere. [[SuperMode Combining increased strength, speed, jump height, invulnerability, and weapon firing rate]], it's also accompanied by Music/ThreeInchesOfBlood overlaid with [[CarefulWithThatAxe incessant screaming]]. Welcome to Russian Overkill, folks!
** One of the replacements for powerups is the Extremosphere. [[SuperMode Combining increased strength, speed, jump height, invulnerability, and weapon firing rate]], it's also accompanied by Music/ThreeInchesOfBlood overlaid with [[CarefulWithThatAxe incessant screaming]]. Welcome to Russian Overkill, folks!
to:
** The Portable Berserker Pack comes with its own theme music to accompany the sight of you punching demons into walls.
** One of the powerup replacementsfor powerups is the Extremosphere. Extremesphere. [[SuperMode Combining invulnerability with increased strength, speed, jump height, invulnerability, and weapon firing rate]], it's also accompanied by Music/ThreeInchesOfBlood overlaid with [[CarefulWithThatAxe incessant screaming]]. Welcome to Russian Overkill, folks!screaming]].
** One of the powerup replacements
* IKnowKungFaux: Marty's melee attack, Tree-Kwon-Do, is RapidFireFisticuffs in essence, complete with its own set of {{Signature Move}}s revolving around punching and kicking the snot out of everything in front of him.
* MegatonPunch:
** Yuri's Real Soviet Iron Fist does more single-hit damage than Alosha's Bernie Screamer or Marty's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.
** One of Marty's melee attacks has him punch so hard, it creates a (fake) blue screen of death that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splashed by the punch.
** Yuri's Real Soviet Iron Fist does more single-hit damage than Alosha's Bernie Screamer or Marty's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.
** One of Marty's melee attacks has him punch so hard, it creates a (fake) blue screen of death that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splashed by the punch.
Changed line(s) 70 (click to see context) from:
* NamesToRunAwayFromReallyFast: We have the Deathhead, the Planet Cracker, the Master Obliterator, and the Insta-Funeral, among other equally ridiculous names. The player probably should follow that trope's advice: using these weapons can and '''will''' kill you as well as everything you're aiming at.
to:
* NamesToRunAwayFromReallyFast: We have the Deathhead, the Planet Cracker, the Master Obliterator, and the Insta-Funeral, among other equally ridiculous names. The player probably should follow that trope's advice: using these weapons can and '''will''' kill you as well as everything you're aiming at.
* SkullForAHead: The Matryoshka's secondary fire shoots missiles that have skulls on their front. Apparently, they are [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.
Deleted line(s) 89 (click to see context) :
* SkullForAHead: The Matryoshka's secondary fire shoots missiles that have skulls on their front. Apparently, they are [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.
Is there an issue? Send a MessageReason:
Added escapes for accidental redlink.
Changed line(s) 38 (click to see context) from:
* DeathFromAbove: The Obliterator's tertiary fire drops a beacon that summons three A-10 Thunderbolt IIs to carpet-bomb and pepper everything in the vicinity with their Avenger cannons for about 5 seconds.
to:
* DeathFromAbove: The Obliterator's tertiary fire drops a beacon that summons three A-10 Thunderbolt IIs [=IIs=] to carpet-bomb and pepper everything in the vicinity with their Avenger cannons for about 5 seconds.
Is there an issue? Send a MessageReason:
Changed line(s) 10 (click to see context) from:
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is SpontaneousWeaponCreation. He is also equipped with a regenerating ammo satchel and a pistol that he can hurl like a grenade.
to:
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is SpontaneousWeaponCreation. He is also equipped with a regenerating ammo satchel and a pistol that he can hurl [[ThrowingYourGunAtTheEnemy hurl]] like [[ImprobableUseOfAWeapon a grenade.grenade]].
Changed line(s) 59 (click to see context) from:
* ImprovisedWeapon: Alosha's Ammo Satchel can be thrown with enough force to ''kill'' enemies. It can also be remotely detonated. In addition, Alosha can throw his Bernie Screamer like a grenade, and it explodes just as spectacularly.
to:
* ImprovisedWeapon: Alosha's Ammo Satchel can be thrown with enough force to ''kill'' enemies. It can also be remotely detonated. In addition, Alosha can throw his Bernie Screamer like a grenade, and it explodes just as spectacularly.
Changed line(s) 90 (click to see context) from:
* SpontaneousWeaponCreation: Alosha carries a special prototype device that allows him to shoot various guns just by mimicking the gestures needed to fire them. He can also summon various oddities such as a CRT monitor, a homing chainsaw, and the concrete donkey from ''VideoGame/{{Worms}}'' just by [[SomeDexterityRequired moving in a specific set of directions]] and GivingSomeoneThePointerFinger.
to:
* SpontaneousWeaponCreation: Alosha carries a special prototype device that allows him to shoot various guns just by mimicking the gestures needed to fire them. He can also summon various oddities oddities, including {{Improbable Weapon}}s such as a CRT monitor, a homing chainsaw, telephone pole, and the concrete donkey from ''VideoGame/{{Worms}}'' ''VideoGame/{{Worms}}'', just by [[SomeDexterityRequired moving in a specific set of directions]] and GivingSomeoneThePointerFinger.
Changed line(s) 92 (click to see context) from:
* SquareCubeLaw: The Ammo Pack runs on a downplayed version of this trope and a subversion of BottomlessMagazines when its corresponding "cheat" modifier is active--each Ammo Pack picked up will double the ''current'' maximum ammo the player can carry, so picking up just two Ammo Packs would ''quadruple'' the player's starting maximum ammo. This also means that, when playing ''Russian Overkill'' on top of ''Doom II'', the player is unlikely to ever run out of ammunition after Dead Simple unless they deliberately try.
to:
* SquareCubeLaw: The Ammo Pack runs on a downplayed {{downplayed|Trope}} version of this trope and a subversion of BottomlessMagazines when its corresponding "cheat" modifier is active--each Ammo Pack picked up will double the ''current'' maximum ammo the player can carry, so picking up just two Ammo Packs would ''quadruple'' the player's starting maximum ammo. This also means that, when playing ''Russian Overkill'' on top of ''Doom II'', the player is unlikely to ever run out of ammunition after Dead Simple unless they deliberately try.
Added DiffLines:
* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with Alosha's Bernie Screamer, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying the thrown guns are fully loaded to begin with.
Is there an issue? Send a MessageReason:
Small consistency check...
Changed line(s) 6,7 (click to see context) from:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading the same modding team that would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely powerful weapons that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
to:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading the same modding team that would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely powerful weapons and items that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
Is there an issue? Send a MessageReason:
Added Death From Above and removed some redundancy.
Changed line(s) 6,7 (click to see context) from:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading the same modding team that would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of different, extremely powerful weapons that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
to:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading the same modding team that would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of different, extremely powerful weapons that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
Added DiffLines:
* DeathFromAbove: The Obliterator's tertiary fire drops a beacon that summons three A-10 Thunderbolt IIs to carpet-bomb and pepper everything in the vicinity with their Avenger cannons for about 5 seconds.
Added DiffLines:
* PurposelyOverpowered: A {{zigzagged|trope}} example. While you can and will plow through everything on the "Communism powerful force" and "Vodka Overdose" difficulties, the other difficulty levels multiply the health of all enemies to provide a challenge.
Is there an issue? Send a MessageReason:
PB makes it a point to credit the mod to the work of a team, not just him; seems appropriate to do that here too.
Changed line(s) 6,7 (click to see context) from:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], the same individual who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of different, extremely powerful weapons that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
to:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading the same individual who modding team that would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Trailblazer}}'' and ''VideoGame/{{Guncaster}}''. This mod replaces the standard weapon and item spawns with an impressive variety of different, extremely powerful weapons that will tear through, or help you to tear through, any monsters you face, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
Is there an issue? Send a MessageReason:
Added two Game Breaking Bugs
Added DiffLines:
* GameBreakingBug:
** In versions of ''Russian Overkill'' prior to 3.0, the Pantokrator's secondary fire would occasionally crash the game.
** The sheer amount of damage you can do to yourself from the splash damage of certain weapons, such as the Vindicator, while on "Communism powerful force" difficulty, can very rarely cause the game to throw up an exception, requiring you to restart from your last save. You'll thank yourself for leaving [[SaveScumming autosave]] enabled.
** In versions of ''Russian Overkill'' prior to 3.0, the Pantokrator's secondary fire would occasionally crash the game.
** The sheer amount of damage you can do to yourself from the splash damage of certain weapons, such as the Vindicator, while on "Communism powerful force" difficulty, can very rarely cause the game to throw up an exception, requiring you to restart from your last save. You'll thank yourself for leaving [[SaveScumming autosave]] enabled.
Is there an issue? Send a MessageReason:
A bulleted list with one example...right. Getting rid of the list bit.
Changed line(s) 45,46 (click to see context) from:
* FreezeFrameBonus:
** Hidden in the last frames of Chton's impact smoke is an [[FlamingSkulls ominous skull coming out of the inferno.]]
** Hidden in the last frames of Chton's impact smoke is an [[FlamingSkulls ominous skull coming out of the inferno.]]
to:
* FreezeFrameBonus:
**FreezeFrameBonus: Hidden in the last frames of Chton's impact smoke is an [[FlamingSkulls ominous skull coming out of the inferno.]]
**
Is there an issue? Send a MessageReason:
Added Square Cube Law.
Added DiffLines:
* SquareCubeLaw: The Ammo Pack runs on a downplayed version of this trope and a subversion of BottomlessMagazines when its corresponding "cheat" modifier is active--each Ammo Pack picked up will double the ''current'' maximum ammo the player can carry, so picking up just two Ammo Packs would ''quadruple'' the player's starting maximum ammo. This also means that, when playing ''Russian Overkill'' on top of ''Doom II'', the player is unlikely to ever run out of ammunition after Dead Simple unless they deliberately try.
Is there an issue? Send a MessageReason:
Fixed Batter Up
Changed line(s) 32 (click to see context) from:
* BatterUp: Just because baseball is the American pastime doesn't mean that Russians can't have a little fun with it. The Excalibat is an iron-studded, [[EvilWeapon cursed baseball bat]] with the ability to fire off ghastly baseball projectiles.
to:
* BatterUp: Just because baseball is the American pastime doesn't mean that Russians can't have a little fun with it. The Excalibat is an iron-studded, [[EvilWeapon cursed a baseball bat]] bat with a FacelessEye that is forged from stone and empowered with magical dust that came from Excalibur, which has the ability to fire off ghastly baseball projectiles.projectiles or slam corporeal, gigantic boulders into the faces of enemies.
Is there an issue? Send a MessageReason:
Elaborated on some tropes that needed elaboration. Also did some general cleanup.
Changed line(s) 10 (click to see context) from:
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is a plethora of invisible guns, ranging from pistol to cannon, all with BottomlessMagazines. He is also equipped with a regenerating ammo satchel.
to:
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is a plethora of invisible guns, ranging from pistol to cannon, all with BottomlessMagazines. SpontaneousWeaponCreation. He is also equipped with a regenerating ammo satchel.satchel and a pistol that he can hurl like a grenade.
* AbnormalAmmo: Some weapons use ''spent shell casings'' as ammunition.
Changed line(s) 35 (click to see context) from:
** The Hindenburg Two beacon is used as a target for a cannon that launches a zeppelin-sized bomb. 41460mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]][[note]]The largest cannon ever fired, the Tsar Cannon, has a caliber of 890 mm, over ''46 times smaller'' than the Hindernburg Two's.[[/note]]
to:
** The Hindenburg Two beacon is used as a target for a cannon that launches a zeppelin-sized Zeppelin-sized bomb. 41460mm 41,460mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]][[note]]The largest cannon ever fired, the Tsar Cannon, has a caliber of 890 mm, over ''46 times smaller'' than the Hindernburg Two's.[[/note]]
Changed line(s) 44,45 (click to see context) from:
* FreezeFrameBonus: Hidden in the last frames of Chton's impact smoke is an [[FlamingSkulls ominous skull coming out of the inferno.]]
** Speaking of hidden skulls, the Matryoshka's secondary fire shoots missiles that have skulls on their front (hidden due to the fact that this end is pointed ''away'' from you most of the time). Apparently they're [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.
** Speaking of hidden skulls, the Matryoshka's secondary fire shoots missiles that have skulls on their front (hidden due to the fact that this end is pointed ''away'' from you most of the time). Apparently they're [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.
to:
* FreezeFrameBonus: FreezeFrameBonus:
** Hidden in the last frames of Chton's impact smoke is an [[FlamingSkulls ominous skull coming out of the inferno.]]
** Speaking of hidden skulls, the Matryoshka's secondary fire shoots missiles that have skulls on their front (hidden due to the fact that this end is pointed ''away'' from you most of the time). Apparently they're [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.]]
** Hidden in the last frames of Chton's impact smoke is an [[FlamingSkulls ominous skull coming out of the inferno.
** Speaking of hidden skulls, the Matryoshka's secondary fire shoots missiles that have skulls on their front (hidden due to the fact that this end is pointed ''away'' from you most of the time). Apparently they're [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.
Changed line(s) 47,48 (click to see context) from:
* GatlingGood: The slot 4 weapons are all different varieties of chaingun, the only exceptions being the Union and the Antonov.
* '''GloriousMotherRussia''': The single greatest example since [[VideoGame/CommandAndConquerRedAlert2 Red Alert 2.]]
* '''GloriousMotherRussia''': The single greatest example since [[VideoGame/CommandAndConquerRedAlert2 Red Alert 2.]]
to:
* GatlingGood: The slot 4 weapons are all different varieties of chaingun, the only exceptions being the Union (an assault rifle) and the Antonov.
Antonov (a miniature anti-aircraft autocannon).
*'''GloriousMotherRussia''': The single greatest example since [[VideoGame/CommandAndConquerRedAlert2 Red Alert 2.]]GloriousMotherRussia: From the weapons and characters, to the menu labels and the intermission and story screens in map packs that use the default ''Doom'' screens, this trope is apparent in every second of gameplay.
*
Changed line(s) 51 (click to see context) from:
* HealingShiv: Following from above, the Union and Antonov can expend bullet casings to heal the player in various ways.
to:
* HealingShiv: Following from above, the The Union and Antonov can expend bullet casings to heal the player in various ways.
Changed line(s) 53 (click to see context) from:
* HindenburgIncendiaryPrinciple: Weaponized with the appropriately-named Hindenburg Two beacon. Hands down ''the'' biggest and most powerful explosion Russian Overkill has to offer, and that's saying a lot.
to:
* HindenburgIncendiaryPrinciple: Weaponized with the appropriately-named Hindenburg Two beacon. Hands down ''the'' biggest and most powerful explosion Russian Overkill ''Russian Overkill'' has to offer, and that's saying a lot.
Changed line(s) 57 (click to see context) from:
* LargeHam: The ''arsenal'' itself. What sets Russian Overkill apart from other overpowered weapons mods is the response that shooting any of the weapons have. The sounds are extremely loud, punchy, and wonderfully satisfying.
to:
* LargeHam: The ''arsenal'' itself. What sets Russian Overkill ''Russian Overkill'' apart from other overpowered weapons mods is the response that shooting any of the weapons have. The sounds are extremely loud, punchy, and wonderfully satisfying.
Changed line(s) 61 (click to see context) from:
** The Shitstorm device will spray a veritable torrent of rockets once activated. Shurricane's tertiary fire functions in a similar way.
to:
** The Shitstorm device will spray a veritable torrent of rockets once activated. Shurricane's tertiary fire functions in a similar way.
Changed line(s) 63 (click to see context) from:
* MotherRussiaMakesYouStrong: From the weapons and characters, to the menu labels and the intermission and story screens in map packs that use the default ''Doom'' screens, this trope is apparent in every second of gameplay.
to:
* MotherRussiaMakesYouStrong: From MotherRussiaMakesYouStrong:
** By using theweapons Vodka item, the player will NoSell any apocalyptic damage from their own weapons, ranging from the SplashDamage of a nuke to an ''event horizon''. To a lesser extent, the player can also theoretically tank a ridiculous amount of damage ''without'' the Vodka thanks to uncapped health and characters, to shields.
** The "Communism powerful force" difficulty sets any damage taken by themenu labels and player to 0x, which automatically makes them invincible, while disproportionately multiplying the intermission and story screens in map packs amount of ammo gained from pickups, essentially ensuring they never run out of ammo for any weapon. Not a bad deal for choosing a line of text that use praises the default ''Doom'' screens, this trope is apparent in every second power of gameplay.socialism.
** By using the
** The "Communism powerful force" difficulty sets any damage taken by the
Changed line(s) 65 (click to see context) from:
--> '''Deathhead''': [[VideoGame/Starcraft2 "I could aim, but with this thing... I don't have to."]]
to:
--> '''Deathhead''': [[VideoGame/Starcraft2 "I could aim, but with this thing... thing, I don't have to."]]
Changed line(s) 68 (click to see context) from:
* PrecisionFStrike: The [[GatlingGood Gorynch]], essentially a 2400-RPM shotgun, is nicknamed "The Fucker", due to the fact that firing it will fuck up the skeleton of anybody who is not Russian... on both ends of the weapon.
to:
* PrecisionFStrike: The Upon picking up the [[GatlingGood Gorynch]], essentially a 2400-RPM shotgun, minigun, the game will mention it is nicknamed known as "The Fucker", due to the fact that firing it will fuck up the skeleton of anybody who is not Russian... Russian on both ''both'' ends of the weapon.weapon—the business end because of MoreDakka; the holding end because of the recoil from a barrel spinning at the same speed as a jet engine.
Changed line(s) 72 (click to see context) from:
** This is the ideology behind [[MeaningfulName Matryoshka]], a chaingun which shoots.... chainguns.
to:
** This is the ideology behind [[MeaningfulName Matryoshka]], a chaingun which shoots.... shoots...chainguns.
Changed line(s) 75 (click to see context) from:
* ReferenceOverdosed: The game gleefully rips sounds and sprites from many different other games, and even channels inspiration from sources as obscure as ''Anime/SpaceBattleshipYamato''.
to:
* ReferenceOverdosed: The game gleefully rips sounds and sprites from many different other games, and even channels inspiration from sources as obscure as ''Anime/SpaceBattleshipYamato''. Version 3.0 adds a console command toggle that adds even ''more'' memes.
Changed line(s) 77 (click to see context) from:
* {{Roboteching}}: Power Overwhelming's quatenary fire toggles Homing Boolets mode, Matryoshka's secondary fire shoots seeking missiles, and the Shuricane's primary will home in on the closest enemy, tracking the player's crosshair if they cannot find one. [[spoiler:So does Yamato's primary fire!]]
to:
* {{Roboteching}}: Power Overwhelming's quatenary quaternary fire toggles Homing Boolets mode, Matryoshka's secondary fire shoots seeking missiles, the Shurricane and the Shuricane's Yamato's primary fire will home in on the closest enemy, with the former tracking the player's crosshair if they cannot find one. [[spoiler:So does Yamato's one, and the projectiles spewed by both the primary fire!]]and secondary fire of the Vindicator will track any nearby enemy.
Changed line(s) 81 (click to see context) from:
* SpontaneousWeaponCreation: Alosha's "Screamin' Bernie" revolver can be tossed as a grenade a la [[VideoGame/Borderlands2 Tediore weaponry.]] This seems to be Alosha's signature ability, as elaborated in BottomlessMagazines and HandBlast above.
to:
* SomeDexterityRequired: Each of the three classes have a set of keypress sequences, ending with Button 1 or 2, that gives them a variety of attacks. Thankfully, the sequences can be revealed by holding down Button 3, and with version 3.0, alternate keypresses are highlighted in a different colour, making the sequences easier to pull off than they were previously.
* SkullForAHead: The Matryoshka's secondary fire shoots missiles that have skulls on their front. Apparently, they are [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.
* SpontaneousWeaponCreation:Alosha's "Screamin' Bernie" revolver Alosha carries a special prototype device that allows him to shoot various guns just by mimicking the gestures needed to fire them. He can be tossed also summon various oddities such as a grenade CRT monitor, a la [[VideoGame/Borderlands2 Tediore weaponry.]] This seems to be Alosha's signature ability, as elaborated in BottomlessMagazines homing chainsaw, and HandBlast above.the concrete donkey from ''VideoGame/{{Worms}}'' just by [[SomeDexterityRequired moving in a specific set of directions]] and GivingSomeoneThePointerFinger.
* SkullForAHead: The Matryoshka's secondary fire shoots missiles that have skulls on their front. Apparently, they are [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]][[invoked]] missiles.
* SpontaneousWeaponCreation:
Changed line(s) 83,84 (click to see context) from:
* StuffBlowingUp: Prepare to make everything explode. '''''EVERYTHING.'''''
* SuperMode: The Forksphere powerup allows your character to channel the power of the invincible god of pitchforks (probably Caleb from VideoGame/{{Blood}}) as you fly around the map and spear everything in sight.
* SuperMode: The Forksphere powerup allows your character to channel the power of the invincible god of pitchforks (probably Caleb from VideoGame/{{Blood}}) as you fly around the map and spear everything in sight.
to:
* StuffBlowingUp: Prepare to make everything explode. '''''EVERYTHING.'''''
'''''everything''''' explode.
* SuperMode: The Forksphere powerup allows your character to channel the power of [[VideoGame/{{Blood}} an angry deity of pitchforks]], granting you invulnerability, {{Flight}}, and theinvincible god of pitchforks (probably Caleb from VideoGame/{{Blood}}) as you fly around the map and power to spear everything in sight.
* SuperMode: The Forksphere powerup allows your character to channel the power of [[VideoGame/{{Blood}} an angry deity of pitchforks]], granting you invulnerability, {{Flight}}, and the
Is there an issue? Send a MessageReason:
Moving a YMMV entry disguised with the invoked tag.
Deleted line(s) 37 (click to see context) :
* CatharsisFactor[[invoked]]: Russian Overkill is not a mod one plays for the challenge. It's a mod solely designed for the most over-the-top violence one can have. The "Drunk Simulator" difficulty even replaces ''all'' weapon drops with the game's six different {{BFG}}s, as well as upgrading most health kits to Supreme Healths.
Is there an issue? Send a MessageReason:
II -> Two
Changed line(s) 16 (click to see context) from:
* '''Reinforcements from Moldova''': Adds two extra weapons to ''each'' weapon slot (except slot 2), as well as the Hindenburg II hypernuke item. These are now part of the base mod.
to:
* '''Reinforcements from Moldova''': Adds two extra weapons to ''each'' weapon slot (except slot 2), as well as the Hindenburg II Two hypernuke item. These are now part of the base mod.
Is there an issue? Send a MessageReason:
Cluster Bomb = Recursive Ammo. Appended relevant examples to the latter and split one off as a Spread Shot example. Also provided some context to other examples.
Changed line(s) 33,43 (click to see context) from:
* {{BFG}}: Can be said about ''every single gun'' that isn't a mere HandCannon.
** [[http://i.imgur.com/5civlA3.png Power Overwhelming]] is possibly the largest gun this mod has to offer. Just look at the size of that sprite!
** The Hindenburg Two beacon is used as a targeter for a cannon that launches a zeppelin-sized bomb. 41460mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]]
* BottomlessMagazines: Alosha's third starting weapon is a regenerating satchel that can be tossed to give him some quick ammo. Combine this with the fact that weapons like the Union can use casings to generate health, and Alosha is fully self-sufficient.
* CatharsisFactor[[invoked]]: Russian Overkill is ''not'' a mod one plays for the challenge. It's a mod solely designed for the most over-the-top violence one can have. There's even a special gameplay mode that replaces ''all'' weapon drops with the game's six different {{BFG}}s, as well as upgrading most health kits to Supreme Healths.
* ClusterBomb: Because nothing says overkill like exploding explosions that explode into explosions!
** Colonel Pillzkanone's secondary fire launches explosive medikits filled with explosive pills and, when reachesto its second charging stage, even more explosive medikits, in turn loaded with explosive pills.
** The three Weapon Amplifiers (Stalin, Trocky, and Lenin) transform their respective weapons' ([[YouNukeEm Deathhead]], [[KillSat Planet Cracker]], and [[UnrealisticBlackHole Borsch]]) alt-fires into a cluster variant. The individual components are reduced in no way compared to their normal counterparts; there's simply more of them.
** Beef Supreme fires rockets that explode into explosions. [[spoiler:Hindenburg Two functions mostly the same, only scaled up to nuclear levels.]]
* DiscOneNuke: Taken about as literally as possible with the Gopnik, which not only shoots disk-shaped mines and has a nuke mode, but is a ROCKET LAUNCHER REPLACEMENT. The very same rocket launcher that can be acquired in Doom 2's Entryway.
* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, when it hits something, displays a holographic imp stripper. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, then the flame sprinkler the probe emits will.
** [[http://i.imgur.com/5civlA3.png Power Overwhelming]] is possibly the largest gun this mod has to offer. Just look at the size of that sprite!
** The Hindenburg Two beacon is used as a targeter for a cannon that launches a zeppelin-sized bomb. 41460mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]]
* BottomlessMagazines: Alosha's third starting weapon is a regenerating satchel that can be tossed to give him some quick ammo. Combine this with the fact that weapons like the Union can use casings to generate health, and Alosha is fully self-sufficient.
* CatharsisFactor[[invoked]]: Russian Overkill is ''not'' a mod one plays for the challenge. It's a mod solely designed for the most over-the-top violence one can have. There's even a special gameplay mode that replaces ''all'' weapon drops with the game's six different {{BFG}}s, as well as upgrading most health kits to Supreme Healths.
* ClusterBomb: Because nothing says overkill like exploding explosions that explode into explosions!
** Colonel Pillzkanone's secondary fire launches explosive medikits filled with explosive pills and, when reachesto its second charging stage, even more explosive medikits, in turn loaded with explosive pills.
** The three Weapon Amplifiers (Stalin, Trocky, and Lenin) transform their respective weapons' ([[YouNukeEm Deathhead]], [[KillSat Planet Cracker]], and [[UnrealisticBlackHole Borsch]]) alt-fires into a cluster variant. The individual components are reduced in no way compared to their normal counterparts; there's simply more of them.
** Beef Supreme fires rockets that explode into explosions. [[spoiler:Hindenburg Two functions mostly the same, only scaled up to nuclear levels.]]
* DiscOneNuke: Taken about as literally as possible with the Gopnik, which not only shoots disk-shaped mines and has a nuke mode, but is a ROCKET LAUNCHER REPLACEMENT. The very same rocket launcher that can be acquired in Doom 2's Entryway.
* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, when it hits something, displays a holographic imp stripper. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, then the flame sprinkler the probe emits will.
to:
* {{BFG}}: {{BFG}}:
** Can be said about''every every single gun'' gun that isn't a mere HandCannon.
** [[http://i.imgur.com/5civlA3.png Power Overwhelming]] is possiblyHandCannon. Some of the largest gun this guns in the mod has to offer. Just look at the size of have a first-person sprite that sprite!
fills ''the height of most modern screens''.
** The Hindenburg Two beacon is used as atargeter target for a cannon that launches a zeppelin-sized bomb. 41460mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]]
]][[invoked]][[note]]The largest cannon ever fired, the Tsar Cannon, has a caliber of 890 mm, over ''46 times smaller'' than the Hindernburg Two's.[[/note]]
* BottomlessMagazines: Alosha's third starting weapon is a regenerating satchel that can betossed dropped, then picked up, to give him some quick replenish ammo. Combine this with the fact that weapons like the Union can use casings to generate health, and Alosha is fully self-sufficient.
* CatharsisFactor[[invoked]]: Russian Overkill is''not'' not a mod one plays for the challenge. It's a mod solely designed for the most over-the-top violence one can have. There's The "Drunk Simulator" difficulty even a special gameplay mode that replaces ''all'' weapon drops with the game's six different {{BFG}}s, as well as upgrading most health kits to Supreme Healths.
*ClusterBomb: Because nothing says overkill like exploding explosions that explode into explosions!
** Colonel Pillzkanone's secondary fire launches explosive medikits filled with explosive pills and, when reachesto its second charging stage, even more explosive medikits, in turn loaded with explosive pills.
** The three Weapon Amplifiers (Stalin, Trocky, and Lenin) transform their respective weapons' ([[YouNukeEm Deathhead]], [[KillSat Planet Cracker]], and [[UnrealisticBlackHole Borsch]]) alt-fires into a cluster variant. The individual components are reduced in no way compared to their normal counterparts; there's simply more of them.
** Beef Supreme fires rockets that explode into explosions. [[spoiler:Hindenburg Two functions mostly the same, only scaled up to nuclear levels.]]
*DiscOneNuke: Taken about as literally as possible with the Gopnik, which not only shoots disk-shaped mines and has a nuke mode, but is a ROCKET LAUNCHER REPLACEMENT. ''Rocket Launcher replacement''. The very same rocket launcher Rocket Launcher that can be acquired in Doom 2's Entryway.
* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, when it hitssomething, something or is remotely triggered, displays a holographic imp stripper. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, then the flame sprinkler the probe emits will.
** Can be said about
** [[http://i.imgur.com/5civlA3.png Power Overwhelming]] is possibly
** The Hindenburg Two beacon is used as a
* BottomlessMagazines: Alosha's third starting weapon is a regenerating satchel that can be
* CatharsisFactor[[invoked]]: Russian Overkill is
*
** Colonel Pillzkanone's secondary fire launches explosive medikits filled with explosive pills and, when reachesto its second charging stage, even more explosive medikits, in turn loaded with explosive pills.
** The three Weapon Amplifiers (Stalin, Trocky, and Lenin) transform their respective weapons' ([[YouNukeEm Deathhead]], [[KillSat Planet Cracker]], and [[UnrealisticBlackHole Borsch]]) alt-fires into a cluster variant. The individual components are reduced in no way compared to their normal counterparts; there's simply more of them.
** Beef Supreme fires rockets that explode into explosions. [[spoiler:Hindenburg Two functions mostly the same, only scaled up to nuclear levels.]]
*
* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, when it hits
Changed line(s) 45 (click to see context) from:
* ExactlyWhatItSaysOnTheTin: '''[[GloriousMotherRussia Russian]]''' '''[[ThereIsNoKillLikeOverkill Overkill]]'''.
to:
* ExactlyWhatItSaysOnTheTin: The title of this mod sums it up nicely—using the biggest, baddest, most '''[[GloriousMotherRussia Russian]]''' weapons ever conceived to '''[[ThereIsNoKillLikeOverkill Overkill]]'''.kill absolutely everything several thousand times over]]'''.
Changed line(s) 50 (click to see context) from:
** Speaking of hidden skulls, the Matryoshka's secondary fire shoots missiles that have skulls on their front (hidden due to the fact that this end is pointed ''away'' from you most of the time). Apparently they're [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]] missiles.
to:
** Speaking of hidden skulls, the Matryoshka's secondary fire shoots missiles that have skulls on their front (hidden due to the fact that this end is pointed ''away'' from you most of the time). Apparently they're [[DemBones Revenant]] skulls, judging by the sound they make when launched, and due to the fact that they're called [[MemeticMutation agitating]] agitating]][[invoked]] missiles.
Changed line(s) 57,59 (click to see context) from:
* HiddenInPlainSight: There is an additional difficulty level below "Drunk Simulator", mentioned internally as "License to Kill" but appears as a blank in-game due to it apparently being represented by a picture rather than normal text.
* HindenburgIncendiaryPrinciple: Weaponized with the appropriately-named Hindenburg Two beacon. Hands down ''THE'' biggest and most powerful explosion Russian Overkill has to offer, and that's saying a lot.
* HulkingOut: Rather than create a berserk powerup, Russian Overkill gives you a portable Berseker pack as a melee weapon. Selecting it will transform your character into a [[VideoGame/Left4Dead Tank]] with a MegatonPunch, an [[RoarBeforeBeating intimidating roar]], [[ArsonMurderAndJaywalking and an included music player button]].
* HindenburgIncendiaryPrinciple: Weaponized with the appropriately-named Hindenburg Two beacon. Hands down ''THE'' biggest and most powerful explosion Russian Overkill has to offer, and that's saying a lot.
* HulkingOut: Rather than create a berserk powerup, Russian Overkill gives you a portable Berseker pack as a melee weapon. Selecting it will transform your character into a [[VideoGame/Left4Dead Tank]] with a MegatonPunch, an [[RoarBeforeBeating intimidating roar]], [[ArsonMurderAndJaywalking and an included music player button]].
to:
* HiddenInPlainSight: There is an additional difficulty level below "Drunk Simulator", mentioned internally as named "License to Kill" Kill", but appears as a blank in-game on older versions of [=GZDoom=] due to it apparently being represented by a picture rather than normal text.
* HindenburgIncendiaryPrinciple: Weaponized with the appropriately-named Hindenburg Two beacon. Hands down''THE'' ''the'' biggest and most powerful explosion Russian Overkill has to offer, and that's saying a lot.
* HulkingOut: Rather than create a berserk powerup, Russian Overkill gives you a portableBerseker pack Berserker Pack as a melee weapon. Selecting it will transform your character into a [[VideoGame/Left4Dead Tank]] with a MegatonPunch, an [[RoarBeforeBeating intimidating roar]], [[ArsonMurderAndJaywalking and an included music player button]].button]].
* ImprovisedWeapon: Alosha's Ammo Satchel can be thrown with enough force to ''kill'' enemies. It can also be remotely detonated. In addition, Alosha can throw his Bernie Screamer like a grenade, and it explodes just as spectacularly.
* HindenburgIncendiaryPrinciple: Weaponized with the appropriately-named Hindenburg Two beacon. Hands down
* HulkingOut: Rather than create a berserk powerup, Russian Overkill gives you a portable
* ImprovisedWeapon: Alosha's Ammo Satchel can be thrown with enough force to ''kill'' enemies. It can also be remotely detonated. In addition, Alosha can throw his Bernie Screamer like a grenade, and it explodes just as spectacularly.
Changed line(s) 61 (click to see context) from:
* LargeHam: The ''arsenal itself''. What sets Russian Overkill apart from other overpowered weapons mods is the response that shooting ANY of the weapons have. The sounds are extremely loud, punchy, and ''wonderfully satisfying.''
to:
* LargeHam: The ''arsenal itself''. ''arsenal'' itself. What sets Russian Overkill apart from other overpowered weapons mods is the response that shooting ANY any of the weapons have. The sounds are extremely loud, punchy, and ''wonderfully wonderfully satisfying.''
Changed line(s) 67 (click to see context) from:
* MotherRussiaMakesYouStrong: Needs no explanation; this trope is apparent in every second of gameplay.
to:
* MotherRussiaMakesYouStrong: Needs no explanation; From the weapons and characters, to the menu labels and the intermission and story screens in map packs that use the default ''Doom'' screens, this trope is apparent in every second of gameplay.
Changed line(s) 70 (click to see context) from:
* OneHitPointWonder: The HiddenInPlainSight "License to Kill" difficulty, which sets all monster health to ''0.00001x'' their standard amounts and increases damage taken by ''90,000x'', functionally making you this.
to:
* OneHitPointWonder: The HiddenInPlainSight "License to Kill" difficulty, which sets all monster health to ''0.00001x'' their standard amounts and increases damage taken by ''90,000x'', functionally making you this.
Changed line(s) 82 (click to see context) from:
* RocketJump: Explosions galore, capable of sending you into the sky as easily as they can pound you into the ground. [[spoiler:This is the mechanism that powers the level-skipping Quantum Jump.]]
to:
* RocketJump: Explosions galore, capable of sending you into the sky as easily as they can pound you into the ground. [[spoiler:This is the mechanism that powers the Yamato's level-skipping Quantum Jump.]]
Changed line(s) 84 (click to see context) from:
* ShotgunsAreJustBetter: What's better than just a regular-old shotgun? How about one that fires the contents of ten rounds of buckshot at once? What's better than that? A chain-fed double-barrelled auto-shotty. What's better than a double-barrelled shotgun? One with four barrels. And what's better than that? '''FOUR OF THEM.'''
to:
* ShotgunsAreJustBetter: What's better than just a regular-old shotgun? How about one that fires the contents of ten rounds of buckshot at once? What's better than that? A chain-fed double-barrelled auto-shotty. What's better than a double-barrelled shotgun? One with four barrels. And what's better than that? '''FOUR OF THEM.'''Four of them.'''
Added DiffLines:
* SpreadShot: The three weapon amplifiers (Stalin, Trotsky, and Lenin) transform their respective weapons' ([[YouNukeEm Deathhead]], [[KillSat Planet Cracker]], and [[UnrealisticBlackHole Borsch]]) secondary fire into a shotgun variant. The individual projectiles are reduced in no way compared to their normal counterparts; there's simply more of them.
Is there an issue? Send a MessageReason:
Rewrote Marty's description a little.
Changed line(s) 11,12 (click to see context) from:
# '''Marty, the Treesagent''': A BareFistedMonk whose RapidFireFisticuffs allows him to mow down the armies of Hell with his bare hands (and feet). Uses a revolver that can fire heat-seeking missiles.
to:
# '''Marty, the Treesagent''': A BareFistedMonk whose RapidFireFisticuffs allows him to mow who mows down the armies of Hell with his bare hands RapidFireFisticuffs (and feet). Uses feet), and uses a revolver that can fire heat-seeking missiles.
Is there an issue? Send a MessageReason:
In celebration of RO 3.0(a), I've drastically expanded the article description.
Changed line(s) 4,9 (click to see context) from:
->''TIME TO ROCK AND ROLL!''
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZForum=] user [=PillowBlaster=]. It replaces the standard weapon spawns with an impressive variety of different, extremely powerful weapons which will tear through any monsters you face. In addition, you can also play as three different characters, each with their own nuances and unique mechanics. Needless to say, there is a ''lot'' of content in this mod.
Russian Overkill can be downloaded [[https://forum.zdoom.org/viewtopic.php?f=43&t=29915 here.]]
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZForum=] user [=PillowBlaster=]. It replaces the standard weapon spawns with an impressive variety of different, extremely powerful weapons which will tear through any monsters you face. In addition, you can also play as three different characters, each with their own nuances and unique mechanics. Needless to say, there is a ''lot'' of content in this mod.
Russian Overkill can be downloaded [[https://forum.zdoom.org/viewtopic.php?f=43&t=29915 here.]]
to:
''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by
Rather unusually for a ''Doom'' mod, ''Russian Overkill'' features three
# '''Yuri Dubienko, the Cyborg''': A World War II veteran resurrected with cybernetic technology. Has a built-in RocketJump, powerful punch attacks and incredible {{Fartillery}}. His starting pistol fires burning sticky flares.
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is a
# '''Marty, the Treesagent''': A BareFistedMonk whose RapidFireFisticuffs allows him to mow down the armies of Hell with his bare hands (and feet). Uses a revolver that can fire heat-seeking missiles.
Besides the playable characters and replacement of weapons and items, ''Russian Overkill'' also removes the health cap and replaces armor with shields, which also has no cap and protects the player from all incoming damage until fully depleted.
Although ''Russian Overkill'' was considered finished in
Russian Overkill
* '''Reinforcements from Moldova''': Adds two extra weapons to ''each'' weapon slot (except slot 2), as well as the Hindenburg II hypernuke item. These are now part of the base mod.
* '''Class Patch''': Separates the various weapon spawns so each weapon is unique to one of the playable characters. This is reworked to be a toggle in the mod's in-game options menu.
While primarily designed to be run in [=ZDoom=] or any variant of it, on top of a ''Doom'' IWAD, ''Russian Overkill'' also features basic compatibility with ''VideoGame/{{Heretic}}'' [=IWADs=].
''Russian Overkill'' can be downloaded [[https://forum.zdoom.org/viewtopic.php?f=43&t=29915
Is there an issue? Send a MessageReason:
None
Deleted line(s) 39 (click to see context) :
* GameBreaker: The entire mod is one big "fuck-you" to the challenge of standard Doom gameplay. Aside from the rather intensive arsenal and the removal of the maximum health and armor limit, you also have a jetpack, and several methods of RecoilBoost which the game encourages you to use, to subvert the usual flow of maps. [[spoiler:Taken UpToEleven with the Yamato's "Quantum Jump" feature, which '''''skips the level outright'''''.]]
Is there an issue? Send a MessageReason:
Readjusting a bit examples' indentation
Changed line(s) 25 (click to see context) from:
* ClusterBomb: Because nothing says overkill like exploding explosions that explode into explosions! (Yes this is an actual thing in the game. Just look at Colonel Pillzkanone)
to:
* ClusterBomb: Because nothing says overkill like exploding explosions that explode into explosions! (Yes this is an actual thing in the game. Just look at explosions!
** ColonelPillzkanone)Pillzkanone's secondary fire launches explosive medikits filled with explosive pills and, when reachesto its second charging stage, even more explosive medikits, in turn loaded with explosive pills.
** Colonel
Changed line(s) 32 (click to see context) from:
* {{Fartillery}}: Yuri's melee alt-fire has him charge up a mechanically-boosted fart that will suffocate nearby demons, as well as propel him into the air.
to:
* {{Fartillery}}: {{Fartillery}}:
** Yuri's melee alt-fire has him charge up a mechanically-boosted fart that will suffocate nearby demons, as well as propel him into the air.
** Yuri's melee alt-fire has him charge up a mechanically-boosted fart that will suffocate nearby demons, as well as propel him into the air.
Changed line(s) 37,38 (click to see context) from:
* GameBreaker: The entire mod is one big "fuck-you" to the challenge of standard Doom gameplay.
** Aside from the rather intensive arsenal and the removal of the maximum health and armor limit, you also have a jetpack, and several methods of RecoilBoost which the game encourages you to use, to subvert the usual flow of maps. [[spoiler:Taken UpToEleven with the Yamato's "Quantum Jump" feature, which '''''skips the level outright'''''.]]
** Aside from the rather intensive arsenal and the removal of the maximum health and armor limit, you also have a jetpack, and several methods of RecoilBoost which the game encourages you to use, to subvert the usual flow of maps. [[spoiler:Taken UpToEleven with the Yamato's "Quantum Jump" feature, which '''''skips the level outright'''''.]]
to:
* GameBreaker: The entire mod is one big "fuck-you" to the challenge of standard Doom gameplay. \n** Aside from the rather intensive arsenal and the removal of the maximum health and armor limit, you also have a jetpack, and several methods of RecoilBoost which the game encourages you to use, to subvert the usual flow of maps. [[spoiler:Taken UpToEleven with the Yamato's "Quantum Jump" feature, which '''''skips the level outright'''''.]]
Changed line(s) 42,43 (click to see context) from:
* HandBlast: Alosha's "melee" has him mime various gun-firing motions. [[ThisBananaIsArmed This kills people.]]
** It must be stressed that Alosha actually fires ''physical munitions'' when he does his handguns. They even eject casings!
** It must be stressed that Alosha actually fires ''physical munitions'' when he does his handguns. They even eject casings!
to:
* HandBlast: Alosha's "melee" has him mime various gun-firing motions. [[ThisBananaIsArmed This kills people.]]
**]] It must be stressed that Alosha actually fires ''physical munitions'' when he does his handguns. They even eject casings!
**
Changed line(s) 50 (click to see context) from:
* MacrossMissileMassacre: Not surprisingly, some weapons have the capability to launch rapid-fire explosive death. Deathhead is a standout example, with its primary fire being a shotgun blast of mini-nukes.
to:
* MacrossMissileMassacre: Not surprisingly, some weapons have the capability to launch rapid-fire explosive death. death:
** Deathhead is a standout example, with its primary fire being a shotgun blast of mini-nukes.
** Deathhead is a standout example, with its primary fire being a shotgun blast of mini-nukes.
Changed line(s) 68,69 (click to see context) from:
* {{Roboteching}}: Power Overwhelming's quatenary fire toggles Homing Boolets mode, Matryoshka's secondary fire shoots seeking missiles, and the Shuricane's primary will home in on the closest enemy, tracking the player's crosshair if they cannot find one.
** [[spoiler:So does Yamato's primary fire!]]
** [[spoiler:So does Yamato's primary fire!]]
to:
* {{Roboteching}}: Power Overwhelming's quatenary fire toggles Homing Boolets mode, Matryoshka's secondary fire shoots seeking missiles, and the Shuricane's primary will home in on the closest enemy, tracking the player's crosshair if they cannot find one.
**one. [[spoiler:So does Yamato's primary fire!]]
**
Is there an issue? Send a MessageReason:
Changed line(s) 29 (click to see context) from:
* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, when it hits something, displays a holographic imp stripper. [[NotMakingThisUpDisclaimer We're serious]]. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, then the flame sprinkler the probe emits will.
to:
* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, when it hits something, displays a holographic imp stripper. [[NotMakingThisUpDisclaimer We're serious]]. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, then the flame sprinkler the probe emits will.